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18f8ca3cd0
Divide BattleAI on the smaller files.
27 lines
664 B
C++
27 lines
664 B
C++
/*
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* ThreatMap.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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/*
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#pragma once
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#include "common.h"
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#include "../../lib/BattleState.h"
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#include "CCallback.h"
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/*
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class ThreatMap
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{
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public:
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std::array<std::vector<BattleAttackInfo>, GameConstants::BFIELD_SIZE> threatMap; // [hexNr] -> enemies able to strike
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const CStack *endangered;
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std::array<int, GameConstants::BFIELD_SIZE> sufferedDamage;
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ThreatMap(const CStack *Endangered);
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};*/ // These lines may be usefull but they are't used in the code.
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