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496 lines
14 KiB
C++
496 lines
14 KiB
C++
#include "StdInc.h"
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#include "maphandler.h"
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#include "graphics.h"
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#include "../lib/mapping/CMap.h"
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#include "../lib/mapObjects/CGHeroInstance.h"
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#include "../lib/mapObjects/CObjectClassesHandler.h"
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#include "../lib/CHeroHandler.h"
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#include "../lib/CTownHandler.h"
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#include "../lib/CModHandler.h"
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#include "../lib/mapping/CMap.h"
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#include "../lib/GameConstants.h"
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#include "../lib/JsonDetail.h"
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const int tileSize = 32;
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static bool objectBlitOrderSorter(const TerrainTileObject & a, const TerrainTileObject & b)
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{
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return MapHandler::compareObjectBlitOrder(a.obj, b.obj);
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}
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MapHandler::MapHandler(const CMap * Map):
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map(Map)
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{
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init();
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}
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void MapHandler::init()
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{
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//sizes of terrain
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sizes.x = map->width;
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sizes.y = map->height;
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sizes.z = map->twoLevel ? 2 : 1;
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initTerrainGraphics();
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logGlobal->info("\tPreparing terrain, roads, rivers, borders");
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initObjectRects();
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logGlobal->info("\tMaking object rects");
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}
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void MapHandler::initTerrainGraphics()
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{
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static const std::map<std::string, std::string> ROAD_FILES =
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{
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{ROAD_NAMES[1], "dirtrd"},
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{ROAD_NAMES[2], "gravrd"},
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{ROAD_NAMES[3], "cobbrd"}
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};
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static const std::map<std::string, std::string> RIVER_FILES =
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{
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{RIVER_NAMES[1], "clrrvr"},
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{RIVER_NAMES[2], "icyrvr"},
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{RIVER_NAMES[3], "mudrvr"},
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{RIVER_NAMES[4], "lavrvr"}
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};
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auto loadFlipped = [](TFlippedAnimations & animation, TFlippedCache & cache, const std::map<std::string, std::string> & files)
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{
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for(auto & type : files)
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{
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animation[type.first] = make_unique<Animation>(type.second);
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animation[type.first]->preload();
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const size_t views = animation[type.first]->size(0);
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cache[type.first].resize(views);
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for(int j = 0; j < views; j++)
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cache[type.first][j] = animation[type.first]->getImage(j);
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}
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};
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std::map<std::string, std::string> terrainFiles;
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for(auto & terrain : Terrain::Manager::terrains())
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{
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terrainFiles[terrain] = Terrain::Manager::getInfo(terrain).tilesFilename;
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}
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loadFlipped(terrainAnimations, terrainImages, terrainFiles);
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loadFlipped(roadAnimations, roadImages, ROAD_FILES);
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loadFlipped(riverAnimations, riverImages, RIVER_FILES);
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ttiles.resize(sizes.x * sizes.y * sizes.z);
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}
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void MapHandler::drawTerrainTile(QPainter & painter, int x, int y, int z)
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{
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auto & tinfo = map->getTile(int3(x, y, z));
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//Rect destRect(realTileRect);
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ui8 rotation = tinfo.extTileFlags % 4;
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if(terrainImages.at(tinfo.terType).size() <= tinfo.terView)
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return;
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bool hflip = (rotation == 1 || rotation == 3), vflip = (rotation == 2 || rotation == 3);
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painter.drawImage(x * tileSize, y * tileSize, terrainImages.at(tinfo.terType)[tinfo.terView]->mirrored(hflip, vflip));
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}
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void MapHandler::drawRoad(QPainter & painter, int x, int y, int z)
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{
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auto & tinfo = map->getTile(int3(x, y, z));
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auto * tinfoUpper = map->isInTheMap(int3(x, y - 1, z)) ? &map->getTile(int3(x, y - 1, z)) : nullptr;
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/*if(tinfoUpper && tinfoUpper->roadType != ROAD_NAMES[0])
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{
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ui8 rotation = (tinfoUpper->extTileFlags >> 4) % 4;
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bool hflip = (rotation == 1 || rotation == 3), vflip = (rotation == 2 || rotation == 3);
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if(roadImages.at(tinfoUpper->roadType).size() > tinfoUpper->roadDir)
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{
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painter.drawImage(x * tileSize, y * tileSize, roadImages.at(tinfoUpper->roadType)[tinfoUpper->roadDir]->mirrored(hflip, vflip));
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}
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}*/
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if(tinfo.roadType != ROAD_NAMES[0]) //print road from this tile
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{
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ui8 rotation = (tinfo.extTileFlags >> 4) % 4;
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bool hflip = (rotation == 1 || rotation == 3), vflip = (rotation == 2 || rotation == 3);
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if(roadImages.at(tinfo.roadType).size() > tinfo.roadDir)
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{
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painter.drawImage(x * tileSize, y * tileSize, roadImages.at(tinfo.roadType)[tinfo.roadDir]->mirrored(hflip, vflip));
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}
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}
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}
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void MapHandler::drawRiver(QPainter & painter, int x, int y, int z)
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{
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auto & tinfo = map->getTile(int3(x, y, z));
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if(tinfo.riverType == RIVER_NAMES[0])
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return;
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if(riverImages.at(tinfo.riverType).size() <= tinfo.riverDir)
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return;
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ui8 rotation = (tinfo.extTileFlags >> 2) % 4;
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bool hflip = (rotation == 1 || rotation == 3), vflip = (rotation == 2 || rotation == 3);
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painter.drawImage(x * tileSize, y * tileSize, riverImages.at(tinfo.riverType)[tinfo.riverDir]->mirrored(hflip, vflip));
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}
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void MapHandler::initObjectRects()
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{
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//initializing objects / rects
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for(const CGObjectInstance * elem : map->objects)
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{
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CGObjectInstance *obj = const_cast<CGObjectInstance *>(elem);
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if( !obj
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|| (obj->ID==Obj::HERO && static_cast<const CGHeroInstance*>(obj)->inTownGarrison) //garrisoned hero
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|| (obj->ID==Obj::BOAT && static_cast<const CGBoat*>(obj)->hero)) //boat with hero (hero graphics is used)
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{
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continue;
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}
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std::shared_ptr<Animation> animation = graphics->getAnimation(obj);
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//no animation at all
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if(!animation)
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continue;
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//empty animation
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if(animation->size(0) == 0)
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continue;
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auto image = animation->getImage(0,0);
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bool real = true;
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for(int fx=0; fx < obj->getWidth(); ++fx)
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{
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for(int fy=0; fy < obj->getHeight(); ++fy)
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{
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int3 currTile(obj->pos.x - fx, obj->pos.y - fy, obj->pos.z);
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QRect cr(image->width() - fx * 32 - 32, image->height() - fy * 32 - 32, image->width(), image->height());
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TerrainTileObject toAdd(obj, cr, real/*obj->visitableAt(currTile.x, currTile.y)*/);
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real = false;
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if( map->isInTheMap(currTile) && // within map
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cr.x() + cr.width() > 0 && // image has data on this tile
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cr.y() + cr.height() > 0 &&
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obj->coveringAt(currTile.x, currTile.y) // object is visible here
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)
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{
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ttiles[currTile.z * (sizes.x * sizes.y) + currTile.y * sizes.x + currTile.x].objects.push_back(toAdd);
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}
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}
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}
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}
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for(auto & tt : ttiles)
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{
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stable_sort(tt.objects.begin(), tt.objects.end(), objectBlitOrderSorter);
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}
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}
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bool MapHandler::compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b)
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{
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if (!a)
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return true;
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if (!b)
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return false;
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if (a->appearance.printPriority != b->appearance.printPriority)
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return a->appearance.printPriority > b->appearance.printPriority;
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if(a->pos.y != b->pos.y)
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return a->pos.y < b->pos.y;
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if(b->ID==Obj::HERO && a->ID!=Obj::HERO)
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return true;
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if(b->ID!=Obj::HERO && a->ID==Obj::HERO)
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return false;
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if(!a->isVisitable() && b->isVisitable())
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return true;
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if(!b->isVisitable() && a->isVisitable())
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return false;
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if(a->pos.x < b->pos.x)
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return true;
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return false;
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}
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TerrainTileObject::TerrainTileObject(CGObjectInstance * obj_, QRect rect_, bool real_)
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: obj(obj_),
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rect(rect_),
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real(real_)
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{
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}
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TerrainTileObject::~TerrainTileObject()
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{
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}
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ui8 MapHandler::getHeroFrameGroup(ui8 dir, bool isMoving) const
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{
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if(isMoving)
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{
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static const ui8 frame [] = {0xff, 10, 5, 6, 7, 8, 9, 12, 11};
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return frame[dir];
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}
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else //if(isMoving)
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{
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static const ui8 frame [] = {0xff, 13, 0, 1, 2, 3, 4, 15, 14};
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return frame[dir];
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}
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}
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ui8 MapHandler::getPhaseShift(const CGObjectInstance *object) const
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{
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auto i = animationPhase.find(object);
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if(i == animationPhase.end())
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{
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ui8 ret = CRandomGenerator::getDefault().nextInt(254);
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animationPhase[object] = ret;
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return ret;
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}
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return i->second;
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}
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MapHandler::AnimBitmapHolder MapHandler::findHeroBitmap(const CGHeroInstance * hero, int anim) const
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{
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if(hero && hero->moveDir && hero->type) //it's hero or boat
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{
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if(hero->tempOwner >= PlayerColor::PLAYER_LIMIT) //Neutral hero?
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{
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logGlobal->error("A neutral hero (%s) at %s. Should not happen!", hero->name, hero->pos.toString());
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return MapHandler::AnimBitmapHolder();
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}
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//pick graphics of hero (or boat if hero is sailing)
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std::shared_ptr<Animation> animation;
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if (hero->boat)
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animation = graphics->boatAnimations[hero->boat->subID];
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else
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animation = graphics->heroAnimations[hero->appearance.animationFile];
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bool moving = !hero->isStanding;
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int group = getHeroFrameGroup(hero->moveDir, moving);
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if(animation->size(group) > 0)
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{
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int frame = anim % animation->size(group);
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auto heroImage = animation->getImage(frame, group);
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//get flag overlay only if we have main image
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auto flagImage = findFlagBitmap(hero, anim, &hero->tempOwner, group);
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return MapHandler::AnimBitmapHolder(heroImage, flagImage);
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}
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}
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return MapHandler::AnimBitmapHolder();
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}
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MapHandler::AnimBitmapHolder MapHandler::findBoatBitmap(const CGBoat * boat, int anim) const
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{
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auto animation = graphics->boatAnimations.at(boat->subID);
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int group = getHeroFrameGroup(boat->direction, false);
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if(animation->size(group) > 0)
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return MapHandler::AnimBitmapHolder(animation->getImage(anim % animation->size(group), group));
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else
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return MapHandler::AnimBitmapHolder();
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}
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std::shared_ptr<QImage> MapHandler::findFlagBitmap(const CGHeroInstance * hero, int anim, const PlayerColor * color, int group) const
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{
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if(!hero)
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return std::shared_ptr<QImage>();
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if(hero->boat)
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return findBoatFlagBitmap(hero->boat, anim, color, group, hero->moveDir);
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return findHeroFlagBitmap(hero, anim, color, group);
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}
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std::shared_ptr<QImage> MapHandler::findHeroFlagBitmap(const CGHeroInstance * hero, int anim, const PlayerColor * color, int group) const
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{
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return findFlagBitmapInternal(graphics->heroFlagAnimations.at(color->getNum()), anim, group, hero->moveDir, !hero->isStanding);
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}
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std::shared_ptr<QImage> MapHandler::findBoatFlagBitmap(const CGBoat * boat, int anim, const PlayerColor * color, int group, ui8 dir) const
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{
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int boatType = boat->subID;
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if(boatType < 0 || boatType >= graphics->boatFlagAnimations.size())
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{
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logGlobal->error("Not supported boat subtype: %d", boat->subID);
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return nullptr;
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}
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const auto & subtypeFlags = graphics->boatFlagAnimations.at(boatType);
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int colorIndex = color->getNum();
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if(colorIndex < 0 || colorIndex >= subtypeFlags.size())
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{
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logGlobal->error("Invalid player color %d", colorIndex);
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return nullptr;
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}
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return findFlagBitmapInternal(subtypeFlags.at(colorIndex), anim, group, dir, false);
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}
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std::shared_ptr<QImage> MapHandler::findFlagBitmapInternal(std::shared_ptr<Animation> animation, int anim, int group, ui8 dir, bool moving) const
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{
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size_t groupSize = animation->size(group);
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if(groupSize == 0)
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return nullptr;
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if(moving)
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return animation->getImage(anim % groupSize, group);
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else
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return animation->getImage((anim / 4) % groupSize, group);
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}
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MapHandler::AnimBitmapHolder MapHandler::findObjectBitmap(const CGObjectInstance * obj, int anim) const
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{
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if (!obj)
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return MapHandler::AnimBitmapHolder();
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if (obj->ID == Obj::HERO)
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return findHeroBitmap(static_cast<const CGHeroInstance*>(obj), anim);
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if (obj->ID == Obj::BOAT)
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return findBoatBitmap(static_cast<const CGBoat*>(obj), anim);
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// normal object
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std::shared_ptr<Animation> animation = graphics->getAnimation(obj);
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size_t groupSize = animation->size();
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if(groupSize == 0)
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return MapHandler::AnimBitmapHolder();
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animation->playerColored(obj->tempOwner);
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auto bitmap = animation->getImage((anim + getPhaseShift(obj)) % groupSize);
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if(!bitmap)
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return MapHandler::AnimBitmapHolder();
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return MapHandler::AnimBitmapHolder(bitmap);
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}
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std::vector<TerrainTileObject> & MapHandler::getObjects(int x, int y, int z)
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{
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return ttiles[z * (sizes.x * sizes.y) + y * sizes.x + x].objects;
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}
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void MapHandler::drawObjects(QPainter & painter, int x, int y, int z)
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{
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for(auto & object : getObjects(x, y, z))
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{
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const CGObjectInstance * obj = object.obj;
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if (!obj)
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{
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logGlobal->error("Stray map object that isn't fading");
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return;
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}
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uint8_t animationFrame = 0;
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auto objData = findObjectBitmap(obj, animationFrame);
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if (objData.objBitmap)
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{
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auto pos = obj->getPosition();
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QRect srcRect(object.rect.x() + pos.x * 32, object.rect.y() + pos.y * 32, tileSize, tileSize);
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painter.drawImage(QPoint(x * 32, y * 32), *objData.objBitmap, object.rect);
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//painter.drawImage(pos.x * 32 - object.rect.x(), pos.y * 32 - object.rect.y(), *objData.objBitmap);
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//drawObject(targetSurf, objData.objBitmap, &srcRect, objData.isMoving);
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if (objData.flagBitmap)
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{
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/*if (objData.isMoving)
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{
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srcRect.y += FRAMES_PER_MOVE_ANIM_GROUP * 2 - tileSize;
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Rect dstRect(realPos.x, realPos.y - tileSize / 2, tileSize, tileSize);
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drawHeroFlag(targetSurf, objData.flagBitmap, &srcRect, &dstRect, true);
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}
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else if (obj->pos.x == pos.x && obj->pos.y == pos.y)
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{
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Rect dstRect(realPos.x - 2 * tileSize, realPos.y - tileSize, 3 * tileSize, 2 * tileSize);
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drawHeroFlag(targetSurf, objData.flagBitmap, nullptr, &dstRect, false);
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}*/
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}
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}
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}
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}
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void MapHandler::drawObject(QPainter & painter, const TerrainTileObject & object)
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{
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//if(object.visi)
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const CGObjectInstance * obj = object.obj;
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if (!obj)
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{
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logGlobal->error("Stray map object that isn't fading");
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return;
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}
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uint8_t animationFrame = 0;
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auto objData = findObjectBitmap(obj, animationFrame);
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if (objData.objBitmap)
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{
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auto pos = obj->getPosition();
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QRect srcRect(object.rect.x() + pos.x * 32, object.rect.y() + pos.y * 32, tileSize, tileSize);
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painter.drawImage(pos.x * 32 - object.rect.x(), pos.y * 32 - object.rect.y(), *objData.objBitmap);
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//drawObject(targetSurf, objData.objBitmap, &srcRect, objData.isMoving);
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if (objData.flagBitmap)
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{
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/*if (objData.isMoving)
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{
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srcRect.y += FRAMES_PER_MOVE_ANIM_GROUP * 2 - tileSize;
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Rect dstRect(realPos.x, realPos.y - tileSize / 2, tileSize, tileSize);
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drawHeroFlag(targetSurf, objData.flagBitmap, &srcRect, &dstRect, true);
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}
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else if (obj->pos.x == pos.x && obj->pos.y == pos.y)
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{
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Rect dstRect(realPos.x - 2 * tileSize, realPos.y - tileSize, 3 * tileSize, 2 * tileSize);
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drawHeroFlag(targetSurf, objData.flagBitmap, nullptr, &dstRect, false);
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}*/
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}
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}
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}
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void MapHandler::drawObjectAt(QPainter & painter, const CGObjectInstance * obj, int x, int y)
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{
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if (!obj)
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{
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logGlobal->error("Stray map object that isn't fading");
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return;
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}
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uint8_t animationFrame = 0;
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auto objData = findObjectBitmap(obj, animationFrame);
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if (objData.objBitmap)
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{
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painter.drawImage(QPoint((x + 1) * 32 - objData.objBitmap->width(), (y + 1) * 32 - objData.objBitmap->height()), *objData.objBitmap);
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//drawObject(targetSurf, objData.objBitmap, &srcRect, objData.isMoving);
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if (objData.flagBitmap)
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{
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/*if (objData.isMoving)
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{
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srcRect.y += FRAMES_PER_MOVE_ANIM_GROUP * 2 - tileSize;
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Rect dstRect(realPos.x, realPos.y - tileSize / 2, tileSize, tileSize);
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drawHeroFlag(targetSurf, objData.flagBitmap, &srcRect, &dstRect, true);
|
|
}
|
|
else if (obj->pos.x == pos.x && obj->pos.y == pos.y)
|
|
{
|
|
Rect dstRect(realPos.x - 2 * tileSize, realPos.y - tileSize, 3 * tileSize, 2 * tileSize);
|
|
drawHeroFlag(targetSurf, objData.flagBitmap, nullptr, &dstRect, false);
|
|
}*/
|
|
}
|
|
}
|
|
}
|