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vcmi/AI/StupidAI/main.cpp
Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
Long time ago it's was used without prefix to make future switch from boost to std version easier.
I discusses this with Ivan and decide to drop these using from Global.h now.

This change wouldn't break anything because there was already code with prefix for each of three cases.
2015-12-29 05:43:33 +03:00

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C++

#include "StdInc.h"
#include "../../lib/AI_Base.h"
#include "StupidAI.h"
#ifdef __GNUC__
#define strcpy_s(a, b, c) strncpy(a, c, b)
#endif
#ifdef VCMI_ANDROID
#define GetGlobalAiVersion StupidAI_GetGlobalAiVersion
#define GetAiName StupidAI_GetAiName
#define GetNewBattleAI StupidAI_GetNewBattleAI
#endif
static const char *g_cszAiName = "Stupid AI 0.1";
extern "C" DLL_EXPORT int GetGlobalAiVersion()
{
return AI_INTERFACE_VER;
}
extern "C" DLL_EXPORT void GetAiName(char* name)
{
strcpy_s(name, strlen(g_cszAiName) + 1, g_cszAiName);
}
extern "C" DLL_EXPORT void GetNewBattleAI(std::shared_ptr<CBattleGameInterface> &out)
{
out = std::make_shared<CStupidAI>();
}