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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/CMakeLists.txt
2023-09-15 15:26:14 +02:00

797 lines
29 KiB
CMake

# Minimum required version greatly affect CMake behavior
# So cmake_minimum_required must be called before the project()
# 3.16.0 is used since it's used by our currently oldest suppored system: Ubuntu-20.04
cmake_minimum_required(VERSION 3.16.0)
project(VCMI)
# TODO
# macOS:
# - There is problem with running fixup_bundle in main project after subdirectories.
# Cmake put them after all install code of main CMakelists in cmake_install.cmake
# Currently I just added extra add_subdirectory and CMakeLists.txt in osx directory to bypass that.
#
# Vckpg:
# - Improve install code once there is better way to deploy DLLs and Qt plugins
#
# Other:
# - Cleanup remove_directory copy_directory if performance will be a problem.
# We can use some macro over copy_if_different since it's only work for single file.
# - Find a way to move add_custom_command for assets deploy out of "lib/CMakeLists.txt"
# - Consider to remove M_DATA_DIR, DM_BIN_DIR, DM_LIB_DIR and not use them in code as well
# - Try to get rid of FOLDER override with define_property
# It's used currently to make sure that 3rd-party dependencies in git submodules get proper FOLDER property
# - Make FindFuzzyLite check for the right version and disable FORCE_BUNDLED_FL by default
if(APPLE)
if(${CMAKE_SYSTEM_NAME} STREQUAL "Darwin")
set(APPLE_MACOS 1)
else()
set(APPLE_IOS 1)
endif()
endif()
############################################
# User-provided options #
############################################
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING
"Choose the type of build, options are: Debug Release RelWithDebInfo. Default is RelWithDebInfo."
FORCE)
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS Debug Release RelWithDebInfo)
endif()
set(singleProcess OFF)
set(staticAI OFF)
if(ANDROID)
set(staticAI ON)
set(singleProcess ON)
endif()
option(ENABLE_ERM "Enable compilation of ERM scripting module" OFF)
option(ENABLE_LUA "Enable compilation of LUA scripting module" OFF)
if(NOT ANDROID)
option(ENABLE_LAUNCHER "Enable compilation of launcher" ON)
option(ENABLE_EDITOR "Enable compilation of map editor" ON)
endif()
option(ENABLE_TRANSLATIONS "Enable generation of translations for launcher and editor" ON)
option(ENABLE_NULLKILLER_AI "Enable compilation of Nullkiller AI library" ON)
if(APPLE_IOS)
set(BUNDLE_IDENTIFIER_PREFIX "" CACHE STRING "Bundle identifier prefix")
set(APP_DISPLAY_NAME "VCMI" CACHE STRING "App name on the home screen")
set(ENABLE_SINGLE_APP_BUILD ON)
else()
option(ENABLE_TEST "Enable compilation of unit tests" OFF)
option(ENABLE_SINGLE_APP_BUILD "Builds client and server as single executable" ${singleProcess})
endif()
option(ENABLE_PCH "Enable compilation using precompiled headers" ON)
option(ENABLE_GITVERSION "Enable Version.cpp with Git commit hash" ON)
option(ENABLE_DEBUG_CONSOLE "Enable debug console for Windows builds" ON)
option(ENABLE_STRICT_COMPILATION "Treat all compiler warnings as errors" OFF)
option(ENABLE_MULTI_PROCESS_BUILDS "Enable /MP flag for MSVS solution" ON)
option(COPY_CONFIG_ON_BUILD "Copies config folder into output directory at building phase" ON)
option(ENABLE_STATIC_AI_LIBS "Add AI code into VCMI lib directly" ${staticAI})
# Used for Snap packages and also useful for debugging
if(NOT APPLE_IOS AND NOT ANDROID)
option(ENABLE_MONOLITHIC_INSTALL "Install everything in single directory on Linux and Mac" OFF)
endif()
# Allow to pass package name from Travis CI
set(PACKAGE_NAME_SUFFIX "" CACHE STRING "Suffix for CPack package name")
set(PACKAGE_FILE_NAME "" CACHE STRING "Override for CPack package filename")
# ERM depends on LUA implicitly
if(ENABLE_ERM AND NOT ENABLE_LUA)
set(ENABLE_LUA ON)
endif()
# We don't want to deploy assets into build directory for android/iOS build
if((APPLE_IOS OR ANDROID) AND COPY_CONFIG_ON_BUILD)
set(COPY_CONFIG_ON_BUILD OFF)
endif()
############################################
# Miscellaneous options #
############################################
set(CMAKE_MODULE_PATH ${CMAKE_HOME_DIRECTORY}/cmake_modules ${PROJECT_SOURCE_DIR}/CI)
# Contains custom functions and macros, but don't altering any options
include(VCMIUtils)
include(VersionDefinition)
if(ANDROID)
set(VCMI_VERSION "${APP_SHORT_VERSION}")
configure_file("android/GeneratedVersion.java.in" "${CMAKE_SOURCE_DIR}/android/vcmi-app/src/main/java/eu/vcmi/vcmi/util/GeneratedVersion.java" @ONLY)
endif()
vcmi_print_important_variables()
# Options to enable folders in CMake generated projects for Visual Studio, Xcode, etc
# Very useful to put 3rd-party libraries such as Minizip, GoogleTest and FuzzyLite in their own folders
set_property(GLOBAL PROPERTY USE_FOLDERS TRUE)
# Make FOLDER property inheritable
# So when we set FOLDER property on AI directory all and targets inside will inherit it
#
# Important! This trick depend on undefined behavior since we override CMake own property.
# In same time define_property documentation states it's function for custom properties.
define_property(
TARGET
PROPERTY FOLDER
INHERITED
BRIEF_DOCS "Set the folder name."
FULL_DOCS "Use to organize targets in an IDE."
)
# Generate Version.cpp
if(ENABLE_GITVERSION)
add_custom_target(update_version ALL
BYPRODUCTS "Version.cpp"
COMMAND ${CMAKE_COMMAND} -DGIT_SHA1="${GIT_SHA1}" -P "${PROJECT_SOURCE_DIR}/cmake_modules/Version.cmake"
)
else()
add_definitions(-DVCMI_NO_EXTRA_VERSION)
endif(ENABLE_GITVERSION)
# Precompiled header configuration
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS 6.0 )
set(ENABLE_PCH OFF) # broken
endif()
if(ENABLE_PCH)
macro(enable_pch name)
target_precompile_headers(${name} PRIVATE $<$<COMPILE_LANGUAGE:CXX>:<StdInc.h$<ANGLE-R>>)
endmacro(enable_pch)
else()
macro(enable_pch ignore)
endmacro(enable_pch)
endif()
############################################
# Documentation section #
############################################
include(UseDoxygen OPTIONAL)
############################################
# Compile and linking options #
############################################
#Enable C++17 Globally
set (CMAKE_CXX_STANDARD 17)
#General visibility options
set(CMAKE_CXX_VISIBILITY_PRESET hidden)
set(CMAKE_VISIBILITY_INLINES_HIDDEN 1)
#Global fallback mapping
# RelWithDebInfo falls back to Release, then MinSizeRel, and then to None (tbb in 22.04 requires it)
set(CMAKE_MAP_IMPORTED_CONFIG_RELWITHDEBINFO RelWithDebInfo Release MinSizeRel None "")
# MinSizeRel falls back to Release, then RelWithDebInfo, and then to None (tbb in 22.04 requires it)
set(CMAKE_MAP_IMPORTED_CONFIG_MINSIZEREL MinSizeRel Release RelWithDebInfo None "")
# Release falls back to RelWithDebInfo, then MinSizeRel, and then to None (tbb in 22.04 requires it)
set(CMAKE_MAP_IMPORTED_CONFIG_RELEASE Release RelWithDebInfo MinSizeRel None "")
set(CMAKE_XCODE_ATTRIBUTE_APP_DISPLAY_NAME ${APP_DISPLAY_NAME})
set(CMAKE_XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES)
set(CMAKE_XCODE_ATTRIBUTE_DEBUG_INFORMATION_FORMAT[variant=Debug] dwarf)
set(CMAKE_XCODE_ATTRIBUTE_ENABLE_BITCODE NO)
set(CMAKE_XCODE_ATTRIBUTE_ENABLE_NS_ASSERTIONS NO)
set(CMAKE_XCODE_ATTRIBUTE_ENABLE_NS_ASSERTIONS[variant=Debug] YES)
set(CMAKE_XCODE_ATTRIBUTE_GCC_WARN_64_TO_32_BIT_CONVERSION NO)
set(CMAKE_XCODE_ATTRIBUTE_MARKETING_VERSION ${APP_SHORT_VERSION})
set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH NO)
set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH[variant=Debug] YES)
#Check for endian
if(${CMAKE_VERSION} VERSION_LESS "3.20.0")
include(TestBigEndian)
test_big_endian(VCMI_ENDIAN_BIG)
if(VCMI_ENDIAN_BIG)
add_definitions(-DVCMI_ENDIAN_BIG)
endif()
elseif(${CMAKE_CXX_BYTE_ORDER} EQUAL "BIG_ENDIAN")
add_definitions(-DVCMI_ENDIAN_BIG)
endif()
if(ENABLE_LAUNCHER)
add_definitions(-DENABLE_LAUNCHER)
endif()
if(ENABLE_EDITOR)
add_definitions(-DENABLE_EDITOR)
endif()
if(ENABLE_SINGLE_APP_BUILD)
add_definitions(-DSINGLE_PROCESS_APP=1)
endif()
if(APPLE_IOS)
set(CMAKE_MACOSX_RPATH 1)
set(CMAKE_OSX_DEPLOYMENT_TARGET 12.0)
if(NOT USING_CONAN)
list(APPEND CMAKE_FIND_ROOT_PATH "${CMAKE_PREFIX_PATH}") # required for Boost
set(CMAKE_FIND_USE_CMAKE_ENVIRONMENT_PATH FALSE)
set(CMAKE_FIND_USE_SYSTEM_ENVIRONMENT_PATH FALSE)
endif()
set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED NO)
set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED_FOR_APPS YES)
set(CMAKE_XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "${BUNDLE_IDENTIFIER_PREFIX}.$(PRODUCT_NAME)")
set(CMAKE_XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2")
endif()
if(APPLE_MACOS)
# Not supported by standard library of our current minimal target - macOS 10.14 or newer required
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-aligned-allocation")
endif()
if(MINGW OR MSVC)
# Windows Vista or newer for FuzzyLite 6 to compile
add_definitions(-D_WIN32_WINNT=0x0600)
#delete lib prefix for dlls (libvcmi -> vcmi)
set(CMAKE_SHARED_LIBRARY_PREFIX "")
if(MSVC)
add_definitions(-DBOOST_ALL_NO_LIB)
add_definitions(-DBOOST_ALL_DYN_LINK)
set(Boost_USE_STATIC_LIBS OFF)
# Don't link with SDLMain
if(ENABLE_DEBUG_CONSOLE)
set(SDL2_BUILDING_LIBRARY ON)
add_definitions(-DVCMI_WITH_DEBUG_CONSOLE)
endif()
# Suppress warnings
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
add_definitions(-D_SCL_SECURE_NO_WARNINGS)
add_definitions(-D_SILENCE_TR1_NAMESPACE_DEPRECATION_WARNING) # Fix gtest and gmock build
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /utf-8")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4250") # 4250: 'class1' : inherits 'class2::member' via dominance
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4251") # 4251: class 'xxx' needs to have dll-interface to be used by clients of class 'yyy'
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4244") # 4244: conversion from 'xxx' to 'yyy', possible loss of data
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4267") # 4267: conversion from 'xxx' to 'yyy', possible loss of data
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4275") # 4275: non dll-interface class 'xxx' used as base for dll-interface class
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4800") # 4800: implicit conversion from 'xxx' to bool. Possible information loss
if(ENABLE_STRICT_COMPILATION)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /WX") # Treats all compiler warnings as errors
endif()
if(ENABLE_MULTI_PROCESS_BUILDS)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
endif()
# Workaround: Visual Studio has issues with exports of classes that inherit templates
# https://stackoverflow.com/questions/44960760/msvc-dll-exporting-class-that-inherits-from-template-cause-lnk2005-already-defin
# Reported to Microsoft here:
# https://developercommunity.visualstudio.com/content/problem/224597/linker-failing-because-of-multiple-definitions-of.html
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /FORCE:MULTIPLE")
# Required at least for compatibility with Boost 1.68 on Vcpkg
set(SYSTEM_LIBS ${SYSTEM_LIBS} bcrypt)
endif(MSVC)
if(MINGW)
# Temporary (?) workaround for failing builds on MinGW CI due to bug in TBB
set(CMAKE_CXX_EXTENSIONS ON)
set(SYSTEM_LIBS ${SYSTEM_LIBS} ole32 oleaut32 ws2_32 mswsock dbghelp bcrypt)
# Check for iconv (may be needed for Boost.Locale)
include(CheckLibraryExists)
check_library_exists(iconv libiconv_open "" ICONV_FOUND)
if(ICONV_FOUND)
set(SYSTEM_LIBS ${SYSTEM_LIBS} iconv)
endif()
# Prevent compiler issues when building Debug
# Assembler might fail with "too many sections"
# With big-obj or 64-bit build will take hours
if(CMAKE_BUILD_TYPE MATCHES Debug)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Og")
endif()
endif(MINGW)
endif(MINGW OR MSVC)
if(ANDROID)
if(ANDROID_NDK_MAJOR LESS 23 AND ANDROID_ABI MATCHES "^armeabi")
# libunwind must come before other shared libs:
# https://android.googlesource.com/platform/ndk/+/master/docs/BuildSystemMaintainers.md#Unwinding
list(APPEND SYSTEM_LIBS unwind)
endif()
list(APPEND SYSTEM_LIBS log)
endif()
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR NOT WIN32)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wpointer-arith")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wuninitialized")
if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 10.0 OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang" )
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wmismatched-tags")
endif()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-parameter") # low chance of valid reports, a lot of emitted warnings
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-switch") # large number of false-positives, disabled
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-reorder") # large number of noise, low chance of any significant issues
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-sign-compare") # low chance of any significant issues
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-varargs") # emitted in fuzzylite headers, disabled
if(ENABLE_STRICT_COMPILATION)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-error=array-bounds") # false positives in boost::multiarray during release build, keep as warning-only
endif()
# Fix string inspection with lldb
# https://stackoverflow.com/questions/58578615/cannot-inspect-a-stdstring-variable-in-lldb
if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -fstandalone-debug")
endif()
if(UNIX)
set(SYSTEM_LIBS ${SYSTEM_LIBS} ${CMAKE_DL_LIBS})
endif()
endif()
# Check if some platform-specific libraries are needed for linking
if(NOT WIN32 AND NOT APPLE_IOS)
include(CheckLibraryExists)
# Shared memory functions used by Boost.Interprocess
# FindBoost handle linking with pthreads, but doesn't handle this
CHECK_LIBRARY_EXISTS(rt shm_open "" HAVE_RT_LIB)
if(HAVE_RT_LIB)
set(SYSTEM_LIBS ${SYSTEM_LIBS} rt)
endif()
if(HAIKU)
set(SYSTEM_LIBS ${SYSTEM_LIBS} network)
endif()
endif()
if(ENABLE_LUA)
add_definitions(-DSCRIPTING_ENABLED=1)
endif()
if(USING_CONAN AND (MINGW AND CMAKE_HOST_UNIX))
# Hack for workaround https://github.com/conan-io/conan-center-index/issues/15405
# Remove once it will be fixed
execute_process(COMMAND
bash -c "grep -rl Mf ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/Mf/mf/g'"
)
# Hack for workaround ffmpeg broken linking (conan ffmpeg forgots to link to ws2_32)
# Remove once it will be fixed
execute_process(COMMAND
bash -c "grep -rl secur32 ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/secur32)/secur32 ws2_32)/g'"
)
execute_process(COMMAND
bash -c "grep -rl secur32 ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/secur32 mfplat/secur32 ws2_32 mfplat/g'"
)
# Fixup tbb for cross-compiling on Conan
# Remove once it will be fixed
execute_process(COMMAND
bash -c "grep -rl tbb12 ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/tbb tbb12/tbb12/g'"
)
endif()
############################################
# Finding packages #
############################################
find_package(Boost 1.48.0 REQUIRED COMPONENTS date_time filesystem locale program_options system thread)
find_package(ZLIB REQUIRED)
# Conan compatibility
if(TARGET zlib::zlib)
add_library(ZLIB::ZLIB ALIAS zlib::zlib)
endif()
set(FFMPEG_COMPONENTS avutil swscale avformat avcodec)
if(APPLE_IOS AND NOT USING_CONAN)
list(APPEND FFMPEG_COMPONENTS swresample)
endif()
find_package(ffmpeg COMPONENTS ${FFMPEG_COMPONENTS})
option(FORCE_BUNDLED_MINIZIP "Force bundled Minizip library" OFF)
if(NOT FORCE_BUNDLED_MINIZIP)
find_package(minizip)
if(TARGET minizip::minizip)
add_definitions(-DUSE_SYSTEM_MINIZIP)
endif()
endif()
find_package(SDL2 REQUIRED)
find_package(SDL2_image REQUIRED)
if(TARGET SDL2_image::SDL2_image)
add_library(SDL2::Image ALIAS SDL2_image::SDL2_image)
endif()
find_package(SDL2_mixer REQUIRED)
if(TARGET SDL2_mixer::SDL2_mixer)
add_library(SDL2::Mixer ALIAS SDL2_mixer::SDL2_mixer)
endif()
find_package(SDL2_ttf REQUIRED)
if(TARGET SDL2_ttf::SDL2_ttf)
add_library(SDL2::TTF ALIAS SDL2_ttf::SDL2_ttf)
endif()
if(ENABLE_LAUNCHER OR ENABLE_EDITOR)
# Widgets finds its own dependencies (QtGui and QtCore).
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets Network)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets Network)
if(ENABLE_TRANSLATIONS)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS LinguistTools)
add_definitions(-DENABLE_QT_TRANSLATIONS)
endif()
endif()
if(ENABLE_NULLKILLER_AI)
find_package(TBB REQUIRED)
endif()
if(ENABLE_LUA)
find_package(luajit)
if(TARGET luajit::luajit)
message(STATUS "Using LuaJIT provided by system")
else()
message(STATUS "Cannot find LuaJIT! Fallback to using usual Lua.")
find_package(Lua REQUIRED)
if(Lua_FOUND)
add_library(luajit::luajit UNKNOWN IMPORTED)
set_target_properties(luajit::luajit PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${LUA_INCLUDE_DIR}")
set_target_properties(luajit::luajit PROPERTIES
IMPORTED_LOCATION "${LUA_LIBRARIES}")
endif()
endif()
endif()
############################################
# Output directories #
############################################
if(WIN32) # on Win everything goes into H3 root directory
set(BIN_DIR "." CACHE STRING "Where to install binaries")
set(LIB_DIR "." CACHE STRING "Where to install main library")
set(DATA_DIR "." CACHE STRING "Where to install data files")
elseif(APPLE)
# includes lib path which determines where to install shared libraries (either /lib or /lib64)
include(GNUInstallDirs)
set(CMAKE_INSTALL_RPATH "@executable_path/../Frameworks")
if(ENABLE_MONOLITHIC_INSTALL)
set(BIN_DIR "." CACHE STRING "Where to install binaries")
set(LIB_DIR "." CACHE STRING "Where to install main library")
set(DATA_DIR "." CACHE STRING "Where to install data files")
else()
if(APPLE_MACOS)
set(APP_BUNDLE_DIR "${CMAKE_PROJECT_NAME}.app")
set(APP_BUNDLE_CONTENTS_DIR "${APP_BUNDLE_DIR}/Contents")
set(APP_BUNDLE_BINARY_DIR "${APP_BUNDLE_CONTENTS_DIR}/MacOS")
set(APP_BUNDLE_RESOURCES_DIR "${APP_BUNDLE_CONTENTS_DIR}/Resources")
set(BIN_DIR "${APP_BUNDLE_BINARY_DIR}" CACHE STRING "Where to install binaries")
set(LIB_DIR "${APP_BUNDLE_CONTENTS_DIR}/Frameworks" CACHE STRING "Where to install main library")
set(DATA_DIR "${APP_BUNDLE_RESOURCES_DIR}/Data" CACHE STRING "Where to install data files")
else()
set(LIB_DIR "Frameworks")
set(DATA_DIR ".")
endif()
endif()
elseif(ANDROID)
include(GNUInstallDirs)
set(LIB_DIR "jniLibs/${ANDROID_ABI}")
set(DATA_DIR "assets")
else()
# includes lib path which determines where to install shared libraries (either /lib or /lib64)
include(GNUInstallDirs)
if(ENABLE_MONOLITHIC_INSTALL)
set(BIN_DIR "." CACHE STRING "Where to install binaries")
set(LIB_DIR "." CACHE STRING "Where to install main library")
set(DATA_DIR "." CACHE STRING "Where to install data files")
# following constants only used for platforms using XDG (Linux, BSD, etc)
add_definitions(-DM_DATA_DIR="${DATA_DIR}")
add_definitions(-DM_BIN_DIR="${BIN_DIR}")
add_definitions(-DM_LIB_DIR="${LIB_DIR}")
set(CMAKE_INSTALL_RPATH "$ORIGIN/")
else()
if(NOT BIN_DIR)
set(BIN_DIR "${CMAKE_INSTALL_BINDIR}" CACHE STRING "Where to install binaries")
endif()
if(NOT LIB_DIR)
set(LIB_DIR "${CMAKE_INSTALL_LIBDIR}/vcmi" CACHE STRING "Where to install main library")
endif()
if(NOT DATA_DIR)
set(DATA_DIR "${CMAKE_INSTALL_DATAROOTDIR}/vcmi" CACHE STRING "Where to install data files")
endif()
# following constants only used for platforms using XDG (Linux, BSD, etc)
add_definitions(-DM_DATA_DIR="${CMAKE_INSTALL_PREFIX}/${DATA_DIR}")
add_definitions(-DM_BIN_DIR="${CMAKE_INSTALL_PREFIX}/${BIN_DIR}")
add_definitions(-DM_LIB_DIR="${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
endif()
endif()
# iOS/Android have flat libs directory structure
if(APPLE_IOS OR ANDROID)
set(AI_LIB_DIR "${LIB_DIR}")
set(SCRIPTING_LIB_DIR "${LIB_DIR}")
else()
set(AI_LIB_DIR "${LIB_DIR}/AI")
set(SCRIPTING_LIB_DIR "${LIB_DIR}/scripting")
endif()
#######################################
# Add subdirectories #
#######################################
if(APPLE_IOS)
add_subdirectory(ios)
endif()
set(VCMI_LIB_TARGET vcmi)
add_subdirectory_with_folder("AI" AI)
include(VCMI_lib)
add_subdirectory(lib)
if(ENABLE_SINGLE_APP_BUILD)
add_subdirectory(lib_server)
endif()
if(ENABLE_ERM)
add_subdirectory(scripting/erm)
endif()
if(ENABLE_LUA)
add_subdirectory(scripting/lua)
endif()
if(NOT TARGET minizip::minizip)
add_subdirectory_with_folder("3rdparty" lib/minizip)
add_library(minizip::minizip ALIAS minizip)
endif()
if(ENABLE_LAUNCHER)
add_subdirectory(launcher)
endif()
if(ENABLE_EDITOR)
add_subdirectory(mapeditor)
endif()
add_subdirectory(client)
add_subdirectory(server)
if(ENABLE_TEST)
enable_testing()
add_subdirectory(test)
endif()
#######################################
# Installation section #
#######################################
if(ANDROID)
if(ANDROID_STL MATCHES "_shared$")
set(stlLibName "${CMAKE_SHARED_LIBRARY_PREFIX}${ANDROID_STL}${CMAKE_SHARED_LIBRARY_SUFFIX}")
install(FILES "${CMAKE_SYSROOT}/usr/lib/${ANDROID_SYSROOT_LIB_SUBDIR}/${stlLibName}"
DESTINATION ${LIB_DIR}
)
endif()
# zip internal assets - 'config' and 'Mods' dirs, save md5 of the zip
install(CODE "
cmake_path(ABSOLUTE_PATH CMAKE_INSTALL_PREFIX
OUTPUT_VARIABLE absolute_install_prefix
)
set(absolute_data_dir \"\${absolute_install_prefix}/${DATA_DIR}\")
file(MAKE_DIRECTORY \"\${absolute_data_dir}\")
set(internal_data_zip \"\${absolute_data_dir}/internalData.zip\")
execute_process(COMMAND
\"${CMAKE_COMMAND}\" -E tar c \"\${internal_data_zip}\" --format=zip -- config Mods
WORKING_DIRECTORY \"${CMAKE_SOURCE_DIR}\"
)
file(MD5 \"\${internal_data_zip}\" internal_data_zip_md5)
file(WRITE \"\${absolute_data_dir}/internalDataHash.txt\"
\${internal_data_zip_md5}
)
")
else()
install(DIRECTORY config DESTINATION ${DATA_DIR})
install(DIRECTORY Mods DESTINATION ${DATA_DIR})
endif()
if(ENABLE_LUA)
install(DIRECTORY scripts DESTINATION ${DATA_DIR})
endif()
# that script is useless for Windows / iOS / Android
if(NOT WIN32 AND NOT APPLE_IOS AND NOT ANDROID)
install(FILES vcmibuilder DESTINATION ${BIN_DIR} PERMISSIONS
OWNER_WRITE OWNER_READ OWNER_EXECUTE
GROUP_READ GROUP_EXECUTE
WORLD_READ WORLD_EXECUTE)
endif()
if(WIN32)
if(USING_CONAN)
#Conan imports enabled
vcmi_install_conan_deps("\${CMAKE_INSTALL_PREFIX}")
file(GLOB dep_files
${dep_files}
"${CMAKE_SYSROOT}/bin/*.dll"
"${CMAKE_SYSROOT}/lib/*.dll"
"${CONAN_SYSTEM_LIBRARY_LOCATION}/*.dll")
else()
file(GLOB dep_files
${dep_files}
"${CMAKE_FIND_ROOT_PATH}/bin/*.dll")
endif()
if(CMAKE_BUILD_TYPE MATCHES Debug)
# Copy debug versions of libraries if build type is debug
set(debug_postfix d)
endif()
if(ENABLE_LAUNCHER OR ENABLE_EDITOR)
get_target_property(QtCore_location Qt${QT_VERSION_MAJOR}::Core LOCATION)
get_filename_component(Qtbin_folder ${QtCore_location} PATH)
file(GLOB dep_files
${dep_files}
${Qtbin_folder}/Qt5Core${debug_postfix}.dll
${Qtbin_folder}/Qt5Gui${debug_postfix}.dll
${Qtbin_folder}/Qt5Widgets${debug_postfix}.dll
${Qtbin_folder}/Qt5Network${debug_postfix}.dll
${Qtbin_folder}/icu*.dll)
get_target_property(integration_type Qt${QT_VERSION_MAJOR}::QWindowsIntegrationPlugin TYPE)
if(NOT(integration_type STREQUAL "INTERFACE_LIBRARY"))
get_target_property(integration_loc Qt${QT_VERSION_MAJOR}::QWindowsIntegrationPlugin LOCATION)
install(
FILES ${integration_loc}
DESTINATION ${BIN_DIR}/platforms
)
install(
FILES "$<TARGET_FILE:Qt${QT_VERSION_MAJOR}::QWindowsVistaStylePlugin>"
DESTINATION ${BIN_DIR}/styles)
endif()
endif()
install(FILES ${dep_files} DESTINATION ${BIN_DIR})
endif(WIN32)
#######################################
# Packaging section #
#######################################
set(CPACK_PACKAGE_VERSION_MAJOR ${VCMI_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${VCMI_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${VCMI_VERSION_PATCH})
# vcmi does not have "patch version" in version string
set(CPACK_PACKAGE_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}")
#TODO: remove version from Global.h and use this one as define?
set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0)
if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
set(CPACK_PACKAGE_NAME "VCMI")
else()
set(CPACK_PACKAGE_NAME "VCMI ${PACKAGE_NAME_SUFFIX}")
endif()
if("${PACKAGE_FILE_NAME}" STREQUAL "")
set(CPACK_PACKAGE_FILE_NAME "vcmi-${CPACK_PACKAGE_VERSION}")
else()
set(CPACK_PACKAGE_FILE_NAME "${PACKAGE_FILE_NAME}")
endif()
set(CPACK_PACKAGE_VENDOR "VCMI team")
if(WIN32)
# Note: due to NSI script generation process all of the backward slashes here are useful
set(CPACK_MONOLITHIC_INSTALL 1)
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/license.txt")
set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION}")
else()
set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION} ${PACKAGE_NAME_SUFFIX} ")
endif()
if(CMAKE_SYSTEM_PROCESSOR MATCHES ".*64")
set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES64")
else()
set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES")
endif()
if(ENABLE_LAUNCHER)
set(CPACK_PACKAGE_EXECUTABLES "VCMI_launcher;VCMI")
set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_launcher.exe\\\"")
else()
set(CPACK_PACKAGE_EXECUTABLES "VCMI_client;VCMI")
set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_client.exe\\\"")
endif()
set(CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS " Delete \\\"$DESKTOP\\\\VCMI.lnk\\\" ")
# Strip MinGW CPack target if build configuration without debug info
if(MINGW)
if(NOT (CMAKE_BUILD_TYPE STREQUAL "Debug") OR (CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo"))
set(CPACK_STRIP_FILES ON)
endif()
endif()
# set the install/unistall icon used for the installer itself
# There is a bug in NSI that does not handle full unix paths properly.
set(CPACK_NSIS_MUI_ICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
set(CPACK_NSIS_MUI_UNIICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
# set the package header icon for MUI
set(CPACK_PACKAGE_ICON "${CMAKE_SOURCE_DIR}/client\\\\vcmi.ico")
set(CPACK_NSIS_MENU_LINKS "http://vcmi.eu/" "VCMI Web Site")
set(CPACK_NSIS_INSTALLED_ICON_NAME "VCMI_client.exe")
set(CPACK_NSIS_COMPRESSOR "/SOLID lzma")
set(CPACK_NSIS_DISPLAY_NAME "${CPACK_NSIS_PACKAGE_NAME}, open-source engine for Heroes of Might and Magic III ")
set(CPACK_NSIS_HELP_LINK "http://vcmi.eu/")
set(CPACK_NSIS_URL_INFO_ABOUT "http://vcmi.eu/")
set(CPACK_NSIS_CONTACT @CPACK_PACKAGE_CONTACT@)
set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
# Use BundleUtilities to fix build when Vcpkg is used and disable it for mingw
if(NOT (${CMAKE_CROSSCOMPILING}))
add_subdirectory(win)
endif()
elseif(APPLE_MACOS AND NOT ENABLE_MONOLITHIC_INSTALL)
set(CPACK_MONOLITHIC_INSTALL 1)
set(CPACK_GENERATOR "DragNDrop")
set(CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_SOURCE_DIR}/osx/dmg_background.png")
# CMake code for CPACK_DMG_DS_STORE executed before DS_STORE_SETUP_SCRIPT
# So we can keep both enabled and this shouldn't hurt
# set(CPACK_DMG_DS_STORE "${CMAKE_SOURCE_DIR}/osx/dmg_DS_Store")
set(CPACK_DMG_DS_STORE_SETUP_SCRIPT "${CMAKE_SOURCE_DIR}/osx/DS_Store_Setup.scpt")
# Always use "VCMI" as volume name so full path will be /Volumes/VCMI/
# Otherwise DMG background image wouldn't work
# Pre-generated DS_Store use absolute path to background image
set(CPACK_DMG_VOLUME_NAME "${CMAKE_PROJECT_NAME}")
include(GetGitRevisionDescription)
get_git_head_revision(GIT_REFSPEC GIT_SHA1)
string(TIMESTAMP CURRENT_YEAR "%Y")
set(MACOSX_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
set(MACOSX_BUNDLE_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
set(MACOSX_BUNDLE_COPYRIGHT "Copyright © 2007-${CURRENT_YEAR} VCMI team")
set(MACOSX_BUNDLE_GUI_IDENTIFIER "eu.vcmi.vcmi")
set(MACOSX_BUNDLE_BUNDLE_VERSION ${GIT_SHA1})
set(MACOSX_BUNDLE_SHORT_VERSION_STRING ${APP_SHORT_VERSION})
if(ENABLE_LAUNCHER)
set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmilauncher")
else()
set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmiclient")
endif()
set(MACOSX_BUNDLE_ICON_FILE "vcmi.icns")
install(FILES "${CMAKE_SOURCE_DIR}/osx/vcmi.icns" DESTINATION ${APP_BUNDLE_RESOURCES_DIR})
configure_file("${CMAKE_SOURCE_DIR}/osx/Info.plist.in" "${CMAKE_BINARY_DIR}/Info.plist")
install(FILES "${CMAKE_BINARY_DIR}/Info.plist" DESTINATION ${APP_BUNDLE_CONTENTS_DIR})
# Bundle fixing code must be in separate directory to be executed after all other install code
add_subdirectory(osx)
elseif(APPLE_IOS)
set(CPACK_GENERATOR ZIP)
set(CPACK_ARCHIVE_FILE_EXTENSION ipa)
set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY OFF)
set(CPACK_INSTALL_CMAKE_PROJECTS "${CMAKE_CURRENT_BINARY_DIR};${CMAKE_PROJECT_NAME};app;/")
else()
set(CPACK_GENERATOR TGZ)
endif()
include(CPack)