mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
1609b8fdb9
Fixed a file handle leak. Bumped revision to 0.74b (linux). Reworked the build system to remove uneeded dependencies (linux). Removed use of PATHSEPARATOR since Windows can use / too.
1533 lines
42 KiB
C++
1533 lines
42 KiB
C++
#include "stdafx.h"
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#include "mapHandler.h"
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#include "client/SDL_Extensions.h"
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#include "client/CGameInfo.h"
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#include <cstdlib>
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#include "hch/CLodHandler.h"
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#include "hch/CDefObjInfoHandler.h"
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#include <algorithm>
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#include "lib/CGameState.h"
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#include "hch/CHeroHandler.h"
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#include "hch/CTownHandler.h"
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#include "client/Graphics.h"
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#include <iomanip>
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#include <sstream>
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#include "hch/CObjectHandler.h"
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#include "lib/map.h"
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#include "hch/CDefHandler.h"
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#include "client/CConfigHandler.h"
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#include <boost/assign/list_of.hpp>
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/*
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* mapHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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extern SDL_Surface * screen;
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#define ADVOPT (conf.go()->ac)
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std::string nameFromType (int typ)
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{
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switch(static_cast<TerrainTile::EterrainType>(typ))
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{
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case TerrainTile::dirt:
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return std::string("DIRTTL.DEF");
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case TerrainTile::sand:
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return std::string("SANDTL.DEF");
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case TerrainTile::grass:
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return std::string("GRASTL.DEF");
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case TerrainTile::snow:
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return std::string("SNOWTL.DEF");
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case TerrainTile::swamp:
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return std::string("SWMPTL.DEF");
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case TerrainTile::rough:
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return std::string("ROUGTL.DEF");
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case TerrainTile::subterranean:
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return std::string("SUBBTL.DEF");
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case TerrainTile::lava:
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return std::string("LAVATL.DEF");
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case TerrainTile::water:
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return std::string("WATRTL.DEF");
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case TerrainTile::rock:
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return std::string("ROCKTL.DEF");
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case TerrainTile::border:
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//TODO use me
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break;
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default:
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//TODO do something here
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break;
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}
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return std::string();
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}
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struct OCM_HLP
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{
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bool operator ()(const std::pair<const CGObjectInstance*, SDL_Rect> & a, const std::pair<const CGObjectInstance*, SDL_Rect> & b)
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{
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return (*a.first)<(*b.first);
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}
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} ocmptwo ;
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void alphaTransformDef(CGDefInfo * defInfo)
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{
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for(int yy=0; yy<defInfo->handler->ourImages.size(); ++yy)
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{
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CSDL_Ext::alphaTransform(defInfo->handler->ourImages[yy].bitmap);
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}
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}
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void CMapHandler::prepareFOWDefs()
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{
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fullHide = CDefHandler::giveDef("TSHRC.DEF");
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partialHide = CDefHandler::giveDef("TSHRE.DEF");
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//adding necessary rotations
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int missRot [] = {22, 15, 2, 13, 12, 16, 18, 17, 20, 19, 7, 24, 26, 25, 30, 32, 27, 28};
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Cimage nw;
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for(int g=0; g<ARRAY_COUNT(missRot); ++g)
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{
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nw = partialHide->ourImages[missRot[g]];
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nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
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partialHide->ourImages.push_back(nw);
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}
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//necessaary rotations added
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//alpha - transformation
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for(size_t i=0; i<partialHide->ourImages.size(); ++i)
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{
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CSDL_Ext::alphaTransform(partialHide->ourImages[i].bitmap);
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}
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//initialization of type of full-hide image
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hideBitmap.resize(CGI->mh->map->width);
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for (size_t i=0;i<hideBitmap.size();i++)
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{
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hideBitmap[i].resize(CGI->mh->map->height);
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}
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for (size_t i=0; i<hideBitmap.size(); ++i)
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{
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for (int j=0; j < CGI->mh->map->height; ++j)
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{
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hideBitmap[i][j].resize(CGI->mh->map->twoLevel+1);
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for(int k=0; k<CGI->mh->map->twoLevel+1; ++k)
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{
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hideBitmap[i][j][k] = rand()%fullHide->ourImages.size();
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}
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}
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}
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}
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void CMapHandler::roadsRiverTerrainInit()
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{
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//initializing road's and river's DefHandlers
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roadDefs.push_back(CDefHandler::giveDefEss("dirtrd.def"));
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roadDefs.push_back(CDefHandler::giveDefEss("gravrd.def"));
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roadDefs.push_back(CDefHandler::giveDefEss("cobbrd.def"));
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staticRiverDefs.push_back(CDefHandler::giveDefEss("clrrvr.def"));
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staticRiverDefs.push_back(CDefHandler::giveDefEss("icyrvr.def"));
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staticRiverDefs.push_back(CDefHandler::giveDefEss("mudrvr.def"));
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staticRiverDefs.push_back(CDefHandler::giveDefEss("lavrvr.def"));
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for(size_t g=0; g<staticRiverDefs.size(); ++g)
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{
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for(size_t h=0; h < staticRiverDefs[g]->ourImages.size(); ++h)
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{
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CSDL_Ext::alphaTransform(staticRiverDefs[g]->ourImages[h].bitmap);
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}
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}
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for(size_t g=0; g<roadDefs.size(); ++g)
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{
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for(size_t h=0; h < roadDefs[g]->ourImages.size(); ++h)
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{
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CSDL_Ext::alphaTransform(roadDefs[g]->ourImages[h].bitmap);
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}
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}
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sizes.x = CGI->mh->map->width;
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sizes.y = CGI->mh->map->height;
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sizes.z = CGI->mh->map->twoLevel+1;
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// Create enough room for the whole map and its frame
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ttiles.resize(CGI->mh->map->width, frameW, frameW);
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for (int i=0-frameW;i<ttiles.size()-frameW;i++)
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{
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ttiles[i].resize(CGI->mh->map->height, frameH, frameH);
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}
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for (int i=0-frameW;i<ttiles.size()-frameW;i++)
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{
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for (int j=0-frameH;j<(int)CGI->mh->map->height+frameH;j++)
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ttiles[i][j].resize(CGI->mh->map->twoLevel+1, 0, 0);
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}
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// Draw the map
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for (int i=0; i<map->width; i++) //by width
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{
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for (int j=0; j<map->height;j++) //by height
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{
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for (int k=0; k<=map->twoLevel; ++k) //by levels
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{
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TerrainTile2 &pom(ttiles[i][j][k]);
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pom.pos = int3(i, j, k);
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pom.tileInfo = &(map->terrain[i][j][k]);
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if(pom.tileInfo->malle)
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{
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bool rotV, rotH;
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int roadpom = pom.tileInfo->malle-1,
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impom = pom.tileInfo->roadDir;
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SDL_Surface *bitmap = roadDefs[roadpom]->ourImages[impom].bitmap;
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rotH = (pom.tileInfo->siodmyTajemniczyBajt >> 5) & 1;
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rotV = (pom.tileInfo->siodmyTajemniczyBajt >> 4) & 1;
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if(rotH || rotV)
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{
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if(rotH)
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bitmap = CSDL_Ext::hFlip(bitmap);
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if(rotV)
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{
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SDL_Surface *bitmap2 = CSDL_Ext::rotate01(bitmap);
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if (rotH)
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// bitmap is already a duplicated surface
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SDL_FreeSurface(bitmap);
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bitmap = bitmap2;
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}
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CSDL_Ext::alphaTransform(bitmap);
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}
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ttiles[i][j][k].roadbitmap.push_back(bitmap);
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}
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}
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}
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}
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for (int i=0; i<map->width; i++) //by width
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{
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for (int j=0; j<map->height;j++) //by height
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{
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for(int k=0; k<=map->twoLevel; ++k) //by levels
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{
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if(map->terrain[i][j][k].nuine)
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{
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bool rotH, rotV;
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SDL_Surface *bitmap = staticRiverDefs[map->terrain[i][j][k].nuine-1]->ourImages[map->terrain[i][j][k].rivDir].bitmap;
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rotH = (map->terrain[i][j][k].siodmyTajemniczyBajt >> 3) & 1;
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rotV = (map->terrain[i][j][k].siodmyTajemniczyBajt >> 2) & 1;
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if(rotH || rotV)
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{
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if(rotH)
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bitmap = CSDL_Ext::hFlip(bitmap);
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if(rotV)
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{
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SDL_Surface *bitmap2 = CSDL_Ext::rotate01(bitmap);
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if (rotH)
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// bitmap is already a duplicated surface
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SDL_FreeSurface(bitmap);
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bitmap = bitmap2;
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}
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CSDL_Ext::alphaTransform(bitmap);
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}
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ttiles[i][j][k].rivbitmap.push_back(bitmap);
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}
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}
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}
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}
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}
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void CMapHandler::borderAndTerrainBitmapInit()
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{
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CDefHandler * bord = CDefHandler::giveDef("EDG.DEF");
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bord->notFreeImgs = true;
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terrainGraphics.resize(10);
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for (int i = 0; i < 10 ; i++)
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{
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CDefHandler *hlp = CDefHandler::giveDef(nameFromType(i));
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terrainGraphics[i].resize(hlp->ourImages.size());
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hlp->notFreeImgs = true;
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for(size_t j=0; j < hlp->ourImages.size(); ++j)
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terrainGraphics[i][j] = hlp->ourImages[j].bitmap;
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delete hlp;
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}
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for (int i=0-frameW; i<map->width+frameW; i++) //by width
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{
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for (int j=0-frameH; j<map->height+frameH;j++) //by height
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{
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for(int k=0; k<=map->twoLevel; ++k) //by levles
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{
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if(i < 0 || i > (map->width-1) || j < 0 || j > (map->height-1))
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{
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int terBitmapNum = -1;
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if(i==-1 && j==-1)
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terBitmapNum = 16;
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else if(i==-1 && j==(map->height))
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terBitmapNum = 19;
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else if(i==(map->width) && j==-1)
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terBitmapNum = 17;
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else if(i==(map->width) && j==(map->height))
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terBitmapNum = 18;
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else if(j == -1 && i > -1 && i < map->height)
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terBitmapNum = 22+rand()%2;
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else if(i == -1 && j > -1 && j < map->height)
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terBitmapNum = 33+rand()%2;
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else if(j == map->height && i >-1 && i < map->width)
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terBitmapNum = 29+rand()%2;
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else if(i == map->width && j > -1 && j < map->height)
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terBitmapNum = 25+rand()%2;
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else
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terBitmapNum = rand()%16;
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if(terBitmapNum != -1)
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{
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ttiles[i][j][k].terbitmap = bord->ourImages[terBitmapNum].bitmap;
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continue;
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}
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}
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}
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}
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}
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delete bord;
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}
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void CMapHandler::initObjectRects()
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{
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//initializing objects / rects
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for(size_t f=0; f < map->objects.size(); ++f)
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{
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const CGObjectInstance *obj = map->objects[f];
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if( !obj
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|| obj->ID==HEROI_TYPE && static_cast<const CGHeroInstance*>(obj)->inTownGarrison //garrisoned hero
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|| obj->ID==8 && static_cast<const CGBoat*>(obj)->hero //boat wih hero (hero graphics is used)
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|| !obj->defInfo
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|| !obj->defInfo->handler) //no graphic...
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{
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continue;
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}
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const SDL_Surface *bitmap = obj->defInfo->handler->ourImages[0].bitmap;
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for(int fx=0; fx<bitmap->w>>5; ++fx) //bitmap->w/32
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{
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for(int fy=0; fy<bitmap->h>>5; ++fy) //bitmap->h/32
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{
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SDL_Rect cr;
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cr.w = 32;
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cr.h = 32;
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cr.x = fx<<5; //fx*32
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cr.y = fy<<5; //fy*32
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std::pair<const CGObjectInstance*,SDL_Rect> toAdd = std::make_pair(obj,cr);
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if( (obj->pos.x + fx - bitmap->w/32+1) >= 0
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&& (obj->pos.x + fx - bitmap->w/32+1) < ttiles.size() - frameW
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&& (obj->pos.y + fy - bitmap->h/32+1) >= 0
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&& (obj->pos.y + fy - bitmap->h/32+1) < ttiles[0].size() - frameH
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)
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{
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//TerrainTile2 & curt =
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// ttiles
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// [obj->pos.x + fx - bitmap->w/32]
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//[obj->pos.y + fy - bitmap->h/32]
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//[obj->pos.z];
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ttiles[obj->pos.x + fx - bitmap->w/32+1][obj->pos.y + fy - bitmap->h/32+1][obj->pos.z].objects.push_back(toAdd);
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}
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} // for(int fy=0; fy<bitmap->h/32; ++fy)
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} //for(int fx=0; fx<bitmap->w/32; ++fx)
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} // for(int f=0; f<map->objects.size(); ++f)
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for(int ix=0; ix<ttiles.size()-frameW; ++ix)
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{
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for(int iy=0; iy<ttiles[0].size()-frameH; ++iy)
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{
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for(int iz=0; iz<ttiles[0][0].size(); ++iz)
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{
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stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), ocmptwo);
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}
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}
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}
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}
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static void processDef (CGDefInfo* def)
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{
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if(def->id == 26) //if it's event, return from function
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return;
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if(!def->handler) //if object has already set handler (eg. heroes) it should not be overwritten
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{
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if(def->name.size())
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{
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def->handler = CDefHandler::giveDefEss(def->name);
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}
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else
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{
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tlog2 << "No def name for " << def->id << " " << def->subid << std::endl;
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def->handler = NULL;
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return;
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}
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def->width = def->handler->ourImages[0].bitmap->w/32;
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def->height = def->handler->ourImages[0].bitmap->h/32;
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}
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CGDefInfo* pom = CGI->dobjinfo->gobjs[def->id][def->subid];
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if(pom && def->id!=TOWNI_TYPE)
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{
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pom->handler = def->handler;
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pom->width = pom->handler->ourImages[0].bitmap->w/32;
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pom->height = pom->handler->ourImages[0].bitmap->h/32;
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}
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else if(def->id != HEROI_TYPE && def->id != TOWNI_TYPE)
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tlog3 << "\t\tMinor warning: lacking def info for " << def->id << " " << def->subid <<" " << def->name << std::endl;
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//alpha transformation
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for(size_t yy=0; yy < def->handler->ourImages.size(); ++yy)
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{
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CSDL_Ext::alphaTransform(def->handler->ourImages[yy].bitmap);
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}
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}
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void CMapHandler::initHeroDef(CGHeroInstance * h)
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{
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h->defInfo->handler = graphics->flags1[0];
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h->defInfo->width = h->defInfo->handler->ourImages[0].bitmap->w/32;
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h->defInfo->height = h->defInfo->handler->ourImages[0].bitmap->h/32;
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}
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void CMapHandler::init()
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{
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timeHandler th;
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th.getDif();
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CGI->dobjinfo->gobjs[8][0]->handler = graphics->boatAnims[0];
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CGI->dobjinfo->gobjs[8][1]->handler = graphics->boatAnims[1];
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CGI->dobjinfo->gobjs[8][2]->handler = graphics->boatAnims[2];
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// Size of visible terrain.
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mapW = conf.go()->ac.advmapW;
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mapH = conf.go()->ac.advmapH;
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// Total number of visible tiles. Substract the center tile, then
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// compute the number of tiles on each side, and reassemble.
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int t1, t2;
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t1 = (mapW-32)/2;
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t2 = mapW - 32 - t1;
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tilesW = 1 + (t1+31)/32 + (t2+31)/32;
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t1 = (mapH-32)/2;
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t2 = mapH - 32 - t1;
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tilesH = 1 + (t1+31)/32 + (t2+31)/32;
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// Size of the frame around the map. In extremes positions, the
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// frame must not be on the center of the map, but right on the
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// edge of the center tile.
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frameW = (mapW+31) /32 / 2;
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frameH = (mapH+31) /32 / 2;
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offsetX = (mapW - (2*frameW+1)*32)/2;
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offsetY = (mapH - (2*frameH+1)*32)/2;
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std::ifstream ifs(DATA_DIR "/config/townsDefs.txt");
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int ccc;
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ifs>>ccc;
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for(int i=0;i<ccc*2;i++)
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{
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CGDefInfo *n;
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if(i<ccc)
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{
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n = CGI->state->villages[i];
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map->defy.push_back(CGI->state->forts[i]);
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}
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else
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n = CGI->state->capitols[i%ccc];
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ifs >> n->name;
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if(!n)
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tlog1 << "*HUGE* Warning - missing town def for " << i << std::endl;
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else
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map->defy.push_back(n);
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}
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tlog0<<"\tLoading town def info: "<<th.getDif()<<std::endl;
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|
|
for(int i=0;i<map->heroes.size();i++)
|
|
{
|
|
if(!map->heroes[i]->defInfo->handler)
|
|
{
|
|
initHeroDef(map->heroes[i]);
|
|
}
|
|
}
|
|
|
|
std::for_each(map->defy.begin(),map->defy.end(),processDef); //load h3m defs
|
|
tlog0<<"\tUnpacking and handling defs: "<<th.getDif()<<std::endl;
|
|
|
|
for(int i=0;i<PLAYER_LIMIT;i++)
|
|
{
|
|
for(size_t j=0; j < map->players[i].heroesNames.size(); ++j)
|
|
{
|
|
usedHeroes.insert(map->players[i].heroesNames[j].heroID);
|
|
}
|
|
}
|
|
tlog0<<"\tChecking used heroes: "<<th.getDif()<<std::endl;
|
|
|
|
|
|
|
|
for(size_t h=0; h<map->defy.size(); ++h) //initializing loaded def handler's info {
|
|
CGI->mh->loadedDefs.insert(std::make_pair(map->defy[h]->name, map->defy[h]->handler));
|
|
tlog0<<"\tCollecting loaded def's handlers: "<<th.getDif()<<std::endl;
|
|
|
|
prepareFOWDefs();
|
|
roadsRiverTerrainInit(); //road's and river's DefHandlers; and simple values initialization
|
|
borderAndTerrainBitmapInit();
|
|
tlog0<<"\tPreparing FoW, roads, rivers,borders: "<<th.getDif()<<std::endl;
|
|
initObjectRects();
|
|
tlog0<<"\tMaking object rects: "<<th.getDif()<<std::endl;
|
|
}
|
|
|
|
// Update map window screen
|
|
// top_tile top left tile to draw. Not necessarily visible.
|
|
// extRect, extRect = map window on screen
|
|
// moveX, moveY: when a hero is in movement indicates how to shift the map. Range is -31 to + 31.
|
|
void CMapHandler::terrainRect(int3 top_tile, unsigned char anim, const std::vector< std::vector< std::vector<unsigned char> > > * visibilityMap, bool otherHeroAnim, unsigned char heroAnim, SDL_Surface * extSurf, const SDL_Rect * extRect, int moveX, int moveY, bool puzzleMode)
|
|
{
|
|
// Width and height of the portion of the map to process. Units in tiles.
|
|
unsigned int dx = tilesW;
|
|
unsigned int dy = tilesH;
|
|
|
|
// Basic rectangle for a tile. Should be a const but conflicts with SDL headers
|
|
SDL_Rect rtile = { 0, 0, 32, 32 };
|
|
|
|
// Absolute coords of the first pixel in the top left corner
|
|
int srx_init = offsetX + extRect->x;
|
|
int sry_init = offsetY + extRect->y;
|
|
|
|
int srx, sry; // absolute screen coordinates in pixels
|
|
|
|
// If moving, we need to add an extra column/line
|
|
if (moveX != 0) {
|
|
dx++;
|
|
srx_init += moveX;
|
|
if (moveX > 0) {
|
|
// Moving right. We still need to draw the old tile on the
|
|
// left, so adjust our referential
|
|
top_tile.x --;
|
|
srx_init -= 32;
|
|
}
|
|
}
|
|
|
|
if (moveY != 0) {
|
|
dy++;
|
|
sry_init += moveY;
|
|
if (moveY > 0) {
|
|
// Moving down. We still need to draw the tile on the top,
|
|
// so adjust our referential.
|
|
top_tile.y --;
|
|
sry_init -= 32;
|
|
}
|
|
}
|
|
|
|
// Reduce sizes if we go out of the full map.
|
|
if (top_tile.x < -frameW)
|
|
top_tile.x = -frameW;
|
|
if (top_tile.y < -frameH)
|
|
top_tile.y = -frameH;
|
|
if (top_tile.x + dx > map->width + frameW)
|
|
dx = map->width + frameW - top_tile.x;
|
|
if (top_tile.y + dy > map->height + frameH)
|
|
dy = map->height + frameH - top_tile.y;
|
|
|
|
if(!otherHeroAnim)
|
|
heroAnim = anim; //the same, as it should be
|
|
|
|
SDL_Rect prevClip;
|
|
SDL_GetClipRect(extSurf, &prevClip);
|
|
SDL_SetClipRect(extSurf, extRect); //preventing blitting outside of that rect
|
|
|
|
// Temp surface for rotating tile and then properly blit. The
|
|
// problem is that blitWithRotate1clip & co do not respect the
|
|
// previous SDL_SetClipRect.
|
|
// TODO: optimize by pre-rotating those surfaces
|
|
SDL_Surface *rSurf = CSDL_Ext::newSurface(32, 32, extSurf);
|
|
|
|
// printing terrain
|
|
srx = srx_init;
|
|
|
|
for (int bx = 0; bx < dx; bx++, srx+=32)
|
|
{
|
|
// Skip column if not in map
|
|
if (top_tile.x+bx < 0 || top_tile.x+bx >= map->width)
|
|
continue;
|
|
|
|
sry = sry_init;
|
|
|
|
for (int by=0; by < dy; by++, sry+=32)
|
|
{
|
|
// Skip tile if not in map
|
|
if (top_tile.y+by < 0 || top_tile.y+by >= map->height)
|
|
continue;
|
|
|
|
const TerrainTile2 & tile = ttiles[top_tile.x+bx][top_tile.y+by][top_tile.z];
|
|
SDL_Rect sr;
|
|
|
|
sr.x=srx;
|
|
sr.y=sry;
|
|
sr.h=sr.w=32;
|
|
|
|
if(tile.terbitmap)
|
|
{
|
|
SDL_BlitSurface(tile.terbitmap, &genRect(sr.h, sr.w, 0, 0), extSurf, &sr);
|
|
}
|
|
else
|
|
{
|
|
switch(tile.tileInfo->siodmyTajemniczyBajt%4)
|
|
{
|
|
case 0:
|
|
SDL_BlitSurface(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
|
|
&rtile, extSurf, &sr);
|
|
break;
|
|
|
|
case 1:
|
|
CSDL_Ext::blitWithRotate1clip(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
|
|
&rtile, rSurf, &rtile);
|
|
SDL_BlitSurface(rSurf, &rtile, extSurf, &sr);
|
|
break;
|
|
|
|
case 2:
|
|
CSDL_Ext::blitWithRotate2clip(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
|
|
&rtile, rSurf, &rtile);
|
|
SDL_BlitSurface(rSurf, &rtile, extSurf, &sr);
|
|
break;
|
|
default:
|
|
CSDL_Ext::blitWithRotate3clip(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
|
|
&rtile, rSurf, &rtile);
|
|
SDL_BlitSurface(rSurf, &rtile, extSurf, &sr);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// terrain printed
|
|
|
|
// printing rivers
|
|
srx = srx_init;
|
|
|
|
for (int bx = 0; bx<dx; bx++, srx+=32)
|
|
{
|
|
// Skip column if not in map
|
|
if (top_tile.x+bx < 0 || top_tile.x+bx >= map->width)
|
|
continue;
|
|
|
|
sry = sry_init;
|
|
|
|
for (int by= 0; by<dy; by++, sry+=32)
|
|
{
|
|
// Skip tile if not in map
|
|
if (top_tile.y+by < 0 || top_tile.y+by >= map->height)
|
|
continue;
|
|
|
|
SDL_Rect sr;
|
|
|
|
sr.x=srx;
|
|
sr.y=sry;
|
|
sr.h=sr.w=32;
|
|
|
|
const std::vector<SDL_Surface *> &rivbitmap = ttiles[top_tile.x+bx][top_tile.y+by][top_tile.z].rivbitmap;
|
|
if(rivbitmap.size())
|
|
{
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(rivbitmap[anim%rivbitmap.size()],&genRect(sr.h, sr.w, 0, 0),extSurf,&sr);
|
|
}
|
|
}
|
|
}
|
|
// rivers printed
|
|
|
|
// printing roads
|
|
srx = srx_init;
|
|
|
|
for (int bx = 0; bx < dx; bx++, srx+=32)
|
|
{
|
|
// Skip column if not in map
|
|
if (top_tile.x+bx < 0 || top_tile.x+bx >= map->width)
|
|
continue;
|
|
|
|
sry = sry_init + 16;
|
|
|
|
for (int by = 0; by < dy; by++, sry+=32)
|
|
{
|
|
// Skip tile if not in map
|
|
if (top_tile.y+by < 0 || top_tile.y+by >= map->height)
|
|
continue;
|
|
|
|
SDL_Rect sr;
|
|
|
|
sr.x = srx;
|
|
sr.y = sry;
|
|
sr.h=sr.w=32;
|
|
|
|
const std::vector<SDL_Surface *> &roadbitmap = ttiles[top_tile.x+bx][top_tile.y+by][top_tile.z].roadbitmap;
|
|
if(roadbitmap.size())
|
|
{
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(roadbitmap[anim%roadbitmap.size()], &genRect(sr.h, sr.w, 0, (by==-1 && moveY == 0 ? 16 : 0)),extSurf,&sr);
|
|
}
|
|
}
|
|
}
|
|
// roads printed
|
|
|
|
// printing objects
|
|
srx = srx_init;
|
|
|
|
for (int bx = 0; bx<dx; bx++, srx+=32)
|
|
{
|
|
// Skip column if not in map
|
|
if (top_tile.x+bx < 0 || top_tile.x+bx >= map->width)
|
|
continue;
|
|
|
|
sry = sry_init;
|
|
|
|
for (int by = 0; by<dy; by++, sry+=32)
|
|
{
|
|
// Skip tile if not in map
|
|
if (top_tile.y+by < 0 || top_tile.y+by >= map->height)
|
|
continue;
|
|
|
|
std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > &objects =
|
|
ttiles[top_tile.x+bx][top_tile.y+by][top_tile.z].objects;
|
|
|
|
for(int h=0; h < objects.size(); ++h)
|
|
{
|
|
const CGObjectInstance *obj = objects[h].first;
|
|
ui8 color = obj->tempOwner;
|
|
//checking if object has non-empty graphic on this tile
|
|
if(obj->ID != HEROI_TYPE && !obj->coveringAt(obj->pos.x - (top_tile.x + bx), top_tile.y + by - obj->pos.y + 5))
|
|
continue;
|
|
|
|
//don't print flaggable objects in puzzle mode
|
|
if(puzzleMode && obj->tempOwner != 254)
|
|
continue;
|
|
|
|
SDL_Rect sr;
|
|
sr.x = srx;
|
|
sr.y = sry;
|
|
sr.w = sr.h = 32;
|
|
|
|
SDL_Rect pp = objects[h].second;
|
|
pp.h = sr.h;
|
|
pp.w = sr.w;
|
|
|
|
const CGHeroInstance * themp = (obj->ID != HEROI_TYPE
|
|
? NULL
|
|
: static_cast<const CGHeroInstance*>(obj));
|
|
|
|
//print hero / boat and flag
|
|
if(themp && themp->moveDir && themp->type || obj->ID == 8) //it's hero or boat
|
|
{
|
|
const int IMGVAL = 8; //frames per group of movement animation
|
|
ui8 dir;
|
|
std::vector<Cimage> * iv = NULL;
|
|
std::vector<CDefEssential *> Graphics::*flg = NULL;
|
|
SDL_Surface * tb; //surface to blitted
|
|
|
|
if(themp) //hero
|
|
{
|
|
dir = themp->moveDir;
|
|
|
|
//pick graphics of hero (or boat if hero is sailing)
|
|
iv = (themp->boat)
|
|
? &graphics->boatAnims[themp->boat->subID]->ourImages
|
|
: &graphics->heroAnims[themp->type->heroType]->ourImages;
|
|
|
|
//pick appropriate flag set
|
|
if(themp->boat)
|
|
{
|
|
switch (themp->boat->subID)
|
|
{
|
|
case 0: flg = &Graphics::flags1; break;
|
|
case 1: flg = &Graphics::flags2; break;
|
|
case 2: flg = &Graphics::flags3; break;
|
|
default: tlog1 << "Not supported boat subtype: " << themp->boat->subID << std::endl;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
flg = &Graphics::flags4;
|
|
}
|
|
}
|
|
else //boat
|
|
{
|
|
const CGBoat *boat = static_cast<const CGBoat*>(obj);
|
|
dir = boat->direction;
|
|
iv = &graphics->boatAnims[boat->subID]->ourImages;
|
|
}
|
|
|
|
|
|
if(themp && !themp->isStanding) //hero is moving
|
|
{
|
|
size_t gg;
|
|
for(gg=0; gg<iv->size(); ++gg)
|
|
{
|
|
if((*iv)[gg].groupNumber==getHeroFrameNum(dir, true))
|
|
{
|
|
tb = (*iv)[gg+heroAnim%IMGVAL].bitmap;
|
|
break;
|
|
}
|
|
}
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,extSurf,&sr);
|
|
|
|
//printing flag
|
|
pp.y+=IMGVAL*2-32;
|
|
sr.y-=16;
|
|
SDL_BlitSurface((graphics->*flg)[color]->ourImages[gg+heroAnim%IMGVAL+35].bitmap, &pp, extSurf, &sr);
|
|
}
|
|
else //hero / boat stands still
|
|
{
|
|
size_t gg;
|
|
for(gg=0; gg < iv->size(); ++gg)
|
|
{
|
|
if((*iv)[gg].groupNumber==getHeroFrameNum(dir, false))
|
|
{
|
|
tb = (*iv)[gg].bitmap;
|
|
break;
|
|
}
|
|
}
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,extSurf,&sr);
|
|
|
|
//printing flag
|
|
if(flg
|
|
&& obj->pos.x == top_tile.x + bx
|
|
&& obj->pos.y == top_tile.y + by)
|
|
{
|
|
SDL_Rect bufr = sr;
|
|
bufr.x-=2*32;
|
|
bufr.y-=1*32;
|
|
bufr.h = 64;
|
|
bufr.w = 96;
|
|
if(bufr.x-extRect->x>-64)
|
|
SDL_BlitSurface((graphics->*flg)[color]->ourImages[getHeroFrameNum(dir, false) *8+(heroAnim/4)%IMGVAL].bitmap, NULL, extSurf, &bufr);
|
|
}
|
|
}
|
|
}
|
|
else //blit normal object
|
|
{
|
|
const std::vector<Cimage> &ourImages = obj->defInfo->handler->ourImages;
|
|
SDL_Surface *bitmap = ourImages[(anim+obj->animPhaseShift)%ourImages.size()].bitmap;
|
|
|
|
//setting appropriate flag color
|
|
if(color < 8 || color==255)
|
|
CSDL_Ext::setPlayerColor(bitmap, color);
|
|
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(bitmap,&pp,extSurf,&sr);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// objects printed
|
|
|
|
// printing shadow
|
|
if(!puzzleMode)
|
|
{
|
|
srx = srx_init;
|
|
|
|
for (int bx = 0; bx<dx; bx++, srx+=32)
|
|
{
|
|
// Skip column if not in map
|
|
if (top_tile.x+bx < 0 || top_tile.x+bx >= map->width)
|
|
continue;
|
|
|
|
sry = sry_init;
|
|
|
|
for (int by = 0; by<dy; by++, sry+=32)
|
|
{
|
|
// Skip tile if not in map
|
|
if (top_tile.y+by < 0 || top_tile.y+by >= map->height)
|
|
continue;
|
|
|
|
SDL_Rect sr;
|
|
|
|
sr.x = srx;
|
|
sr.y = sry;
|
|
sr.h = sr.w = 32;
|
|
|
|
if (top_tile.x+bx >= 0 &&
|
|
top_tile.y+by >= 0 &&
|
|
top_tile.x+bx < CGI->mh->map->width &&
|
|
top_tile.y+by < CGI->mh->map->height &&
|
|
!(*visibilityMap)[top_tile.x+bx][top_tile.y+by][top_tile.z])
|
|
{
|
|
SDL_Surface * hide = getVisBitmap(top_tile.x+bx, top_tile.y+by, *visibilityMap, top_tile.z);
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(hide, &rtile, extSurf, &sr);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// shadow printed
|
|
|
|
// printing borders
|
|
srx = srx_init;
|
|
|
|
for (int bx = 0; bx < dx; bx++, srx+=32)
|
|
{
|
|
sry = sry_init;
|
|
|
|
for (int by = 0; by<dy; by++, sry+=32)
|
|
{
|
|
if (top_tile.x+bx < 0 || top_tile.x+bx >= map->width ||
|
|
top_tile.y+by < 0 || top_tile.y+by >= map->height) {
|
|
|
|
SDL_Rect sr;
|
|
|
|
sr.x=srx;
|
|
sr.y=sry;
|
|
sr.h=sr.w=32;
|
|
|
|
SDL_BlitSurface(ttiles[top_tile.x+bx][top_tile.y+by][top_tile.z].terbitmap,
|
|
&genRect(sr.h, sr.w, 0, 0),extSurf,&sr);
|
|
} else {
|
|
// TODO: these should be activable by the console
|
|
#ifdef MARK_BLOCKED_POSITIONS
|
|
if(ttiles[top_tile.x+bx][top_tile.y+by][top_tile.z].tileInfo->blocked) //temporary hiding blocked positions
|
|
{
|
|
SDL_Rect sr;
|
|
|
|
sr.x=srx;
|
|
sr.y=sry;
|
|
sr.h=sr.w=32;
|
|
|
|
memset(rSurf->pixels, 128, rSurf->pitch * rSurf->h);
|
|
SDL_BlitSurface(rSurf,&genRect(sr.h, sr.w, 0, 0),extSurf,&sr);
|
|
}
|
|
#endif
|
|
#ifdef MARK_VISITABLE_POSITIONS
|
|
if(ttiles[top_tile.x+bx][top_tile.y+by][top_tile.z].tileInfo->visitable) //temporary hiding visitable positions
|
|
{
|
|
SDL_Rect sr;
|
|
|
|
sr.x=srx;
|
|
sr.y=sry;
|
|
sr.h=sr.w=32;
|
|
|
|
memset(rSurf->pixels, 128, rSurf->pitch * rSurf->h);
|
|
SDL_BlitSurface(rSurf,&genRect(sr.h, sr.w, 0, 0),extSurf,&sr);
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
// borders printed
|
|
|
|
#ifdef MARK_GRID_POSITIONS
|
|
// print grid
|
|
// TODO: This option should be activated by the console.
|
|
srx = srx_init;
|
|
|
|
for (int bx = 0; bx < dx; bx++, srx+=32)
|
|
{
|
|
sry = sry_init;
|
|
|
|
for (int by = 0; by<dy; by++, sry+=32)
|
|
{
|
|
SDL_Rect sr;
|
|
|
|
sr.x=srx;
|
|
sr.y=sry;
|
|
sr.h=sr.w=32;
|
|
|
|
const int3 color(0x555555, 0x555555, 0x555555);
|
|
|
|
if (sr.y >= extRect->y &&
|
|
sr.y < extRect->y+extRect->h)
|
|
for(int i=0;i<sr.w;i++)
|
|
if (sr.x+i >= extRect->x &&
|
|
sr.x+i < extRect->x+extRect->w)
|
|
CSDL_Ext::SDL_PutPixelWithoutRefresh(extSurf,sr.x+i,sr.y,color.x,color.y,color.z);
|
|
|
|
if (sr.x >= extRect->x &&
|
|
sr.x < extRect->x+extRect->w)
|
|
for(int i=0; i<sr.h;i++)
|
|
if (sr.y+i >= extRect->y &&
|
|
sr.y+i < extRect->y+extRect->h)
|
|
CSDL_Ext::SDL_PutPixelWithoutRefresh(extSurf,sr.x,sr.y+i,color.x,color.y,color.z);
|
|
}
|
|
}
|
|
|
|
// grid
|
|
#endif
|
|
|
|
//applying sepia / gray effect
|
|
if(puzzleMode)
|
|
{
|
|
if(ADVOPT.puzzleSepia)
|
|
{
|
|
const int sepiaDepth = 20;
|
|
const int sepiaIntensity = 30;
|
|
|
|
for(int xp = extRect->x; xp < extRect->x + extRect->w; ++xp)
|
|
{
|
|
for(int yp = extRect->y; yp < extRect->y + extRect->h; ++yp)
|
|
{
|
|
unsigned char * pixels = (unsigned char*)extSurf->pixels + yp * extSurf->pitch + xp * extSurf->format->BytesPerPixel;
|
|
|
|
int b = pixels[0];
|
|
int g = pixels[1];
|
|
int r = pixels[2];
|
|
int gry = (r + g + b) / 3;
|
|
|
|
r = g = b = gry;
|
|
r = r + (sepiaDepth * 2);
|
|
g = g + sepiaDepth;
|
|
|
|
if (r>255) r=255;
|
|
if (g>255) g=255;
|
|
if (b>255) b=255;
|
|
|
|
// Darken blue color to increase sepia effect
|
|
b -= sepiaIntensity;
|
|
|
|
// normalize if out of bounds
|
|
if (b<0) b=0;
|
|
if (b>255) b=255;
|
|
|
|
pixels[0] = b;
|
|
pixels[1] = g;
|
|
pixels[2] = r;
|
|
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for(int xp = extRect->x; xp < extRect->x + extRect->w; ++xp)
|
|
{
|
|
for(int yp = extRect->y; yp < extRect->y + extRect->h; ++yp)
|
|
{
|
|
unsigned char * pixels = (unsigned char*)extSurf->pixels + yp * extSurf->pitch + xp * extSurf->format->BytesPerPixel;
|
|
|
|
int b = pixels[0];
|
|
int g = pixels[1];
|
|
int r = pixels[2];
|
|
int gry = (r + g + b) / 3;
|
|
|
|
pixels[0] = pixels[1] = pixels[2] = gry;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//sepia / gray effect applied
|
|
|
|
SDL_SetClipRect(extSurf, &prevClip); //restoring clip_rect
|
|
|
|
SDL_FreeSurface(rSurf);
|
|
}
|
|
|
|
SDL_Surface * CMapHandler::getVisBitmap(int x, int y, const std::vector< std::vector< std::vector<unsigned char> > > & visibilityMap, int lvl)
|
|
{
|
|
int size = visibilityMap.size()-1; //is tile visible. arrangement: (like num keyboard)
|
|
bool d7 = (x>0 && y>0) ? visibilityMap[x-1][y-1][lvl] : 0, //789
|
|
d8 = (y>0) ? visibilityMap[x][y-1][lvl] : 0, //456
|
|
d9 = (y>0 && x<size) ? visibilityMap[x+1][y-1][lvl] : 0,//123
|
|
d4 = (x>0) ? visibilityMap[x-1][y][lvl] : 0,
|
|
d5 = visibilityMap[x][y][lvl], //TODO use me - OMFG
|
|
d6 = (x<size) ? visibilityMap[x+1][y][lvl] : 0,
|
|
d1 = (x>0 && y<size) ? visibilityMap[x-1][y+1][lvl] : 0,
|
|
d2 = (y<size) ? visibilityMap[x][y+1][lvl] : 0,
|
|
d3 = (x<size && y<size) ? visibilityMap[x+1][y+1][lvl] : 0;
|
|
|
|
if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && !d9 && !d1)
|
|
{
|
|
return fullHide->ourImages[hideBitmap[x][y][lvl]].bitmap; //fully hidden
|
|
}
|
|
else if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && !d1)
|
|
{
|
|
return partialHide->ourImages[22].bitmap; //visible right bottom corner
|
|
}
|
|
else if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && d9 && !d1)
|
|
{
|
|
return partialHide->ourImages[15].bitmap; //visible right top corner
|
|
}
|
|
else if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && !d9 && d1)
|
|
{
|
|
return partialHide->ourImages[34].bitmap; //visible left bottom corner
|
|
}
|
|
else if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && !d9 && !d1)
|
|
{
|
|
return partialHide->ourImages[35].bitmap; //visible left top corner
|
|
}
|
|
else if(!d2 && !d6 && !d4 && d8 && d7 && !d3 && d9 && !d1)
|
|
{
|
|
return partialHide->ourImages[0].bitmap; //visible top
|
|
}
|
|
else if(d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && d1)
|
|
{
|
|
return partialHide->ourImages[4].bitmap; //visble bottom
|
|
}
|
|
else if(!d2 && !d6 && d4 && !d8 && d7 && !d3 && !d9 && d1)
|
|
{
|
|
return partialHide->ourImages[36].bitmap; //visible left
|
|
}
|
|
else if(!d2 && d6 && !d4 && !d8 && !d7 && d3 && d9 && !d1)
|
|
{
|
|
return partialHide->ourImages[2].bitmap; //visible right
|
|
}
|
|
else if(d2 && d6 && !d4 && !d8 && !d7)
|
|
{
|
|
return partialHide->ourImages[12].bitmap; //visible bottom, right - bottom, right; left top corner hidden
|
|
}
|
|
else if(!d2 && d6 && !d4 && d8 && !d1)
|
|
{
|
|
return partialHide->ourImages[13].bitmap; //visible right, right - top; left bottom corner hidden
|
|
}
|
|
else if(!d2 && !d6 && d4 && d8 && !d3)
|
|
{
|
|
return partialHide->ourImages[37].bitmap; //visible top, top - left, left; right bottom corner hidden
|
|
}
|
|
else if(d2 && !d6 && d4 && !d8 && !d9)
|
|
{
|
|
return partialHide->ourImages[38].bitmap; //visible left, left - bottom, bottom; right top corner hidden
|
|
}
|
|
else if(d2 && d6 && d4 && d8)
|
|
{
|
|
return partialHide->ourImages[10].bitmap; //visible left, right, bottom and top
|
|
}
|
|
if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && d9 && !d1)
|
|
{
|
|
return partialHide->ourImages[16].bitmap; //visible right corners
|
|
}
|
|
if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && d9 && !d1)
|
|
{
|
|
return partialHide->ourImages[18].bitmap; //visible top corners
|
|
}
|
|
if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && !d9 && d1)
|
|
{
|
|
return partialHide->ourImages[39].bitmap; //visible left corners
|
|
}
|
|
if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && d1)
|
|
{
|
|
return partialHide->ourImages[40].bitmap; //visible bottom corners
|
|
}
|
|
if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && d9 && d1)
|
|
{
|
|
return partialHide->ourImages[17].bitmap; //visible right - top and bottom - left corners
|
|
}
|
|
if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && !d9 && !d1)
|
|
{
|
|
return partialHide->ourImages[41].bitmap; //visible top - left and bottom - right corners
|
|
}
|
|
if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && d9 && d1)
|
|
{
|
|
return partialHide->ourImages[19].bitmap; //visible corners without left top
|
|
}
|
|
if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && d9 && !d1)
|
|
{
|
|
return partialHide->ourImages[20].bitmap; //visible corners without left bottom
|
|
}
|
|
if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && d9 && d1)
|
|
{
|
|
return partialHide->ourImages[42].bitmap; //visible corners without right bottom
|
|
}
|
|
if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && !d9 && d1)
|
|
{
|
|
return partialHide->ourImages[43].bitmap; //visible corners without right top
|
|
}
|
|
if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && d9 && d1)
|
|
{
|
|
return partialHide->ourImages[21].bitmap; //visible all corners only
|
|
}
|
|
if(d2 && d6 && d4 && !d8)
|
|
{
|
|
return partialHide->ourImages[6].bitmap; //hidden top
|
|
}
|
|
if(d2 && !d6 && d4 && d8)
|
|
{
|
|
return partialHide->ourImages[7].bitmap; //hidden right
|
|
}
|
|
if(!d2 && d6 && d4 && d8)
|
|
{
|
|
return partialHide->ourImages[8].bitmap; //hidden bottom
|
|
}
|
|
if(d2 && d6 && !d4 && d8)
|
|
{
|
|
return partialHide->ourImages[44].bitmap; //hidden left
|
|
}
|
|
if(!d2 && d6 && d4 && !d8)
|
|
{
|
|
return partialHide->ourImages[9].bitmap; //hidden top and bottom
|
|
}
|
|
if(d2 && !d6 && !d4 && d8)
|
|
{
|
|
return partialHide->ourImages[29].bitmap; //hidden left and right
|
|
}
|
|
if(!d2 && !d6 && !d4 && d8 && d3 && !d1)
|
|
{
|
|
return partialHide->ourImages[24].bitmap; //visible top and right bottom corner
|
|
}
|
|
if(!d2 && !d6 && !d4 && d8 && !d3 && d1)
|
|
{
|
|
return partialHide->ourImages[45].bitmap; //visible top and left bottom corner
|
|
}
|
|
if(!d2 && !d6 && !d4 && d8 && d3 && d1)
|
|
{
|
|
return partialHide->ourImages[33].bitmap; //visible top and bottom corners
|
|
}
|
|
if(!d2 && !d6 && d4 && !d8 && !d3 && d9)
|
|
{
|
|
return partialHide->ourImages[46].bitmap; //visible left and right top corner
|
|
}
|
|
if(!d2 && !d6 && d4 && !d8 && d3 && !d9)
|
|
{
|
|
return partialHide->ourImages[47].bitmap; //visible left and right bottom corner
|
|
}
|
|
if(!d2 && !d6 && d4 && !d8 && d3 && d9)
|
|
{
|
|
return partialHide->ourImages[32].bitmap; //visible left and right corners
|
|
}
|
|
if(d2 && !d6 && !d4 && !d8 && d7 && !d9)
|
|
{
|
|
return partialHide->ourImages[48].bitmap; //visible bottom and left top corner
|
|
}
|
|
if(d2 && !d6 && !d4 && !d8 && !d7 && d9)
|
|
{
|
|
return partialHide->ourImages[30].bitmap; //visible bottom and right top corner
|
|
}
|
|
if(d2 && !d6 && !d4 && !d8 && d7 && d9)
|
|
{
|
|
return partialHide->ourImages[31].bitmap; //visible bottom and top corners
|
|
}
|
|
if(!d2 && d6 && !d4 && !d8 && !d7 && d1)
|
|
{
|
|
return partialHide->ourImages[25].bitmap; //visible right and left bottom corner
|
|
}
|
|
if(!d2 && d6 && !d4 && !d8 && d7 && !d1)
|
|
{
|
|
return partialHide->ourImages[26].bitmap; //visible right and left top corner
|
|
}
|
|
if(!d2 && d6 && !d4 && !d8 && d7 && d1)
|
|
{
|
|
return partialHide->ourImages[49].bitmap; //visible right and left cornres
|
|
}
|
|
if(d2 && d6 && !d4 && !d8 && d7)
|
|
{
|
|
return partialHide->ourImages[28].bitmap; //visible bottom, right - bottom, right; left top corner visible
|
|
}
|
|
else if(!d2 && d6 && !d4 && d8 && d1)
|
|
{
|
|
return partialHide->ourImages[27].bitmap; //visible right, right - top; left bottom corner visible
|
|
}
|
|
else if(!d2 && !d6 && d4 && d8 && d3)
|
|
{
|
|
return partialHide->ourImages[50].bitmap; //visible top, top - left, left; right bottom corner visible
|
|
}
|
|
else if(d2 && !d6 && d4 && !d8 && d9)
|
|
{
|
|
return partialHide->ourImages[51].bitmap; //visible left, left - bottom, bottom; right top corner visible
|
|
}
|
|
//newly added
|
|
else if(!d2 && !d6 && !d4 && d8 && !d7 && !d3 && d9 && !d1) //visible t and tr
|
|
{
|
|
return partialHide->ourImages[0].bitmap;
|
|
}
|
|
else if(!d2 && !d6 && !d4 && d8 && d7 && !d3 && !d9 && !d1) //visible t and tl
|
|
{
|
|
return partialHide->ourImages[1].bitmap;
|
|
}
|
|
else if(d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && !d1) //visible b and br
|
|
{
|
|
return partialHide->ourImages[4].bitmap;
|
|
}
|
|
else if(d2 && !d6 && !d4 && !d8 && !d7 && !d3 && !d9 && d1) //visible b and bl
|
|
{
|
|
return partialHide->ourImages[5].bitmap;
|
|
}
|
|
else if(!d2 && !d6 && d4 && !d8 && d7 && !d3 && !d9 && !d1) //visible l and tl
|
|
{
|
|
return partialHide->ourImages[36].bitmap;
|
|
}
|
|
else if(!d2 && !d6 && d4 && !d8 && !d7 && !d3 && !d9 && d1) //visible l and bl
|
|
{
|
|
return partialHide->ourImages[36].bitmap;
|
|
}
|
|
else if(!d2 && d6 && !d4 && !d8 && !d7 && !d3 && d9 && !d1) //visible r and tr
|
|
{
|
|
return partialHide->ourImages[2].bitmap;
|
|
}
|
|
else if(!d2 && d6 && !d4 && !d8 && !d7 && d3 && !d9 && !d1) //visible r and br
|
|
{
|
|
return partialHide->ourImages[3].bitmap;
|
|
}
|
|
return fullHide->ourImages[0].bitmap; //this case should never happen, but it is better to hide too much than reveal it....
|
|
}
|
|
|
|
int CMapHandler::getCost(int3 &a, int3 &b, const CGHeroInstance *hero)
|
|
{
|
|
int ret=-1;
|
|
if(a.x>=CGI->mh->map->width && a.y>=CGI->mh->map->height)
|
|
ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->map->width-1][CGI->mh->map->width-1][a.z].tileInfo->malle];
|
|
else if(a.x>=CGI->mh->map->width && a.y<CGI->mh->map->height)
|
|
ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->map->width-1][a.y][a.z].tileInfo->malle];
|
|
else if(a.x<CGI->mh->map->width && a.y>=CGI->mh->map->height)
|
|
ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][CGI->mh->map->width-1][a.z].tileInfo->malle];
|
|
else
|
|
ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][a.y][a.z].tileInfo->malle];
|
|
if(!(a.x==b.x || a.y==b.y))
|
|
ret*=1.41421;
|
|
|
|
//TODO: use hero's pathfinding skill during calculating cost
|
|
return ret;
|
|
}
|
|
|
|
//std::vector < CGObjectInstance * > CMapHandler::getVisitableObjs(int3 pos)
|
|
//{
|
|
// std::vector < CGObjectInstance * > ret;
|
|
// for(int h=0; h<ttiles[pos.x][pos.y][pos.z].objects.size(); ++h)
|
|
// {
|
|
// CGObjectInstance * curi = ttiles[pos.x][pos.y][pos.z].objects[h].first;
|
|
// if(curi->visitableAt(- curi->pos.x + pos.x + curi->getWidth() - 1, -curi->pos.y + pos.y + curi->getHeight() - 1))
|
|
// ret.push_back(curi);
|
|
// }
|
|
// return ret;
|
|
//}
|
|
|
|
std::string CMapHandler::getDefName(int id, int subid)
|
|
{
|
|
CGDefInfo* temp = CGI->dobjinfo->gobjs[id][subid];
|
|
if(temp)
|
|
return temp->name;
|
|
throw std::string("Def not found.");
|
|
}
|
|
|
|
bool CMapHandler::printObject(const CGObjectInstance *obj)
|
|
{
|
|
const SDL_Surface *bitmap = obj->defInfo->handler->ourImages[0].bitmap;
|
|
for(int fx=0; fx<bitmap->w/32; ++fx)
|
|
{
|
|
for(int fy=0; fy<bitmap->h/32; ++fy)
|
|
{
|
|
SDL_Rect cr;
|
|
cr.w = 32;
|
|
cr.h = 32;
|
|
cr.x = fx*32;
|
|
cr.y = fy*32;
|
|
std::pair<const CGObjectInstance*,SDL_Rect> toAdd = std::make_pair(obj, cr);
|
|
if((obj->pos.x + fx - bitmap->w/32+1)>=0 && (obj->pos.x + fx - bitmap->w/32+1)<ttiles.size()-frameW && (obj->pos.y + fy - bitmap->h/32+1)>=0 && (obj->pos.y + fy - bitmap->h/32+1)<ttiles[0].size()-frameH)
|
|
{
|
|
TerrainTile2 & curt = //TODO use me
|
|
ttiles
|
|
[obj->pos.x + fx - bitmap->w/32]
|
|
[obj->pos.y + fy - bitmap->h/32]
|
|
[obj->pos.z];
|
|
|
|
|
|
ttiles[obj->pos.x + fx - bitmap->w/32+1][obj->pos.y + fy - bitmap->h/32+1][obj->pos.z].objects.push_back(toAdd);
|
|
}
|
|
|
|
} // for(int fy=0; fy<bitmap->h/32; ++fy)
|
|
} //for(int fx=0; fx<bitmap->w/32; ++fx)
|
|
return true;
|
|
}
|
|
|
|
bool CMapHandler::hideObject(const CGObjectInstance *obj)
|
|
{
|
|
CDefEssential * curd = obj->defInfo->handler;
|
|
if(!curd) return false;
|
|
const SDL_Surface *bitmap = curd->ourImages[0].bitmap;
|
|
for(int fx=0; fx<bitmap->w/32; ++fx)
|
|
{
|
|
for(int fy=0; fy<bitmap->h/32; ++fy)
|
|
{
|
|
if((obj->pos.x + fx - bitmap->w/32+1)>=0 && (obj->pos.x + fx - bitmap->w/32+1)<ttiles.size()-frameW && (obj->pos.y + fy - bitmap->h/32+1)>=0 && (obj->pos.y + fy - bitmap->h/32+1)<ttiles[0].size()-frameH)
|
|
{
|
|
std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & ctile = ttiles[obj->pos.x + fx - bitmap->w/32+1][obj->pos.y + fy - bitmap->h/32+1][obj->pos.z].objects;
|
|
for(size_t dd=0; dd < ctile.size(); ++dd)
|
|
{
|
|
if(ctile[dd].first->id==obj->id)
|
|
ctile.erase(ctile.begin() + dd);
|
|
}
|
|
}
|
|
|
|
} // for(int fy=0; fy<bitmap->h/32; ++fy)
|
|
} //for(int fx=0; fx<bitmap->w/32; ++fx)
|
|
return true;
|
|
}
|
|
bool CMapHandler::removeObject(CGObjectInstance *obj)
|
|
{
|
|
hideObject(obj);
|
|
return true;
|
|
}
|
|
|
|
unsigned char CMapHandler::getHeroFrameNum(unsigned char dir, bool isMoving) const
|
|
{
|
|
if(isMoving)
|
|
{
|
|
switch(dir)
|
|
{
|
|
case 1:
|
|
return 10;
|
|
case 2:
|
|
return 5;
|
|
case 3:
|
|
return 6;
|
|
case 4:
|
|
return 7;
|
|
case 5:
|
|
return 8;
|
|
case 6:
|
|
return 9;
|
|
case 7:
|
|
return 12;
|
|
case 8:
|
|
return 11;
|
|
default:
|
|
throw std::string("Something very wrong1.");
|
|
}
|
|
}
|
|
else //if(isMoving)
|
|
{
|
|
switch(dir)
|
|
{
|
|
case 1:
|
|
return 13;
|
|
case 2:
|
|
return 0;
|
|
case 3:
|
|
return 1;
|
|
case 4:
|
|
return 2;
|
|
case 5:
|
|
return 3;
|
|
case 6:
|
|
return 4;
|
|
case 7:
|
|
return 15;
|
|
case 8:
|
|
return 14;
|
|
default:
|
|
throw std::string("Something very wrong2.");
|
|
}
|
|
}
|
|
}
|
|
|
|
void CMapHandler::validateRectTerr(SDL_Rect * val, const SDL_Rect * ext)
|
|
{
|
|
if(ext)
|
|
{
|
|
if(val->x<0)
|
|
{
|
|
val->w += val->x;
|
|
val->x = ext->x;
|
|
}
|
|
else
|
|
{
|
|
val->x += ext->x;
|
|
}
|
|
if(val->y<0)
|
|
{
|
|
val->h += val->y;
|
|
val->y = ext->y;
|
|
}
|
|
else
|
|
{
|
|
val->y += ext->y;
|
|
}
|
|
|
|
if(val->x+val->w > ext->x+ext->w)
|
|
{
|
|
val->w = ext->x+ext->w-val->x;
|
|
}
|
|
if(val->y+val->h > ext->y+ext->h)
|
|
{
|
|
val->h = ext->y+ext->h-val->y;
|
|
}
|
|
|
|
//for sign problems
|
|
if(val->h > 20000 || val->w > 20000)
|
|
{
|
|
val->h = val->w = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
unsigned char CMapHandler::getDir(const int3 &a, const int3 &b)
|
|
{
|
|
if(a.z!=b.z)
|
|
return -1; //error!
|
|
if(a.x==b.x+1 && a.y==b.y+1) //lt
|
|
return 0;
|
|
|
|
else if(a.x==b.x && a.y==b.y+1) //t
|
|
return 1;
|
|
|
|
else if(a.x==b.x-1 && a.y==b.y+1) //rt
|
|
return 2;
|
|
|
|
else if(a.x==b.x-1 && a.y==b.y) //r
|
|
return 3;
|
|
|
|
else if(a.x==b.x-1 && a.y==b.y-1) //rb
|
|
return 4;
|
|
|
|
else if(a.x==b.x && a.y==b.y-1) //b
|
|
return 5;
|
|
|
|
else if(a.x==b.x+1 && a.y==b.y-1) //lb
|
|
return 6;
|
|
|
|
else if(a.x==b.x+1 && a.y==b.y) //l
|
|
return 7;
|
|
|
|
return -2; //shouldn't happen
|
|
}
|
|
|
|
void CMapHandler::updateWater() //shift colors in palettes of water tiles
|
|
{
|
|
SDL_Color palette[14];
|
|
for(size_t j=0; j < terrainGraphics[8].size(); ++j)
|
|
{
|
|
for(int i=0; i<12; ++i)
|
|
{
|
|
palette[(i+1)%12] = terrainGraphics[8][j]->format->palette->colors[229 + i];
|
|
}
|
|
SDL_SetColors(terrainGraphics[8][j],palette,229,12);
|
|
for(int i=0; i<14; ++i)
|
|
{
|
|
palette[(i+1)%14] = terrainGraphics[8][j]->format->palette->colors[242 + i];
|
|
}
|
|
SDL_SetColors(terrainGraphics[8][j],palette,242,14);
|
|
}
|
|
}
|
|
|
|
CMapHandler::~CMapHandler()
|
|
{
|
|
delete fullHide;
|
|
delete partialHide;
|
|
|
|
for(int i=0; i < roadDefs.size(); i++)
|
|
delete roadDefs[i];
|
|
|
|
for(int i=0; i < staticRiverDefs.size(); i++)
|
|
delete staticRiverDefs[i];
|
|
|
|
//TODO: delete border graphics
|
|
}
|
|
|
|
CMapHandler::CMapHandler()
|
|
{
|
|
mapW = mapH = 0;
|
|
frameW = frameH = 0;
|
|
fullHide = NULL;
|
|
partialHide = NULL;
|
|
}
|
|
|
|
TerrainTile2::TerrainTile2()
|
|
:tileInfo(0),terbitmap(0)
|
|
{}
|