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vcmi/CCursorHandler.h
Michał W. Urbańczyk cc7be20b07 Merged most of the changes from trunk.
Because of really huge amount of modifications here I've probably missed some minor stuff. I doubt if it's still compatible with gcc - some changes should be reapplied.
2008-08-02 15:08:03 +00:00

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677 B
C++

#ifndef CCURSORHANDLER_H
#define CCURSORHANDLER_H
#include "global.h"
#include <vector>
struct SDL_Thread;
class CDefHandler;
struct SDL_Surface;
class CCursorHandler //handles cursor
{
public:
int mode, number;
SDL_Surface * help;
std::vector<CDefHandler*> cursors;
int xpos, ypos; //position of cursor
void initCursor(); //inits cursorHandler
void cursorMove(int x, int y); //change cursor's positions to (x, y)
void changeGraphic(int type, int no); //changes cursor graphic for type type (0 - adventure, 1 - combat, 2 - default, 3 - spellbook) and frame no (not used for type 3)
void draw1();
void draw2();
};
#endif //CCURSORHANDLER_H