mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-14 10:12:59 +02:00
dbcd7677ac
NKAI: whirlpool
41 lines
861 B
C++
41 lines
861 B
C++
/*
|
|
* ArmyFormation.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include "../AIUtility.h"
|
|
|
|
#include "../../../lib/GameConstants.h"
|
|
#include "../../../lib/VCMI_Lib.h"
|
|
|
|
namespace NKAI
|
|
{
|
|
|
|
struct HeroPtr;
|
|
class AIGateway;
|
|
class FuzzyHelper;
|
|
class Nullkiller;
|
|
|
|
class DLL_EXPORT ArmyFormation
|
|
{
|
|
private:
|
|
std::shared_ptr<CCallback> cb; //this is enough, but we downcast from CCallback
|
|
|
|
public:
|
|
ArmyFormation(std::shared_ptr<CCallback> CB, const Nullkiller * ai): cb(CB) {}
|
|
|
|
void rearrangeArmyForSiege(const CGTownInstance * town, const CGHeroInstance * attacker);
|
|
|
|
void rearrangeArmyForWhirlpool(const CGHeroInstance * hero);
|
|
|
|
void addSingleCreatureStacks(const CGHeroInstance * hero);
|
|
};
|
|
|
|
}
|