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46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
#include "stdafx.h"
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#include "CScreenHandler.h"
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#include "SDL.h"
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#include "SDL_thread.h"
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#include "SDL_framerate.h"
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#include "SDL_Extensions.h"
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#include "CCursorHandler.h"
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#include "CGameInfo.h"
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#include "hch/CDefHandler.h"
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extern SDL_Surface * screen, * screen2;
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void CScreenHandler::initScreen()
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{
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//myth = SDL_CreateThread(&internalScreenFunc, this);
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}
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void CScreenHandler::updateScreen()
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{
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/*blitAt(screen, 0, 0, screen2);
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switch(CGI->curh->mode)
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{
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case 0:
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{
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blitAt(CGI->curh->adventure->ourImages[CGI->curh->number].bitmap, CGI->curh->xpos, CGI->curh->ypos, screen2);
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break;
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}
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case 1:
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{
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blitAt(CGI->curh->combat->ourImages[CGI->curh->number].bitmap, CGI->curh->xpos, CGI->curh->ypos, screen2);
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break;
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}
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case 2:
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{
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blitAt(CGI->curh->deflt->ourImages[CGI->curh->number].bitmap, CGI->curh->xpos, CGI->curh->ypos, screen2);
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break;
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}
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case 3:
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{
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blitAt(CGI->curh->spell->ourImages[CGI->curh->number].bitmap, CGI->curh->xpos, CGI->curh->ypos, screen2);
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break;
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}
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}
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CSDL_Ext::update(screen2);*/
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}
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