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ac66fc7f42
New features for players: * Loading for multiplayer. Any save could be used for multiplayer. * Restart for multiplayer. All clients will restart together. * Loading from single save. * Hotseat mixed with network game. Multiple players per client. * Now connection to server could be cancelled. * Return to menu on disconnections instead of crashes. * Restoring of last selected map, save or campaign on next run. TLDR on important changes in engine code: * UI: work with server separated from UI * UI: all explitic blitting replaced with IntObject's * UI: all new code use smart pointers instead of DISPOSE * Gameplay always start through lobby controlled by server. * Threads receiving netpacks now shared for lobby and gameplay. * Campaigns: heroes for crossover now serialized as JsonNode. |
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.. | ||
CBonusSelection.cpp | ||
CBonusSelection.h | ||
CLobbyScreen.cpp | ||
CLobbyScreen.h | ||
CSavingScreen.cpp | ||
CSavingScreen.h | ||
CScenarioInfoScreen.cpp | ||
CScenarioInfoScreen.h | ||
CSelectionBase.cpp | ||
CSelectionBase.h | ||
OptionsTab.cpp | ||
OptionsTab.h | ||
RandomMapTab.cpp | ||
RandomMapTab.h | ||
SelectionTab.cpp | ||
SelectionTab.h |