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57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
#pragma once
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#include "../global.h"
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#include <set>
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#include "../CGameState.h"
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#include "../lib/Connection.h"
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#include <boost/thread.hpp>
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class CVCMIServer;
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class CGameState;
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//class CConnection;
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struct StartInfo;
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class CCPPObjectScript;
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class CScriptCallback;
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template <typename T> struct CPack;
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class CGHeroInstance;
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class CGameHandler
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{
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CGameState *gs;
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std::set<CCPPObjectScript *> cppscripts; //C++ scripts
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//std::map<int, std::map<std::string, CObjectScript*> > objscr; //non-C++ scripts
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CVCMIServer *s;
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std::map<int,CConnection*> connections; //player color -> connection to clinet with interface of that player
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std::map<int,int> states; //player color -> player state
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std::set<CConnection*> conns;
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void handleCPPObjS(std::map<int,CCPPObjectScript*> * mapa, CCPPObjectScript * script);
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void changePrimSkill(int ID, int which, int val, bool abs=false);
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void startBattle(CCreatureSet army1, CCreatureSet army2, int3 tile, CGHeroInstance *hero1, CGHeroInstance *hero2); //use hero=NULL for no hero
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public:
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CGameHandler(void);
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~CGameHandler(void);
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void init(StartInfo *si, int Seed);
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void handleConnection(std::set<int> players, CConnection &c);
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template <typename T>void sendToAllClients(CPack<T> * info)
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{
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for(std::set<CConnection*>::iterator i=conns.begin(); i!=conns.end();i++)
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{
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(*i)->wmx->lock();
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**i << info->getType() << *info->This();
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(*i)->wmx->unlock();
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}
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}
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template <typename T>void sendAndApply(CPack<T> * info)
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{
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gs->apply(info);
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sendToAllClients(info);
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}
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void run();
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void newTurn();
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friend class CVCMIServer;
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friend class CScriptCallback;
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};
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