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vcmi/lib/mapObjects/IMarket.h
Ivan Savenko 20d5b33ea6 Remove marketModes as member
marketModes are now generated in runtime and are not a member of
IMarket. Was not a bad change, but towns load buildings before town type
is randomized, leading to case where market modes are not actually known
when building is added to town (like random towns with market built)

Since altar requires CArtifactSet for work, IMarket will now always
contain it, but it will only be accessible if market supports altar
mode.
2024-08-27 14:07:00 +00:00

44 lines
1.3 KiB
C++

/*
* IMarket.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../networkPacks/TradeItem.h"
#include "../constants/Enumerations.h"
#include "../CArtHandler.h"
VCMI_LIB_NAMESPACE_BEGIN
class DLL_LINKAGE IMarket : public virtual Serializeable, boost::noncopyable
{
public:
IMarket();
~IMarket();
class CArtifactSetAltar : public CArtifactSet
{
public:
ArtBearer::ArtBearer bearerType() const override {return ArtBearer::ALTAR;};
};
virtual ObjectInstanceID getObjInstanceID() const = 0; // The market is always an object on the map
virtual int getMarketEfficiency() const = 0;
virtual bool allowsTrade(const EMarketMode mode) const;
virtual int availableUnits(const EMarketMode mode, const int marketItemSerial) const; //-1 if unlimited
virtual std::vector<TradeItemBuy> availableItemsIds(const EMarketMode mode) const;
virtual std::set<EMarketMode> availableModes() const = 0;
CArtifactSet * getArtifactsStorage() const;
bool getOffer(int id1, int id2, int &val1, int &val2, EMarketMode mode) const; //val1 - how many units of id1 player has to give to receive val2 units
private:
std::unique_ptr<CArtifactSetAltar> altarArtifactsStorage;
};
VCMI_LIB_NAMESPACE_END