1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00
Files
vcmi/AI/Nullkiller2/Behaviors/ClusterBehavior.h
2025-08-15 18:30:28 +02:00

45 lines
828 B
C++

/*
* RecruitHeroBehavior.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "lib/GameLibrary.h"
#include "../Goals/CGoal.h"
#include "../AIUtility.h"
namespace NK2AI
{
struct ObjectCluster;
namespace Goals
{
class ClusterBehavior : public CGoal<ClusterBehavior>
{
public:
ClusterBehavior()
:CGoal(CLUSTER_BEHAVIOR)
{
}
TGoalVec decompose(const Nullkiller * aiNk) const override;
std::string toString() const override;
bool operator==(const ClusterBehavior & other) const override
{
return true;
}
private:
Goals::TGoalVec decomposeCluster(const Nullkiller * aiNk, std::shared_ptr<ObjectCluster> cluster) const;
};
}
}