mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
76 lines
2.0 KiB
C++
76 lines
2.0 KiB
C++
/*
|
|
* Graphics.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include "IFont.h"
|
|
#include "../lib/GameConstants.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
class CGHeroInstance;
|
|
class CGTownInstance;
|
|
class CHeroClass;
|
|
struct InfoAboutHero;
|
|
struct InfoAboutTown;
|
|
class CGObjectInstance;
|
|
class ObjectTemplate;
|
|
class EntityService;
|
|
class JsonNode;
|
|
|
|
VCMI_LIB_NAMESPACE_END
|
|
|
|
struct SDL_Surface;
|
|
struct SDL_Color;
|
|
class CAnimation;
|
|
|
|
enum EFonts : int
|
|
{
|
|
FONT_BIG, FONT_CALLI, FONT_CREDITS, FONT_HIGH_SCORE, FONT_MEDIUM, FONT_SMALL, FONT_TIMES, FONT_TINY, FONT_VERD
|
|
};
|
|
|
|
/// Handles fonts, hero images, town images, various graphics
|
|
class Graphics
|
|
{
|
|
void addImageListEntry(size_t index, size_t group, const std::string & listName, const std::string & imageName);
|
|
void addImageListEntries(const EntityService * service);
|
|
|
|
void initializeBattleGraphics();
|
|
void loadPaletteAndColors();
|
|
void loadErmuToPicture();
|
|
void loadFonts();
|
|
void initializeImageLists();
|
|
|
|
public:
|
|
//Fonts
|
|
static const int FONTS_NUMBER = 9;
|
|
std::array< std::shared_ptr<IFont>, FONTS_NUMBER> fonts;
|
|
|
|
//various graphics
|
|
SDL_Color * playerColors; //array [8]
|
|
SDL_Color * neutralColor;
|
|
SDL_Color * playerColorPalette; //palette to make interface colors good - array of size [256]
|
|
SDL_Color * neutralColorPalette;
|
|
|
|
std::map<std::string, JsonNode> imageLists;
|
|
|
|
//towns
|
|
std::map<int, std::string> ERMUtoPicture[GameConstants::F_NUMBER]; //maps building ID to it's picture's name for each town type
|
|
//for battles
|
|
std::map< int, std::vector < std::string > > battleACToDef; //maps AC format to vector of appropriate def names
|
|
|
|
//functions
|
|
Graphics();
|
|
~Graphics();
|
|
|
|
void blueToPlayersAdv(SDL_Surface * sur, PlayerColor player); //replaces blue interface colour with a color of player
|
|
};
|
|
|
|
extern Graphics * graphics;
|