mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-18 17:40:48 +02:00
825 lines
23 KiB
C++
825 lines
23 KiB
C++
#include "StdInc.h"
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#include "mainwindow.h"
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#include "ui_mainwindow.h"
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#include <QApplication.h>
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#include <QFileDialog>
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#include <QFile>
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#include <QMessageBox>
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#include <QFileInfo>
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#include "../lib/VCMIDirs.h"
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#include "../lib/VCMI_Lib.h"
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#include "../lib/logging/CBasicLogConfigurator.h"
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#include "../lib/CConfigHandler.h"
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#include "../lib/filesystem/Filesystem.h"
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#include "../lib/GameConstants.h"
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#include "../lib/mapping/CMapService.h"
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#include "../lib/mapping/CMap.h"
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#include "../lib/mapping/CMapEditManager.h"
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#include "../lib/Terrain.h"
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#include "../lib/mapObjects/CObjectClassesHandler.h"
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#include "../lib/rmg/ObstaclePlacer.h"
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#include "CGameInfo.h"
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#include "maphandler.h"
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#include "graphics.h"
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#include "windownewmap.h"
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#include "objectbrowser.h"
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#include "inspector.h"
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static CBasicLogConfigurator * logConfig;
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QJsonValue jsonFromPixmap(const QPixmap &p)
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{
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QBuffer buffer;
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buffer.open(QIODevice::WriteOnly);
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p.save(&buffer, "PNG");
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auto const encoded = buffer.data().toBase64();
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return {QLatin1String(encoded)};
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}
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QPixmap pixmapFromJson(const QJsonValue &val)
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{
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auto const encoded = val.toString().toLatin1();
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QPixmap p;
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p.loadFromData(QByteArray::fromBase64(encoded), "PNG");
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return p;
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}
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void init()
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{
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loadDLLClasses();
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const_cast<CGameInfo*>(CGI)->setFromLib();
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logGlobal->info("Initializing VCMI_Lib");
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}
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MainWindow::MainWindow(QWidget *parent) :
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QMainWindow(parent),
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ui(new Ui::MainWindow)
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{
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ui->setupUi(this);
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ui->mapView->setMain(this);
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// Set current working dir to executable folder.
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// This is important on Mac for relative paths to work inside DMG.
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QDir::setCurrent(QApplication::applicationDirPath());
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//configure logging
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const boost::filesystem::path logPath = VCMIDirs::get().userCachePath() / "VCMI_Editor_log.txt";
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console = new CConsoleHandler();
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logConfig = new CBasicLogConfigurator(logPath, console);
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logConfig->configureDefault();
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logGlobal->info("The log file will be saved to %s", logPath);
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//init
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preinitDLL(::console);
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settings.init();
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// Initialize logging based on settings
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logConfig->configure();
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logGlobal->debug("settings = %s", settings.toJsonNode().toJson());
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// Some basic data validation to produce better error messages in cases of incorrect install
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auto testFile = [](std::string filename, std::string message) -> bool
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{
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if (CResourceHandler::get()->existsResource(ResourceID(filename)))
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return true;
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logGlobal->error("Error: %s was not found!", message);
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return false;
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};
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if(!testFile("DATA/HELP.TXT", "Heroes III data") ||
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!testFile("MODS/VCMI/MOD.JSON", "VCMI data"))
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{
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QApplication::quit();
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}
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conf.init();
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logGlobal->info("Loading settings");
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CGI = new CGameInfo(); //contains all global informations about game (texts, lodHandlers, map handler etc.)
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init();
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graphics = new Graphics(); // should be before curh->init()
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graphics->load();//must be after Content loading but should be in main thread
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if(!testFile("DATA/new-menu/Background.png", "Cannot find file"))
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{
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QApplication::quit();
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}
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//now let's try to draw
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//auto resPath = *CResourceHandler::get()->getResourceName(ResourceID("DATA/new-menu/Background.png"));
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scenes[0] = new MapScene(this, 0);
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scenes[1] = new MapScene(this, 1);
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ui->mapView->setScene(scenes[0]);
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sceneMini = new QGraphicsScene(this);
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ui->minimapView->setScene(sceneMini);
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scenePreview = new QGraphicsScene(this);
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ui->objectPreview->setScene(scenePreview);
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//scenes[0]->addPixmap(QPixmap(QString::fromStdString(resPath.native())));
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//loading objects
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loadObjectsTree();
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show();
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setStatusMessage("privet");
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}
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MainWindow::~MainWindow()
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{
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delete ui;
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}
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MapView * MainWindow::getMapView()
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{
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return ui->mapView;
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}
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void MainWindow::setStatusMessage(const QString & status)
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{
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statusBar()->showMessage(status);
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}
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void MainWindow::reloadMap(int level)
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{
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//auto mapSizePx = mapHandler->surface.rect();
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//float ratio = std::fmin(mapSizePx.width() / 192., mapSizePx.height() / 192.);*/
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//minimap = mapHandler->surface;
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//minimap.setDevicePixelRatio(ratio);
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scenes[level]->updateViews();
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//sceneMini->clear();
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//sceneMini->addPixmap(minimap);
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}
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CMap * MainWindow::getMap()
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{
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return map.get();
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}
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MapHandler * MainWindow::getMapHandler()
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{
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return mapHandler.get();
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}
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void MainWindow::resetMapHandler()
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{
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mapHandler.reset(new MapHandler(map.get()));
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unsaved = true;
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setWindowTitle(filename + "* - VCMI Map Editor");
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}
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void MainWindow::setMapRaw(std::unique_ptr<CMap> cmap)
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{
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map = std::move(cmap);
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}
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void MainWindow::setMap(bool isNew)
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{
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unsaved = isNew;
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if(isNew)
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filename.clear();
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setWindowTitle(filename + "* - VCMI Map Editor");
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mapHandler.reset(new MapHandler(map.get()));
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reloadMap();
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if(map->twoLevel)
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reloadMap(1);
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mapLevel = 0;
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ui->mapView->setScene(scenes[mapLevel]);
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}
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void MainWindow::on_actionOpen_triggered()
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{
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auto filenameSelect = QFileDialog::getOpenFileName(this, tr("Open Image"), QString::fromStdString(VCMIDirs::get().userCachePath().native()), tr("Homm3 Files (*.vmap *.h3m)"));
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if(filenameSelect.isNull())
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return;
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QFileInfo fi(filenameSelect);
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std::string fname = fi.fileName().toStdString();
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std::string fdir = fi.dir().path().toStdString();
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ResourceID resId("MAPS/" + fname, EResType::MAP);
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//ResourceID resId("MAPS/SomeMap.vmap", EResType::MAP);
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if(!CResourceHandler::get()->existsResource(resId))
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{
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QMessageBox::information(this, "Failed to open map", "Only map folder is supported");
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return;
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}
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CMapService mapService;
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try
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{
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map = mapService.loadMap(resId);
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}
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catch(const std::exception & e)
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{
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QMessageBox::critical(this, "Failed to open map", e.what());
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}
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setMap(false);
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}
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void MainWindow::saveMap()
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{
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if(!map)
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return;
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if(!unsaved)
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return;
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CMapService mapService;
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try
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{
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mapService.saveMap(map, filename.toStdString());
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}
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catch(const std::exception & e)
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{
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QMessageBox::critical(this, "Failed to save map", e.what());
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}
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unsaved = false;
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setWindowTitle(filename + " - VCMI Map Editor");
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}
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void MainWindow::on_actionSave_as_triggered()
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{
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if(!map)
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return;
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auto filenameSelect = QFileDialog::getSaveFileName(this, tr("Save map"), "", tr("VCMI maps (*.vmap)"));
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if(filenameSelect.isNull())
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return;
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if(filenameSelect == filename)
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return;
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filename = filenameSelect;
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saveMap();
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}
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void MainWindow::on_actionNew_triggered()
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{
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auto newMapDialog = new WindowNewMap(this);
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}
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void MainWindow::on_actionSave_triggered()
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{
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if(!map)
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return;
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if(filename.isNull())
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{
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auto filenameSelect = QFileDialog::getSaveFileName(this, tr("Save map"), "", tr("VCMI maps (*.vmap)"));
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if(filenameSelect.isNull())
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return;
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filename = filenameSelect;
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}
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saveMap();
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}
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void MainWindow::terrainButtonClicked(Terrain terrain)
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{
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std::vector<int3> v(scenes[mapLevel]->selectionTerrainView.selection().begin(), scenes[mapLevel]->selectionTerrainView.selection().end());
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if(v.empty())
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return;
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scenes[mapLevel]->selectionTerrainView.clear();
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scenes[mapLevel]->selectionTerrainView.draw();
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map->getEditManager()->getTerrainSelection().setSelection(v);
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map->getEditManager()->drawTerrain(terrain, &CRandomGenerator::getDefault());
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for(auto & t : v)
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scenes[mapLevel]->terrainView.setDirty(t);
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scenes[mapLevel]->terrainView.draw();
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}
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void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool staticOnly)
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{
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auto knownObjects = VLC->objtypeh->knownObjects();
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for(auto ID : knownObjects)
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{
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if(catalog.count(ID))
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continue;
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addGroupIntoCatalog(groupName, staticOnly, ID);
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}
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}
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void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool staticOnly, int ID)
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{
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QStandardItem * itemGroup = nullptr;
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auto itms = objectsModel.findItems(QString::fromStdString(groupName));
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if(itms.empty())
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{
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itemGroup = new QStandardItem(QString::fromStdString(groupName));
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objectsModel.appendRow(itemGroup);
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}
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else
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{
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itemGroup = itms.front();
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}
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auto knownSubObjects = VLC->objtypeh->knownSubObjects(ID);
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bool singleSubObject = knownSubObjects.size() == 1;
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for(auto secondaryID : knownSubObjects)
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{
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auto factory = VLC->objtypeh->getHandlerFor(ID, secondaryID);
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auto templates = factory->getTemplates();
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bool singleTemplate = templates.size() == 1;
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if(staticOnly && !factory->isStaticObject())
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continue;
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auto * itemType = new QStandardItem(QString::fromStdString(factory->subTypeName));
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for(int templateId = 0; templateId < templates.size(); ++templateId)
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{
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auto templ = templates[templateId];
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//selecting file
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const std::string & afile = templ.editorAnimationFile.empty() ? templ.animationFile : templ.editorAnimationFile;
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//creating picture
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QPixmap preview(128, 128);
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preview.fill(QColor(255, 255, 255));
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QPainter painter(&preview);
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Animation animation(afile);
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animation.preload();
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auto picture = animation.getImage(0);
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if(picture && picture->width() && picture->height())
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{
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qreal xscale = qreal(128) / qreal(picture->width()), yscale = qreal(128) / qreal(picture->height());
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qreal scale = std::min(xscale, yscale);
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painter.scale(scale, scale);
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painter.drawImage(QPoint(0, 0), *picture);
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}
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//add parameters
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QJsonObject data{{"id", QJsonValue(ID)},
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{"subid", QJsonValue(secondaryID)},
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{"template", QJsonValue(templateId)},
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{"animationEditor", QString::fromStdString(templ.editorAnimationFile)},
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{"animation", QString::fromStdString(templ.animationFile)},
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{"preview", jsonFromPixmap(preview)}};
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//do not have extra level
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if(singleTemplate)
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{
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itemType->setIcon(QIcon(preview));
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itemType->setData(data);
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}
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else
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{
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auto * item = new QStandardItem(QIcon(preview), QString::fromStdString(templ.stringID));
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item->setData(data);
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itemType->appendRow(item);
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}
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}
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itemGroup->appendRow(itemType);
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catalog.insert(ID);
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}
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}
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void MainWindow::loadObjectsTree()
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{
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ui->terrainFilterCombo->addItem("");
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//adding terrains
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for(auto & terrain : Terrain::Manager::terrains())
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{
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QPushButton *b = new QPushButton(QString::fromStdString(terrain));
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ui->terrainLayout->addWidget(b);
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connect(b, &QPushButton::clicked, this, [this, terrain]{ terrainButtonClicked(terrain); });
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//filter
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ui->terrainFilterCombo->addItem(QString::fromStdString(terrain));
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}
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//add spacer to keep terrain button on the top
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ui->terrainLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
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if(objectBrowser)
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throw std::runtime_error("object browser exists");
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//model
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objectsModel.setHorizontalHeaderLabels(QStringList() << QStringLiteral("Type"));
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objectBrowser = new ObjectBrowser(this);
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objectBrowser->setSourceModel(&objectsModel);
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objectBrowser->setDynamicSortFilter(false);
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objectBrowser->setRecursiveFilteringEnabled(true);
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ui->treeView->setModel(objectBrowser);
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ui->treeView->setSelectionBehavior(QAbstractItemView::SelectItems);
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ui->treeView->setSelectionMode(QAbstractItemView::SingleSelection);
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connect(ui->treeView->selectionModel(), SIGNAL(currentChanged(const QModelIndex &, const QModelIndex &)), this, SLOT(treeViewSelected(const QModelIndex &, const QModelIndex &)));
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//adding objects
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addGroupIntoCatalog("TOWNS", false, Obj::TOWN);
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addGroupIntoCatalog("TOWNS", false, Obj::RANDOM_TOWN);
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addGroupIntoCatalog("TOWNS", false, Obj::SHIPYARD);
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addGroupIntoCatalog("TOWNS", false, Obj::GARRISON);
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addGroupIntoCatalog("TOWNS", false, Obj::GARRISON2);
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addGroupIntoCatalog("MISC", false, Obj::ALTAR_OF_SACRIFICE);
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addGroupIntoCatalog("MISC", false, Obj::ARENA);
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addGroupIntoCatalog("MISC", false, Obj::BLACK_MARKET);
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addGroupIntoCatalog("MISC", false, Obj::BORDERGUARD);
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addGroupIntoCatalog("MISC", false, Obj::KEYMASTER);
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addGroupIntoCatalog("MISC", false, Obj::BUOY);
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addGroupIntoCatalog("MISC", false, Obj::CAMPFIRE);
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addGroupIntoCatalog("MISC", false, Obj::CARTOGRAPHER);
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addGroupIntoCatalog("MISC", false, Obj::SWAN_POND);
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addGroupIntoCatalog("MISC", false, Obj::COVER_OF_DARKNESS);
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addGroupIntoCatalog("MISC", false, Obj::CORPSE);
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addGroupIntoCatalog("MISC", false, Obj::MARLETTO_TOWER);
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addGroupIntoCatalog("MISC", false, Obj::DERELICT_SHIP);
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addGroupIntoCatalog("MISC", false, Obj::FAERIE_RING);
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addGroupIntoCatalog("MISC", false, Obj::FLOTSAM);
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addGroupIntoCatalog("MISC", false, Obj::FOUNTAIN_OF_FORTUNE);
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addGroupIntoCatalog("MISC", false, Obj::FOUNTAIN_OF_YOUTH);
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addGroupIntoCatalog("MISC", false, Obj::GARDEN_OF_REVELATION);
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addGroupIntoCatalog("MISC", false, Obj::HILL_FORT);
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addGroupIntoCatalog("MISC", false, Obj::IDOL_OF_FORTUNE);
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addGroupIntoCatalog("MISC", false, Obj::LIBRARY_OF_ENLIGHTENMENT);
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addGroupIntoCatalog("MISC", false, Obj::LIGHTHOUSE);
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addGroupIntoCatalog("MISC", false, Obj::SCHOOL_OF_MAGIC);
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addGroupIntoCatalog("MISC", false, Obj::MAGIC_SPRING);
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addGroupIntoCatalog("MISC", false, Obj::MAGIC_WELL);
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addGroupIntoCatalog("MISC", false, Obj::MERCENARY_CAMP);
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addGroupIntoCatalog("MISC", false, Obj::MERMAID);
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addGroupIntoCatalog("MISC", false, Obj::MYSTICAL_GARDEN);
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addGroupIntoCatalog("MISC", false, Obj::OASIS);
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addGroupIntoCatalog("MISC", false, Obj::OBELISK);
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addGroupIntoCatalog("MISC", false, Obj::REDWOOD_OBSERVATORY);
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addGroupIntoCatalog("MISC", false, Obj::OCEAN_BOTTLE);
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addGroupIntoCatalog("MISC", false, Obj::PILLAR_OF_FIRE);
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addGroupIntoCatalog("MISC", false, Obj::STAR_AXIS);
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addGroupIntoCatalog("MISC", false, Obj::RALLY_FLAG);
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addGroupIntoCatalog("MISC", false, Obj::LEAN_TO);
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addGroupIntoCatalog("MISC", false, Obj::WATERING_HOLE);
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addGroupIntoCatalog("PRISON", false, Obj::PRISON);
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addGroupIntoCatalog("ARTIFACTS", false, Obj::ARTIFACT);
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addGroupIntoCatalog("ARTIFACTS", false, Obj::RANDOM_ART);
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addGroupIntoCatalog("ARTIFACTS", false, Obj::RANDOM_TREASURE_ART);
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addGroupIntoCatalog("ARTIFACTS", false, Obj::RANDOM_MINOR_ART);
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addGroupIntoCatalog("ARTIFACTS", false, Obj::RANDOM_MAJOR_ART);
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addGroupIntoCatalog("ARTIFACTS", false, Obj::RANDOM_RELIC_ART);
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addGroupIntoCatalog("RESOURCES", false, Obj::PANDORAS_BOX);
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addGroupIntoCatalog("RESOURCES", false, Obj::RANDOM_RESOURCE);
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addGroupIntoCatalog("RESOURCES", false, Obj::RESOURCE);
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addGroupIntoCatalog("RESOURCES", false, Obj::SEA_CHEST);
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addGroupIntoCatalog("RESOURCES", false, Obj::TREASURE_CHEST);
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addGroupIntoCatalog("RESOURCES", false, Obj::SPELL_SCROLL);
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addGroupIntoCatalog("BANKS", false, Obj::CREATURE_BANK);
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addGroupIntoCatalog("BANKS", false, Obj::DRAGON_UTOPIA);
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addGroupIntoCatalog("DWELLINGS", false, Obj::CREATURE_GENERATOR1);
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addGroupIntoCatalog("DWELLINGS", false, Obj::CREATURE_GENERATOR2);
|
|
addGroupIntoCatalog("DWELLINGS", false, Obj::CREATURE_GENERATOR3);
|
|
addGroupIntoCatalog("DWELLINGS", false, Obj::CREATURE_GENERATOR4);
|
|
addGroupIntoCatalog("DWELLINGS", false, Obj::RANDOM_DWELLING);
|
|
addGroupIntoCatalog("DWELLINGS", false, Obj::RANDOM_DWELLING_LVL);
|
|
addGroupIntoCatalog("DWELLINGS", false, Obj::RANDOM_DWELLING_FACTION);
|
|
addGroupIntoCatalog("GROUNDS", false, Obj::CURSED_GROUND1);
|
|
addGroupIntoCatalog("GROUNDS", false, Obj::MAGIC_PLAINS1);
|
|
addGroupIntoCatalog("GROUNDS", false, Obj::CLOVER_FIELD);
|
|
addGroupIntoCatalog("GROUNDS", false, Obj::CURSED_GROUND2);
|
|
addGroupIntoCatalog("GROUNDS", false, Obj::EVIL_FOG);
|
|
addGroupIntoCatalog("GROUNDS", false, Obj::FAVORABLE_WINDS);
|
|
addGroupIntoCatalog("GROUNDS", false, Obj::FIERY_FIELDS);
|
|
addGroupIntoCatalog("GROUNDS", false, Obj::HOLY_GROUNDS);
|
|
addGroupIntoCatalog("GROUNDS", false, Obj::LUCID_POOLS);
|
|
addGroupIntoCatalog("GROUNDS", false, Obj::MAGIC_CLOUDS);
|
|
addGroupIntoCatalog("GROUNDS", false, Obj::MAGIC_PLAINS2);
|
|
addGroupIntoCatalog("GROUNDS", false, Obj::ROCKLANDS);
|
|
addGroupIntoCatalog("TELEPORTS", false, Obj::MONOLITH_ONE_WAY_ENTRANCE);
|
|
addGroupIntoCatalog("TELEPORTS", false, Obj::MONOLITH_ONE_WAY_EXIT);
|
|
addGroupIntoCatalog("TELEPORTS", false, Obj::MONOLITH_TWO_WAY);
|
|
addGroupIntoCatalog("TELEPORTS", false, Obj::SUBTERRANEAN_GATE);
|
|
addGroupIntoCatalog("TELEPORTS", false, Obj::WHIRLPOOL);
|
|
addGroupIntoCatalog("MINES", false, Obj::MINE);
|
|
addGroupIntoCatalog("MINES", false, Obj::ABANDONED_MINE);
|
|
addGroupIntoCatalog("MINES", false, Obj::WINDMILL);
|
|
addGroupIntoCatalog("MINES", false, Obj::WATER_WHEEL);
|
|
addGroupIntoCatalog("TRIGGERS", false, Obj::EVENT);
|
|
addGroupIntoCatalog("TRIGGERS", false, Obj::GRAIL);
|
|
addGroupIntoCatalog("TRIGGERS", false, Obj::SIGN);
|
|
addGroupIntoCatalog("MONSTERS", false, Obj::MONSTER);
|
|
addGroupIntoCatalog("MONSTERS", false, Obj::RANDOM_MONSTER);
|
|
addGroupIntoCatalog("MONSTERS", false, Obj::RANDOM_MONSTER_L1);
|
|
addGroupIntoCatalog("MONSTERS", false, Obj::RANDOM_MONSTER_L2);
|
|
addGroupIntoCatalog("MONSTERS", false, Obj::RANDOM_MONSTER_L3);
|
|
addGroupIntoCatalog("MONSTERS", false, Obj::RANDOM_MONSTER_L4);
|
|
addGroupIntoCatalog("MONSTERS", false, Obj::RANDOM_MONSTER_L5);
|
|
addGroupIntoCatalog("MONSTERS", false, Obj::RANDOM_MONSTER_L6);
|
|
addGroupIntoCatalog("MONSTERS", false, Obj::RANDOM_MONSTER_L7);
|
|
addGroupIntoCatalog("QUESTS", false, Obj::SEER_HUT);
|
|
addGroupIntoCatalog("QUESTS", false, Obj::BORDER_GATE);
|
|
addGroupIntoCatalog("QUESTS", false, Obj::QUEST_GUARD);
|
|
addGroupIntoCatalog("QUESTS", false, Obj::HUT_OF_MAGI);
|
|
addGroupIntoCatalog("QUESTS", false, Obj::EYE_OF_MAGI);
|
|
addGroupIntoCatalog("OBSTACLES", true);
|
|
addGroupIntoCatalog("OTHER", false);
|
|
|
|
|
|
/*
|
|
HERO = 34,
|
|
LEAN_TO = 39,
|
|
PYRAMID = 63,//subtype 0
|
|
WOG_OBJECT = 63,//subtype > 0
|
|
RANDOM_HERO = 70,
|
|
REFUGEE_CAMP = 78,
|
|
SANCTUARY = 80,
|
|
SCHOLAR = 81,
|
|
CRYPT = 84,
|
|
SHIPWRECK = 85,
|
|
SHIPWRECK_SURVIVOR = 86,
|
|
SHRINE_OF_MAGIC_INCANTATION = 88,
|
|
SHRINE_OF_MAGIC_GESTURE = 89,
|
|
SHRINE_OF_MAGIC_THOUGHT = 90,
|
|
SIRENS = 92,
|
|
STABLES = 94,
|
|
TAVERN = 95,
|
|
TEMPLE = 96,
|
|
DEN_OF_THIEVES = 97,
|
|
TRADING_POST = 99,
|
|
LEARNING_STONE = 100,
|
|
TREE_OF_KNOWLEDGE = 102,
|
|
UNIVERSITY = 104,
|
|
WAGON = 105,
|
|
WAR_MACHINE_FACTORY = 106,
|
|
SCHOOL_OF_WAR = 107,
|
|
WARRIORS_TOMB = 108,
|
|
WITCH_HUT = 113,
|
|
HOLE = 124,
|
|
FREELANCERS_GUILD = 213,
|
|
HERO_PLACEHOLDER = 214,
|
|
TRADING_POST_SNOW = 221,
|
|
*/
|
|
}
|
|
|
|
void MainWindow::on_actionLevel_triggered()
|
|
{
|
|
if(map && map->twoLevel)
|
|
{
|
|
mapLevel = mapLevel ? 0 : 1;
|
|
ui->mapView->setScene(scenes[mapLevel]);
|
|
}
|
|
}
|
|
|
|
void MainWindow::on_actionPass_triggered(bool checked)
|
|
{
|
|
if(map)
|
|
{
|
|
scenes[0]->passabilityView.show(checked);
|
|
scenes[1]->passabilityView.show(checked);
|
|
}
|
|
}
|
|
|
|
|
|
void MainWindow::on_actionGrid_triggered(bool checked)
|
|
{
|
|
if(map)
|
|
{
|
|
scenes[0]->gridView.show(checked);
|
|
scenes[1]->gridView.show(checked);
|
|
}
|
|
}
|
|
|
|
void MainWindow::changeBrushState(int idx)
|
|
{
|
|
|
|
}
|
|
|
|
void MainWindow::on_toolBrush_clicked(bool checked)
|
|
{
|
|
//ui->toolBrush->setChecked(false);
|
|
ui->toolBrush2->setChecked(false);
|
|
ui->toolBrush4->setChecked(false);
|
|
ui->toolArea->setChecked(false);
|
|
ui->toolLasso->setChecked(false);
|
|
|
|
if(checked)
|
|
ui->mapView->selectionTool = MapView::SelectionTool::Brush;
|
|
else
|
|
ui->mapView->selectionTool = MapView::SelectionTool::None;
|
|
}
|
|
|
|
void MainWindow::on_toolBrush2_clicked(bool checked)
|
|
{
|
|
ui->toolBrush->setChecked(false);
|
|
//ui->toolBrush2->setChecked(false);
|
|
ui->toolBrush4->setChecked(false);
|
|
ui->toolArea->setChecked(false);
|
|
ui->toolLasso->setChecked(false);
|
|
|
|
if(checked)
|
|
ui->mapView->selectionTool = MapView::SelectionTool::Brush2;
|
|
else
|
|
ui->mapView->selectionTool = MapView::SelectionTool::None;
|
|
}
|
|
|
|
|
|
void MainWindow::on_toolBrush4_clicked(bool checked)
|
|
{
|
|
ui->toolBrush->setChecked(false);
|
|
ui->toolBrush2->setChecked(false);
|
|
//ui->toolBrush4->setChecked(false);
|
|
ui->toolArea->setChecked(false);
|
|
ui->toolLasso->setChecked(false);
|
|
|
|
if(checked)
|
|
ui->mapView->selectionTool = MapView::SelectionTool::Brush4;
|
|
else
|
|
ui->mapView->selectionTool = MapView::SelectionTool::None;
|
|
}
|
|
|
|
void MainWindow::on_toolArea_clicked(bool checked)
|
|
{
|
|
ui->toolBrush->setChecked(false);
|
|
ui->toolBrush2->setChecked(false);
|
|
ui->toolBrush4->setChecked(false);
|
|
//ui->toolArea->setChecked(false);
|
|
ui->toolLasso->setChecked(false);
|
|
|
|
if(checked)
|
|
ui->mapView->selectionTool = MapView::SelectionTool::Area;
|
|
else
|
|
ui->mapView->selectionTool = MapView::SelectionTool::None;
|
|
}
|
|
|
|
|
|
void MainWindow::on_toolErase_clicked()
|
|
{
|
|
if(map && scenes[mapLevel])
|
|
{
|
|
scenes[mapLevel]->selectionObjectsView.deleteSelection();
|
|
resetMapHandler();
|
|
scenes[mapLevel]->updateViews();
|
|
}
|
|
}
|
|
|
|
void MainWindow::preparePreview(const QModelIndex &index, bool createNew)
|
|
{
|
|
scenePreview->clear();
|
|
|
|
auto data = objectsModel.itemFromIndex(objectBrowser->mapToSource(index))->data().toJsonObject();
|
|
|
|
if(!data.empty())
|
|
{
|
|
auto preview = data["preview"];
|
|
if(preview != QJsonValue::Undefined)
|
|
{
|
|
QPixmap objPreview = pixmapFromJson(preview);
|
|
scenePreview->addPixmap(objPreview);
|
|
|
|
auto objId = data["id"].toInt();
|
|
auto objSubId = data["subid"].toInt();
|
|
auto templateId = data["template"].toInt();
|
|
|
|
scenes[mapLevel]->selectionObjectsView.clear();
|
|
if(scenes[mapLevel]->selectionObjectsView.newObject)
|
|
{
|
|
createNew = true;
|
|
delete scenes[mapLevel]->selectionObjectsView.newObject;
|
|
}
|
|
|
|
if(createNew)
|
|
{
|
|
auto factory = VLC->objtypeh->getHandlerFor(objId, objSubId);
|
|
auto templ = factory->getTemplates()[templateId];
|
|
scenes[mapLevel]->selectionObjectsView.newObject = factory->create(templ);
|
|
scenes[mapLevel]->selectionObjectsView.selectionMode = 2;
|
|
scenes[mapLevel]->selectionObjectsView.draw();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void MainWindow::treeViewSelected(const QModelIndex & index, const QModelIndex & deselected)
|
|
{
|
|
preparePreview(index, false);
|
|
}
|
|
|
|
|
|
void MainWindow::on_treeView_activated(const QModelIndex &index)
|
|
{
|
|
ui->toolBrush->setChecked(false);
|
|
ui->toolBrush2->setChecked(false);
|
|
ui->toolBrush4->setChecked(false);
|
|
ui->toolArea->setChecked(false);
|
|
ui->toolLasso->setChecked(false);
|
|
ui->mapView->selectionTool = MapView::SelectionTool::None;
|
|
|
|
preparePreview(index, true);
|
|
}
|
|
|
|
|
|
void MainWindow::on_terrainFilterCombo_currentTextChanged(const QString &arg1)
|
|
{
|
|
if(!objectBrowser)
|
|
return;
|
|
|
|
objectBrowser->terrain = arg1.isEmpty() ? Terrain::ANY : Terrain(arg1.toStdString());
|
|
objectBrowser->invalidate();
|
|
objectBrowser->sort(0);
|
|
}
|
|
|
|
|
|
void MainWindow::on_filter_textChanged(const QString &arg1)
|
|
{
|
|
if(!objectBrowser)
|
|
return;
|
|
|
|
objectBrowser->filter = arg1;
|
|
objectBrowser->invalidate();
|
|
objectBrowser->sort(0);
|
|
}
|
|
|
|
|
|
void MainWindow::on_actionFill_triggered()
|
|
{
|
|
if(!map || !scenes[mapLevel])
|
|
return;
|
|
|
|
auto selection = scenes[mapLevel]->selectionTerrainView.selection();
|
|
if(selection.empty())
|
|
return;
|
|
|
|
//split by zones
|
|
std::map<Terrain, ObstacleProxy> terrainSelected;
|
|
for(auto & t : selection)
|
|
{
|
|
auto tl = map->getTile(t);
|
|
if(tl.blocked || tl.visitable)
|
|
continue;
|
|
|
|
terrainSelected[tl.terType].blockedArea.add(t);
|
|
}
|
|
|
|
for(auto & sel : terrainSelected)
|
|
{
|
|
sel.second.collectPossibleObstacles(sel.first);
|
|
sel.second.placeObstacles(map.get(), CRandomGenerator::getDefault());
|
|
}
|
|
|
|
scenes[mapLevel]->selectionObjectsView.deleteSelection();
|
|
resetMapHandler();
|
|
scenes[mapLevel]->updateViews();
|
|
}
|
|
|
|
void MainWindow::loadInspector(CGObjectInstance * obj)
|
|
{
|
|
Inspector inspector(obj, ui->inspectorWidget);
|
|
inspector.updateProperties();
|
|
}
|
|
|
|
void MainWindow::on_inspectorWidget_itemChanged(QTableWidgetItem *item)
|
|
{
|
|
if(!item->isSelected())
|
|
return;
|
|
|
|
int r = item->row();
|
|
int c = item->column();
|
|
if(c < 1)
|
|
return;
|
|
|
|
auto * tableWidget = item->tableWidget();
|
|
|
|
//get identifier
|
|
auto identifier = tableWidget->item(0, 1)->text();
|
|
static_assert(sizeof(CGObjectInstance *) == sizeof(decltype(identifier.toLongLong())),
|
|
"Compilied for 64 bit arcitecture. Use .toInt() method");
|
|
|
|
CGObjectInstance * obj = reinterpret_cast<CGObjectInstance *>(identifier.toLongLong());
|
|
|
|
//get parameter name
|
|
auto param = tableWidget->item(r, c - 1)->text();
|
|
|
|
//set parameter
|
|
Inspector inspector(obj, tableWidget);
|
|
inspector.setProperty(param, item->text());
|
|
}
|
|
|