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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-14 10:12:59 +02:00
vcmi/lib/spells/effects
2024-09-22 18:25:18 +02:00
..
Catapult.cpp Support for configurable town fortifications 2024-08-28 19:42:14 +00:00
Catapult.h
Clone.cpp Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
Clone.h
Damage.cpp Split CGeneralTextHandler file into 1 file per class form 2024-07-20 12:55:17 +00:00
Damage.h
DemonSummon.cpp Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
DemonSummon.h Block spellcasting if 0 creatures will be raised 2024-04-07 18:50:37 +03:00
Dispel.cpp Split CGeneralTextHandler file into 1 file per class form 2024-07-20 12:55:17 +00:00
Dispel.h
Effect.cpp
Effect.h
Effects.cpp
Effects.h
EffectsFwd.h
Heal.cpp Split CGeneralTextHandler file into 1 file per class form 2024-07-20 12:55:17 +00:00
Heal.h
LocationEffect.cpp
LocationEffect.h
Moat.cpp Support for configurable town fortifications 2024-08-28 19:42:14 +00:00
Moat.h Implemented 'strict' json support 2024-02-26 12:55:49 +02:00
Obstacle.cpp Support for configurable town fortifications 2024-08-28 19:42:14 +00:00
Obstacle.h Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
Registry.cpp Replace redundant types with auto for the lvalues of template factory functions for smart pointers 2024-01-17 12:50:00 +00:00
Registry.h
RemoveObstacle.cpp Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
RemoveObstacle.h
Sacrifice.cpp Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
Sacrifice.h
Summon.cpp Split CGeneralTextHandler file into 1 file per class form 2024-07-20 12:55:17 +00:00
Summon.h Block spellcasting if 0 creatures will be raised 2024-04-07 18:50:37 +03:00
Teleport.cpp Support for configurable town fortifications 2024-08-28 19:42:14 +00:00
Teleport.h
Timed.cpp Split CGeneralTextHandler file into 1 file per class form 2024-07-20 12:55:17 +00:00
Timed.h
UnitEffect.cpp Fix assert and condition for counting spell hexes 2024-09-22 18:25:18 +02:00
UnitEffect.h