mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-28 23:06:24 +02:00
71d6b0fea9
- Minor improvements to JSON validation - Cleanup in SDL_Extensions.cpp - Implemented new propery for creature format: idle animation duration - Disabled idle animation of some of conflux creatures (was clearly broken)
716 lines
22 KiB
C++
716 lines
22 KiB
C++
#include "StdInc.h"
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#include "CBattleInterfaceClasses.h"
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#include "../gui/SDL_Extensions.h"
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#include "CBattleInterface.h"
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#include "../CGameInfo.h"
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#include "../CDefHandler.h"
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#include "../gui/CCursorHandler.h"
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#include "../CPlayerInterface.h"
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#include "../../CCallback.h"
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#include "../CSpellWindow.h"
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#include "../Graphics.h"
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#include "../../lib/CConfigHandler.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/CIntObjectClasses.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/NetPacks.h"
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#include "../../lib/CCreatureHandler.h"
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#include "../../lib/CObjectHandler.h"
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#include "../../lib/BattleState.h"
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#include "../CMusicHandler.h"
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#include "../CVideoHandler.h"
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#include "../../lib/CTownHandler.h"
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#include "../CBitmapHandler.h"
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#include "../CCreatureWindow.h"
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#include "../CMessage.h"
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/*
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* CBattleInterfaceClasses.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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void CBattleConsole::showAll(SDL_Surface * to)
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{
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Point textPos(pos.x + pos.w/2, pos.y + 17);
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if(ingcAlter.size())
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{
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graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(ingcAlter, pos.w, FONT_SMALL), Colors::WHITE, textPos);
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}
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else if(alterTxt.size())
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{
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graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(alterTxt, pos.w, FONT_SMALL), Colors::WHITE, textPos);
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}
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else if(texts.size())
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{
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if(texts.size()==1)
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{
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graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[0], pos.w, FONT_SMALL), Colors::WHITE, textPos);
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}
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else
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{
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graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[lastShown - 1], pos.w, FONT_SMALL), Colors::WHITE, textPos);
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textPos.y += 16;
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graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[lastShown], pos.w, FONT_SMALL), Colors::WHITE, textPos);
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}
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}
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}
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bool CBattleConsole::addText(const std::string & text)
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{
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if(text.size()>70)
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return false; //text too long!
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int firstInToken = 0;
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for(size_t i = 0; i < text.size(); ++i) //tokenize
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{
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if(text[i] == 10)
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{
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texts.push_back( text.substr(firstInToken, i-firstInToken) );
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firstInToken = i+1;
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}
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}
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texts.push_back( text.substr(firstInToken, text.size()) );
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lastShown = texts.size()-1;
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return true;
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}
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void CBattleConsole::alterText(const std::string &text)
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{
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//char buf[500];
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//sprintf(buf, text.c_str());
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//alterTxt = buf;
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alterTxt = text;
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}
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void CBattleConsole::eraseText(ui32 pos)
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{
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if(pos < texts.size())
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{
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texts.erase(texts.begin() + pos);
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if(lastShown == texts.size())
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--lastShown;
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}
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}
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void CBattleConsole::changeTextAt(const std::string & text, ui32 pos)
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{
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if(pos >= texts.size()) //no such pos
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return;
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texts[pos] = text;
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}
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void CBattleConsole::scrollUp(ui32 by)
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{
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if(lastShown > static_cast<int>(by))
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lastShown -= by;
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}
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void CBattleConsole::scrollDown(ui32 by)
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{
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if(lastShown + by < texts.size())
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lastShown += by;
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}
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CBattleConsole::CBattleConsole() : lastShown(-1), alterTxt(""), whoSetAlter(0)
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{}
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void CBattleHero::show(SDL_Surface * to)
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{
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//animation of flag
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SDL_Rect temp_rect;
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if(flip)
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{
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temp_rect = genRect(
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flag->ourImages[flagAnim].bitmap->h,
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flag->ourImages[flagAnim].bitmap->w,
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pos.x + 61,
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pos.y + 39);
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}
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else
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{
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temp_rect = genRect(
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flag->ourImages[flagAnim].bitmap->h,
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flag->ourImages[flagAnim].bitmap->w,
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pos.x + 72,
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pos.y + 39);
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}
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CSDL_Ext::blit8bppAlphaTo24bpp(
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flag->ourImages[flagAnim].bitmap,
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nullptr,
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screen,
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&temp_rect);
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//animation of hero
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SDL_Rect rect = pos;
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CSDL_Ext::blit8bppAlphaTo24bpp(dh->ourImages[currentFrame].bitmap, nullptr, to, &rect);
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if ( ++animCount == 4 )
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{
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animCount = 0;
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if ( ++flagAnim >= flag->ourImages.size())
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flagAnim = 0;
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if ( ++currentFrame >= lastFrame)
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switchToNextPhase();
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}
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}
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void CBattleHero::setPhase(int newPhase)
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{
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nextPhase = newPhase;
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switchToNextPhase(); //immediately switch to next phase and then restore idling phase
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nextPhase = 0;
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}
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void CBattleHero::clickLeft(tribool down, bool previousState)
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{
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if(myOwner->spellDestSelectMode) //we are casting a spell
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return;
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if(!down && myHero != nullptr && myOwner->myTurn && myOwner->getCurrentPlayerInterface()->cb->battleCanCastSpell()) //check conditions
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{
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for(int it=0; it<GameConstants::BFIELD_SIZE; ++it) //do nothing when any hex is hovered - hero's animation overlaps battlefield
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{
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if(myOwner->bfield[it]->hovered && myOwner->bfield[it]->strictHovered)
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return;
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}
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CCS->curh->changeGraphic(ECursor::ADVENTURE, 0);
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auto spellWindow = new CSpellWindow(genRect(595, 620, (screen->w - 620)/2, (screen->h - 595)/2), myHero, myOwner->getCurrentPlayerInterface());
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GH.pushInt(spellWindow);
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}
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}
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void CBattleHero::switchToNextPhase()
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{
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if (phase != nextPhase)
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{
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phase = nextPhase;
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//find first and last frames of our animation
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for (firstFrame = 0;
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firstFrame < dh->ourImages.size() && dh->ourImages[firstFrame].groupNumber != phase;
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firstFrame++);
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for (lastFrame = firstFrame;
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lastFrame < dh->ourImages.size() && dh->ourImages[lastFrame].groupNumber == phase;
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lastFrame++);
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}
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currentFrame = firstFrame;
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}
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CBattleHero::CBattleHero(const std::string & defName, bool flipG, PlayerColor player, const CGHeroInstance * hero, const CBattleInterface * owner):
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flip(flipG),
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myHero(hero),
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myOwner(owner),
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phase(1),
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nextPhase(0),
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flagAnim(0),
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animCount(0)
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{
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dh = CDefHandler::giveDef( defName );
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for(auto & elem : dh->ourImages) //transforming images
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{
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if(flip)
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{
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SDL_Surface * hlp = CSDL_Ext::verticalFlip(elem.bitmap);
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SDL_FreeSurface(elem.bitmap);
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elem.bitmap = hlp;
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}
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CSDL_Ext::alphaTransform(elem.bitmap);
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}
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if(flip)
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flag = CDefHandler::giveDef("CMFLAGR.DEF");
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else
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flag = CDefHandler::giveDef("CMFLAGL.DEF");
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//coloring flag and adding transparency
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for(auto & elem : flag->ourImages)
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{
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CSDL_Ext::alphaTransform(elem.bitmap);
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graphics->blueToPlayersAdv(elem.bitmap, player);
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}
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addUsedEvents(LCLICK);
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switchToNextPhase();
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}
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CBattleHero::~CBattleHero()
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{
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delete dh;
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delete flag;
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}
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CBattleOptionsWindow::CBattleOptionsWindow(const SDL_Rect & position, CBattleInterface *owner)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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pos = position;
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background = new CPicture("comopbck.bmp");
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background->colorize(owner->getCurrentPlayerInterface()->playerID);
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viewGrid = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintCellBorders, owner, true), boost::bind(&CBattleInterface::setPrintCellBorders, owner, false), boost::assign::map_list_of(0,CGI->generaltexth->zelp[427].first)(3,CGI->generaltexth->zelp[427].first), CGI->generaltexth->zelp[427].second, false, "sysopchk.def", nullptr, 25, 56, false);
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viewGrid->select(settings["battle"]["cellBorders"].Bool());
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movementShadow = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintStackRange, owner, true), boost::bind(&CBattleInterface::setPrintStackRange, owner, false), boost::assign::map_list_of(0,CGI->generaltexth->zelp[428].first)(3,CGI->generaltexth->zelp[428].first), CGI->generaltexth->zelp[428].second, false, "sysopchk.def", nullptr, 25, 89, false);
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movementShadow->select(settings["battle"]["stackRange"].Bool());
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mouseShadow = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintMouseShadow, owner, true), boost::bind(&CBattleInterface::setPrintMouseShadow, owner, false), boost::assign::map_list_of(0,CGI->generaltexth->zelp[429].first)(3,CGI->generaltexth->zelp[429].first), CGI->generaltexth->zelp[429].second, false, "sysopchk.def", nullptr, 25, 122, false);
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mouseShadow->select(settings["battle"]["mouseShadow"].Bool());
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animSpeeds = new CHighlightableButtonsGroup(0);
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animSpeeds->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[422].first),CGI->generaltexth->zelp[422].second, "sysopb9.def", 28, 225, 40);
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animSpeeds->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[423].first),CGI->generaltexth->zelp[423].second, "sysob10.def", 92, 225, 63);
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animSpeeds->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[424].first),CGI->generaltexth->zelp[424].second, "sysob11.def",156, 225, 100);
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animSpeeds->select(owner->getAnimSpeed(), 1);
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animSpeeds->onChange = boost::bind(&CBattleInterface::setAnimSpeed, owner, _1);
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setToDefault = new CAdventureMapButton (CGI->generaltexth->zelp[393], boost::bind(&CBattleOptionsWindow::bDefaultf,this), 246, 359, "codefaul.def");
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setToDefault->swappedImages = true;
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setToDefault->update();
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exit = new CAdventureMapButton (CGI->generaltexth->zelp[392], boost::bind(&CBattleOptionsWindow::bExitf,this), 357, 359, "soretrn.def",SDLK_RETURN);
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exit->swappedImages = true;
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exit->update();
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//creating labels
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labels.push_back(new CLabel(242, 32, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[392]));//window title
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labels.push_back(new CLabel(122, 214, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[393]));//animation speed
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labels.push_back(new CLabel(122, 293, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[394]));//music volume
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labels.push_back(new CLabel(122, 359, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[395]));//effects' volume
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labels.push_back(new CLabel(353, 66, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[396]));//auto - combat options
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labels.push_back(new CLabel(353, 265, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[397]));//creature info
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//auto - combat options
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labels.push_back(new CLabel(283, 86, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[398]));//creatures
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labels.push_back(new CLabel(283, 116, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[399]));//spells
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labels.push_back(new CLabel(283, 146, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[400]));//catapult
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labels.push_back(new CLabel(283, 176, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[151]));//ballista
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labels.push_back(new CLabel(283, 206, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[401]));//first aid tent
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//creature info
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labels.push_back(new CLabel(283, 285, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[402]));//all stats
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labels.push_back(new CLabel(283, 315, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[403]));//spells only
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//general options
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labels.push_back(new CLabel(61, 57, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[404]));
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labels.push_back(new CLabel(61, 90, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[405]));
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labels.push_back(new CLabel(61, 123, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[406]));
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labels.push_back(new CLabel(61, 156, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[407]));
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}
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void CBattleOptionsWindow::bDefaultf()
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{
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}
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void CBattleOptionsWindow::bExitf()
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{
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GH.popIntTotally(this);
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}
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CBattleResultWindow::CBattleResultWindow(const BattleResult &br, const SDL_Rect & pos, CPlayerInterface &_owner)
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: owner(_owner)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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this->pos = pos;
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CPicture * bg = new CPicture("CPRESULT");
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bg->colorize(owner.playerID);
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exit = new CAdventureMapButton ("", "", boost::bind(&CBattleResultWindow::bExitf,this), 384, 505, "iok6432.def", SDLK_RETURN);
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exit->borderColor = Colors::METALLIC_GOLD;
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exit->borderEnabled = true;
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if(br.winner==0) //attacker won
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{
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new CLabel( 59, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]);
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new CLabel(408, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]);
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}
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else //if(br.winner==1)
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{
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new CLabel( 59, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]);
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new CLabel(412, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]);
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}
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new CLabel(232, 302, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[407]);
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new CLabel(232, 332, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[408]);
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new CLabel(232, 428, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[409]);
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std::string sideNames[2] = {"N/A", "N/A"};
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for(int i = 0; i < 2; i++)
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{
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auto heroInfo = owner.cb->battleGetHeroInfo(i);
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const int xs[] = {21, 392};
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if(heroInfo.portrait >= 0) //attacking hero
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{
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new CAnimImage("PortraitsLarge", heroInfo.portrait, 0, xs[i], 38);
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sideNames[i] = heroInfo.name;
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}
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else
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{
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auto stacks = owner.cb->battleGetAllStacks();
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vstd::erase_if(stacks, [i](const CStack *stack) //erase stack of other side and not coming from garrison
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{ return stack->attackerOwned == i || !stack->base; });
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auto best = vstd::maxElementByFun(stacks, [](const CStack *stack){ return stack->type->AIValue; });
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if(best != stacks.end()) //should be always but to be safe...
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{
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new CAnimImage("TWCRPORT", (*best)->type->idNumber+2, 0, xs[i], 38);
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sideNames[i] = CGI->creh->creatures[(*best)->type->idNumber]->namePl;
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}
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}
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}
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//printing attacker and defender's names
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new CLabel( 89, 37, FONT_SMALL, TOPLEFT, Colors::WHITE, sideNames[0]);
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new CLabel( 381, 53, FONT_SMALL, BOTTOMRIGHT, Colors::WHITE, sideNames[1]);
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//printing casualties
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for(int step = 0; step < 2; ++step)
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{
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if(br.casualties[step].size()==0)
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{
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new CLabel( 235, 360 + 97*step, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[523]);
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}
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else
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{
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int xPos = 235 - (br.casualties[step].size()*32 + (br.casualties[step].size() - 1)*10)/2; //increment by 42 with each picture
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int yPos = 344 + step*97;
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for(auto & elem : br.casualties[step])
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{
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new CAnimImage("CPRSMALL", CGI->creh->creatures[elem.first]->iconIndex, 0, xPos, yPos);
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std::ostringstream amount;
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amount<<elem.second;
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new CLabel( xPos+16, yPos + 42, FONT_SMALL, CENTER, Colors::WHITE, amount.str());
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xPos += 42;
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}
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}
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}
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//printing result description
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bool weAreAttacker = !(owner.cb->battleGetMySide());
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if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
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{
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int text=-1;
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switch(br.result)
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{
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case BattleResult::NORMAL: text = 304; break;
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case BattleResult::ESCAPE: text = 303; break;
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case BattleResult::SURRENDER: text = 302; break;
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}
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CCS->musich->playMusic("Music/Win Battle", false);
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CCS->videoh->open("WIN3.BIK");
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std::string str = CGI->generaltexth->allTexts[text];
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const CGHeroInstance * ourHero = owner.cb->battleGetMyHero();
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if (ourHero)
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{
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str += CGI->generaltexth->allTexts[305];
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boost::algorithm::replace_first(str,"%s",ourHero->name);
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boost::algorithm::replace_first(str,"%d",boost::lexical_cast<std::string>(br.exp[weAreAttacker?0:1]));
|
|
}
|
|
|
|
new CTextBox(str, Rect(69, 203, 330, 68), 0, FONT_SMALL, CENTER, Colors::WHITE);
|
|
}
|
|
else // we lose
|
|
{
|
|
switch(br.result)
|
|
{
|
|
case BattleResult::NORMAL:
|
|
{
|
|
CCS->musich->playMusic("Music/LoseCombat", false);
|
|
CCS->videoh->open("LBSTART.BIK");
|
|
new CLabel(235, 235, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[311]);
|
|
break;
|
|
}
|
|
case BattleResult::ESCAPE: //flee
|
|
{
|
|
CCS->musich->playMusic("Music/Retreat Battle", false);
|
|
CCS->videoh->open("RTSTART.BIK");
|
|
new CLabel(235, 235, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[310]);
|
|
break;
|
|
}
|
|
case BattleResult::SURRENDER:
|
|
{
|
|
CCS->musich->playMusic("Music/Surrender Battle", false);
|
|
CCS->videoh->open("SURRENDER.BIK");
|
|
new CLabel(235, 235, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[309]);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
CBattleResultWindow::~CBattleResultWindow()
|
|
{
|
|
}
|
|
|
|
void CBattleResultWindow::activate()
|
|
{
|
|
owner.showingDialog->set(true);
|
|
CIntObject::activate();
|
|
}
|
|
|
|
void CBattleResultWindow::show(SDL_Surface * to)
|
|
{
|
|
CIntObject::show(to);
|
|
CCS->videoh->update(pos.x + 107, pos.y + 70, screen, true, false);
|
|
}
|
|
|
|
void CBattleResultWindow::bExitf()
|
|
{
|
|
if(LOCPLINT->cb->getStartInfo()->mode == StartInfo::DUEL)
|
|
{
|
|
CGuiHandler::pushSDLEvent(SDL_QUIT);
|
|
return;
|
|
}
|
|
|
|
CPlayerInterface &intTmp = owner; //copy reference because "this" will be destructed soon
|
|
GH.popIntTotally(this);
|
|
if(dynamic_cast<CBattleInterface*>(GH.topInt()))
|
|
GH.popInts(1); //pop battle interface if present
|
|
|
|
//Result window and battle interface are gone. We requested all dialogs to be closed before opening the battle,
|
|
//so we can be sure that there is no dialogs left on GUI stack.
|
|
intTmp.showingDialog->setn(false);
|
|
CCS->videoh->close();
|
|
}
|
|
|
|
Point CClickableHex::getXYUnitAnim(BattleHex hexNum, const CStack * stack, CBattleInterface * cbi)
|
|
{
|
|
assert(cbi);
|
|
|
|
Point ret(-500, -500); //returned value
|
|
if(stack && stack->position < 0) //creatures in turrets
|
|
{
|
|
switch(stack->position)
|
|
{
|
|
case -2: //keep
|
|
ret = cbi->siegeH->town->town->clientInfo.siegePositions[18];
|
|
break;
|
|
case -3: //lower turret
|
|
ret = cbi->siegeH->town->town->clientInfo.siegePositions[19];
|
|
break;
|
|
case -4: //upper turret
|
|
ret = cbi->siegeH->town->town->clientInfo.siegePositions[20];
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
static const Point basePos(-190, -139); // position of creature in topleft corner
|
|
static const int imageShiftX = 30; // X offset to base pos for facing right stacks, negative for facing left
|
|
|
|
ret.x = basePos.x + 22 * ( (hexNum.getY() + 1)%2 ) + 44 * hexNum.getX();
|
|
ret.y = basePos.y + 42 * hexNum.getY();
|
|
|
|
if (stack)
|
|
{
|
|
if(cbi->creDir[stack->ID])
|
|
ret.x += imageShiftX;
|
|
else
|
|
ret.x -= imageShiftX;
|
|
|
|
//shifting position for double - hex creatures
|
|
if(stack->doubleWide())
|
|
{
|
|
if(stack->attackerOwned)
|
|
{
|
|
if(cbi->creDir[stack->ID])
|
|
ret.x -= 44;
|
|
}
|
|
else
|
|
{
|
|
if(!cbi->creDir[stack->ID])
|
|
ret.x += 44;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//returning
|
|
return ret +CPlayerInterface::battleInt->pos;
|
|
}
|
|
|
|
void CClickableHex::hover(bool on)
|
|
{
|
|
hovered = on;
|
|
//Hoverable::hover(on);
|
|
if(!on && setAlterText)
|
|
{
|
|
myInterface->console->alterTxt = std::string();
|
|
setAlterText = false;
|
|
}
|
|
}
|
|
|
|
CClickableHex::CClickableHex() : setAlterText(false), myNumber(-1), accessible(true), hovered(false), strictHovered(false), myInterface(nullptr)
|
|
{
|
|
addUsedEvents(LCLICK | RCLICK | HOVER | MOVE);
|
|
}
|
|
|
|
void CClickableHex::mouseMoved(const SDL_MouseMotionEvent &sEvent)
|
|
{
|
|
if(myInterface->cellShade)
|
|
{
|
|
if(CSDL_Ext::SDL_GetPixel(myInterface->cellShade, sEvent.x-pos.x, sEvent.y-pos.y) == 0) //hovered pixel is outside hex
|
|
{
|
|
strictHovered = false;
|
|
}
|
|
else //hovered pixel is inside hex
|
|
{
|
|
strictHovered = true;
|
|
}
|
|
}
|
|
|
|
if(hovered && strictHovered) //print attacked creature to console
|
|
{
|
|
const CStack * attackedStack = myInterface->getCurrentPlayerInterface()->cb->battleGetStackByPos(myNumber);
|
|
if(myInterface->console->alterTxt.size() == 0 &&attackedStack != nullptr &&
|
|
attackedStack->owner != myInterface->getCurrentPlayerInterface()->playerID &&
|
|
attackedStack->alive())
|
|
{
|
|
char tabh[160];
|
|
const std::string & attackedName = attackedStack->count == 1 ? attackedStack->getCreature()->nameSing : attackedStack->getCreature()->namePl;
|
|
sprintf(tabh, CGI->generaltexth->allTexts[220].c_str(), attackedName.c_str());
|
|
myInterface->console->alterTxt = std::string(tabh);
|
|
setAlterText = true;
|
|
}
|
|
}
|
|
else if(setAlterText)
|
|
{
|
|
myInterface->console->alterTxt = std::string();
|
|
setAlterText = false;
|
|
}
|
|
}
|
|
|
|
void CClickableHex::clickLeft(tribool down, bool previousState)
|
|
{
|
|
if(!down && hovered && strictHovered) //we've been really clicked!
|
|
{
|
|
myInterface->hexLclicked(myNumber);
|
|
}
|
|
}
|
|
|
|
void CClickableHex::clickRight(tribool down, bool previousState)
|
|
{
|
|
const CStack * myst = myInterface->getCurrentPlayerInterface()->cb->battleGetStackByPos(myNumber); //stack info
|
|
if(hovered && strictHovered && myst!=nullptr)
|
|
{
|
|
|
|
if(!myst->alive()) return;
|
|
if(down)
|
|
{
|
|
GH.pushInt(createCreWindow(myst));
|
|
}
|
|
}
|
|
}
|
|
|
|
void CStackQueue::update()
|
|
{
|
|
stacksSorted.clear();
|
|
owner->getCurrentPlayerInterface()->cb->battleGetStackQueue(stacksSorted, stackBoxes.size());
|
|
if(stacksSorted.size())
|
|
{
|
|
for (int i = 0; i < stackBoxes.size() ; i++)
|
|
{
|
|
stackBoxes[i]->setStack(stacksSorted[i]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//no stacks on battlefield... what to do with queue?
|
|
}
|
|
}
|
|
|
|
CStackQueue::CStackQueue(bool Embedded, CBattleInterface * _owner)
|
|
:embedded(Embedded), owner(_owner)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
if(embedded)
|
|
{
|
|
bg = nullptr;
|
|
pos.w = QUEUE_SIZE * 37;
|
|
pos.h = 46;
|
|
pos.x = screen->w/2 - pos.w/2;
|
|
pos.y = (screen->h - 600)/2 + 10;
|
|
}
|
|
else
|
|
{
|
|
bg = BitmapHandler::loadBitmap("DIBOXBCK");
|
|
pos.w = 800;
|
|
pos.h = 85;
|
|
}
|
|
|
|
stackBoxes.resize(QUEUE_SIZE);
|
|
for (int i = 0; i < stackBoxes.size(); i++)
|
|
{
|
|
stackBoxes[i] = new StackBox(embedded);
|
|
stackBoxes[i]->moveBy(Point(1 + (embedded ? 36 : 80)*i, 0));
|
|
}
|
|
}
|
|
|
|
CStackQueue::~CStackQueue()
|
|
{
|
|
SDL_FreeSurface(bg);
|
|
}
|
|
|
|
void CStackQueue::showAll(SDL_Surface * to)
|
|
{
|
|
blitBg(to);
|
|
|
|
CIntObject::showAll(to);
|
|
}
|
|
|
|
void CStackQueue::blitBg( SDL_Surface * to )
|
|
{
|
|
if(bg)
|
|
{
|
|
SDL_SetClipRect(to, &pos);
|
|
CSDL_Ext::fillTexture(to, bg);
|
|
SDL_SetClipRect(to, nullptr);
|
|
}
|
|
}
|
|
|
|
void CStackQueue::StackBox::showAll(SDL_Surface * to)
|
|
{
|
|
assert(stack);
|
|
bg->colorize(stack->owner);
|
|
CIntObject::showAll(to);
|
|
|
|
if(small)
|
|
printAtMiddleLoc(makeNumberShort(stack->count), pos.w/2, pos.h - 7, FONT_SMALL, Colors::WHITE, to);
|
|
else
|
|
printAtMiddleLoc(makeNumberShort(stack->count), pos.w/2, pos.h - 8, FONT_MEDIUM, Colors::WHITE, to);
|
|
}
|
|
|
|
void CStackQueue::StackBox::setStack( const CStack *stack )
|
|
{
|
|
this->stack = stack;
|
|
assert(stack);
|
|
icon->setFrame(stack->getCreature()->iconIndex);
|
|
}
|
|
|
|
CStackQueue::StackBox::StackBox(bool small):
|
|
stack(nullptr),
|
|
small(small)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
bg = new CPicture(small ? "StackQueueBgSmall" : "StackQueueBgBig" );
|
|
|
|
if (small)
|
|
{
|
|
icon = new CAnimImage("CPRSMALL", 0, 0, 5, 2);
|
|
}
|
|
else
|
|
icon = new CAnimImage("TWCRPORT", 0, 0, 9, 1);
|
|
|
|
pos.w = bg->pos.w;
|
|
pos.h = bg->pos.h;
|
|
}
|