1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/client/renderSDL/SDL_Extensions.cpp

848 lines
24 KiB
C++

/*
* SDL_Extensions.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "SDL_Extensions.h"
#include "SDL_PixelAccess.h"
#include "../render/Graphics.h"
#include "../render/Colors.h"
#include "../CMT.h"
#include "../../lib/GameConstants.h"
#include <SDL_render.h>
Rect CSDL_Ext::fromSDL(const SDL_Rect & rect)
{
return Rect(Point(rect.x, rect.y), Point(rect.w, rect.h));
}
SDL_Rect CSDL_Ext::toSDL(const Rect & rect)
{
SDL_Rect result;
result.x = rect.x;
result.y = rect.y;
result.w = rect.w;
result.h = rect.h;
return result;
}
ColorRGBA CSDL_Ext::fromSDL(const SDL_Color & color)
{
return { color.r, color.g, color.b, color.a };
}
SDL_Color CSDL_Ext::toSDL(const ColorRGBA & color)
{
SDL_Color result;
result.r = color.r;
result.g = color.g;
result.b = color.b;
result.a = color.a;
return result;
}
void CSDL_Ext::setColors(SDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors)
{
SDL_SetPaletteColors(surface->format->palette,colors,firstcolor,ncolors);
}
void CSDL_Ext::setAlpha(SDL_Surface * bg, int value)
{
SDL_SetSurfaceAlphaMod(bg, value);
}
void CSDL_Ext::updateRect(SDL_Surface *surface, const Rect & rect )
{
SDL_Rect rectSDL = CSDL_Ext::toSDL(rect);
if(0 !=SDL_UpdateTexture(screenTexture, &rectSDL, surface->pixels, surface->pitch))
logGlobal->error("%sSDL_UpdateTexture %s", __FUNCTION__, SDL_GetError());
SDL_RenderClear(mainRenderer);
if(0 != SDL_RenderCopy(mainRenderer, screenTexture, NULL, NULL))
logGlobal->error("%sSDL_RenderCopy %s", __FUNCTION__, SDL_GetError());
SDL_RenderPresent(mainRenderer);
}
SDL_Surface * CSDL_Ext::newSurface(int w, int h)
{
return newSurface(w, h, screen);
}
SDL_Surface * CSDL_Ext::newSurface(int w, int h, SDL_Surface * mod) //creates new surface, with flags/format same as in surface given
{
SDL_Surface * ret = SDL_CreateRGBSurface(0,w,h,mod->format->BitsPerPixel,mod->format->Rmask,mod->format->Gmask,mod->format->Bmask,mod->format->Amask);
if (mod->format->palette)
{
assert(ret->format->palette);
assert(ret->format->palette->ncolors == mod->format->palette->ncolors);
memcpy(ret->format->palette->colors, mod->format->palette->colors, mod->format->palette->ncolors * sizeof(SDL_Color));
}
return ret;
}
SDL_Surface * CSDL_Ext::copySurface(SDL_Surface * mod) //returns copy of given surface
{
//return SDL_DisplayFormat(mod);
return SDL_ConvertSurface(mod, mod->format, mod->flags);
}
template<int bpp>
SDL_Surface * CSDL_Ext::createSurfaceWithBpp(int width, int height)
{
uint32_t rMask = 0, gMask = 0, bMask = 0, aMask = 0;
Channels::px<bpp>::r.set((uint8_t*)&rMask, 255);
Channels::px<bpp>::g.set((uint8_t*)&gMask, 255);
Channels::px<bpp>::b.set((uint8_t*)&bMask, 255);
Channels::px<bpp>::a.set((uint8_t*)&aMask, 255);
return SDL_CreateRGBSurface(0, width, height, bpp * 8, rMask, gMask, bMask, aMask);
}
void CSDL_Ext::blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst)
{
CSDL_Ext::blitSurface(src, dst, Point(x, y));
}
void CSDL_Ext::blitAt(SDL_Surface * src, const Rect & pos, SDL_Surface * dst)
{
if (src)
blitAt(src,pos.x,pos.y,dst);
}
// Vertical flip
SDL_Surface * CSDL_Ext::verticalFlip(SDL_Surface * toRot)
{
SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
SDL_LockSurface(ret);
SDL_LockSurface(toRot);
const int bpp = ret->format->BytesPerPixel;
char * src = reinterpret_cast<char *>(toRot->pixels);
char * dst = reinterpret_cast<char *>(ret->pixels);
for(int i=0; i<ret->h; i++)
{
//FIXME: optimization bugged
// if (bpp == 1)
// {
// // much faster for 8-bit surfaces (majority of our data)
// std::reverse_copy(src, src + toRot->pitch, dst);
// }
// else
// {
char * srcPxl = src;
char * dstPxl = dst + ret->w * bpp;
for(int j=0; j<ret->w; j++)
{
dstPxl -= bpp;
std::copy(srcPxl, srcPxl + bpp, dstPxl);
srcPxl += bpp;
}
// }
src += toRot->pitch;
dst += ret->pitch;
}
SDL_UnlockSurface(ret);
SDL_UnlockSurface(toRot);
return ret;
}
// Horizontal flip
SDL_Surface * CSDL_Ext::horizontalFlip(SDL_Surface * toRot)
{
SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
SDL_LockSurface(ret);
SDL_LockSurface(toRot);
char * src = reinterpret_cast<char *>(toRot->pixels);
char * dst = reinterpret_cast<char *>(ret->pixels) + ret->h * ret->pitch;
for(int i=0; i<ret->h; i++)
{
dst -= ret->pitch;
std::copy(src, src + toRot->pitch, dst);
src += toRot->pitch;
}
SDL_UnlockSurface(ret);
SDL_UnlockSurface(toRot);
return ret;
}
uint32_t CSDL_Ext::getPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte)
{
int bpp = surface->format->BytesPerPixel;
/* Here p is the address to the pixel we want to retrieve */
uint8_t *p = (uint8_t *)surface->pixels + y * surface->pitch + x * bpp;
switch(bpp)
{
case 1:
if(colorByte)
return colorTouint32_t(surface->format->palette->colors+(*p));
else
return *p;
case 2:
return *(uint16_t *)p;
case 3:
return p[0] | p[1] << 8 | p[2] << 16;
case 4:
return *(uint32_t *)p;
default:
return 0; // shouldn't happen, but avoids warnings
}
}
template<int bpp>
int CSDL_Ext::blit8bppAlphaTo24bppT(const SDL_Surface * src, const Rect & srcRectInput, SDL_Surface * dst, const Point & dstPointInput)
{
SDL_Rect srcRectInstance = CSDL_Ext::toSDL(srcRectInput);
SDL_Rect dstRectInstance = CSDL_Ext::toSDL(Rect(dstPointInput, srcRectInput.dimensions()));
SDL_Rect * srcRect =&srcRectInstance;
SDL_Rect * dstRect =&dstRectInstance;
/* Make sure the surfaces aren't locked */
if ( ! src || ! dst )
{
SDL_SetError("SDL_UpperBlit: passed a nullptr surface");
return -1;
}
if ( src->locked || dst->locked )
{
SDL_SetError("Surfaces must not be locked during blit");
return -1;
}
if (src->format->BytesPerPixel==1 && (bpp==3 || bpp==4 || bpp==2)) //everything's ok
{
SDL_Rect fulldst;
int srcx, srcy, w, h;
/* If the destination rectangle is nullptr, use the entire dest surface */
if ( dstRect == nullptr )
{
fulldst.x = fulldst.y = 0;
dstRect = &fulldst;
}
/* clip the source rectangle to the source surface */
if(srcRect)
{
int maxw, maxh;
srcx = srcRect->x;
w = srcRect->w;
if(srcx < 0)
{
w += srcx;
dstRect->x -= srcx;
srcx = 0;
}
maxw = src->w - srcx;
if(maxw < w)
w = maxw;
srcy = srcRect->y;
h = srcRect->h;
if(srcy < 0)
{
h += srcy;
dstRect->y -= srcy;
srcy = 0;
}
maxh = src->h - srcy;
if(maxh < h)
h = maxh;
}
else
{
srcx = srcy = 0;
w = src->w;
h = src->h;
}
/* clip the destination rectangle against the clip rectangle */
{
SDL_Rect *clip = &dst->clip_rect;
int dx, dy;
dx = clip->x - dstRect->x;
if(dx > 0)
{
w -= dx;
dstRect->x += dx;
srcx += dx;
}
dx = dstRect->x + w - clip->x - clip->w;
if(dx > 0)
w -= dx;
dy = clip->y - dstRect->y;
if(dy > 0)
{
h -= dy;
dstRect->y += dy;
srcy += dy;
}
dy = dstRect->y + h - clip->y - clip->h;
if(dy > 0)
h -= dy;
}
if(w > 0 && h > 0)
{
dstRect->w = w;
dstRect->h = h;
if(SDL_LockSurface(dst))
return -1; //if we cannot lock the surface
const SDL_Color *colors = src->format->palette->colors;
uint8_t *colory = (uint8_t*)src->pixels + srcy*src->pitch + srcx;
uint8_t *py = (uint8_t*)dst->pixels + dstRect->y*dst->pitch + dstRect->x*bpp;
for(int y=h; y; y--, colory+=src->pitch, py+=dst->pitch)
{
uint8_t *color = colory;
uint8_t *p = py;
for(int x = w; x; x--)
{
const SDL_Color &tbc = colors[*color++]; //color to blit
ColorPutter<bpp, +1>::PutColorAlphaSwitch(p, tbc.r, tbc.g, tbc.b, tbc.a);
}
}
SDL_UnlockSurface(dst);
}
}
return 0;
}
int CSDL_Ext::blit8bppAlphaTo24bpp(const SDL_Surface * src, const Rect & srcRect, SDL_Surface * dst, const Point & dstPoint)
{
switch(dst->format->BytesPerPixel)
{
case 2: return blit8bppAlphaTo24bppT<2>(src, srcRect, dst, dstPoint);
case 3: return blit8bppAlphaTo24bppT<3>(src, srcRect, dst, dstPoint);
case 4: return blit8bppAlphaTo24bppT<4>(src, srcRect, dst, dstPoint);
default:
logGlobal->error("%d bpp is not supported!", (int)dst->format->BitsPerPixel);
return -1;
}
}
uint32_t CSDL_Ext::colorTouint32_t(const SDL_Color * color)
{
uint32_t ret = 0;
ret+=color->a;
ret<<=8; //*=256
ret+=color->b;
ret<<=8; //*=256
ret+=color->g;
ret<<=8; //*=256
ret+=color->r;
return ret;
}
static void drawLineXDashed(SDL_Surface * sur, int x1, int y1, int x2, int y2, const SDL_Color & color)
{
double length(x2 - x1);
for(int x = x1; x <= x2; x++)
{
double f = (x - x1) / length;
int y = vstd::lerp(y1, y2, f);
if (std::abs(x - x1) % 5 != 4)
CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur, x, y, color.r, color.g, color.b);
}
}
static void drawLineYDashed(SDL_Surface * sur, int x1, int y1, int x2, int y2, const SDL_Color & color)
{
double length(y2 - y1);
for(int y = y1; y <= y2; y++)
{
double f = (y - y1) / length;
int x = vstd::lerp(x1, x2, f);
if (std::abs(y - y1) % 5 != 4)
CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur, x, y, color.r, color.g, color.b);
}
}
static void drawLineX(SDL_Surface * sur, int x1, int y1, int x2, int y2, const SDL_Color & color1, const SDL_Color & color2)
{
double length(x2 - x1);
for(int x = x1; x <= x2; x++)
{
double f = (x - x1) / length;
int y = vstd::lerp(y1, y2, f);
uint8_t r = vstd::lerp(color1.r, color2.r, f);
uint8_t g = vstd::lerp(color1.g, color2.g, f);
uint8_t b = vstd::lerp(color1.b, color2.b, f);
uint8_t a = vstd::lerp(color1.a, color2.a, f);
uint8_t *p = CSDL_Ext::getPxPtr(sur, x, y);
ColorPutter<4, 0>::PutColor(p, r,g,b,a);
}
}
static void drawLineY(SDL_Surface * sur, int x1, int y1, int x2, int y2, const SDL_Color & color1, const SDL_Color & color2)
{
double length(y2 - y1);
for(int y = y1; y <= y2; y++)
{
double f = (y - y1) / length;
int x = vstd::lerp(x1, x2, f);
uint8_t r = vstd::lerp(color1.r, color2.r, f);
uint8_t g = vstd::lerp(color1.g, color2.g, f);
uint8_t b = vstd::lerp(color1.b, color2.b, f);
uint8_t a = vstd::lerp(color1.a, color2.a, f);
uint8_t *p = CSDL_Ext::getPxPtr(sur, x, y);
ColorPutter<4, 0>::PutColor(p, r,g,b,a);
}
}
void CSDL_Ext::drawLine(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color1, const SDL_Color & color2)
{
//FIXME: duplicated code with drawLineDashed
int width = std::abs(from.x - dest.x);
int height = std::abs(from.y - dest.y);
if ( width == 0 && height == 0)
{
uint8_t *p = CSDL_Ext::getPxPtr(sur, from.x, from.y);
ColorPutter<4, 0>::PutColorAlpha(p, color1);
return;
}
if (width > height)
{
if ( from.x < dest.x)
drawLineX(sur, from.x, from.y, dest.x, dest.y, color1, color2);
else
drawLineX(sur, dest.x, dest.y, from.x, from.y, color2, color1);
}
else
{
if ( from.y < dest.y)
drawLineY(sur, from.x, from.y, dest.x, dest.y, color1, color2);
else
drawLineY(sur, dest.x, dest.y, from.x, from.y, color2, color1);
}
}
void CSDL_Ext::drawLineDashed(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color)
{
//FIXME: duplicated code with drawLine
int width = std::abs(from.x - dest.x);
int height = std::abs(from.y - dest.y);
if ( width == 0 && height == 0)
{
CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur, from.x, from.y, color.r, color.g, color.b);
return;
}
if (width > height)
{
if ( from.x < dest.x)
drawLineXDashed(sur, from.x, from.y, dest.x, dest.y, color);
else
drawLineXDashed(sur, dest.x, dest.y, from.x, from.y, color);
}
else
{
if ( from.y < dest.y)
drawLineYDashed(sur, from.x, from.y, dest.x, dest.y, color);
else
drawLineYDashed(sur, dest.x, dest.y, from.x, from.y, color);
}
}
void CSDL_Ext::drawBorder(SDL_Surface * sur, int x, int y, int w, int h, const SDL_Color &color, int depth)
{
depth = std::max(1, depth);
for(int depthIterator = 0; depthIterator < depth; depthIterator++)
{
for(int i = 0; i < w; i++)
{
CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur,x+i,y+depthIterator,color.r,color.g,color.b);
CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur,x+i,y+h-1-depthIterator,color.r,color.g,color.b);
}
for(int i = 0; i < h; i++)
{
CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur,x+depthIterator,y+i,color.r,color.g,color.b);
CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur,x+w-1-depthIterator,y+i,color.r,color.g,color.b);
}
}
}
void CSDL_Ext::drawBorder( SDL_Surface * sur, const Rect &r, const SDL_Color &color, int depth)
{
drawBorder(sur, r.x, r.y, r.w, r.h, color, depth);
}
void CSDL_Ext::setPlayerColor(SDL_Surface * sur, const PlayerColor & player)
{
if(player==PlayerColor::UNFLAGGABLE)
return;
if(sur->format->BitsPerPixel==8)
{
ColorRGBA color = (player == PlayerColor::NEUTRAL
? graphics->neutralColor
: graphics->playerColors[player.getNum()]);
SDL_Color colorSDL = toSDL(color);
CSDL_Ext::setColors(sur, &colorSDL, 5, 1);
}
else
logGlobal->warn("Warning, setPlayerColor called on not 8bpp surface!");
}
CSDL_Ext::TColorPutter CSDL_Ext::getPutterFor(SDL_Surface * const &dest, int incrementing)
{
#define CASE_BPP(BytesPerPixel) \
case BytesPerPixel: \
if(incrementing > 0) \
return ColorPutter<BytesPerPixel, 1>::PutColor; \
else if(incrementing == 0) \
return ColorPutter<BytesPerPixel, 0>::PutColor; \
else \
return ColorPutter<BytesPerPixel, -1>::PutColor;\
break;
switch(dest->format->BytesPerPixel)
{
CASE_BPP(2)
CASE_BPP(3)
CASE_BPP(4)
default:
logGlobal->error("%d bpp is not supported!", (int)dest->format->BitsPerPixel);
return nullptr;
}
}
CSDL_Ext::TColorPutterAlpha CSDL_Ext::getPutterAlphaFor(SDL_Surface * const &dest, int incrementing)
{
switch(dest->format->BytesPerPixel)
{
CASE_BPP(2)
CASE_BPP(3)
CASE_BPP(4)
default:
logGlobal->error("%d bpp is not supported!", (int)dest->format->BitsPerPixel);
return nullptr;
}
#undef CASE_BPP
}
uint8_t * CSDL_Ext::getPxPtr(const SDL_Surface * const &srf, const int x, const int y)
{
return (uint8_t *)srf->pixels + y * srf->pitch + x * srf->format->BytesPerPixel;
}
bool CSDL_Ext::isTransparent( SDL_Surface * srf, const Point & position )
{
return isTransparent(srf, position.x, position.y);
}
bool CSDL_Ext::isTransparent( SDL_Surface * srf, int x, int y )
{
if (x < 0 || y < 0 || x >= srf->w || y >= srf->h)
return true;
SDL_Color color;
SDL_GetRGBA(CSDL_Ext::getPixel(srf, x, y), srf->format, &color.r, &color.g, &color.b, &color.a);
bool pixelTransparent = color.a < 128;
bool pixelCyan = (color.r == 0 && color.g == 255 && color.b == 255);
return pixelTransparent || pixelCyan;
}
void CSDL_Ext::putPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A)
{
uint8_t *p = getPxPtr(ekran, x, y);
getPutterFor(ekran, false)(p, R, G, B);
switch(ekran->format->BytesPerPixel)
{
case 2: Channels::px<2>::a.set(p, A); break;
case 3: Channels::px<3>::a.set(p, A); break;
case 4: Channels::px<4>::a.set(p, A); break;
}
}
void CSDL_Ext::putPixelWithoutRefreshIfInSurf(SDL_Surface *ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A)
{
const SDL_Rect & rect = ekran->clip_rect;
if(x >= rect.x && x < rect.w + rect.x
&& y >= rect.y && y < rect.h + rect.y)
CSDL_Ext::putPixelWithoutRefresh(ekran, x, y, R, G, B, A);
}
template<int bpp>
void CSDL_Ext::convertToGrayscaleBpp(SDL_Surface * surf, const Rect & rect )
{
uint8_t * pixels = static_cast<uint8_t*>(surf->pixels);
for(int yp = rect.top(); yp < rect.bottom(); ++yp)
{
uint8_t * pixel_from = pixels + yp * surf->pitch + rect.left() * surf->format->BytesPerPixel;
uint8_t * pixel_dest = pixels + yp * surf->pitch + rect.right() * surf->format->BytesPerPixel;
for (uint8_t * pixel = pixel_from; pixel < pixel_dest; pixel += surf->format->BytesPerPixel)
{
int r = Channels::px<bpp>::r.get(pixel);
int g = Channels::px<bpp>::g.get(pixel);
int b = Channels::px<bpp>::b.get(pixel);
int gray = static_cast<int>(0.299 * r + 0.587 * g + 0.114 *b);
Channels::px<bpp>::r.set(pixel, gray);
Channels::px<bpp>::g.set(pixel, gray);
Channels::px<bpp>::b.set(pixel, gray);
}
}
}
void CSDL_Ext::convertToGrayscale( SDL_Surface * surf, const Rect & rect )
{
switch(surf->format->BytesPerPixel)
{
case 2: convertToGrayscaleBpp<2>(surf, rect); break;
case 3: convertToGrayscaleBpp<3>(surf, rect); break;
case 4: convertToGrayscaleBpp<4>(surf, rect); break;
}
}
template<int bpp>
void scaleSurfaceFastInternal(SDL_Surface *surf, SDL_Surface *ret)
{
const float factorX = float(surf->w) / float(ret->w),
factorY = float(surf->h) / float(ret->h);
for(int y = 0; y < ret->h; y++)
{
for(int x = 0; x < ret->w; x++)
{
//coordinates we want to calculate
int origX = static_cast<int>(floor(factorX * x)),
origY = static_cast<int>(floor(factorY * y));
// Get pointers to source pixels
uint8_t *srcPtr = (uint8_t*)surf->pixels + origY * surf->pitch + origX * bpp;
uint8_t *destPtr = (uint8_t*)ret->pixels + y * ret->pitch + x * bpp;
memcpy(destPtr, srcPtr, bpp);
}
}
}
SDL_Surface * CSDL_Ext::scaleSurfaceFast(SDL_Surface *surf, int width, int height)
{
if (!surf || !width || !height)
return nullptr;
//Same size? return copy - this should more be faster
if (width == surf->w && height == surf->h)
return copySurface(surf);
SDL_Surface *ret = newSurface(width, height, surf);
switch(surf->format->BytesPerPixel)
{
case 1: scaleSurfaceFastInternal<1>(surf, ret); break;
case 2: scaleSurfaceFastInternal<2>(surf, ret); break;
case 3: scaleSurfaceFastInternal<3>(surf, ret); break;
case 4: scaleSurfaceFastInternal<4>(surf, ret); break;
}
return ret;
}
template<int bpp>
void scaleSurfaceInternal(SDL_Surface *surf, SDL_Surface *ret)
{
const float factorX = float(surf->w - 1) / float(ret->w),
factorY = float(surf->h - 1) / float(ret->h);
for(int y = 0; y < ret->h; y++)
{
for(int x = 0; x < ret->w; x++)
{
//coordinates we want to interpolate
float origX = factorX * x,
origY = factorY * y;
float x1 = floor(origX), x2 = floor(origX+1),
y1 = floor(origY), y2 = floor(origY+1);
//assert( x1 >= 0 && y1 >= 0 && x2 < surf->w && y2 < surf->h);//All pixels are in range
// Calculate weights of each source pixel
float w11 = ((origX - x1) * (origY - y1));
float w12 = ((origX - x1) * (y2 - origY));
float w21 = ((x2 - origX) * (origY - y1));
float w22 = ((x2 - origX) * (y2 - origY));
//assert( w11 + w12 + w21 + w22 > 0.99 && w11 + w12 + w21 + w22 < 1.01);//total weight is ~1.0
// Get pointers to source pixels
uint8_t *p11 = (uint8_t*)surf->pixels + int(y1) * surf->pitch + int(x1) * bpp;
uint8_t *p12 = p11 + bpp;
uint8_t *p21 = p11 + surf->pitch;
uint8_t *p22 = p21 + bpp;
// Calculate resulting channels
#define PX(X, PTR) Channels::px<bpp>::X.get(PTR)
int resR = static_cast<int>(PX(r, p11) * w11 + PX(r, p12) * w12 + PX(r, p21) * w21 + PX(r, p22) * w22);
int resG = static_cast<int>(PX(g, p11) * w11 + PX(g, p12) * w12 + PX(g, p21) * w21 + PX(g, p22) * w22);
int resB = static_cast<int>(PX(b, p11) * w11 + PX(b, p12) * w12 + PX(b, p21) * w21 + PX(b, p22) * w22);
int resA = static_cast<int>(PX(a, p11) * w11 + PX(a, p12) * w12 + PX(a, p21) * w21 + PX(a, p22) * w22);
//assert(resR < 256 && resG < 256 && resB < 256 && resA < 256);
#undef PX
uint8_t *dest = (uint8_t*)ret->pixels + y * ret->pitch + x * bpp;
Channels::px<bpp>::r.set(dest, resR);
Channels::px<bpp>::g.set(dest, resG);
Channels::px<bpp>::b.set(dest, resB);
Channels::px<bpp>::a.set(dest, resA);
}
}
}
// scaling via bilinear interpolation algorithm.
// NOTE: best results are for scaling in range 50%...200%.
// And upscaling looks awful right now - should be fixed somehow
SDL_Surface * CSDL_Ext::scaleSurface(SDL_Surface *surf, int width, int height)
{
if (!surf || !width || !height)
return nullptr;
if (surf->format->palette)
return scaleSurfaceFast(surf, width, height);
//Same size? return copy - this should more be faster
if (width == surf->w && height == surf->h)
return copySurface(surf);
SDL_Surface *ret = newSurface(width, height, surf);
switch(surf->format->BytesPerPixel)
{
case 2: scaleSurfaceInternal<2>(surf, ret); break;
case 3: scaleSurfaceInternal<3>(surf, ret); break;
case 4: scaleSurfaceInternal<4>(surf, ret); break;
}
return ret;
}
void CSDL_Ext::blitSurface(SDL_Surface * src, const Rect & srcRectInput, SDL_Surface * dst, const Point & dstPoint)
{
SDL_Rect srcRect = CSDL_Ext::toSDL(srcRectInput);
SDL_Rect dstRect = CSDL_Ext::toSDL(Rect(dstPoint, srcRectInput.dimensions()));
int result = SDL_UpperBlit(src, &srcRect, dst, &dstRect);
if (result != 0)
logGlobal->error("SDL_UpperBlit failed! %s", SDL_GetError());
}
void CSDL_Ext::blitSurface(SDL_Surface * src, SDL_Surface * dst, const Point & dest)
{
Rect allSurface( Point(0,0), Point(src->w, src->h));
blitSurface(src, allSurface, dst, dest);
}
void CSDL_Ext::fillSurface( SDL_Surface *dst, const SDL_Color & color )
{
Rect allSurface( Point(0,0), Point(dst->w, dst->h));
fillRect(dst, allSurface, color);
}
void CSDL_Ext::fillRect( SDL_Surface *dst, const Rect & dstrect, const SDL_Color & color )
{
SDL_Rect newRect = CSDL_Ext::toSDL(dstrect);
uint32_t sdlColor = SDL_MapRGBA(dst->format, color.r, color.g, color.b, color.a);
SDL_FillRect(dst, &newRect, sdlColor);
}
STRONG_INLINE static uint32_t mapColor(SDL_Surface * surface, SDL_Color color)
{
return SDL_MapRGBA(surface->format, color.r, color.g, color.b, color.a);
}
void CSDL_Ext::setColorKey(SDL_Surface * surface, SDL_Color color)
{
uint32_t key = mapColor(surface,color);
SDL_SetColorKey(surface, SDL_TRUE, key);
}
void CSDL_Ext::setDefaultColorKey(SDL_Surface * surface)
{
setColorKey(surface, toSDL(Colors::DEFAULT_KEY_COLOR));
}
void CSDL_Ext::setDefaultColorKeyPresize(SDL_Surface * surface)
{
uint32_t key = mapColor(surface, toSDL(Colors::DEFAULT_KEY_COLOR));
auto & color = surface->format->palette->colors[key];
// set color key only if exactly such color was found
if (color.r == Colors::DEFAULT_KEY_COLOR.r && color.g == Colors::DEFAULT_KEY_COLOR.g && color.b == Colors::DEFAULT_KEY_COLOR.b)
{
SDL_SetColorKey(surface, SDL_TRUE, key);
color.a = SDL_ALPHA_TRANSPARENT;
}
}
void CSDL_Ext::setClipRect(SDL_Surface * src, const Rect & other)
{
SDL_Rect rect = CSDL_Ext::toSDL(other);
SDL_SetClipRect(src, &rect);
}
void CSDL_Ext::getClipRect(SDL_Surface * src, Rect & other)
{
SDL_Rect rect;
SDL_GetClipRect(src, &rect);
other = CSDL_Ext::fromSDL(rect);
}
template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<2>(int, int);
template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<3>(int, int);
template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<4>(int, int);