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ffec4b9154
Old code was relying on specific sorting order leading to easy to break logic
44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
/*
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* DwellingInstanceConstructor.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CDefaultObjectTypeHandler.h"
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#include "../json/JsonNode.h"
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#include "../mapObjects/CGDwelling.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CGDwelling;
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class DwellingInstanceConstructor : public CDefaultObjectTypeHandler<CGDwelling>
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{
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std::vector<std::vector<const CCreature *>> availableCreatures;
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JsonNode guards;
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bool bannedForRandomDwelling = false;
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protected:
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bool objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const override;
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void initTypeData(const JsonNode & input) override;
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public:
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bool hasNameTextID() const override;
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void initializeObject(CGDwelling * object) const override;
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void randomizeObject(CGDwelling * object, CRandomGenerator & rng) const override;
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bool isBannedForRandomDwelling() const;
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bool producesCreature(const CCreature * crea) const;
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std::vector<const CCreature *> getProducedCreatures() const;
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};
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VCMI_LIB_NAMESPACE_END
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