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vcmi/mapeditor/mapview.h
2022-09-04 04:12:33 +04:00

177 lines
3.1 KiB
C++

#ifndef MAPVIEW_H
#define MAPVIEW_H
#include <QGraphicsScene>
#include <QGraphicsView>
#include "../lib/int3.h"
class int3;
class CGObjectInstance;
class MainWindow;
class MapScene;
class BasicView
{
public:
BasicView(MainWindow * m, MapScene * s);
virtual void update() = 0;
void show(bool show);
void redraw();
protected:
MainWindow * main;
MapScene * scene;
bool isShown = false;
std::unique_ptr<QPixmap> pixmap;
QPixmap emptyPixmap;
private:
std::unique_ptr<QGraphicsPixmapItem> item;
};
class MapView : public QGraphicsView
{
public:
enum class SelectionTool
{
None, Brush, Brush2, Brush4, Area, Lasso
};
public:
MapView(QWidget *parent);
void setMain(MainWindow * m);
SelectionTool selectionTool;
public slots:
void mouseMoveEvent(QMouseEvent * mouseEvent) override;
void mousePressEvent(QMouseEvent *event) override;
void mouseReleaseEvent(QMouseEvent *event) override;
private:
MainWindow * main;
QPointF mouseStart;
int3 tileStart;
int3 tilePrev;
bool pressedOnSelected;
};
class GridView: public BasicView
{
public:
GridView(MainWindow * m, MapScene * s);
void update() override;
};
class PassabilityView: public BasicView
{
public:
PassabilityView(MainWindow * m, MapScene * s);
void update() override;
};
class SelectionTerrainView: public BasicView
{
public:
SelectionTerrainView(MainWindow * m, MapScene * s);
void update() override;
void draw();
void select(const int3 & tile);
void erase(const int3 & tile);
void clear();
const std::set<int3> & selection() const;
private:
std::set<int3> area, areaAdd, areaErase;
};
class TerrainView: public BasicView
{
public:
TerrainView(MainWindow * m, MapScene * s);
void update() override;
void draw(bool onlyDirty = true);
void setDirty(const int3 & tile);
private:
std::set<int3> dirty;
};
class ObjectsView: public BasicView
{
public:
ObjectsView(MainWindow * m, MapScene * s);
void update() override;
void draw(bool onlyDirty = true); //TODO: implement dirty
void setDirty(int x, int y);
void setDirty(const CGObjectInstance * object);
private:
std::set<const CGObjectInstance *> dirty;
};
class SelectionObjectsView: public BasicView
{
public:
SelectionObjectsView(MainWindow * m, MapScene * s);
void update() override;
void draw();
CGObjectInstance * selectObjectAt(int x, int y) const;
void selectObjects(int x1, int y1, int x2, int y2);
void selectObject(CGObjectInstance *);
bool isSelected(const CGObjectInstance *) const;
std::set<CGObjectInstance*> getSelection() const;
void moveSelection(int x, int y);
void clear();
bool applyShift();
void deleteSelection();
QPoint shift;
CGObjectInstance * newObject;
int selectionMode = 0; //0 - nothing, 1 - selection, 2 - movement
private:
std::set<CGObjectInstance *> selectedObjects;
};
class MapScene : public QGraphicsScene
{
public:
MapScene(MainWindow *parent, int l);
void updateViews();
GridView gridView;
PassabilityView passabilityView;
SelectionTerrainView selectionTerrainView;
TerrainView terrainView;
ObjectsView objectsView;
SelectionObjectsView selectionObjectsView;
const int level;
private:
MainWindow * main;
};
#endif // MAPVIEW_H