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vcmi/lib/rewardable/Limiter.cpp
Ivan Savenko 3dd4fa2528 Reduce usage of pointers to VLC entities
Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.

CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.

VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town

VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00

298 lines
8.2 KiB
C++

/*
* Limiter.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "Limiter.h"
#include "../IGameCallback.h"
#include "../CPlayerState.h"
#include "../mapObjects/CGHeroInstance.h"
#include "../networkPacks/Component.h"
#include "../serializer/JsonSerializeFormat.h"
#include "../constants/StringConstants.h"
#include "../CHeroHandler.h"
#include "../CSkillHandler.h"
#include "../ArtifactUtils.h"
VCMI_LIB_NAMESPACE_BEGIN
Rewardable::Limiter::Limiter()
: dayOfWeek(0)
, daysPassed(0)
, heroExperience(0)
, heroLevel(-1)
, manaPercentage(0)
, manaPoints(0)
, canLearnSkills(false)
, primary(GameConstants::PRIMARY_SKILLS, 0)
{
}
Rewardable::Limiter::~Limiter() = default;
bool operator==(const Rewardable::Limiter & l, const Rewardable::Limiter & r)
{
return l.dayOfWeek == r.dayOfWeek
&& l.daysPassed == r.daysPassed
&& l.heroLevel == r.heroLevel
&& l.heroExperience == r.heroExperience
&& l.manaPoints == r.manaPoints
&& l.manaPercentage == r.manaPercentage
&& l.secondary == r.secondary
&& l.canLearnSkills == r.canLearnSkills
&& l.creatures == r.creatures
&& l.spells == r.spells
&& l.artifacts == r.artifacts
&& l.players == r.players
&& l.heroes == r.heroes
&& l.heroClasses == r.heroClasses
&& l.resources == r.resources
&& l.primary == r.primary
&& l.noneOf == r.noneOf
&& l.allOf == r.allOf
&& l.anyOf == r.anyOf;
}
bool operator!=(const Rewardable::Limiter & l, const Rewardable::Limiter & r)
{
return !(l == r);
}
bool Rewardable::Limiter::heroAllowed(const CGHeroInstance * hero) const
{
if(dayOfWeek != 0)
{
if (hero->cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
return false;
}
if(daysPassed != 0)
{
if (hero->cb->getDate(Date::DAY) < daysPassed)
return false;
}
for(const auto & reqStack : creatures)
{
size_t count = 0;
for(const auto & slot : hero->Slots())
{
const CStackInstance * heroStack = slot.second;
if (heroStack->type == reqStack.type)
count += heroStack->count;
}
if (count < reqStack.count) //not enough creatures of this kind
return false;
}
if(!hero->cb->getPlayerState(hero->tempOwner)->resources.canAfford(resources))
return false;
if(heroLevel > static_cast<si32>(hero->level))
return false;
if(static_cast<TExpType>(heroExperience) > hero->exp)
return false;
if(manaPoints > hero->mana)
return false;
if (canLearnSkills && !hero->canLearnSkill())
return false;
if (hero->manaLimit() != 0 && manaPercentage > 100 * hero->mana / hero->manaLimit())
return false;
for(size_t i=0; i<primary.size(); i++)
{
if(primary[i] > hero->getPrimSkillLevel(static_cast<PrimarySkill>(i)))
return false;
}
for(const auto & skill : secondary)
{
if (skill.second > hero->getSecSkillLevel(skill.first))
return false;
}
for(const auto & spell : spells)
{
if (!hero->spellbookContainsSpell(spell))
return false;
}
for(const auto & spell : canLearnSpells)
{
if (!hero->canLearnSpell(spell.toEntity(VLC), true))
return false;
}
{
std::unordered_map<ArtifactID, unsigned int, ArtifactID::hash> artifactsRequirements; // artifact ID -> required count
for(const auto & art : artifacts)
++artifactsRequirements[art];
size_t reqSlots = 0;
for(const auto & elem : artifactsRequirements)
{
// check required amount of artifacts
size_t artCnt = 0;
for(const auto & [slot, slotInfo] : hero->artifactsWorn)
if(slotInfo.artifact->getTypeId() == elem.first)
artCnt++;
for(auto & slotInfo : hero->artifactsInBackpack)
if(slotInfo.artifact->getTypeId() == elem.first)
{
artCnt++;
}
else if(slotInfo.artifact->isCombined())
{
for(const auto & partInfo : slotInfo.artifact->getPartsInfo())
if(partInfo.art->getTypeId() == elem.first)
artCnt++;
}
if(artCnt < elem.second)
return false;
// Check if art has no own slot. (As part of combined in backpack)
if(hero->getArtPos(elem.first, false) == ArtifactPosition::PRE_FIRST)
reqSlots += hero->getCombinedArtWithPart(elem.first)->getPartsInfo().size() - 2;
}
if(!ArtifactUtils::isBackpackFreeSlots(hero, reqSlots))
return false;
}
if(!players.empty() && !vstd::contains(players, hero->getOwner()))
return false;
if(!heroes.empty() && !vstd::contains(heroes, hero->getHeroTypeID()))
return false;
if(!heroClasses.empty() && !vstd::contains(heroClasses, hero->getHeroClassID()))
return false;
for(const auto & sublimiter : noneOf)
{
if (sublimiter->heroAllowed(hero))
return false;
}
for(const auto & sublimiter : allOf)
{
if (!sublimiter->heroAllowed(hero))
return false;
}
if(anyOf.empty())
return true;
for(const auto & sublimiter : anyOf)
{
if (sublimiter->heroAllowed(hero))
return true;
}
return false;
}
void Rewardable::Limiter::loadComponents(std::vector<Component> & comps,
const CGHeroInstance * h) const
{
if (heroExperience)
comps.emplace_back(ComponentType::EXPERIENCE, static_cast<si32>(h ? h->calculateXp(heroExperience) : heroExperience));
if (heroLevel > 0)
comps.emplace_back(ComponentType::EXPERIENCE, heroLevel);
if (manaPoints || manaPercentage > 0)
{
int absoluteMana = (h && h->manaLimit()) ? (manaPercentage * h->mana / h->manaLimit() / 100) : 0;
comps.emplace_back(ComponentType::MANA, absoluteMana + manaPoints);
}
for (size_t i=0; i<primary.size(); i++)
{
if (primary[i] != 0)
comps.emplace_back(ComponentType::PRIM_SKILL, PrimarySkill(i), primary[i]);
}
for(const auto & entry : secondary)
comps.emplace_back(ComponentType::SEC_SKILL, entry.first, entry.second);
for(const auto & entry : artifacts)
comps.emplace_back(ComponentType::ARTIFACT, entry);
for(const auto & entry : spells)
comps.emplace_back(ComponentType::SPELL, entry);
for(const auto & entry : creatures)
comps.emplace_back(ComponentType::CREATURE, entry.type->getId(), entry.count);
for(const auto & entry : players)
comps.emplace_back(ComponentType::FLAG, entry);
for(const auto & entry : heroes)
comps.emplace_back(ComponentType::HERO_PORTRAIT, entry);
for (size_t i=0; i<resources.size(); i++)
{
if (resources[i] !=0)
comps.emplace_back(ComponentType::RESOURCE, GameResID(i), resources[i]);
}
}
void Rewardable::Limiter::serializeJson(JsonSerializeFormat & handler)
{
handler.serializeInt("dayOfWeek", dayOfWeek);
handler.serializeInt("daysPassed", daysPassed);
resources.serializeJson(handler, "resources");
handler.serializeInt("manaPercentage", manaPercentage);
handler.serializeInt("heroExperience", heroExperience);
handler.serializeInt("heroLevel", heroLevel);
handler.serializeIdArray("heroes", heroes);
handler.serializeIdArray("heroClasses", heroClasses);
handler.serializeIdArray("colors", players);
handler.serializeInt("manaPoints", manaPoints);
handler.serializeIdArray("artifacts", artifacts);
handler.serializeIdArray("spells", spells);
handler.enterArray("creatures").serializeStruct(creatures);
handler.enterArray("primary").serializeArray(primary);
{
auto a = handler.enterArray("secondary");
std::vector<std::pair<SecondarySkill, si32>> fieldValue(secondary.begin(), secondary.end());
a.serializeStruct<std::pair<SecondarySkill, si32>>(fieldValue, [](JsonSerializeFormat & h, std::pair<SecondarySkill, si32> & e)
{
h.serializeId("skill", e.first, SecondarySkill(SecondarySkill::NONE));
h.serializeId("level", e.second, 0, [](const std::string & i){return vstd::find_pos(NSecondarySkill::levels, i);}, [](si32 i){return NSecondarySkill::levels.at(i);});
});
a.syncSize(fieldValue);
secondary = std::map<SecondarySkill, si32>(fieldValue.begin(), fieldValue.end());
}
//sublimiters
auto serializeSublimitersList = [&handler](const std::string & field, LimitersList & container)
{
auto a = handler.enterArray(field);
a.syncSize(container);
for(int i = 0; i < container.size(); ++i)
{
if(!handler.saving)
container[i] = std::make_shared<Rewardable::Limiter>();
auto e = a.enterStruct(i);
container[i]->serializeJson(handler);
}
};
serializeSublimitersList("allOf", allOf);
serializeSublimitersList("anyOf", anyOf);
serializeSublimitersList("noneOf", noneOf);
}
VCMI_LIB_NAMESPACE_END