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vcmi/AI/Nullkiller2/Behaviors/ExplorationBehavior.cpp

102 lines
2.4 KiB
C++

/*
* ExplorationBehavior.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "ExplorationBehavior.h"
#include "../AIGateway.h"
#include "../AIUtility.h"
#include "../Goals/Invalid.h"
#include "../Goals/Composition.h"
#include "../Goals/ExecuteHeroChain.h"
#include "../Markers/ExplorationPoint.h"
#include "../Goals/CaptureObject.h"
#include "../Goals/ExploreNeighbourTile.h"
#include "../Helpers/ExplorationHelper.h"
namespace NK2AI
{
using namespace Goals;
std::string ExplorationBehavior::toString() const
{
return "Explore";
}
Goals::TGoalVec ExplorationBehavior::decompose(const Nullkiller * aiNk) const
{
Goals::TGoalVec tasks;
for (const ObjectInstanceID objId : aiNk->memory->visitableObjs)
{
const CGObjectInstance * obj = aiNk->cc->getObjInstance(objId);
if(!obj)
continue;
switch (obj->ID.num)
{
case Obj::REDWOOD_OBSERVATORY:
case Obj::PILLAR_OF_FIRE:
{
auto rObj = dynamic_cast<const CRewardableObject*>(obj);
if (!rObj->wasScouted(aiNk->playerID))
tasks.push_back(sptr(Composition().addNext(ExplorationPoint(obj->visitablePos(), 200)).addNext(CaptureObject(obj))));
break;
}
case Obj::MONOLITH_ONE_WAY_ENTRANCE:
case Obj::MONOLITH_TWO_WAY:
case Obj::SUBTERRANEAN_GATE:
case Obj::WHIRLPOOL:
{
const auto tObj = dynamic_cast<const CGTeleport*>(obj);
for (auto exit : aiNk->cc->getTeleportChannelExits(tObj->channel))
{
if (exit != tObj->id)
{
// TODO: Mircea: Looks like a bug. Should use isVisibleFor with aiNk->playerID
if (!aiNk->cc->isVisible(aiNk->cc->getObjInstance(exit)))
tasks.push_back(sptr(Composition().addNext(ExplorationPoint(obj->visitablePos(), 50)).addNext(CaptureObject(obj))));
}
}
}
}
}
auto heroes = aiNk->cc->getHeroesInfo();
for(const CGHeroInstance * hero : heroes)
{
ExplorationHelper scanResult(hero, aiNk);
if(scanResult.scanSector(1))
{
tasks.push_back(scanResult.makeComposition());
continue;
}
if(scanResult.scanSector(15))
{
tasks.push_back(scanResult.makeComposition());
continue;
}
if(aiNk->getScanDepth() == ScanDepth::ALL_FULL)
{
if(scanResult.scanMap())
{
tasks.push_back(scanResult.makeComposition());
}
}
}
return tasks;
}
}