mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
4cd77a0192
Fixed compile issues with CEmptyAI. Removed unnecessary methods from its.
33 lines
941 B
C++
33 lines
941 B
C++
#include "StdInc.h"
|
|
#include "CEmptyAI.h"
|
|
|
|
void CEmptyAI::init(CCallback * CB)
|
|
{
|
|
cb = CB;
|
|
human=false;
|
|
playerID=cb->getMyColor();
|
|
std::cout << "EmptyAI initialized." << std::endl;
|
|
}
|
|
void CEmptyAI::yourTurn()
|
|
{
|
|
cb->endTurn();
|
|
}
|
|
void CEmptyAI::heroGotLevel(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
|
|
{
|
|
callback(rand()%skills.size());
|
|
}
|
|
|
|
void CEmptyAI::commanderGotLevel(const CCommanderInstance * commander, std::vector<ui32> skills, boost::function<void(ui32)> &callback)
|
|
{
|
|
callback(0);
|
|
}
|
|
|
|
void CEmptyAI::showBlockingDialog(const std::string &text, const std::vector<Component> &components, ui32 askID, const int soundID, bool selection, bool cancel)
|
|
{
|
|
cb->selectionMade(0, askID);
|
|
}
|
|
|
|
void CEmptyAI::showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, boost::function<void()> &onEnd)
|
|
{
|
|
onEnd();
|
|
} |