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bouml/GeniusAI
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GeniusAI:
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2009-05-12 21:01:42 +00:00 |
AIPriorities.cpp
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Warning fixes + typo.
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2011-06-18 23:56:48 +00:00 |
AIPriorities.h
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First part of reformatting the code, renaming variables, rewriting tricky part. Basically making the code more readable, maintainable and ready for further additions.
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2009-10-22 22:04:42 +00:00 |
BattleHelper.cpp
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Modified and added some functions in BattleHelper.cpp.
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2011-06-09 13:23:38 +00:00 |
BattleHelper.h
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Modified and added some functions in BattleHelper.cpp.
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2011-06-09 13:23:38 +00:00 |
BattleLogic.cpp
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Callback jugglery, part 1.
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2011-05-03 03:14:18 +00:00 |
BattleLogic.h
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Callback jugglery, part 1.
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2011-05-03 03:14:18 +00:00 |
CGeniusAI.cpp
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Fixed #771, #772 and #787.
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2011-08-25 15:24:37 +00:00 |
CGeniusAI.h
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* Fixed #33 -> Creatures tend to stop at every hex during movement
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2011-08-01 17:36:18 +00:00 |
Common.h
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Fixed linker problems.
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2009-08-05 12:24:31 +00:00 |
DLLMain.cpp
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AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
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2011-02-23 03:57:45 +00:00 |
ExpertSystem.cpp
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Minor fixes and tweaks.
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2011-02-22 14:23:09 +00:00 |
ExpertSystem.h
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- (linux) fixed searching/loading of scripting libraries
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2011-06-28 14:19:16 +00:00 |
GeneralAI.cpp
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Callback jugglery, part 1.
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2011-05-03 03:14:18 +00:00 |
GeneralAI.h
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Callback jugglery, part 1.
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2011-05-03 03:14:18 +00:00 |
genius.cbp
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* patch update from Dikamilo
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2009-02-08 16:36:53 +00:00 |
genius.vcxproj
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http://forum.vcmi.eu/viewtopic.php?p=5956#5956
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2011-08-15 21:53:03 +00:00 |
Makefile.am
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- (linux) fixed searching/loading of scripting libraries
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2011-06-28 14:19:16 +00:00 |
Makefile.in
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- (linux) fixed searching/loading of scripting libraries
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2011-06-28 14:19:16 +00:00 |
neuralNetwork.cpp
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Added missing headers.
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2009-08-19 05:01:25 +00:00 |
neuralNetwork.h
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AI loads .brain file which contains a list of objects to visit and what features are necessary to determine how valuable that objective is.
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2009-08-18 07:37:45 +00:00 |