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37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
/*
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* AIMemory.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "PriorityEvaluator.h"
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#include "../Analyzers/DangerHitMapAnalyzer.h"
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#include "../Analyzers/BuildAnalyzer.h"
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#include "../Analyzers/ArmyManager.h"
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#include "../Analyzers/HeroManager.h"
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#include "../Analyzers/ObjectClusterizer.h"
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#include "../Goals/AbstractGoal.h"
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class AIMemory
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{
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public:
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std::set<const CGObjectInstance *> visitableObjs;
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std::set<const CGObjectInstance *> alreadyVisited;
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std::map<TeleportChannelID, std::shared_ptr<TeleportChannel>> knownTeleportChannels;
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std::map<const CGObjectInstance *, const CGObjectInstance *> knownSubterraneanGates;
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void removeFromMemory(const CGObjectInstance * obj);
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void removeFromMemory(ObjectIdRef obj);
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void addSubterraneanGate(const CGObjectInstance * entrance, const CGObjectInstance * exit);
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void addVisitableObject(const CGObjectInstance * obj);
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void markObjectVisited(const CGObjectInstance * obj);
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void markObjectUnvisited(const CGObjectInstance * obj);
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bool wasVisited(const CGObjectInstance * obj) const;
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void removeInvisibleObjects(CCallback * cb);
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};
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