mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-30 08:57:00 +02:00
66e9db4bc3
Debug builds in MSVS 2017 are also affected. 32-bit Release builds in MSVS 2015 are probably affected as well. Though in that case problem only appear for vcmitest, but not client.
459 lines
17 KiB
CMake
459 lines
17 KiB
CMake
# Minimum required version greatly affect CMake behavior
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# So cmake_minimum_required must be called before the project()
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# 2.8.12 is used since it's present in Ubuntu 14.04 and Cotire require it
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cmake_minimum_required(VERSION 2.8.12)
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project(VCMI)
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# TODO
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# macOS:
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# - There is problem with running fixup_bundle in main project after subdirectories.
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# Cmake put them after all install code of main CMakelists in cmake_install.cmake
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# Currently I just added extra add_subdirectory and CMakeLists.txt in osx directory to bypass that.
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# - Try to fix build with RPATH.
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# Currently if CMAKE_MACOSX_RPATH=1 then AI libs unable to find @rpath/libvcmi.dylib
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# I tried to set few different INSTALL_RPATH for all targets in AI directory, but nothing worked.
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#
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# MXE:
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# - Try to implement MXE support into BundleUtilities so we can deploy deps automatically
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#
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# Vckpg:
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# - Improve install code once there is better way to deploy DLLs and Qt plugins
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# - Move Vcpkg install BundleUtilities code from osx/CMakeLists.txt
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#
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# Other:
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# - Cleanup remove_directory copy_directory if performance will be a problem.
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# We can use some macro over copy_if_different since it's only work for single file.
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# - Find a way to move add_custom_command for assets deploy out of "lib/CMakeLists.txt"
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# - Consider to remove M_DATA_DIR, DM_BIN_DIR, DM_LIB_DIR and not use them in code as well
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# - Try to get rid of FOLDER override with define_property
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# It's used currently to make sure that 3rd-party dependencies in git submodules get proper FOLDER property
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# - Make FindFuzzyLite check for the right version and disable FORCE_BUNDLED_FL by default
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############################################
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# User-provided options #
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############################################
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING
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"Choose the type of build, options are: Debug Release RelWithDebInfo. Default is RelWithDebInfo."
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FORCE)
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set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS Debug Release RelWithDebInfo)
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endif()
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set(VCMI_VERSION_MAJOR 0)
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set(VCMI_VERSION_MINOR 99)
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set(VCMI_VERSION_PATCH 0)
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option(ENABLE_ERM "Enable compilation of ERM scripting module" OFF)
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option(ENABLE_LAUNCHER "Enable compilation of launcher" ON)
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option(ENABLE_TEST "Enable compilation of unit tests" ON)
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option(ENABLE_PCH "Enable compilation using precompiled headers" ON)
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option(ENABLE_GITVERSION "Enable Version.cpp with Git commit hash" ON)
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option(ENABLE_DEBUG_CONSOLE "Enable debug console for Windows builds" ON)
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option(ENABLE_MULTI_PROCESS_BUILDS "Enable /MP flag for MSVS solution" ON)
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# Used for Snap packages and also useful for debugging
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option(ENABLE_MONOLITHIC_INSTALL "Install everything in single directory on Linux and Mac" OFF)
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# Allow to pass package name from Travis CI
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set(PACKAGE_NAME_SUFFIX "" CACHE STRING "Suffix for CPack package name")
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set(PACKAGE_FILE_NAME "" CACHE STRING "Override for CPack package filename")
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############################################
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# Miscellaneous options #
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############################################
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set(CMAKE_MODULE_PATH ${CMAKE_HOME_DIRECTORY}/cmake_modules)
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# Contains custom functions and macros, but don't altering any options
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include(VCMIUtils)
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vcmi_print_important_variables()
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# Options to enable folders in CMake generated projects for Visual Studio, Xcode, etc
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# Very useful to put 3rd-party libraries such as Minizip, GoogleTest and FuzzyLite in their own folders
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set_property(GLOBAL PROPERTY USE_FOLDERS TRUE)
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# Make FOLDER property inheritable
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# So when we set FOLDER property on AI directory all and targets inside will inherit it
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#
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# Important! This trick depend on undefined behavior since we override CMake own property.
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# In same time define_property documentation states it's function for custom properties.
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define_property(
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TARGET
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PROPERTY FOLDER
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INHERITED
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BRIEF_DOCS "Set the folder name."
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FULL_DOCS "Use to organize targets in an IDE."
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)
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# Generate Version.cpp
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if(ENABLE_GITVERSION)
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add_custom_target(update_version ALL
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COMMAND ${CMAKE_COMMAND} -DGIT_SHA1="${GIT_SHA1}" -P "${CMAKE_MODULE_PATH}/Version.cmake"
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)
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else()
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add_definitions(-DVCMI_NO_EXTRA_VERSION)
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endif(ENABLE_GITVERSION)
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# Precompiled header configuration
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if(ENABLE_PCH)
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include(cotire)
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set(PCH_PROPERTIES
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COTIRE_ENABLE_PRECOMPILED_HEADER ${ENABLE_PCH}
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COTIRE_ADD_UNITY_BUILD FALSE
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COTIRE_CXX_PREFIX_HEADER_INIT "StdInc.h"
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)
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else()
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set(PCH_PROPERTIES COTIRE_ADD_UNITY_BUILD FALSE)
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macro(cotire ignore)
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endmacro(cotire)
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endif(ENABLE_PCH)
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############################################
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# Documentation section #
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############################################
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include(UseDoxygen OPTIONAL)
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############################################
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# Compile and linking options #
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############################################
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if(APPLE)
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set(CMAKE_MACOSX_RPATH 0)
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endif(APPLE)
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if(WIN32)
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add_definitions(-DBOOST_THREAD_USE_LIB)
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# Windows Vista or newer for FuzzyLite 6 to compile
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add_definitions(-D_WIN32_WINNT=0x0600)
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#delete lib prefix for dlls (libvcmi -> vcmi)
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set(CMAKE_SHARED_LIBRARY_PREFIX "")
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if(MSVC)
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add_definitions(-DBOOST_ALL_NO_LIB)
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add_definitions(-DBOOST_ALL_DYN_LINK)
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set(Boost_USE_STATIC_LIBS OFF)
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# Don't link with SDLMain
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if(ENABLE_DEBUG_CONSOLE)
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set(SDL2_BUILDING_LIBRARY ON)
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add_definitions(-DVCMI_WITH_DEBUG_CONSOLE)
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endif()
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# Suppress warnings
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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add_definitions(-D_SCL_SECURE_NO_WARNINGS)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj /wd4251")
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if(ENABLE_MULTI_PROCESS_BUILDS)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
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endif()
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# Workaround: Visual Studio has issues with exports of classes that inherit templates
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# https://stackoverflow.com/questions/44960760/msvc-dll-exporting-class-that-inherits-from-template-cause-lnk2005-already-defin
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# Reported to Microsoft here:
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# https://developercommunity.visualstudio.com/content/problem/224597/linker-failing-because-of-multiple-definitions-of.html
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /FORCE:MULTIPLE")
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endif(MSVC)
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if(MINGW)
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set(SYSTEM_LIBS ${SYSTEM_LIBS} ole32 oleaut32 ws2_32 mswsock dbghelp)
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# Check for iconv (may be needed for Boost.Locale)
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include(CheckLibraryExists)
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check_library_exists(iconv libiconv_open "" ICONV_FOUND)
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if(ICONV_FOUND)
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set(SYSTEM_LIBS ${SYSTEM_LIBS} iconv)
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endif()
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# Prevent compiler issues when building Debug
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# Assembler might fail with "too many sections"
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# With big-obj or 64-bit build will take hours
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if(CMAKE_BUILD_TYPE MATCHES Debug)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Og")
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endif()
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endif(MINGW)
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endif(WIN32)
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if(CMAKE_COMPILER_IS_GNUCXX OR NOT WIN32) #so far all *nix compilers support such parameters
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x -Wall -Wextra -Wpointer-arith -Wuninitialized")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-strict-aliasing -Wno-switch -Wno-sign-compare -Wno-unused-local-typedefs")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-parameter -Wno-overloaded-virtual -Wno-type-limits -Wno-unknown-pragmas")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-reorder")
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if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-mismatched-tags -Wno-unknown-warning-option")
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endif()
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if(UNIX)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden")
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set(SYSTEM_LIBS ${SYSTEM_LIBS} ${CMAKE_DL_LIBS})
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endif()
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endif()
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# Check if some platform-specific libraries are needed for linking
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if(NOT WIN32)
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include(CheckLibraryExists)
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# Shared memory functions used by Boost.Interprocess
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# FindBoost handle linking with pthreads, but doesn't handle this
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CHECK_LIBRARY_EXISTS(rt shm_open "" HAVE_RT_LIB)
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if(HAVE_RT_LIB)
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set(SYSTEM_LIBS ${SYSTEM_LIBS} rt)
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endif()
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endif()
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############################################
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# Finding packages #
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############################################
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set(FFmpeg_FIND_COMPONENTS AVFORMAT SWSCALE)
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find_package(Boost 1.48.0 COMPONENTS date_time filesystem locale program_options system thread REQUIRED)
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find_package(ZLIB REQUIRED)
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find_package(FFmpeg REQUIRED)
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find_package(Minizip)
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if(MINIZIP_FOUND)
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add_definitions(-DUSE_SYSTEM_MINIZIP)
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endif()
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find_package(SDL2 REQUIRED)
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find_package(SDL2_image REQUIRED)
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find_package(SDL2_mixer REQUIRED)
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find_package(SDL2_ttf REQUIRED)
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if(ENABLE_LAUNCHER)
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# Widgets finds its own dependencies (QtGui and QtCore).
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find_package(Qt5Widgets REQUIRED)
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find_package(Qt5Network REQUIRED)
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endif()
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############################################
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# Output directories #
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############################################
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if(WIN32) # on Win everything goes into H3 root directory
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set(BIN_DIR "." CACHE STRING "Where to install binaries")
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set(LIB_DIR "." CACHE STRING "Where to install main library")
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set(DATA_DIR "." CACHE STRING "Where to install data files")
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elseif(APPLE)
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# includes lib path which determines where to install shared libraries (either /lib or /lib64)
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include(GNUInstallDirs)
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if(ENABLE_MONOLITHIC_INSTALL)
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set(BIN_DIR "." CACHE STRING "Where to install binaries")
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set(LIB_DIR "." CACHE STRING "Where to install main library")
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set(DATA_DIR "." CACHE STRING "Where to install data files")
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else()
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set(APP_BUNDLE_DIR "${CMAKE_PROJECT_NAME}.app")
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set(APP_BUNDLE_CONTENTS_DIR "${APP_BUNDLE_DIR}/Contents")
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set(APP_BUNDLE_BINARY_DIR "${APP_BUNDLE_CONTENTS_DIR}/MacOS")
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set(APP_BUNDLE_RESOURCES_DIR "${APP_BUNDLE_CONTENTS_DIR}/Resources")
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set(BIN_DIR "${APP_BUNDLE_BINARY_DIR}" CACHE STRING "Where to install binaries")
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set(LIB_DIR "${APP_BUNDLE_BINARY_DIR}" CACHE STRING "Where to install main library")
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set(DATA_DIR "${APP_BUNDLE_RESOURCES_DIR}/Data" CACHE STRING "Where to install data files")
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endif()
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else()
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# includes lib path which determines where to install shared libraries (either /lib or /lib64)
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include(GNUInstallDirs)
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if(ENABLE_MONOLITHIC_INSTALL)
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set(CMAKE_INSTALL_RPATH "$ORIGIN/")
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set(BIN_DIR "." CACHE STRING "Where to install binaries")
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set(LIB_DIR "." CACHE STRING "Where to install main library")
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set(DATA_DIR "." CACHE STRING "Where to install data files")
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else()
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if(NOT BIN_DIR)
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set(BIN_DIR "bin" CACHE STRING "Where to install binaries")
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endif()
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if(NOT LIB_DIR)
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set(LIB_DIR "${CMAKE_INSTALL_LIBDIR}/vcmi" CACHE STRING "Where to install main library")
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endif()
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if(NOT DATA_DIR)
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set(DATA_DIR "share/vcmi" CACHE STRING "Where to install data files")
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endif()
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endif()
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# following constants only used for platforms using XDG (Linux, BSD, etc)
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add_definitions(-DM_DATA_DIR="${CMAKE_INSTALL_PREFIX}/${DATA_DIR}")
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add_definitions(-DM_BIN_DIR="${CMAKE_INSTALL_PREFIX}/${BIN_DIR}")
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add_definitions(-DM_LIB_DIR="${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
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endif()
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set(AI_LIB_DIR "${LIB_DIR}/AI")
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set(SCRIPTING_LIB_DIR "${LIB_DIR}/scripting")
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#######################################
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# Add subdirectories #
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#######################################
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if(ENABLE_ERM)
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add_subdirectory(scripting/erm)
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endif()
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if(NOT MINIZIP_FOUND)
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add_subdirectory_with_folder("3rdparty" lib/minizip)
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set(MINIZIP_LIBRARIES minizip)
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endif()
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add_subdirectory(lib)
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add_subdirectory(client)
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add_subdirectory(server)
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add_subdirectory_with_folder("AI" AI)
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if(ENABLE_LAUNCHER)
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add_subdirectory(launcher)
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endif()
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if(ENABLE_TEST)
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add_subdirectory(test)
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endif()
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#######################################
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# Installation section #
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#######################################
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install(DIRECTORY config DESTINATION ${DATA_DIR})
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install(DIRECTORY Mods DESTINATION ${DATA_DIR})
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# that script is useless for Windows
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if(NOT WIN32)
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install(FILES vcmibuilder DESTINATION ${BIN_DIR} PERMISSIONS
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OWNER_WRITE OWNER_READ OWNER_EXECUTE
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GROUP_READ GROUP_EXECUTE
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WORLD_READ WORLD_EXECUTE)
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endif()
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if(MINGW)
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file(GLOB dep_files
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${dep_files}
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"${CMAKE_FIND_ROOT_PATH}/bin/*.dll")
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if((${CMAKE_CROSSCOMPILING}) AND (DEFINED MSYS))
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message(STATUS "Detected MXE build")
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elseif(CMAKE_BUILD_TYPE MATCHES Debug)
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# Copy debug versions of libraries if build type is debug
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set(debug_postfix d)
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endif()
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if(ENABLE_LAUNCHER)
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get_target_property(QtCore_location Qt5::Core LOCATION)
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get_filename_component(Qtbin_folder ${QtCore_location} PATH)
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file(GLOB dep_files
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${dep_files}
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${Qtbin_folder}/Qt5Core${debug_postfix}.dll
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${Qtbin_folder}/Qt5Gui${debug_postfix}.dll
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${Qtbin_folder}/Qt5Widgets${debug_postfix}.dll
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${Qtbin_folder}/icu*.dll)
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file(GLOB dep_qwindows
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${Qtbin_folder}/../plugins/platforms/qwindows${debug_postfix}.dll)
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endif()
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if (ENABLE_LAUNCHER)
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file(GLOB dep_files
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${dep_files}
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${Qtbin_folder}/Qt5Network${debug_postfix}.dll)
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endif()
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install(FILES ${dep_files} DESTINATION ${BIN_DIR})
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install(FILES ${dep_qwindows} DESTINATION ${BIN_DIR}/platforms)
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endif(MINGW)
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#######################################
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# Packaging section #
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#######################################
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set(CPACK_PACKAGE_VERSION_MAJOR ${VCMI_VERSION_MAJOR})
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set(CPACK_PACKAGE_VERSION_MINOR ${VCMI_VERSION_MINOR})
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set(CPACK_PACKAGE_VERSION_PATCH ${VCMI_VERSION_PATCH})
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# vcmi does not have "patch version" in version string
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set(CPACK_PACKAGE_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}")
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#TODO: remove version from Global.h and use this one as define?
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set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0)
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if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
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set(CPACK_PACKAGE_NAME "VCMI")
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else()
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set(CPACK_PACKAGE_NAME "VCMI ${PACKAGE_NAME_SUFFIX}")
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endif()
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if("${PACKAGE_FILE_NAME}" STREQUAL "")
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set(CPACK_PACKAGE_FILE_NAME "vcmi-${CPACK_PACKAGE_VERSION}")
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else()
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set(CPACK_PACKAGE_FILE_NAME "${PACKAGE_FILE_NAME}")
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endif()
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set(CPACK_PACKAGE_VENDOR "VCMI team")
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if(WIN32)
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# Note: due to NSI script generation process all of the backward slashes here are useful
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set(CPACK_MONOLITHIC_INSTALL 1)
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set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/license.txt")
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set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
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if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
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set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION}")
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else()
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set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION} ${PACKAGE_NAME_SUFFIX} ")
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endif()
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set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES")
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if(ENABLE_LAUNCHER)
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set(CPACK_PACKAGE_EXECUTABLES "VCMI_launcher;VCMI")
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set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_launcher.exe\\\"")
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else()
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set(CPACK_PACKAGE_EXECUTABLES "VCMI_client;VCMI")
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set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_client.exe\\\"")
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endif()
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set(CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS " Delete \\\"$DESKTOP\\\\VCMI.lnk\\\" ")
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# set the install/unistall icon used for the installer itself
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# There is a bug in NSI that does not handle full unix paths properly.
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set(CPACK_NSIS_MUI_ICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
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set(CPACK_NSIS_MUI_UNIICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
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# set the package header icon for MUI
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set(CPACK_PACKAGE_ICON "${CMAKE_SOURCE_DIR}/client\\\\vcmi.ico")
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set(CPACK_NSIS_MENU_LINKS "http://vcmi.eu/" "VCMI Web Site")
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set(CPACK_NSIS_INSTALLED_ICON_NAME "VCMI_client.exe")
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set(CPACK_NSIS_COMPRESSOR "/SOLID lzma")
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set(CPACK_NSIS_DISPLAY_NAME "${CPACK_NSIS_PACKAGE_NAME}, open-source engine for Heroes of Might and Magic III ")
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set(CPACK_NSIS_HELP_LINK "http://vcmi.eu/")
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set(CPACK_NSIS_URL_INFO_ABOUT "http://vcmi.eu/")
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set(CPACK_NSIS_CONTACT @CPACK_PACKAGE_CONTACT@)
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set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
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# Use BundleUtilities to fix build when Vcpkg is used and disable it for MXE
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if(NOT (${CMAKE_CROSSCOMPILING}))
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add_subdirectory(osx)
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endif()
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elseif(APPLE AND NOT ENABLE_MONOLITHIC_INSTALL)
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set(CPACK_MONOLITHIC_INSTALL 1)
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|
set(CPACK_GENERATOR "DragNDrop")
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set(CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_SOURCE_DIR}/osx/dmg_background.png")
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|
# CMake code for CPACK_DMG_DS_STORE executed before DS_STORE_SETUP_SCRIPT
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# So we can keep both enabled and this shouldn't hurt
|
|
# set(CPACK_DMG_DS_STORE "${CMAKE_SOURCE_DIR}/osx/dmg_DS_Store")
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|
set(CPACK_DMG_DS_STORE_SETUP_SCRIPT "${CMAKE_SOURCE_DIR}/osx/DS_Store_Setup.scpt")
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|
|
|
# Always use "VCMI" as volume name so full path will be /Volumes/VCMI/
|
|
# Otherwise DMG background image wouldn't work
|
|
# Pre-generated DS_Store use absolute path to background image
|
|
set(CPACK_DMG_VOLUME_NAME "${CMAKE_PROJECT_NAME}")
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|
|
|
set(MACOSX_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
|
|
set(MACOSX_BUNDLE_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
|
|
if(ENABLE_LAUNCHER)
|
|
set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmilauncher")
|
|
else()
|
|
set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmiclient")
|
|
endif()
|
|
set(MACOSX_BUNDLE_ICON_FILE "vcmi.icns")
|
|
|
|
install(FILES "${CMAKE_SOURCE_DIR}/osx/vcmi.icns" DESTINATION ${APP_BUNDLE_RESOURCES_DIR})
|
|
|
|
configure_file("${CMAKE_SOURCE_DIR}/osx/Info.plist.in" "${CMAKE_BINARY_DIR}/Info.plist")
|
|
install(FILES "${CMAKE_BINARY_DIR}/Info.plist" DESTINATION ${APP_BUNDLE_CONTENTS_DIR})
|
|
|
|
# Bundle fixing code must be in separate directory to be executed after all other install code
|
|
add_subdirectory(osx)
|
|
else()
|
|
set(CPACK_GENERATOR TGZ)
|
|
endif()
|
|
|
|
include(CPack)
|