mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
256 lines
6.6 KiB
C++
256 lines
6.6 KiB
C++
/*
|
|
* CWindowObject.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
#include "CWindowObject.h"
|
|
|
|
#include "../widgets/MiscWidgets.h"
|
|
#include "../widgets/Images.h"
|
|
#include "../widgets/TextControls.h"
|
|
#include "../gui/CGuiHandler.h"
|
|
#include "../gui/CursorHandler.h"
|
|
#include "../battle/BattleInterface.h"
|
|
#include "../battle/BattleInterfaceClasses.h"
|
|
#include "../windows/CMessage.h"
|
|
#include "../renderSDL/SDL_Extensions.h"
|
|
#include "../renderSDL/SDL_PixelAccess.h"
|
|
#include "../render/IImage.h"
|
|
|
|
#include "../CGameInfo.h"
|
|
#include "../CPlayerInterface.h"
|
|
#include "../CMusicHandler.h"
|
|
|
|
#include "../../CCallback.h"
|
|
|
|
#include "../../lib/CConfigHandler.h"
|
|
#include "../../lib/CGeneralTextHandler.h" //for Unicode related stuff
|
|
|
|
#include <SDL_surface.h>
|
|
|
|
CWindowObject::CWindowObject(int options_, std::string imageName, Point centerAt):
|
|
WindowBase(getUsedEvents(options_), Point()),
|
|
options(options_),
|
|
background(createBg(imageName, options & PLAYER_COLORED))
|
|
{
|
|
assert(parent == nullptr); //Safe to remove, but windows should not have parent
|
|
|
|
defActions = 255-DISPOSE;
|
|
|
|
if (options & RCLICK_POPUP)
|
|
CCS->curh->hide();
|
|
|
|
if (background)
|
|
pos = background->center(centerAt);
|
|
else
|
|
center(centerAt);
|
|
|
|
if (!(options & SHADOW_DISABLED))
|
|
setShadow(true);
|
|
}
|
|
|
|
CWindowObject::CWindowObject(int options_, std::string imageName):
|
|
WindowBase(getUsedEvents(options_), Point()),
|
|
options(options_),
|
|
background(createBg(imageName, options_ & PLAYER_COLORED))
|
|
{
|
|
assert(parent == nullptr); //Safe to remove, but windows should not have parent
|
|
|
|
defActions = 255-DISPOSE;
|
|
|
|
if(options & RCLICK_POPUP)
|
|
CCS->curh->hide();
|
|
|
|
if(background)
|
|
pos = background->center();
|
|
else
|
|
center(GH.screenDimensions() / 2);
|
|
|
|
if(!(options & SHADOW_DISABLED))
|
|
setShadow(true);
|
|
}
|
|
|
|
CWindowObject::~CWindowObject() = default;
|
|
|
|
std::shared_ptr<CPicture> CWindowObject::createBg(std::string imageName, bool playerColored)
|
|
{
|
|
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
|
|
|
if(imageName.empty())
|
|
return nullptr;
|
|
|
|
auto image = std::make_shared<CPicture>(imageName);
|
|
if(playerColored)
|
|
image->colorize(LOCPLINT->playerID);
|
|
return image;
|
|
}
|
|
|
|
void CWindowObject::setBackground(std::string filename)
|
|
{
|
|
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
|
|
|
background = createBg(filename, options & PLAYER_COLORED);
|
|
|
|
if(background)
|
|
pos = background->center(Point(pos.w/2 + pos.x, pos.h/2 + pos.y));
|
|
|
|
updateShadow();
|
|
}
|
|
|
|
int CWindowObject::getUsedEvents(int options)
|
|
{
|
|
if (options & RCLICK_POPUP)
|
|
return RCLICK;
|
|
return 0;
|
|
}
|
|
|
|
void CWindowObject::updateShadow()
|
|
{
|
|
setShadow(false);
|
|
if (!(options & SHADOW_DISABLED))
|
|
setShadow(true);
|
|
}
|
|
|
|
void CWindowObject::setShadow(bool on)
|
|
{
|
|
//size of shadow
|
|
static const int size = 8;
|
|
|
|
if(on == !shadowParts.empty())
|
|
return;
|
|
|
|
shadowParts.clear();
|
|
|
|
//object too small to cast shadow
|
|
if(pos.h <= size || pos.w <= size)
|
|
return;
|
|
|
|
if(on)
|
|
{
|
|
|
|
//helper to set last row
|
|
auto blitAlphaRow = [](SDL_Surface *surf, size_t row)
|
|
{
|
|
uint8_t * ptr = (uint8_t*)surf->pixels + surf->pitch * (row);
|
|
|
|
for (size_t i=0; i< surf->w; i++)
|
|
{
|
|
Channels::px<4>::a.set(ptr, 128);
|
|
ptr+=4;
|
|
}
|
|
};
|
|
|
|
// helper to set last column
|
|
auto blitAlphaCol = [](SDL_Surface *surf, size_t col)
|
|
{
|
|
uint8_t * ptr = (uint8_t*)surf->pixels + 4 * (col);
|
|
|
|
for (size_t i=0; i< surf->h; i++)
|
|
{
|
|
Channels::px<4>::a.set(ptr, 128);
|
|
ptr+= surf->pitch;
|
|
}
|
|
};
|
|
|
|
static SDL_Surface * shadowCornerTempl = nullptr;
|
|
static SDL_Surface * shadowBottomTempl = nullptr;
|
|
static SDL_Surface * shadowRightTempl = nullptr;
|
|
|
|
//one-time initialization
|
|
if(!shadowCornerTempl)
|
|
{
|
|
//create "template" surfaces
|
|
shadowCornerTempl = CSDL_Ext::createSurfaceWithBpp<4>(size, size);
|
|
shadowBottomTempl = CSDL_Ext::createSurfaceWithBpp<4>(1, size);
|
|
shadowRightTempl = CSDL_Ext::createSurfaceWithBpp<4>(size, 1);
|
|
|
|
//fill with shadow body color
|
|
CSDL_Ext::fillSurface(shadowCornerTempl, { 0, 0, 0, 192 } );
|
|
CSDL_Ext::fillSurface(shadowBottomTempl, { 0, 0, 0, 192 } );
|
|
CSDL_Ext::fillSurface(shadowRightTempl, { 0, 0, 0, 192 } );
|
|
|
|
//fill last row and column with more transparent color
|
|
blitAlphaCol(shadowRightTempl , size-1);
|
|
blitAlphaCol(shadowCornerTempl, size-1);
|
|
blitAlphaRow(shadowBottomTempl, size-1);
|
|
blitAlphaRow(shadowCornerTempl, size-1);
|
|
}
|
|
|
|
//FIXME: do something with this points
|
|
Point shadowStart;
|
|
if (options & BORDERED)
|
|
shadowStart = Point(size - 14, size - 14);
|
|
else
|
|
shadowStart = Point(size, size);
|
|
|
|
Point shadowPos;
|
|
if (options & BORDERED)
|
|
shadowPos = Point(pos.w + 14, pos.h + 14);
|
|
else
|
|
shadowPos = Point(pos.w, pos.h);
|
|
|
|
Point fullsize;
|
|
if (options & BORDERED)
|
|
fullsize = Point(pos.w + 28, pos.h + 29);
|
|
else
|
|
fullsize = Point(pos.w, pos.h);
|
|
|
|
//create base 8x8 piece of shadow
|
|
SDL_Surface * shadowCorner = CSDL_Ext::copySurface(shadowCornerTempl);
|
|
SDL_Surface * shadowBottom = CSDL_Ext::scaleSurfaceFast(shadowBottomTempl, fullsize.x - size, size);
|
|
SDL_Surface * shadowRight = CSDL_Ext::scaleSurfaceFast(shadowRightTempl, size, fullsize.y - size);
|
|
|
|
blitAlphaCol(shadowBottom, 0);
|
|
blitAlphaRow(shadowRight, 0);
|
|
|
|
//generate "shadow" object with these 3 pieces in it
|
|
{
|
|
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
|
|
|
shadowParts.push_back(std::make_shared<CPicture>( IImage::createFromSurface(shadowCorner), Point(shadowPos.x, shadowPos.y)));
|
|
shadowParts.push_back(std::make_shared<CPicture>( IImage::createFromSurface(shadowRight ), Point(shadowPos.x, shadowStart.y)));
|
|
shadowParts.push_back(std::make_shared<CPicture>( IImage::createFromSurface(shadowBottom), Point(shadowStart.x, shadowPos.y)));
|
|
|
|
}
|
|
SDL_FreeSurface(shadowCorner);
|
|
SDL_FreeSurface(shadowBottom);
|
|
SDL_FreeSurface(shadowRight);
|
|
}
|
|
}
|
|
|
|
void CWindowObject::showAll(SDL_Surface *to)
|
|
{
|
|
auto color = LOCPLINT ? LOCPLINT->playerID : PlayerColor(1);
|
|
if(settings["session"]["spectate"].Bool())
|
|
color = PlayerColor(1); // TODO: Spectator shouldn't need special code for UI colors
|
|
|
|
CIntObject::showAll(to);
|
|
if ((options & BORDERED) && (pos.h != to->h || pos.w != to->w))
|
|
CMessage::drawBorder(color, to, pos.w+28, pos.h+29, pos.x-14, pos.y-15);
|
|
}
|
|
|
|
void CWindowObject::clickRight(tribool down, bool previousState)
|
|
{
|
|
close();
|
|
CCS->curh->show();
|
|
}
|
|
|
|
CStatusbarWindow::CStatusbarWindow(int options, std::string imageName, Point centerAt) : CWindowObject(options, imageName, centerAt)
|
|
{
|
|
}
|
|
|
|
CStatusbarWindow::CStatusbarWindow(int options, std::string imageName) : CWindowObject(options, imageName)
|
|
{
|
|
}
|
|
|
|
void CStatusbarWindow::activate()
|
|
{
|
|
CIntObject::activate();
|
|
GH.statusbar = statusbar;
|
|
}
|