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vcmi/AI/Nullkiller/Goals/Explore.h
2021-07-26 21:02:50 +03:00

65 lines
1.5 KiB
C++

///*
//* Explore.h, part of VCMI engine
//*
//* Authors: listed in file AUTHORS in main folder
//*
//* License: GNU General Public License v2.0 or later
//* Full text of license available in license.txt file, in main folder
//*
//*/
//#pragma once
//
//#include "CGoal.h"
//
//struct HeroPtr;
//class VCAI;
//class FuzzyHelper;
//
//namespace Goals
//{
// struct ExplorationHelper;
//
// class DLL_EXPORT Explore : public CGoal<Explore>
// {
// private:
// bool allowGatherArmy;
//
// public:
// Explore(bool allowGatherArmy)
// : CGoal(Goals::EXPLORE), allowGatherArmy(allowGatherArmy)
// {
// priority = 1;
// }
//
// Explore()
// : Explore(true)
// {
// }
//
// Explore(HeroPtr h)
// : CGoal(Goals::EXPLORE)
// {
// hero = h;
// priority = 1;
// }
// TGoalVec getAllPossibleSubgoals() override;
// TSubgoal whatToDoToAchieve() override;
// virtual bool operator==(const Explore & other) const override;
//
// private:
// TSubgoal exploreNearestNeighbour(HeroPtr h) const;
// TSubgoal explorationNewPoint(HeroPtr h) const;
// TSubgoal explorationBestNeighbour(int3 hpos, HeroPtr h) const;
// void explorationScanTile(const int3 & tile, ExplorationHelper & scanResult) const;
// bool hasReachableNeighbor(const int3 &pos, HeroPtr hero, CCallback * cbp, VCAI * vcai) const;
//
// void getVisibleNeighbours(
// const std::vector<int3> & tiles,
// std::vector<int3> & out,
// CCallback * cbp,
// const TeamState * ts) const;
//
// int howManyTilesWillBeDiscovered(const int3 & pos, ExplorationHelper & scanResult) const;
// };
//}