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f704a17e1a
I consider this behaviour as H3 bug, but this is H3. So, added a setting to disable this behaviour.
115 lines
5.7 KiB
C++
115 lines
5.7 KiB
C++
/*
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* GameSettings.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "GameSettings.h"
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#include "JsonNode.h"
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VCMI_LIB_NAMESPACE_BEGIN
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bool IGameSettings::getBoolean(EGameSettings option) const
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{
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return getValue(option).Bool();
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}
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int64_t IGameSettings::getInteger(EGameSettings option) const
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{
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return getValue(option).Integer();
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}
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double IGameSettings::getDouble(EGameSettings option) const
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{
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return getValue(option).Float();
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}
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std::vector<int> IGameSettings::getVector(EGameSettings option) const
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{
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return getValue(option).convertTo<std::vector<int>>();
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}
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GameSettings::GameSettings()
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: gameSettings(static_cast<size_t>(EGameSettings::OPTIONS_COUNT))
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{
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}
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void GameSettings::load(const JsonNode & input)
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{
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struct SettingOption
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{
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EGameSettings setting;
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std::string group;
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std::string key;
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};
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static const std::vector<SettingOption> optionPath = {
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{EGameSettings::BONUSES_GLOBAL, "bonuses", "global" },
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{EGameSettings::BONUSES_PER_HERO, "bonuses", "perHero" },
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{EGameSettings::COMBAT_ATTACK_POINT_DAMAGE_FACTOR, "combat", "attackPointDamageFactor" },
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{EGameSettings::COMBAT_ATTACK_POINT_DAMAGE_FACTOR_CAP, "combat", "attackPointDamageFactorCap" },
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{EGameSettings::COMBAT_BAD_LUCK_DICE, "combat", "badLuckDice" },
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{EGameSettings::COMBAT_BAD_MORALE_DICE, "combat", "badMoraleDice" },
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{EGameSettings::COMBAT_DEFENSE_POINT_DAMAGE_FACTOR, "combat", "defensePointDamageFactor" },
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{EGameSettings::COMBAT_DEFENSE_POINT_DAMAGE_FACTOR_CAP, "combat", "defensePointDamageFactorCap"},
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{EGameSettings::COMBAT_GOOD_LUCK_DICE, "combat", "goodLuckDice" },
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{EGameSettings::COMBAT_GOOD_MORALE_DICE, "combat", "goodMoraleDice" },
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{EGameSettings::COMBAT_ONE_HEX_TRIGGERS_OBSTACLES, "combat", "oneHexTriggersObstacles" },
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{EGameSettings::CREATURES_ALLOW_ALL_FOR_DOUBLE_MONTH, "creatures", "allowAllForDoubleMonth" },
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{EGameSettings::CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS, "creatures", "allowRandomSpecialWeeks" },
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{EGameSettings::CREATURES_DAILY_STACK_EXPERIENCE, "creatures", "dailyStackExperience" },
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{EGameSettings::CREATURES_WEEKLY_GROWTH_CAP, "creatures", "weeklyGrowthCap" },
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{EGameSettings::CREATURES_WEEKLY_GROWTH_PERCENT, "creatures", "weeklyGrowthPercent" },
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{EGameSettings::DWELLINGS_ACCUMULATE_WHEN_NEUTRAL, "dwellings", "accumulateWhenNeutral" },
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{EGameSettings::DWELLINGS_ACCUMULATE_WHEN_OWNED, "dwellings", "accumulateWhenOwned" },
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{EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP, "heroes", "perPlayerOnMapCap" },
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{EGameSettings::HEROES_PER_PLAYER_TOTAL_CAP, "heroes", "perPlayerTotalCap" },
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{EGameSettings::HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS, "heroes", "retreatOnWinWithoutTroops" },
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{EGameSettings::HEROES_STARTING_STACKS_CHANCES, "heroes", "startingStackChances" },
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{EGameSettings::HEROES_BACKPACK_CAP, "heroes", "backpackSize" },
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{EGameSettings::MARKETS_BLACK_MARKET_RESTOCK_PERIOD, "markets", "blackMarketRestockPeriod" },
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{EGameSettings::MODULE_COMMANDERS, "modules", "commanders" },
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{EGameSettings::MODULE_STACK_ARTIFACT, "modules", "stackArtifact" },
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{EGameSettings::MODULE_STACK_EXPERIENCE, "modules", "stackExperience" },
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{EGameSettings::TEXTS_ARTIFACT, "textData", "artifact" },
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{EGameSettings::TEXTS_CREATURE, "textData", "creature" },
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{EGameSettings::TEXTS_FACTION, "textData", "faction" },
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{EGameSettings::TEXTS_HERO, "textData", "hero" },
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{EGameSettings::TEXTS_HERO_CLASS, "textData", "heroClass" },
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{EGameSettings::TEXTS_MAP_VERSION, "textData", "mapVersion" },
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{EGameSettings::TEXTS_OBJECT, "textData", "object" },
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{EGameSettings::TEXTS_RIVER, "textData", "river" },
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{EGameSettings::TEXTS_ROAD, "textData", "road" },
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{EGameSettings::TEXTS_SPELL, "textData", "spell" },
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{EGameSettings::TEXTS_TERRAIN, "textData", "terrain" },
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{EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP, "towns", "buildingsPerTurnCap" },
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{EGameSettings::TOWNS_STARTING_DWELLING_CHANCES, "towns", "startingDwellingChances" },
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};
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for(const auto & option : optionPath)
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{
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const JsonNode & optionValue = input[option.group][option.key];
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size_t index = static_cast<size_t>(option.setting);
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if(optionValue.isNull())
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continue;
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JsonUtils::mergeCopy(gameSettings[index], optionValue);
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}
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}
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const JsonNode & GameSettings::getValue(EGameSettings option) const
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{
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assert(option < EGameSettings::OPTIONS_COUNT);
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auto index = static_cast<size_t>(option);
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assert(!gameSettings[index].isNull());
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return gameSettings[index];
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}
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VCMI_LIB_NAMESPACE_END
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