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ac66fc7f42
New features for players: * Loading for multiplayer. Any save could be used for multiplayer. * Restart for multiplayer. All clients will restart together. * Loading from single save. * Hotseat mixed with network game. Multiple players per client. * Now connection to server could be cancelled. * Return to menu on disconnections instead of crashes. * Restoring of last selected map, save or campaign on next run. TLDR on important changes in engine code: * UI: work with server separated from UI * UI: all explitic blitting replaced with IntObject's * UI: all new code use smart pointers instead of DISPOSE * Gameplay always start through lobby controlled by server. * Threads receiving netpacks now shared for lobby and gameplay. * Campaigns: heroes for crossover now serialized as JsonNode. |
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.. | ||
AdventureMapClasses.cpp | ||
AdventureMapClasses.h | ||
Buttons.cpp | ||
Buttons.h | ||
CArtifactHolder.cpp | ||
CArtifactHolder.h | ||
CComponent.cpp | ||
CComponent.h | ||
CGarrisonInt.cpp | ||
CGarrisonInt.h | ||
Images.cpp | ||
Images.h | ||
MiscWidgets.cpp | ||
MiscWidgets.h | ||
ObjectLists.cpp | ||
ObjectLists.h | ||
TextControls.cpp | ||
TextControls.h |