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vcmi/AI/Nullkiller/Engine/AIMemory.h
2021-07-26 21:02:50 +03:00

37 lines
1.2 KiB
C++

/*
* AIMemory.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "PriorityEvaluator.h"
#include "../Analyzers/DangerHitMapAnalyzer.h"
#include "../Analyzers/BuildAnalyzer.h"
#include "../Analyzers/ArmyManager.h"
#include "../Analyzers/HeroManager.h"
#include "../Analyzers/ObjectClusterizer.h"
#include "../Goals/AbstractGoal.h"
class AIMemory
{
public:
std::set<const CGObjectInstance *> visitableObjs;
std::set<const CGObjectInstance *> alreadyVisited;
std::map<TeleportChannelID, std::shared_ptr<TeleportChannel>> knownTeleportChannels;
std::map<const CGObjectInstance *, const CGObjectInstance *> knownSubterraneanGates;
void removeFromMemory(const CGObjectInstance * obj);
void removeFromMemory(ObjectIdRef obj);
void addSubterraneanGate(const CGObjectInstance * entrance, const CGObjectInstance * exit);
void addVisitableObject(const CGObjectInstance * obj);
void markObjectVisited(const CGObjectInstance * obj);
void markObjectUnvisited(const CGObjectInstance * obj);
bool wasVisited(const CGObjectInstance * obj) const;
void removeInvisibleObjects(CCallback * cb);
};