mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
132 lines
5.4 KiB
C++
132 lines
5.4 KiB
C++
/*
|
|
* SDL_Extensions.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
#include "../../lib/Rect.h"
|
|
#include "../../lib/Color.h"
|
|
|
|
struct SDL_Rect;
|
|
struct SDL_Window;
|
|
struct SDL_Renderer;
|
|
struct SDL_Texture;
|
|
struct SDL_Surface;
|
|
struct SDL_Color;
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
class PlayerColor;
|
|
class Rect;
|
|
class Point;
|
|
|
|
VCMI_LIB_NAMESPACE_END
|
|
|
|
namespace CSDL_Ext
|
|
{
|
|
|
|
/// creates Rect using provided rect
|
|
Rect fromSDL(const SDL_Rect & rect);
|
|
|
|
/// creates SDL_Rect using provided rect
|
|
SDL_Rect toSDL(const Rect & rect);
|
|
|
|
/// creates Color using provided SDL_Color
|
|
ColorRGBA fromSDL(const SDL_Color & color);
|
|
|
|
/// creates SDL_Color using provided Color
|
|
SDL_Color toSDL(const ColorRGBA & color);
|
|
|
|
void setColors(SDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors);
|
|
void setAlpha(SDL_Surface * bg, int value);
|
|
|
|
using TColorPutter = void (*)(uint8_t *&, const uint8_t &, const uint8_t &, const uint8_t &);
|
|
using TColorPutterAlpha = void (*)(uint8_t *&, const uint8_t &, const uint8_t &, const uint8_t &, const uint8_t &);
|
|
|
|
void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst);
|
|
void blitAt(SDL_Surface * src, const Rect & pos, SDL_Surface * dst);
|
|
|
|
void setClipRect(SDL_Surface * src, const Rect & other);
|
|
void getClipRect(SDL_Surface * src, Rect & other);
|
|
|
|
void blitSurface(SDL_Surface * src, const Rect & srcRect, SDL_Surface * dst, const Point & dest);
|
|
void blitSurface(SDL_Surface * src, SDL_Surface * dst, const Point & dest);
|
|
|
|
void fillSurface(SDL_Surface * dst, const SDL_Color & color);
|
|
void fillRect(SDL_Surface * dst, const Rect & dstrect, const SDL_Color & color);
|
|
|
|
void updateRect(SDL_Surface * surface, const Rect & rect);
|
|
|
|
void putPixelWithoutRefresh(SDL_Surface * ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A = 255);
|
|
void putPixelWithoutRefreshIfInSurf(SDL_Surface *ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A = 255);
|
|
|
|
SDL_Surface * verticalFlip(SDL_Surface * toRot); //vertical flip
|
|
SDL_Surface * horizontalFlip(SDL_Surface * toRot); //horizontal flip
|
|
uint32_t getPixel(SDL_Surface * surface, const int & x, const int & y, bool colorByte = false);
|
|
bool isTransparent(SDL_Surface * srf, int x, int y); //checks if surface is transparent at given position
|
|
bool isTransparent(SDL_Surface * srf, const Point & position); //checks if surface is transparent at given position
|
|
|
|
uint8_t * getPxPtr(const SDL_Surface * const & srf, const int x, const int y);
|
|
TColorPutter getPutterFor(SDL_Surface * const & dest, int incrementing); //incrementing: -1, 0, 1
|
|
TColorPutterAlpha getPutterAlphaFor(SDL_Surface * const & dest, int incrementing); //incrementing: -1, 0, 1
|
|
|
|
template<int bpp>
|
|
int blit8bppAlphaTo24bppT(const SDL_Surface * src, const Rect & srcRect, SDL_Surface * dst, const Point & dstPoint); //blits 8 bpp surface with alpha channel to 24 bpp surface
|
|
int blit8bppAlphaTo24bpp(const SDL_Surface * src, const Rect & srcRect, SDL_Surface * dst, const Point & dstPoint); //blits 8 bpp surface with alpha channel to 24 bpp surface
|
|
uint32_t colorTouint32_t(const SDL_Color * color); //little endian only
|
|
|
|
void drawLine(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color1, const SDL_Color & color2);
|
|
void drawLineDashed(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color);
|
|
|
|
void drawBorder(SDL_Surface * sur, int x, int y, int w, int h, const SDL_Color & color, int depth = 1);
|
|
void drawBorder(SDL_Surface * sur, const Rect & r, const SDL_Color & color, int depth = 1);
|
|
void setPlayerColor(SDL_Surface * sur, const PlayerColor & player); //sets correct color of flags; -1 for neutral
|
|
|
|
SDL_Surface * newSurface(int w, int h, SDL_Surface * mod); //creates new surface, with flags/format same as in surface given
|
|
SDL_Surface * newSurface(int w, int h); //creates new surface, with flags/format same as in screen surface
|
|
SDL_Surface * copySurface(SDL_Surface * mod); //returns copy of given surface
|
|
template<int bpp>
|
|
SDL_Surface * createSurfaceWithBpp(int width, int height); //create surface with give bits per pixels value
|
|
|
|
//scale surface to required size.
|
|
//nearest neighbour algorithm
|
|
SDL_Surface * scaleSurfaceFast(SDL_Surface * surf, int width, int height);
|
|
// bilinear filtering. Uses fallback to scaleSurfaceFast in case of indexed surfaces
|
|
SDL_Surface * scaleSurface(SDL_Surface * surf, int width, int height);
|
|
|
|
template<int bpp>
|
|
void convertToGrayscaleBpp(SDL_Surface * surf, const Rect & rect);
|
|
void convertToGrayscale(SDL_Surface * surf, const Rect & rect);
|
|
|
|
void setColorKey(SDL_Surface * surface, SDL_Color color);
|
|
|
|
///set key-color to 0,255,255
|
|
void setDefaultColorKey(SDL_Surface * surface);
|
|
///set key-color to 0,255,255 only if it exactly mapped
|
|
void setDefaultColorKeyPresize(SDL_Surface * surface);
|
|
|
|
/// helper that will safely set and un-set ClipRect for SDL_Surface
|
|
class CClipRectGuard: boost::noncopyable
|
|
{
|
|
SDL_Surface * surf;
|
|
Rect oldRect;
|
|
|
|
public:
|
|
CClipRectGuard(SDL_Surface * surface, const Rect & rect): surf(surface)
|
|
{
|
|
CSDL_Ext::getClipRect(surf, oldRect);
|
|
CSDL_Ext::setClipRect(surf, rect);
|
|
}
|
|
|
|
~CClipRectGuard()
|
|
{
|
|
CSDL_Ext::setClipRect(surf, oldRect);
|
|
}
|
|
};
|
|
}
|