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vcmi/mapeditor/mainwindow.cpp
2022-09-04 04:12:33 +04:00

825 lines
23 KiB
C++

#include "StdInc.h"
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QApplication.h>
#include <QFileDialog>
#include <QFile>
#include <QMessageBox>
#include <QFileInfo>
#include "../lib/VCMIDirs.h"
#include "../lib/VCMI_Lib.h"
#include "../lib/logging/CBasicLogConfigurator.h"
#include "../lib/CConfigHandler.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/GameConstants.h"
#include "../lib/mapping/CMapService.h"
#include "../lib/mapping/CMap.h"
#include "../lib/mapping/CMapEditManager.h"
#include "../lib/Terrain.h"
#include "../lib/mapObjects/CObjectClassesHandler.h"
#include "../lib/rmg/ObstaclePlacer.h"
#include "CGameInfo.h"
#include "maphandler.h"
#include "graphics.h"
#include "windownewmap.h"
#include "objectbrowser.h"
#include "inspector.h"
static CBasicLogConfigurator * logConfig;
QJsonValue jsonFromPixmap(const QPixmap &p)
{
QBuffer buffer;
buffer.open(QIODevice::WriteOnly);
p.save(&buffer, "PNG");
auto const encoded = buffer.data().toBase64();
return {QLatin1String(encoded)};
}
QPixmap pixmapFromJson(const QJsonValue &val)
{
auto const encoded = val.toString().toLatin1();
QPixmap p;
p.loadFromData(QByteArray::fromBase64(encoded), "PNG");
return p;
}
void init()
{
loadDLLClasses();
const_cast<CGameInfo*>(CGI)->setFromLib();
logGlobal->info("Initializing VCMI_Lib");
}
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
ui->mapView->setMain(this);
// Set current working dir to executable folder.
// This is important on Mac for relative paths to work inside DMG.
QDir::setCurrent(QApplication::applicationDirPath());
//configure logging
const boost::filesystem::path logPath = VCMIDirs::get().userCachePath() / "VCMI_Editor_log.txt";
console = new CConsoleHandler();
logConfig = new CBasicLogConfigurator(logPath, console);
logConfig->configureDefault();
logGlobal->info("The log file will be saved to %s", logPath);
//init
preinitDLL(::console);
settings.init();
// Initialize logging based on settings
logConfig->configure();
logGlobal->debug("settings = %s", settings.toJsonNode().toJson());
// Some basic data validation to produce better error messages in cases of incorrect install
auto testFile = [](std::string filename, std::string message) -> bool
{
if (CResourceHandler::get()->existsResource(ResourceID(filename)))
return true;
logGlobal->error("Error: %s was not found!", message);
return false;
};
if(!testFile("DATA/HELP.TXT", "Heroes III data") ||
!testFile("MODS/VCMI/MOD.JSON", "VCMI data"))
{
QApplication::quit();
}
conf.init();
logGlobal->info("Loading settings");
CGI = new CGameInfo(); //contains all global informations about game (texts, lodHandlers, map handler etc.)
init();
graphics = new Graphics(); // should be before curh->init()
graphics->load();//must be after Content loading but should be in main thread
if(!testFile("DATA/new-menu/Background.png", "Cannot find file"))
{
QApplication::quit();
}
//now let's try to draw
//auto resPath = *CResourceHandler::get()->getResourceName(ResourceID("DATA/new-menu/Background.png"));
scenes[0] = new MapScene(this, 0);
scenes[1] = new MapScene(this, 1);
ui->mapView->setScene(scenes[0]);
sceneMini = new QGraphicsScene(this);
ui->minimapView->setScene(sceneMini);
scenePreview = new QGraphicsScene(this);
ui->objectPreview->setScene(scenePreview);
//scenes[0]->addPixmap(QPixmap(QString::fromStdString(resPath.native())));
//loading objects
loadObjectsTree();
show();
setStatusMessage("privet");
}
MainWindow::~MainWindow()
{
delete ui;
}
MapView * MainWindow::getMapView()
{
return ui->mapView;
}
void MainWindow::setStatusMessage(const QString & status)
{
statusBar()->showMessage(status);
}
void MainWindow::reloadMap(int level)
{
//auto mapSizePx = mapHandler->surface.rect();
//float ratio = std::fmin(mapSizePx.width() / 192., mapSizePx.height() / 192.);*/
//minimap = mapHandler->surface;
//minimap.setDevicePixelRatio(ratio);
scenes[level]->updateViews();
//sceneMini->clear();
//sceneMini->addPixmap(minimap);
}
CMap * MainWindow::getMap()
{
return map.get();
}
MapHandler * MainWindow::getMapHandler()
{
return mapHandler.get();
}
void MainWindow::resetMapHandler()
{
mapHandler.reset(new MapHandler(map.get()));
unsaved = true;
setWindowTitle(filename + "* - VCMI Map Editor");
}
void MainWindow::setMapRaw(std::unique_ptr<CMap> cmap)
{
map = std::move(cmap);
}
void MainWindow::setMap(bool isNew)
{
unsaved = isNew;
if(isNew)
filename.clear();
setWindowTitle(filename + "* - VCMI Map Editor");
mapHandler.reset(new MapHandler(map.get()));
reloadMap();
if(map->twoLevel)
reloadMap(1);
mapLevel = 0;
ui->mapView->setScene(scenes[mapLevel]);
}
void MainWindow::on_actionOpen_triggered()
{
auto filenameSelect = QFileDialog::getOpenFileName(this, tr("Open Image"), QString::fromStdString(VCMIDirs::get().userCachePath().native()), tr("Homm3 Files (*.vmap *.h3m)"));
if(filenameSelect.isNull())
return;
QFileInfo fi(filenameSelect);
std::string fname = fi.fileName().toStdString();
std::string fdir = fi.dir().path().toStdString();
ResourceID resId("MAPS/" + fname, EResType::MAP);
//ResourceID resId("MAPS/SomeMap.vmap", EResType::MAP);
if(!CResourceHandler::get()->existsResource(resId))
{
QMessageBox::information(this, "Failed to open map", "Only map folder is supported");
return;
}
CMapService mapService;
try
{
map = mapService.loadMap(resId);
}
catch(const std::exception & e)
{
QMessageBox::critical(this, "Failed to open map", e.what());
}
setMap(false);
}
void MainWindow::saveMap()
{
if(!map)
return;
if(!unsaved)
return;
CMapService mapService;
try
{
mapService.saveMap(map, filename.toStdString());
}
catch(const std::exception & e)
{
QMessageBox::critical(this, "Failed to save map", e.what());
}
unsaved = false;
setWindowTitle(filename + " - VCMI Map Editor");
}
void MainWindow::on_actionSave_as_triggered()
{
if(!map)
return;
auto filenameSelect = QFileDialog::getSaveFileName(this, tr("Save map"), "", tr("VCMI maps (*.vmap)"));
if(filenameSelect.isNull())
return;
if(filenameSelect == filename)
return;
filename = filenameSelect;
saveMap();
}
void MainWindow::on_actionNew_triggered()
{
auto newMapDialog = new WindowNewMap(this);
}
void MainWindow::on_actionSave_triggered()
{
if(!map)
return;
if(filename.isNull())
{
auto filenameSelect = QFileDialog::getSaveFileName(this, tr("Save map"), "", tr("VCMI maps (*.vmap)"));
if(filenameSelect.isNull())
return;
filename = filenameSelect;
}
saveMap();
}
void MainWindow::terrainButtonClicked(Terrain terrain)
{
std::vector<int3> v(scenes[mapLevel]->selectionTerrainView.selection().begin(), scenes[mapLevel]->selectionTerrainView.selection().end());
if(v.empty())
return;
scenes[mapLevel]->selectionTerrainView.clear();
scenes[mapLevel]->selectionTerrainView.draw();
map->getEditManager()->getTerrainSelection().setSelection(v);
map->getEditManager()->drawTerrain(terrain, &CRandomGenerator::getDefault());
for(auto & t : v)
scenes[mapLevel]->terrainView.setDirty(t);
scenes[mapLevel]->terrainView.draw();
}
void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool staticOnly)
{
auto knownObjects = VLC->objtypeh->knownObjects();
for(auto ID : knownObjects)
{
if(catalog.count(ID))
continue;
addGroupIntoCatalog(groupName, staticOnly, ID);
}
}
void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool staticOnly, int ID)
{
QStandardItem * itemGroup = nullptr;
auto itms = objectsModel.findItems(QString::fromStdString(groupName));
if(itms.empty())
{
itemGroup = new QStandardItem(QString::fromStdString(groupName));
objectsModel.appendRow(itemGroup);
}
else
{
itemGroup = itms.front();
}
auto knownSubObjects = VLC->objtypeh->knownSubObjects(ID);
bool singleSubObject = knownSubObjects.size() == 1;
for(auto secondaryID : knownSubObjects)
{
auto factory = VLC->objtypeh->getHandlerFor(ID, secondaryID);
auto templates = factory->getTemplates();
bool singleTemplate = templates.size() == 1;
if(staticOnly && !factory->isStaticObject())
continue;
auto * itemType = new QStandardItem(QString::fromStdString(factory->subTypeName));
for(int templateId = 0; templateId < templates.size(); ++templateId)
{
auto templ = templates[templateId];
//selecting file
const std::string & afile = templ.editorAnimationFile.empty() ? templ.animationFile : templ.editorAnimationFile;
//creating picture
QPixmap preview(128, 128);
preview.fill(QColor(255, 255, 255));
QPainter painter(&preview);
Animation animation(afile);
animation.preload();
auto picture = animation.getImage(0);
if(picture && picture->width() && picture->height())
{
qreal xscale = qreal(128) / qreal(picture->width()), yscale = qreal(128) / qreal(picture->height());
qreal scale = std::min(xscale, yscale);
painter.scale(scale, scale);
painter.drawImage(QPoint(0, 0), *picture);
}
//add parameters
QJsonObject data{{"id", QJsonValue(ID)},
{"subid", QJsonValue(secondaryID)},
{"template", QJsonValue(templateId)},
{"animationEditor", QString::fromStdString(templ.editorAnimationFile)},
{"animation", QString::fromStdString(templ.animationFile)},
{"preview", jsonFromPixmap(preview)}};
//do not have extra level
if(singleTemplate)
{
itemType->setIcon(QIcon(preview));
itemType->setData(data);
}
else
{
auto * item = new QStandardItem(QIcon(preview), QString::fromStdString(templ.stringID));
item->setData(data);
itemType->appendRow(item);
}
}
itemGroup->appendRow(itemType);
catalog.insert(ID);
}
}
void MainWindow::loadObjectsTree()
{
ui->terrainFilterCombo->addItem("");
//adding terrains
for(auto & terrain : Terrain::Manager::terrains())
{
QPushButton *b = new QPushButton(QString::fromStdString(terrain));
ui->terrainLayout->addWidget(b);
connect(b, &QPushButton::clicked, this, [this, terrain]{ terrainButtonClicked(terrain); });
//filter
ui->terrainFilterCombo->addItem(QString::fromStdString(terrain));
}
//add spacer to keep terrain button on the top
ui->terrainLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
if(objectBrowser)
throw std::runtime_error("object browser exists");
//model
objectsModel.setHorizontalHeaderLabels(QStringList() << QStringLiteral("Type"));
objectBrowser = new ObjectBrowser(this);
objectBrowser->setSourceModel(&objectsModel);
objectBrowser->setDynamicSortFilter(false);
objectBrowser->setRecursiveFilteringEnabled(true);
ui->treeView->setModel(objectBrowser);
ui->treeView->setSelectionBehavior(QAbstractItemView::SelectItems);
ui->treeView->setSelectionMode(QAbstractItemView::SingleSelection);
connect(ui->treeView->selectionModel(), SIGNAL(currentChanged(const QModelIndex &, const QModelIndex &)), this, SLOT(treeViewSelected(const QModelIndex &, const QModelIndex &)));
//adding objects
addGroupIntoCatalog("TOWNS", false, Obj::TOWN);
addGroupIntoCatalog("TOWNS", false, Obj::RANDOM_TOWN);
addGroupIntoCatalog("TOWNS", false, Obj::SHIPYARD);
addGroupIntoCatalog("TOWNS", false, Obj::GARRISON);
addGroupIntoCatalog("TOWNS", false, Obj::GARRISON2);
addGroupIntoCatalog("MISC", false, Obj::ALTAR_OF_SACRIFICE);
addGroupIntoCatalog("MISC", false, Obj::ARENA);
addGroupIntoCatalog("MISC", false, Obj::BLACK_MARKET);
addGroupIntoCatalog("MISC", false, Obj::BORDERGUARD);
addGroupIntoCatalog("MISC", false, Obj::KEYMASTER);
addGroupIntoCatalog("MISC", false, Obj::BUOY);
addGroupIntoCatalog("MISC", false, Obj::CAMPFIRE);
addGroupIntoCatalog("MISC", false, Obj::CARTOGRAPHER);
addGroupIntoCatalog("MISC", false, Obj::SWAN_POND);
addGroupIntoCatalog("MISC", false, Obj::COVER_OF_DARKNESS);
addGroupIntoCatalog("MISC", false, Obj::CORPSE);
addGroupIntoCatalog("MISC", false, Obj::MARLETTO_TOWER);
addGroupIntoCatalog("MISC", false, Obj::DERELICT_SHIP);
addGroupIntoCatalog("MISC", false, Obj::FAERIE_RING);
addGroupIntoCatalog("MISC", false, Obj::FLOTSAM);
addGroupIntoCatalog("MISC", false, Obj::FOUNTAIN_OF_FORTUNE);
addGroupIntoCatalog("MISC", false, Obj::FOUNTAIN_OF_YOUTH);
addGroupIntoCatalog("MISC", false, Obj::GARDEN_OF_REVELATION);
addGroupIntoCatalog("MISC", false, Obj::HILL_FORT);
addGroupIntoCatalog("MISC", false, Obj::IDOL_OF_FORTUNE);
addGroupIntoCatalog("MISC", false, Obj::LIBRARY_OF_ENLIGHTENMENT);
addGroupIntoCatalog("MISC", false, Obj::LIGHTHOUSE);
addGroupIntoCatalog("MISC", false, Obj::SCHOOL_OF_MAGIC);
addGroupIntoCatalog("MISC", false, Obj::MAGIC_SPRING);
addGroupIntoCatalog("MISC", false, Obj::MAGIC_WELL);
addGroupIntoCatalog("MISC", false, Obj::MERCENARY_CAMP);
addGroupIntoCatalog("MISC", false, Obj::MERMAID);
addGroupIntoCatalog("MISC", false, Obj::MYSTICAL_GARDEN);
addGroupIntoCatalog("MISC", false, Obj::OASIS);
addGroupIntoCatalog("MISC", false, Obj::OBELISK);
addGroupIntoCatalog("MISC", false, Obj::REDWOOD_OBSERVATORY);
addGroupIntoCatalog("MISC", false, Obj::OCEAN_BOTTLE);
addGroupIntoCatalog("MISC", false, Obj::PILLAR_OF_FIRE);
addGroupIntoCatalog("MISC", false, Obj::STAR_AXIS);
addGroupIntoCatalog("MISC", false, Obj::RALLY_FLAG);
addGroupIntoCatalog("MISC", false, Obj::LEAN_TO);
addGroupIntoCatalog("MISC", false, Obj::WATERING_HOLE);
addGroupIntoCatalog("PRISON", false, Obj::PRISON);
addGroupIntoCatalog("ARTIFACTS", false, Obj::ARTIFACT);
addGroupIntoCatalog("ARTIFACTS", false, Obj::RANDOM_ART);
addGroupIntoCatalog("ARTIFACTS", false, Obj::RANDOM_TREASURE_ART);
addGroupIntoCatalog("ARTIFACTS", false, Obj::RANDOM_MINOR_ART);
addGroupIntoCatalog("ARTIFACTS", false, Obj::RANDOM_MAJOR_ART);
addGroupIntoCatalog("ARTIFACTS", false, Obj::RANDOM_RELIC_ART);
addGroupIntoCatalog("RESOURCES", false, Obj::PANDORAS_BOX);
addGroupIntoCatalog("RESOURCES", false, Obj::RANDOM_RESOURCE);
addGroupIntoCatalog("RESOURCES", false, Obj::RESOURCE);
addGroupIntoCatalog("RESOURCES", false, Obj::SEA_CHEST);
addGroupIntoCatalog("RESOURCES", false, Obj::TREASURE_CHEST);
addGroupIntoCatalog("RESOURCES", false, Obj::SPELL_SCROLL);
addGroupIntoCatalog("BANKS", false, Obj::CREATURE_BANK);
addGroupIntoCatalog("BANKS", false, Obj::DRAGON_UTOPIA);
addGroupIntoCatalog("DWELLINGS", false, Obj::CREATURE_GENERATOR1);
addGroupIntoCatalog("DWELLINGS", false, Obj::CREATURE_GENERATOR2);
addGroupIntoCatalog("DWELLINGS", false, Obj::CREATURE_GENERATOR3);
addGroupIntoCatalog("DWELLINGS", false, Obj::CREATURE_GENERATOR4);
addGroupIntoCatalog("DWELLINGS", false, Obj::RANDOM_DWELLING);
addGroupIntoCatalog("DWELLINGS", false, Obj::RANDOM_DWELLING_LVL);
addGroupIntoCatalog("DWELLINGS", false, Obj::RANDOM_DWELLING_FACTION);
addGroupIntoCatalog("GROUNDS", false, Obj::CURSED_GROUND1);
addGroupIntoCatalog("GROUNDS", false, Obj::MAGIC_PLAINS1);
addGroupIntoCatalog("GROUNDS", false, Obj::CLOVER_FIELD);
addGroupIntoCatalog("GROUNDS", false, Obj::CURSED_GROUND2);
addGroupIntoCatalog("GROUNDS", false, Obj::EVIL_FOG);
addGroupIntoCatalog("GROUNDS", false, Obj::FAVORABLE_WINDS);
addGroupIntoCatalog("GROUNDS", false, Obj::FIERY_FIELDS);
addGroupIntoCatalog("GROUNDS", false, Obj::HOLY_GROUNDS);
addGroupIntoCatalog("GROUNDS", false, Obj::LUCID_POOLS);
addGroupIntoCatalog("GROUNDS", false, Obj::MAGIC_CLOUDS);
addGroupIntoCatalog("GROUNDS", false, Obj::MAGIC_PLAINS2);
addGroupIntoCatalog("GROUNDS", false, Obj::ROCKLANDS);
addGroupIntoCatalog("TELEPORTS", false, Obj::MONOLITH_ONE_WAY_ENTRANCE);
addGroupIntoCatalog("TELEPORTS", false, Obj::MONOLITH_ONE_WAY_EXIT);
addGroupIntoCatalog("TELEPORTS", false, Obj::MONOLITH_TWO_WAY);
addGroupIntoCatalog("TELEPORTS", false, Obj::SUBTERRANEAN_GATE);
addGroupIntoCatalog("TELEPORTS", false, Obj::WHIRLPOOL);
addGroupIntoCatalog("MINES", false, Obj::MINE);
addGroupIntoCatalog("MINES", false, Obj::ABANDONED_MINE);
addGroupIntoCatalog("MINES", false, Obj::WINDMILL);
addGroupIntoCatalog("MINES", false, Obj::WATER_WHEEL);
addGroupIntoCatalog("TRIGGERS", false, Obj::EVENT);
addGroupIntoCatalog("TRIGGERS", false, Obj::GRAIL);
addGroupIntoCatalog("TRIGGERS", false, Obj::SIGN);
addGroupIntoCatalog("MONSTERS", false, Obj::MONSTER);
addGroupIntoCatalog("MONSTERS", false, Obj::RANDOM_MONSTER);
addGroupIntoCatalog("MONSTERS", false, Obj::RANDOM_MONSTER_L1);
addGroupIntoCatalog("MONSTERS", false, Obj::RANDOM_MONSTER_L2);
addGroupIntoCatalog("MONSTERS", false, Obj::RANDOM_MONSTER_L3);
addGroupIntoCatalog("MONSTERS", false, Obj::RANDOM_MONSTER_L4);
addGroupIntoCatalog("MONSTERS", false, Obj::RANDOM_MONSTER_L5);
addGroupIntoCatalog("MONSTERS", false, Obj::RANDOM_MONSTER_L6);
addGroupIntoCatalog("MONSTERS", false, Obj::RANDOM_MONSTER_L7);
addGroupIntoCatalog("QUESTS", false, Obj::SEER_HUT);
addGroupIntoCatalog("QUESTS", false, Obj::BORDER_GATE);
addGroupIntoCatalog("QUESTS", false, Obj::QUEST_GUARD);
addGroupIntoCatalog("QUESTS", false, Obj::HUT_OF_MAGI);
addGroupIntoCatalog("QUESTS", false, Obj::EYE_OF_MAGI);
addGroupIntoCatalog("OBSTACLES", true);
addGroupIntoCatalog("OTHER", false);
/*
HERO = 34,
LEAN_TO = 39,
PYRAMID = 63,//subtype 0
WOG_OBJECT = 63,//subtype > 0
RANDOM_HERO = 70,
REFUGEE_CAMP = 78,
SANCTUARY = 80,
SCHOLAR = 81,
CRYPT = 84,
SHIPWRECK = 85,
SHIPWRECK_SURVIVOR = 86,
SHRINE_OF_MAGIC_INCANTATION = 88,
SHRINE_OF_MAGIC_GESTURE = 89,
SHRINE_OF_MAGIC_THOUGHT = 90,
SIRENS = 92,
STABLES = 94,
TAVERN = 95,
TEMPLE = 96,
DEN_OF_THIEVES = 97,
TRADING_POST = 99,
LEARNING_STONE = 100,
TREE_OF_KNOWLEDGE = 102,
UNIVERSITY = 104,
WAGON = 105,
WAR_MACHINE_FACTORY = 106,
SCHOOL_OF_WAR = 107,
WARRIORS_TOMB = 108,
WITCH_HUT = 113,
HOLE = 124,
FREELANCERS_GUILD = 213,
HERO_PLACEHOLDER = 214,
TRADING_POST_SNOW = 221,
*/
}
void MainWindow::on_actionLevel_triggered()
{
if(map && map->twoLevel)
{
mapLevel = mapLevel ? 0 : 1;
ui->mapView->setScene(scenes[mapLevel]);
}
}
void MainWindow::on_actionPass_triggered(bool checked)
{
if(map)
{
scenes[0]->passabilityView.show(checked);
scenes[1]->passabilityView.show(checked);
}
}
void MainWindow::on_actionGrid_triggered(bool checked)
{
if(map)
{
scenes[0]->gridView.show(checked);
scenes[1]->gridView.show(checked);
}
}
void MainWindow::changeBrushState(int idx)
{
}
void MainWindow::on_toolBrush_clicked(bool checked)
{
//ui->toolBrush->setChecked(false);
ui->toolBrush2->setChecked(false);
ui->toolBrush4->setChecked(false);
ui->toolArea->setChecked(false);
ui->toolLasso->setChecked(false);
if(checked)
ui->mapView->selectionTool = MapView::SelectionTool::Brush;
else
ui->mapView->selectionTool = MapView::SelectionTool::None;
}
void MainWindow::on_toolBrush2_clicked(bool checked)
{
ui->toolBrush->setChecked(false);
//ui->toolBrush2->setChecked(false);
ui->toolBrush4->setChecked(false);
ui->toolArea->setChecked(false);
ui->toolLasso->setChecked(false);
if(checked)
ui->mapView->selectionTool = MapView::SelectionTool::Brush2;
else
ui->mapView->selectionTool = MapView::SelectionTool::None;
}
void MainWindow::on_toolBrush4_clicked(bool checked)
{
ui->toolBrush->setChecked(false);
ui->toolBrush2->setChecked(false);
//ui->toolBrush4->setChecked(false);
ui->toolArea->setChecked(false);
ui->toolLasso->setChecked(false);
if(checked)
ui->mapView->selectionTool = MapView::SelectionTool::Brush4;
else
ui->mapView->selectionTool = MapView::SelectionTool::None;
}
void MainWindow::on_toolArea_clicked(bool checked)
{
ui->toolBrush->setChecked(false);
ui->toolBrush2->setChecked(false);
ui->toolBrush4->setChecked(false);
//ui->toolArea->setChecked(false);
ui->toolLasso->setChecked(false);
if(checked)
ui->mapView->selectionTool = MapView::SelectionTool::Area;
else
ui->mapView->selectionTool = MapView::SelectionTool::None;
}
void MainWindow::on_toolErase_clicked()
{
if(map && scenes[mapLevel])
{
scenes[mapLevel]->selectionObjectsView.deleteSelection();
resetMapHandler();
scenes[mapLevel]->updateViews();
}
}
void MainWindow::preparePreview(const QModelIndex &index, bool createNew)
{
scenePreview->clear();
auto data = objectsModel.itemFromIndex(objectBrowser->mapToSource(index))->data().toJsonObject();
if(!data.empty())
{
auto preview = data["preview"];
if(preview != QJsonValue::Undefined)
{
QPixmap objPreview = pixmapFromJson(preview);
scenePreview->addPixmap(objPreview);
auto objId = data["id"].toInt();
auto objSubId = data["subid"].toInt();
auto templateId = data["template"].toInt();
scenes[mapLevel]->selectionObjectsView.clear();
if(scenes[mapLevel]->selectionObjectsView.newObject)
{
createNew = true;
delete scenes[mapLevel]->selectionObjectsView.newObject;
}
if(createNew)
{
auto factory = VLC->objtypeh->getHandlerFor(objId, objSubId);
auto templ = factory->getTemplates()[templateId];
scenes[mapLevel]->selectionObjectsView.newObject = factory->create(templ);
scenes[mapLevel]->selectionObjectsView.selectionMode = 2;
scenes[mapLevel]->selectionObjectsView.draw();
}
}
}
}
void MainWindow::treeViewSelected(const QModelIndex & index, const QModelIndex & deselected)
{
preparePreview(index, false);
}
void MainWindow::on_treeView_activated(const QModelIndex &index)
{
ui->toolBrush->setChecked(false);
ui->toolBrush2->setChecked(false);
ui->toolBrush4->setChecked(false);
ui->toolArea->setChecked(false);
ui->toolLasso->setChecked(false);
ui->mapView->selectionTool = MapView::SelectionTool::None;
preparePreview(index, true);
}
void MainWindow::on_terrainFilterCombo_currentTextChanged(const QString &arg1)
{
if(!objectBrowser)
return;
objectBrowser->terrain = arg1.isEmpty() ? Terrain::ANY : Terrain(arg1.toStdString());
objectBrowser->invalidate();
objectBrowser->sort(0);
}
void MainWindow::on_filter_textChanged(const QString &arg1)
{
if(!objectBrowser)
return;
objectBrowser->filter = arg1;
objectBrowser->invalidate();
objectBrowser->sort(0);
}
void MainWindow::on_actionFill_triggered()
{
if(!map || !scenes[mapLevel])
return;
auto selection = scenes[mapLevel]->selectionTerrainView.selection();
if(selection.empty())
return;
//split by zones
std::map<Terrain, ObstacleProxy> terrainSelected;
for(auto & t : selection)
{
auto tl = map->getTile(t);
if(tl.blocked || tl.visitable)
continue;
terrainSelected[tl.terType].blockedArea.add(t);
}
for(auto & sel : terrainSelected)
{
sel.second.collectPossibleObstacles(sel.first);
sel.second.placeObstacles(map.get(), CRandomGenerator::getDefault());
}
scenes[mapLevel]->selectionObjectsView.deleteSelection();
resetMapHandler();
scenes[mapLevel]->updateViews();
}
void MainWindow::loadInspector(CGObjectInstance * obj)
{
Inspector inspector(obj, ui->inspectorWidget);
inspector.updateProperties();
}
void MainWindow::on_inspectorWidget_itemChanged(QTableWidgetItem *item)
{
if(!item->isSelected())
return;
int r = item->row();
int c = item->column();
if(c < 1)
return;
auto * tableWidget = item->tableWidget();
//get identifier
auto identifier = tableWidget->item(0, 1)->text();
static_assert(sizeof(CGObjectInstance *) == sizeof(decltype(identifier.toLongLong())),
"Compilied for 64 bit arcitecture. Use .toInt() method");
CGObjectInstance * obj = reinterpret_cast<CGObjectInstance *>(identifier.toLongLong());
//get parameter name
auto param = tableWidget->item(r, c - 1)->text();
//set parameter
Inspector inspector(obj, tableWidget);
inspector.setProperty(param, item->text());
}