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cc7be20b07
Because of really huge amount of modifications here I've probably missed some minor stuff. I doubt if it's still compatible with gcc - some changes should be reapplied.
26 lines
677 B
C++
26 lines
677 B
C++
#ifndef CCURSORHANDLER_H
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#define CCURSORHANDLER_H
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#include "global.h"
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#include <vector>
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struct SDL_Thread;
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class CDefHandler;
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struct SDL_Surface;
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class CCursorHandler //handles cursor
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{
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public:
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int mode, number;
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SDL_Surface * help;
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std::vector<CDefHandler*> cursors;
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int xpos, ypos; //position of cursor
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void initCursor(); //inits cursorHandler
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void cursorMove(int x, int y); //change cursor's positions to (x, y)
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void changeGraphic(int type, int no); //changes cursor graphic for type type (0 - adventure, 1 - combat, 2 - default, 3 - spellbook) and frame no (not used for type 3)
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void draw1();
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void draw2();
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};
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#endif //CCURSORHANDLER_H
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