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a4c0ad94b1
Some are outdated and this is something IDE are useful for.
2256 lines
57 KiB
C++
2256 lines
57 KiB
C++
/*
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* MapFormatH3M.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include <boost/crc.hpp>
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#include "MapFormatH3M.h"
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#include "CMap.h"
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#include "../CStopWatch.h"
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#include "../filesystem/Filesystem.h"
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#include "../spells/CSpellHandler.h"
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#include "../CCreatureHandler.h"
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#include "../CGeneralTextHandler.h"
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#include "../CHeroHandler.h"
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#include "../mapObjects/CObjectClassesHandler.h"
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#include "../mapObjects/MapObjects.h"
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#include "../VCMI_Lib.h"
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#include "../NetPacksBase.h"
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const bool CMapLoaderH3M::IS_PROFILING_ENABLED = false;
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CMapLoaderH3M::CMapLoaderH3M(CInputStream * stream) : map(nullptr), reader(stream),inputStream(stream)
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{
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}
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CMapLoaderH3M::~CMapLoaderH3M()
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{
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}
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std::unique_ptr<CMap> CMapLoaderH3M::loadMap()
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{
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// Init map object by parsing the input buffer
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map = new CMap();
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mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
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init();
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return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
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}
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std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader()
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{
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// Read header
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mapHeader = make_unique<CMapHeader>();
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readHeader();
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return std::move(mapHeader);
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}
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void CMapLoaderH3M::init()
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{
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//FIXME: get rid of double input process
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si64 temp_size = inputStream->getSize();
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inputStream->seek(0);
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auto temp_buffer = new ui8[temp_size];
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inputStream->read(temp_buffer,temp_size);
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// Compute checksum
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boost::crc_32_type result;
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result.process_bytes(temp_buffer, temp_size);
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map->checksum = result.checksum();
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delete [] temp_buffer;
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inputStream->seek(0);
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CStopWatch sw;
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struct MapLoadingTime
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{
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std::string name;
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si64 time;
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MapLoadingTime(std::string name, si64 time) : name(name),
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time(time)
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{
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}
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};
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std::vector<MapLoadingTime> times;
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readHeader();
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times.push_back(MapLoadingTime("header", sw.getDiff()));
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map->allHeroes.resize(map->allowedHeroes.size());
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readDisposedHeroes();
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times.push_back(MapLoadingTime("disposed heroes", sw.getDiff()));
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readAllowedArtifacts();
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times.push_back(MapLoadingTime("allowed artifacts", sw.getDiff()));
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readAllowedSpellsAbilities();
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times.push_back(MapLoadingTime("allowed spells and abilities", sw.getDiff()));
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readRumors();
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times.push_back(MapLoadingTime("rumors", sw.getDiff()));
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readPredefinedHeroes();
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times.push_back(MapLoadingTime("predefined heroes", sw.getDiff()));
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readTerrain();
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times.push_back(MapLoadingTime("terrain", sw.getDiff()));
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readDefInfo();
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times.push_back(MapLoadingTime("def info", sw.getDiff()));
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readObjects();
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times.push_back(MapLoadingTime("objects", sw.getDiff()));
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readEvents();
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times.push_back(MapLoadingTime("events", sw.getDiff()));
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times.push_back(MapLoadingTime("blocked/visitable tiles", sw.getDiff()));
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// Print profiling times
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if(IS_PROFILING_ENABLED)
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{
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for(MapLoadingTime & mlt : times)
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{
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logGlobal->debugStream() << "\tReading " << mlt.name << " took " << mlt.time << " ms.";
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}
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}
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map->calculateGuardingGreaturePositions();
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afterRead();
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}
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void CMapLoaderH3M::readHeader()
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{
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// Check map for validity
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// Note: disabled, causes decompression of the entire file ( = SLOW)
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//if(inputStream->getSize() < 50)
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//{
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// throw std::runtime_error("Corrupted map file.");
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//}
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// Map version
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mapHeader->version = (EMapFormat::EMapFormat)(reader.readUInt32());
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if(mapHeader->version != EMapFormat::ROE && mapHeader->version != EMapFormat::AB && mapHeader->version != EMapFormat::SOD
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&& mapHeader->version != EMapFormat::WOG)
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{
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throw std::runtime_error("Invalid map format!");
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}
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// Read map name, description, dimensions,...
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mapHeader->areAnyPlayers = reader.readBool();
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mapHeader->height = mapHeader->width = reader.readUInt32();
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mapHeader->twoLevel = reader.readBool();
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mapHeader->name = reader.readString();
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mapHeader->description = reader.readString();
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mapHeader->difficulty = reader.readInt8();
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if(mapHeader->version != EMapFormat::ROE)
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{
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mapHeader->levelLimit = reader.readUInt8();
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}
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else
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{
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mapHeader->levelLimit = 0;
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}
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readPlayerInfo();
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readVictoryLossConditions();
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readTeamInfo();
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readAllowedHeroes();
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}
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void CMapLoaderH3M::readPlayerInfo()
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{
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for(int i = 0; i < mapHeader->players.size(); ++i)
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{
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mapHeader->players[i].canHumanPlay = reader.readBool();
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mapHeader->players[i].canComputerPlay = reader.readBool();
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// If nobody can play with this player
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if((!(mapHeader->players[i].canHumanPlay || mapHeader->players[i].canComputerPlay)))
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{
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switch(mapHeader->version)
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{
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case EMapFormat::SOD:
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case EMapFormat::WOG:
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reader.skip(13);
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break;
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case EMapFormat::AB:
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reader.skip(12);
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break;
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case EMapFormat::ROE:
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reader.skip(6);
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break;
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}
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continue;
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}
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mapHeader->players[i].aiTactic = static_cast<EAiTactic::EAiTactic>(reader.readUInt8());
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if(mapHeader->version == EMapFormat::SOD || mapHeader->version == EMapFormat::WOG)
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{
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mapHeader->players[i].p7 = reader.readUInt8();
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}
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else
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{
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mapHeader->players[i].p7 = -1;
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}
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// Factions this player can choose
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ui16 allowedFactions = reader.readUInt8();
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// How many factions will be read from map
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ui16 totalFactions = GameConstants::F_NUMBER;
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if(mapHeader->version != EMapFormat::ROE)
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allowedFactions += reader.readUInt8() * 256;
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else
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totalFactions--; //exclude conflux for ROE
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for(int fact = 0; fact < totalFactions; ++fact)
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{
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if(!(allowedFactions & (1 << fact)))
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{
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mapHeader->players[i].allowedFactions.erase(fact);
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}
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}
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mapHeader->players[i].isFactionRandom = reader.readBool();
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mapHeader->players[i].hasMainTown = reader.readBool();
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if(mapHeader->players[i].hasMainTown)
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{
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if(mapHeader->version != EMapFormat::ROE)
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{
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mapHeader->players[i].generateHeroAtMainTown = reader.readBool();
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mapHeader->players[i].generateHero = reader.readBool();
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}
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else
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{
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mapHeader->players[i].generateHeroAtMainTown = true;
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mapHeader->players[i].generateHero = false;
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}
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mapHeader->players[i].posOfMainTown = readInt3();
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}
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mapHeader->players[i].hasRandomHero = reader.readBool();
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mapHeader->players[i].mainCustomHeroId = reader.readUInt8();
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if(mapHeader->players[i].mainCustomHeroId != 0xff)
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{
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mapHeader->players[i].mainCustomHeroPortrait = reader.readUInt8();
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if (mapHeader->players[i].mainCustomHeroPortrait == 0xff)
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mapHeader->players[i].mainCustomHeroPortrait = -1; //correct 1-byte -1 (0xff) into 4-byte -1
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mapHeader->players[i].mainCustomHeroName = reader.readString();
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}
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else
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mapHeader->players[i].mainCustomHeroId = -1; //correct 1-byte -1 (0xff) into 4-byte -1
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if(mapHeader->version != EMapFormat::ROE)
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{
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mapHeader->players[i].powerPlaceholders = reader.readUInt8(); //unknown byte
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int heroCount = reader.readUInt8();
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reader.skip(3);
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for(int pp = 0; pp < heroCount; ++pp)
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{
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SHeroName vv;
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vv.heroId = reader.readUInt8();
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vv.heroName = reader.readString();
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mapHeader->players[i].heroesNames.push_back(vv);
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}
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}
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}
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}
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namespace EVictoryConditionType
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{
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enum EVictoryConditionType { ARTIFACT, GATHERTROOP, GATHERRESOURCE, BUILDCITY, BUILDGRAIL, BEATHERO,
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CAPTURECITY, BEATMONSTER, TAKEDWELLINGS, TAKEMINES, TRANSPORTITEM, WINSTANDARD = 255 };
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}
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namespace ELossConditionType
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{
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enum ELossConditionType { LOSSCASTLE, LOSSHERO, TIMEEXPIRES, LOSSSTANDARD = 255 };
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}
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void CMapLoaderH3M::readVictoryLossConditions()
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{
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mapHeader->triggeredEvents.clear();
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auto vicCondition = (EVictoryConditionType::EVictoryConditionType)reader.readUInt8();
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EventCondition victoryCondition(EventCondition::STANDARD_WIN);
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EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
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defeatCondition.value = 7;
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TriggeredEvent standardVictory;
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standardVictory.effect.type = EventEffect::VICTORY;
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standardVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[5];
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standardVictory.identifier = "standardVictory";
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standardVictory.description = ""; // TODO: display in quest window
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standardVictory.onFulfill = VLC->generaltexth->allTexts[659];
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standardVictory.trigger = EventExpression(victoryCondition);
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TriggeredEvent standardDefeat;
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standardDefeat.effect.type = EventEffect::DEFEAT;
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standardDefeat.effect.toOtherMessage = VLC->generaltexth->allTexts[8];
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standardDefeat.identifier = "standardDefeat";
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standardDefeat.description = ""; // TODO: display in quest window
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standardDefeat.onFulfill = VLC->generaltexth->allTexts[7];
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standardDefeat.trigger = EventExpression(defeatCondition);
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// Specific victory conditions
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if(vicCondition == EVictoryConditionType::WINSTANDARD)
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{
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// create normal condition
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mapHeader->triggeredEvents.push_back(standardVictory);
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mapHeader->victoryIconIndex = 11;
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mapHeader->victoryMessage = VLC->generaltexth->victoryConditions[0];
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}
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else
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{
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TriggeredEvent specialVictory;
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specialVictory.effect.type = EventEffect::VICTORY;
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specialVictory.identifier = "specialVictory";
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specialVictory.description = ""; // TODO: display in quest window
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mapHeader->victoryIconIndex = ui16(vicCondition);
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mapHeader->victoryMessage = VLC->generaltexth->victoryConditions[size_t(vicCondition) + 1];
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bool allowNormalVictory = reader.readBool();
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bool appliesToAI = reader.readBool();
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if (allowNormalVictory)
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{
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size_t playersOnMap = boost::range::count_if(mapHeader->players,[](const PlayerInfo & info) { return info.canAnyonePlay();});
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if (playersOnMap == 1)
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{
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logGlobal->warnStream() << "Map " << mapHeader->name << " has only one player but allows normal victory?";
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allowNormalVictory = false; // makes sense? Not much. Works as H3? Yes!
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}
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}
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switch(vicCondition)
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{
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case EVictoryConditionType::ARTIFACT:
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{
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EventCondition cond(EventCondition::HAVE_ARTIFACT);
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cond.objectType = reader.readUInt8();
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if (mapHeader->version != EMapFormat::ROE)
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reader.skip(1);
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specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[281];
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specialVictory.onFulfill = VLC->generaltexth->allTexts[280];
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specialVictory.trigger = EventExpression(cond);
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break;
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}
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case EVictoryConditionType::GATHERTROOP:
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{
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EventCondition cond(EventCondition::HAVE_CREATURES);
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cond.objectType = reader.readUInt8();
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if (mapHeader->version != EMapFormat::ROE)
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reader.skip(1);
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cond.value = reader.readUInt32();
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specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[277];
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specialVictory.onFulfill = VLC->generaltexth->allTexts[276];
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specialVictory.trigger = EventExpression(cond);
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break;
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}
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case EVictoryConditionType::GATHERRESOURCE:
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{
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EventCondition cond(EventCondition::HAVE_RESOURCES);
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cond.objectType = reader.readUInt8();
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cond.value = reader.readUInt32();
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specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[279];
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specialVictory.onFulfill = VLC->generaltexth->allTexts[278];
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specialVictory.trigger = EventExpression(cond);
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break;
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}
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case EVictoryConditionType::BUILDCITY:
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{
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EventExpression::OperatorAll oper;
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EventCondition cond(EventCondition::HAVE_BUILDING);
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cond.position = readInt3();
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cond.objectType = BuildingID::VILLAGE_HALL + reader.readUInt8();
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oper.expressions.push_back(cond);
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cond.objectType = BuildingID::FORT + reader.readUInt8();
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oper.expressions.push_back(cond);
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specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[283];
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specialVictory.onFulfill = VLC->generaltexth->allTexts[282];
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specialVictory.trigger = EventExpression(oper);
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break;
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}
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case EVictoryConditionType::BUILDGRAIL:
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{
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EventCondition cond(EventCondition::HAVE_BUILDING);
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cond.objectType = BuildingID::GRAIL;
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cond.position = readInt3();
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if(cond.position.z > 2)
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cond.position = int3(-1,-1,-1);
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specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[285];
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specialVictory.onFulfill = VLC->generaltexth->allTexts[284];
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specialVictory.trigger = EventExpression(cond);
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break;
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}
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case EVictoryConditionType::BEATHERO:
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{
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EventCondition cond(EventCondition::DESTROY);
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cond.objectType = Obj::HERO;
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cond.position = readInt3();
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specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[253];
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specialVictory.onFulfill = VLC->generaltexth->allTexts[252];
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specialVictory.trigger = EventExpression(cond);
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break;
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}
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case EVictoryConditionType::CAPTURECITY:
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{
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EventCondition cond(EventCondition::CONTROL);
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cond.objectType = Obj::TOWN;
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cond.position = readInt3();
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specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[250];
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specialVictory.onFulfill = VLC->generaltexth->allTexts[249];
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specialVictory.trigger = EventExpression(cond);
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break;
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}
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case EVictoryConditionType::BEATMONSTER:
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{
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EventCondition cond(EventCondition::DESTROY);
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cond.objectType = Obj::MONSTER;
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cond.position = readInt3();
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specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[287];
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specialVictory.onFulfill = VLC->generaltexth->allTexts[286];
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specialVictory.trigger = EventExpression(cond);
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break;
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}
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case EVictoryConditionType::TAKEDWELLINGS:
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{
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EventExpression::OperatorAll oper;
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oper.expressions.push_back(EventCondition(EventCondition::CONTROL, 0, Obj::CREATURE_GENERATOR1));
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oper.expressions.push_back(EventCondition(EventCondition::CONTROL, 0, Obj::CREATURE_GENERATOR4));
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specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[289];
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specialVictory.onFulfill = VLC->generaltexth->allTexts[288];
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specialVictory.trigger = EventExpression(oper);
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break;
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}
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case EVictoryConditionType::TAKEMINES:
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{
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EventCondition cond(EventCondition::CONTROL);
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cond.objectType = Obj::MINE;
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specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[291];
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specialVictory.onFulfill = VLC->generaltexth->allTexts[290];
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specialVictory.trigger = EventExpression(cond);
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break;
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}
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case EVictoryConditionType::TRANSPORTITEM:
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{
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EventCondition cond(EventCondition::TRANSPORT);
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cond.objectType = reader.readUInt8();
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cond.position = readInt3();
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specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[293];
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specialVictory.onFulfill = VLC->generaltexth->allTexts[292];
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specialVictory.trigger = EventExpression(cond);
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break;
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}
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default:
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assert(0);
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}
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// if condition is human-only turn it into following construction: AllOf(human, condition)
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if (!appliesToAI)
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{
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EventExpression::OperatorAll oper;
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EventCondition notAI(EventCondition::IS_HUMAN);
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notAI.value = 1;
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oper.expressions.push_back(notAI);
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oper.expressions.push_back(specialVictory.trigger.get());
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specialVictory.trigger = EventExpression(oper);
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}
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// if normal victory allowed - add one more quest
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if (allowNormalVictory)
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{
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mapHeader->victoryMessage += " / ";
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mapHeader->victoryMessage += VLC->generaltexth->victoryConditions[0];
|
|
mapHeader->triggeredEvents.push_back(standardVictory);
|
|
}
|
|
mapHeader->triggeredEvents.push_back(specialVictory);
|
|
}
|
|
|
|
// Read loss conditions
|
|
auto lossCond = (ELossConditionType::ELossConditionType)reader.readUInt8();
|
|
if (lossCond == ELossConditionType::LOSSSTANDARD)
|
|
{
|
|
mapHeader->defeatIconIndex = 3;
|
|
mapHeader->defeatMessage = VLC->generaltexth->lossCondtions[0];
|
|
}
|
|
else
|
|
{
|
|
TriggeredEvent specialDefeat;
|
|
specialDefeat.effect.type = EventEffect::DEFEAT;
|
|
specialDefeat.effect.toOtherMessage = VLC->generaltexth->allTexts[5];
|
|
specialDefeat.identifier = "specialDefeat";
|
|
specialDefeat.description = ""; // TODO: display in quest window
|
|
|
|
mapHeader->defeatIconIndex = ui16(lossCond);
|
|
mapHeader->defeatMessage = VLC->generaltexth->lossCondtions[size_t(lossCond) + 1];
|
|
|
|
switch(lossCond)
|
|
{
|
|
case ELossConditionType::LOSSCASTLE:
|
|
{
|
|
EventExpression::OperatorNone noneOf;
|
|
EventCondition cond(EventCondition::CONTROL);
|
|
cond.objectType = Obj::TOWN;
|
|
cond.position = readInt3();
|
|
|
|
noneOf.expressions.push_back(cond);
|
|
specialDefeat.onFulfill = VLC->generaltexth->allTexts[251];
|
|
specialDefeat.trigger = EventExpression(noneOf);
|
|
break;
|
|
}
|
|
case ELossConditionType::LOSSHERO:
|
|
{
|
|
EventExpression::OperatorNone noneOf;
|
|
EventCondition cond(EventCondition::CONTROL);
|
|
cond.objectType = Obj::HERO;
|
|
cond.position = readInt3();
|
|
|
|
noneOf.expressions.push_back(cond);
|
|
specialDefeat.onFulfill = VLC->generaltexth->allTexts[253];
|
|
specialDefeat.trigger = EventExpression(noneOf);
|
|
break;
|
|
}
|
|
case ELossConditionType::TIMEEXPIRES:
|
|
{
|
|
EventCondition cond(EventCondition::DAYS_PASSED);
|
|
cond.value = reader.readUInt16();
|
|
|
|
specialDefeat.onFulfill = VLC->generaltexth->allTexts[254];
|
|
specialDefeat.trigger = EventExpression(cond);
|
|
break;
|
|
}
|
|
}
|
|
// turn simple loss condition into complete one that can be evaluated later:
|
|
// - any of :
|
|
// - days without town: 7
|
|
// - all of:
|
|
// - is human
|
|
// - (expression)
|
|
|
|
EventExpression::OperatorAll allOf;
|
|
EventCondition isHuman(EventCondition::IS_HUMAN);
|
|
isHuman.value = 1;
|
|
|
|
allOf.expressions.push_back(isHuman);
|
|
allOf.expressions.push_back(specialDefeat.trigger.get());
|
|
specialDefeat.trigger = EventExpression(allOf);
|
|
|
|
mapHeader->triggeredEvents.push_back(specialDefeat);
|
|
}
|
|
mapHeader->triggeredEvents.push_back(standardDefeat);
|
|
}
|
|
|
|
void CMapLoaderH3M::readTeamInfo()
|
|
{
|
|
mapHeader->howManyTeams = reader.readUInt8();
|
|
if(mapHeader->howManyTeams > 0)
|
|
{
|
|
// Teams
|
|
for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
|
|
{
|
|
mapHeader->players[i].team = TeamID(reader.readUInt8());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// No alliances
|
|
for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
|
|
{
|
|
if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
|
|
{
|
|
mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CMapLoaderH3M::readAllowedHeroes()
|
|
{
|
|
mapHeader->allowedHeroes.resize(VLC->heroh->heroes.size(), true);
|
|
|
|
const int bytes = mapHeader->version == EMapFormat::ROE ? 16 : 20;
|
|
|
|
readBitmask(mapHeader->allowedHeroes,bytes,GameConstants::HEROES_QUANTITY, false);
|
|
|
|
// Probably reserved for further heroes
|
|
if(mapHeader->version > EMapFormat::ROE)
|
|
{
|
|
int placeholdersQty = reader.readUInt32();
|
|
|
|
reader.skip(placeholdersQty * 1);
|
|
|
|
// std::vector<ui16> placeholdedHeroes;
|
|
//
|
|
// for(int p = 0; p < placeholdersQty; ++p)
|
|
// {
|
|
// placeholdedHeroes.push_back(reader.readUInt8());
|
|
// }
|
|
}
|
|
}
|
|
|
|
void CMapLoaderH3M::readDisposedHeroes()
|
|
{
|
|
// Reading disposed heroes (20 bytes)
|
|
if(map->version >= EMapFormat::SOD)
|
|
{
|
|
ui8 disp = reader.readUInt8();
|
|
map->disposedHeroes.resize(disp);
|
|
for(int g = 0; g < disp; ++g)
|
|
{
|
|
map->disposedHeroes[g].heroId = reader.readUInt8();
|
|
map->disposedHeroes[g].portrait = reader.readUInt8();
|
|
map->disposedHeroes[g].name = reader.readString();
|
|
map->disposedHeroes[g].players = reader.readUInt8();
|
|
}
|
|
}
|
|
|
|
//omitting NULLS
|
|
reader.skip(31);
|
|
}
|
|
|
|
void CMapLoaderH3M::readAllowedArtifacts()
|
|
{
|
|
map->allowedArtifact.resize (VLC->arth->artifacts.size(),true); //handle new artifacts, make them allowed by default
|
|
|
|
// Reading allowed artifacts: 17 or 18 bytes
|
|
if(map->version != EMapFormat::ROE)
|
|
{
|
|
const int bytes = map->version == EMapFormat::AB ? 17 : 18;
|
|
|
|
readBitmask(map->allowedArtifact,bytes,GameConstants::ARTIFACTS_QUANTITY);
|
|
|
|
}
|
|
|
|
// ban combo artifacts
|
|
if (map->version == EMapFormat::ROE || map->version == EMapFormat::AB)
|
|
{
|
|
for(CArtifact * artifact : VLC->arth->artifacts)
|
|
{
|
|
// combo
|
|
if (artifact->constituents)
|
|
{
|
|
map->allowedArtifact[artifact->id] = false;
|
|
}
|
|
}
|
|
if (map->version == EMapFormat::ROE)
|
|
{
|
|
map->allowedArtifact[ArtifactID::ARMAGEDDONS_BLADE] = false;
|
|
}
|
|
}
|
|
|
|
// Messy, but needed
|
|
for (TriggeredEvent & event : map->triggeredEvents)
|
|
{
|
|
auto patcher = [&](EventCondition cond) -> EventExpression::Variant
|
|
{
|
|
if (cond.condition == EventCondition::HAVE_ARTIFACT ||
|
|
cond.condition == EventCondition::TRANSPORT)
|
|
{
|
|
map->allowedArtifact[cond.objectType] = false;
|
|
}
|
|
return cond;
|
|
};
|
|
|
|
event.trigger = event.trigger.morph(patcher);
|
|
}
|
|
}
|
|
|
|
void CMapLoaderH3M::readAllowedSpellsAbilities()
|
|
{
|
|
// Read allowed spells, including new ones
|
|
map->allowedSpell.resize(VLC->spellh->objects.size(), true);
|
|
|
|
// Read allowed abilities
|
|
map->allowedAbilities.resize(GameConstants::SKILL_QUANTITY, true);
|
|
|
|
if(map->version >= EMapFormat::SOD)
|
|
{
|
|
// Reading allowed spells (9 bytes)
|
|
const int spell_bytes = 9;
|
|
readBitmask(map->allowedSpell, spell_bytes, GameConstants::SPELLS_QUANTITY);
|
|
|
|
// Allowed hero's abilities (4 bytes)
|
|
const int abil_bytes = 4;
|
|
readBitmask(map->allowedAbilities, abil_bytes, GameConstants::SKILL_QUANTITY);
|
|
}
|
|
|
|
//do not generate special abilities and spells
|
|
for (auto spell : VLC->spellh->objects)
|
|
if (spell->isSpecialSpell() || spell->isCreatureAbility())
|
|
map->allowedSpell[spell->id] = false;
|
|
}
|
|
|
|
void CMapLoaderH3M::readRumors()
|
|
{
|
|
int rumNr = reader.readUInt32();
|
|
|
|
for(int it = 0; it < rumNr; it++)
|
|
{
|
|
Rumor ourRumor;
|
|
ourRumor.name = reader.readString();
|
|
ourRumor.text = reader.readString();
|
|
map->rumors.push_back(ourRumor);
|
|
}
|
|
}
|
|
|
|
void CMapLoaderH3M::readPredefinedHeroes()
|
|
{
|
|
switch(map->version)
|
|
{
|
|
case EMapFormat::WOG:
|
|
case EMapFormat::SOD:
|
|
{
|
|
// Disposed heroes
|
|
for(int z = 0; z < GameConstants::HEROES_QUANTITY; z++)
|
|
{
|
|
int custom = reader.readUInt8();
|
|
if(!custom) continue;
|
|
|
|
auto hero = new CGHeroInstance();
|
|
hero->ID = Obj::HERO;
|
|
hero->subID = z;
|
|
|
|
bool hasExp = reader.readBool();
|
|
if(hasExp)
|
|
{
|
|
hero->exp = reader.readUInt32();
|
|
}
|
|
else
|
|
{
|
|
hero->exp = 0;
|
|
}
|
|
|
|
bool hasSecSkills = reader.readBool();
|
|
if(hasSecSkills)
|
|
{
|
|
int howMany = reader.readUInt32();
|
|
hero->secSkills.resize(howMany);
|
|
for(int yy = 0; yy < howMany; ++yy)
|
|
{
|
|
hero->secSkills[yy].first = SecondarySkill(reader.readUInt8());
|
|
hero->secSkills[yy].second = reader.readUInt8();
|
|
}
|
|
}
|
|
|
|
loadArtifactsOfHero(hero);
|
|
|
|
bool hasCustomBio = reader.readBool();
|
|
if(hasCustomBio)
|
|
{
|
|
hero->biography = reader.readString();
|
|
}
|
|
|
|
// 0xFF is default, 00 male, 01 female
|
|
hero->sex = reader.readUInt8();
|
|
|
|
bool hasCustomSpells = reader.readBool();
|
|
if(hasCustomSpells)
|
|
{
|
|
readSpells(hero->spells);
|
|
}
|
|
|
|
bool hasCustomPrimSkills = reader.readBool();
|
|
if(hasCustomPrimSkills)
|
|
{
|
|
for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; xx++)
|
|
{
|
|
hero->pushPrimSkill(static_cast<PrimarySkill::PrimarySkill>(xx), reader.readUInt8());
|
|
}
|
|
}
|
|
map->predefinedHeroes.push_back(hero);
|
|
}
|
|
break;
|
|
}
|
|
case EMapFormat::ROE:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
|
|
{
|
|
bool artSet = reader.readBool();
|
|
|
|
// True if artifact set is not default (hero has some artifacts)
|
|
if(artSet)
|
|
{
|
|
if(hero->artifactsWorn.size() || hero->artifactsInBackpack.size())
|
|
{
|
|
logGlobal->warnStream() << boost::format("Hero %s at %s has set artifacts twice (in map properties and on adventure map instance). Using the latter set...") % hero->name % hero->pos;
|
|
hero->artifactsInBackpack.clear();
|
|
while(hero->artifactsWorn.size())
|
|
hero->eraseArtSlot(hero->artifactsWorn.begin()->first);
|
|
}
|
|
|
|
for(int pom = 0; pom < 16; pom++)
|
|
{
|
|
loadArtifactToSlot(hero, pom);
|
|
}
|
|
|
|
// misc5 art //17
|
|
if(map->version >= EMapFormat::SOD)
|
|
{
|
|
assert(!hero->getArt(ArtifactPosition::MACH4));
|
|
if(!loadArtifactToSlot(hero, ArtifactPosition::MACH4))
|
|
{
|
|
// catapult by default
|
|
assert(!hero->getArt(ArtifactPosition::MACH4));
|
|
hero->putArtifact(ArtifactPosition::MACH4, CArtifactInstance::createArtifact(map, ArtifactID::CATAPULT));
|
|
}
|
|
}
|
|
|
|
loadArtifactToSlot(hero, ArtifactPosition::SPELLBOOK);
|
|
|
|
// 19 //???what is that? gap in file or what? - it's probably fifth slot..
|
|
if(map->version > EMapFormat::ROE)
|
|
{
|
|
loadArtifactToSlot(hero, ArtifactPosition::MISC5);
|
|
}
|
|
else
|
|
{
|
|
reader.skip(1);
|
|
}
|
|
|
|
// bag artifacts //20
|
|
// number of artifacts in hero's bag
|
|
int amount = reader.readUInt16();
|
|
for(int ss = 0; ss < amount; ++ss)
|
|
{
|
|
loadArtifactToSlot(hero, GameConstants::BACKPACK_START + hero->artifactsInBackpack.size());
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
|
|
{
|
|
const int artmask = map->version == EMapFormat::ROE ? 0xff : 0xffff;
|
|
int aid;
|
|
|
|
if(map->version == EMapFormat::ROE)
|
|
{
|
|
aid = reader.readUInt8();
|
|
}
|
|
else
|
|
{
|
|
aid = reader.readUInt16();
|
|
}
|
|
|
|
bool isArt = aid != artmask;
|
|
if(isArt)
|
|
{
|
|
const CArtifact * art = ArtifactID(aid).toArtifact();
|
|
|
|
if(nullptr == art)
|
|
{
|
|
logGlobal->warnStream() << "Invalid artifact in hero's backpack, ignoring...";
|
|
return false;
|
|
}
|
|
|
|
if(art->isBig() && slot >= GameConstants::BACKPACK_START)
|
|
{
|
|
logGlobal->warnStream() << "A big artifact (war machine) in hero's backpack, ignoring...";
|
|
return false;
|
|
}
|
|
if(aid == 0 && slot == ArtifactPosition::MISC5)
|
|
{
|
|
//TODO: check how H3 handles it -> art 0 in slot 18 in AB map
|
|
logGlobal->warnStream() << "Spellbook to MISC5 slot? Putting it spellbook place. AB format peculiarity ? (format "
|
|
<< static_cast<int>(map->version) << ")";
|
|
slot = ArtifactPosition::SPELLBOOK;
|
|
}
|
|
|
|
// this is needed, because some H3M maps (last scenario of ROE map) contain invalid data like misplaced artifacts
|
|
auto artifact = CArtifactInstance::createArtifact(map, aid);
|
|
auto artifactPos = ArtifactPosition(slot);
|
|
if (artifact->canBePutAt(ArtifactLocation(hero, artifactPos)))
|
|
{
|
|
hero->putArtifact(artifactPos, artifact);
|
|
}
|
|
else
|
|
{
|
|
logGlobal->debugStream() << "Artifact can't be put at the specified location."; //TODO add more debugging information
|
|
}
|
|
}
|
|
|
|
return isArt;
|
|
}
|
|
|
|
void CMapLoaderH3M::readTerrain()
|
|
{
|
|
map->initTerrain();
|
|
|
|
// Read terrain
|
|
for(int a = 0; a < 2; ++a)
|
|
{
|
|
if(a == 1 && !map->twoLevel)
|
|
{
|
|
break;
|
|
}
|
|
|
|
for(int c = 0; c < map->width; c++)
|
|
{
|
|
for(int z = 0; z < map->height; z++)
|
|
{
|
|
auto & tile = map->getTile(int3(z, c, a));
|
|
tile.terType = ETerrainType(reader.readUInt8());
|
|
tile.terView = reader.readUInt8();
|
|
tile.riverType = static_cast<ERiverType::ERiverType>(reader.readUInt8());
|
|
tile.riverDir = reader.readUInt8();
|
|
tile.roadType = static_cast<ERoadType::ERoadType>(reader.readUInt8());
|
|
tile.roadDir = reader.readUInt8();
|
|
tile.extTileFlags = reader.readUInt8();
|
|
tile.blocked = ((tile.terType == ETerrainType::ROCK || tile.terType == ETerrainType::BORDER ) ? true : false); //underground tiles are always blocked
|
|
tile.visitable = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CMapLoaderH3M::readDefInfo()
|
|
{
|
|
int defAmount = reader.readUInt32();
|
|
|
|
templates.reserve(defAmount);
|
|
|
|
// Read custom defs
|
|
for(int idd = 0; idd < defAmount; ++idd)
|
|
{
|
|
ObjectTemplate tmpl;
|
|
tmpl.readMap(reader);
|
|
templates.push_back(tmpl);
|
|
}
|
|
}
|
|
|
|
void CMapLoaderH3M::readObjects()
|
|
{
|
|
int howManyObjs = reader.readUInt32();
|
|
|
|
for(int ww = 0; ww < howManyObjs; ++ww)
|
|
{
|
|
CGObjectInstance * nobj = nullptr;
|
|
|
|
int3 objPos = readInt3();
|
|
|
|
int defnum = reader.readUInt32();
|
|
ObjectInstanceID idToBeGiven = ObjectInstanceID(map->objects.size());
|
|
|
|
ObjectTemplate & objTempl = templates.at(defnum);
|
|
reader.skip(5);
|
|
|
|
switch(objTempl.id)
|
|
{
|
|
case Obj::EVENT:
|
|
{
|
|
auto evnt = new CGEvent();
|
|
nobj = evnt;
|
|
|
|
readMessageAndGuards(evnt->message, evnt);
|
|
|
|
evnt->gainedExp = reader.readUInt32();
|
|
evnt->manaDiff = reader.readUInt32();
|
|
evnt->moraleDiff = reader.readInt8();
|
|
evnt->luckDiff = reader.readInt8();
|
|
|
|
readResourses(evnt->resources);
|
|
|
|
evnt->primskills.resize(GameConstants::PRIMARY_SKILLS);
|
|
for(int x = 0; x < 4; ++x)
|
|
{
|
|
evnt->primskills[x] = static_cast<PrimarySkill::PrimarySkill>(reader.readUInt8());
|
|
}
|
|
|
|
int gabn = reader.readUInt8(); // Number of gained abilities
|
|
for(int oo = 0; oo < gabn; ++oo)
|
|
{
|
|
evnt->abilities.push_back(SecondarySkill(reader.readUInt8()));
|
|
evnt->abilityLevels.push_back(reader.readUInt8());
|
|
}
|
|
|
|
int gart = reader.readUInt8(); // Number of gained artifacts
|
|
for(int oo = 0; oo < gart; ++oo)
|
|
{
|
|
if(map->version == EMapFormat::ROE)
|
|
{
|
|
evnt->artifacts.push_back(ArtifactID(reader.readUInt8()));
|
|
}
|
|
else
|
|
{
|
|
evnt->artifacts.push_back(ArtifactID(reader.readUInt16()));
|
|
}
|
|
}
|
|
|
|
int gspel = reader.readUInt8(); // Number of gained spells
|
|
for(int oo = 0; oo < gspel; ++oo)
|
|
{
|
|
evnt->spells.push_back(SpellID(reader.readUInt8()));
|
|
}
|
|
|
|
int gcre = reader.readUInt8(); //number of gained creatures
|
|
readCreatureSet(&evnt->creatures, gcre);
|
|
|
|
reader.skip(8);
|
|
evnt->availableFor = reader.readUInt8();
|
|
evnt->computerActivate = reader.readUInt8();
|
|
evnt->removeAfterVisit = reader.readUInt8();
|
|
evnt->humanActivate = true;
|
|
|
|
reader.skip(4);
|
|
break;
|
|
}
|
|
case Obj::HERO:
|
|
case Obj::RANDOM_HERO:
|
|
case Obj::PRISON:
|
|
{
|
|
nobj = readHero(idToBeGiven, objPos);
|
|
break;
|
|
}
|
|
case Obj::MONSTER: //Monster
|
|
case Obj::RANDOM_MONSTER:
|
|
case Obj::RANDOM_MONSTER_L1:
|
|
case Obj::RANDOM_MONSTER_L2:
|
|
case Obj::RANDOM_MONSTER_L3:
|
|
case Obj::RANDOM_MONSTER_L4:
|
|
case Obj::RANDOM_MONSTER_L5:
|
|
case Obj::RANDOM_MONSTER_L6:
|
|
case Obj::RANDOM_MONSTER_L7:
|
|
{
|
|
auto cre = new CGCreature();
|
|
nobj = cre;
|
|
|
|
if(map->version > EMapFormat::ROE)
|
|
{
|
|
cre->identifier = reader.readUInt32();
|
|
map->questIdentifierToId[cre->identifier] = idToBeGiven;
|
|
}
|
|
|
|
auto hlp = new CStackInstance();
|
|
hlp->count = reader.readUInt16();
|
|
|
|
//type will be set during initialization
|
|
cre->putStack(SlotID(0), hlp);
|
|
|
|
cre->character = reader.readUInt8();
|
|
|
|
bool hasMessage = reader.readBool();
|
|
if(hasMessage)
|
|
{
|
|
cre->message = reader.readString();
|
|
readResourses(cre->resources);
|
|
|
|
int artID;
|
|
if (map->version == EMapFormat::ROE)
|
|
{
|
|
artID = reader.readUInt8();
|
|
}
|
|
else
|
|
{
|
|
artID = reader.readUInt16();
|
|
}
|
|
|
|
if(map->version == EMapFormat::ROE)
|
|
{
|
|
if(artID != 0xff)
|
|
{
|
|
cre->gainedArtifact = ArtifactID(artID);
|
|
}
|
|
else
|
|
{
|
|
cre->gainedArtifact = ArtifactID::NONE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(artID != 0xffff)
|
|
{
|
|
cre->gainedArtifact = ArtifactID(artID);
|
|
}
|
|
else
|
|
{
|
|
cre->gainedArtifact = ArtifactID::NONE;
|
|
}
|
|
}
|
|
}
|
|
cre->neverFlees = reader.readUInt8();
|
|
cre->notGrowingTeam =reader.readUInt8();
|
|
reader.skip(2);
|
|
break;
|
|
}
|
|
case Obj::OCEAN_BOTTLE:
|
|
case Obj::SIGN:
|
|
{
|
|
auto sb = new CGSignBottle();
|
|
nobj = sb;
|
|
sb->message = reader.readString();
|
|
reader.skip(4);
|
|
break;
|
|
}
|
|
case Obj::SEER_HUT:
|
|
{
|
|
nobj = readSeerHut();
|
|
break;
|
|
}
|
|
case Obj::WITCH_HUT:
|
|
{
|
|
auto wh = new CGWitchHut();
|
|
nobj = wh;
|
|
|
|
// in RoE we cannot specify it - all are allowed (I hope)
|
|
if(map->version > EMapFormat::ROE)
|
|
{
|
|
for(int i = 0 ; i < 4; ++i)
|
|
{
|
|
ui8 c = reader.readUInt8();
|
|
for(int yy = 0; yy < 8; ++yy)
|
|
{
|
|
if(i * 8 + yy < GameConstants::SKILL_QUANTITY)
|
|
{
|
|
if(c == (c | static_cast<ui8>(std::pow(2., yy))))
|
|
{
|
|
wh->allowedAbilities.push_back(i * 8 + yy);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// RoE map
|
|
for(int gg = 0; gg < GameConstants::SKILL_QUANTITY; ++gg)
|
|
{
|
|
wh->allowedAbilities.push_back(gg);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case Obj::SCHOLAR:
|
|
{
|
|
auto sch = new CGScholar();
|
|
nobj = sch;
|
|
sch->bonusType = static_cast<CGScholar::EBonusType>(reader.readUInt8());
|
|
sch->bonusID = reader.readUInt8();
|
|
reader.skip(6);
|
|
break;
|
|
}
|
|
case Obj::GARRISON:
|
|
case Obj::GARRISON2:
|
|
{
|
|
auto gar = new CGGarrison();
|
|
nobj = gar;
|
|
nobj->setOwner(PlayerColor(reader.readUInt8()));
|
|
reader.skip(3);
|
|
readCreatureSet(gar, 7);
|
|
if(map->version > EMapFormat::ROE)
|
|
{
|
|
gar->removableUnits = reader.readBool();
|
|
}
|
|
else
|
|
{
|
|
gar->removableUnits = true;
|
|
}
|
|
reader.skip(8);
|
|
break;
|
|
}
|
|
case Obj::ARTIFACT:
|
|
case Obj::RANDOM_ART:
|
|
case Obj::RANDOM_TREASURE_ART:
|
|
case Obj::RANDOM_MINOR_ART:
|
|
case Obj::RANDOM_MAJOR_ART:
|
|
case Obj::RANDOM_RELIC_ART:
|
|
case Obj::SPELL_SCROLL:
|
|
{
|
|
int artID = ArtifactID::NONE; //random, set later
|
|
int spellID = -1;
|
|
auto art = new CGArtifact();
|
|
nobj = art;
|
|
|
|
readMessageAndGuards(art->message, art);
|
|
|
|
if(objTempl.id == Obj::SPELL_SCROLL)
|
|
{
|
|
spellID = reader.readUInt32();
|
|
artID = ArtifactID::SPELL_SCROLL;
|
|
}
|
|
else if(objTempl.id == Obj::ARTIFACT)
|
|
{
|
|
//specific artifact
|
|
artID = objTempl.subid;
|
|
}
|
|
|
|
art->storedArtifact = CArtifactInstance::createArtifact(map, artID, spellID);
|
|
break;
|
|
}
|
|
case Obj::RANDOM_RESOURCE:
|
|
case Obj::RESOURCE:
|
|
{
|
|
auto res = new CGResource();
|
|
nobj = res;
|
|
|
|
readMessageAndGuards(res->message, res);
|
|
|
|
res->amount = reader.readUInt32();
|
|
if(objTempl.subid == Res::GOLD)
|
|
{
|
|
// Gold is multiplied by 100.
|
|
res->amount *= 100;
|
|
}
|
|
reader.skip(4);
|
|
break;
|
|
}
|
|
case Obj::RANDOM_TOWN:
|
|
case Obj::TOWN:
|
|
{
|
|
nobj = readTown(objTempl.subid);
|
|
break;
|
|
}
|
|
case Obj::MINE:
|
|
case Obj::ABANDONED_MINE:
|
|
{
|
|
nobj = new CGMine();
|
|
nobj->setOwner(PlayerColor(reader.readUInt8()));
|
|
reader.skip(3);
|
|
break;
|
|
}
|
|
case Obj::CREATURE_GENERATOR1:
|
|
case Obj::CREATURE_GENERATOR2:
|
|
case Obj::CREATURE_GENERATOR3:
|
|
case Obj::CREATURE_GENERATOR4:
|
|
{
|
|
nobj = new CGDwelling();
|
|
nobj->setOwner(PlayerColor(reader.readUInt8()));
|
|
reader.skip(3);
|
|
break;
|
|
}
|
|
case Obj::SHRINE_OF_MAGIC_INCANTATION:
|
|
case Obj::SHRINE_OF_MAGIC_GESTURE:
|
|
case Obj::SHRINE_OF_MAGIC_THOUGHT:
|
|
{
|
|
auto shr = new CGShrine();
|
|
nobj = shr;
|
|
ui8 raw_id = reader.readUInt8();
|
|
|
|
if (255 == raw_id)
|
|
{
|
|
shr->spell = SpellID(SpellID::NONE);
|
|
}
|
|
else
|
|
{
|
|
shr->spell = SpellID(raw_id);
|
|
}
|
|
|
|
reader.skip(3);
|
|
break;
|
|
}
|
|
case Obj::PANDORAS_BOX:
|
|
{
|
|
auto box = new CGPandoraBox();
|
|
nobj = box;
|
|
readMessageAndGuards(box->message, box);
|
|
|
|
box->gainedExp = reader.readUInt32();
|
|
box->manaDiff = reader.readUInt32();
|
|
box->moraleDiff = reader.readInt8();
|
|
box->luckDiff = reader.readInt8();
|
|
|
|
readResourses(box->resources);
|
|
|
|
box->primskills.resize(GameConstants::PRIMARY_SKILLS);
|
|
for(int x = 0; x < 4; ++x)
|
|
{
|
|
box->primskills[x] = static_cast<PrimarySkill::PrimarySkill>(reader.readUInt8());
|
|
}
|
|
|
|
int gabn = reader.readUInt8();//number of gained abilities
|
|
for(int oo = 0; oo < gabn; ++oo)
|
|
{
|
|
box->abilities.push_back(SecondarySkill(reader.readUInt8()));
|
|
box->abilityLevels.push_back(reader.readUInt8());
|
|
}
|
|
int gart = reader.readUInt8(); //number of gained artifacts
|
|
for(int oo = 0; oo < gart; ++oo)
|
|
{
|
|
if(map->version > EMapFormat::ROE)
|
|
{
|
|
box->artifacts.push_back(ArtifactID(reader.readUInt16()));
|
|
}
|
|
else
|
|
{
|
|
box->artifacts.push_back(ArtifactID(reader.readUInt8()));
|
|
}
|
|
}
|
|
int gspel = reader.readUInt8(); //number of gained spells
|
|
for(int oo = 0; oo < gspel; ++oo)
|
|
{
|
|
box->spells.push_back(SpellID(reader.readUInt8()));
|
|
}
|
|
int gcre = reader.readUInt8(); //number of gained creatures
|
|
readCreatureSet(&box->creatures, gcre);
|
|
reader.skip(8);
|
|
break;
|
|
}
|
|
case Obj::GRAIL:
|
|
{
|
|
map->grailPos = objPos;
|
|
map->grailRadius = reader.readUInt32();
|
|
continue;
|
|
}
|
|
case Obj::RANDOM_DWELLING: //same as castle + level range
|
|
case Obj::RANDOM_DWELLING_LVL: //same as castle, fixed level
|
|
case Obj::RANDOM_DWELLING_FACTION: //level range, fixed faction
|
|
{
|
|
auto dwelling = new CGDwelling();
|
|
nobj = dwelling;
|
|
CSpecObjInfo * spec = nullptr;
|
|
switch(objTempl.id)
|
|
{
|
|
case Obj::RANDOM_DWELLING:
|
|
spec = new CCreGenLeveledCastleInfo();
|
|
break;
|
|
case Obj::RANDOM_DWELLING_LVL:
|
|
spec = new CCreGenAsCastleInfo();
|
|
break;
|
|
case Obj::RANDOM_DWELLING_FACTION:
|
|
spec = new CCreGenLeveledInfo();
|
|
break;
|
|
default:
|
|
throw std::runtime_error("Invalid random dwelling format");
|
|
}
|
|
spec->owner = dwelling;
|
|
|
|
nobj->setOwner(PlayerColor(reader.readUInt32()));
|
|
|
|
//216 and 217
|
|
if (auto castleSpec = dynamic_cast<CCreGenAsCastleInfo *>(spec))
|
|
{
|
|
castleSpec->instanceId = "";
|
|
castleSpec->identifier = reader.readUInt32();
|
|
if(!castleSpec->identifier)
|
|
{
|
|
castleSpec->asCastle = false;
|
|
const int MASK_SIZE = 8;
|
|
ui8 mask[2];
|
|
mask[0] = reader.readUInt8();
|
|
mask[1] = reader.readUInt8();
|
|
|
|
castleSpec->allowedFactions.clear();
|
|
castleSpec->allowedFactions.resize(VLC->townh->factions.size(), false);
|
|
|
|
for(int i = 0; i < MASK_SIZE; i++)
|
|
castleSpec->allowedFactions[i] = ((mask[0] & (1 << i))>0);
|
|
|
|
for(int i = 0; i < (GameConstants::F_NUMBER-MASK_SIZE); i++)
|
|
castleSpec->allowedFactions[i+MASK_SIZE] = ((mask[1] & (1 << i))>0);
|
|
}
|
|
else
|
|
{
|
|
castleSpec->asCastle = true;
|
|
}
|
|
}
|
|
|
|
//216 and 218
|
|
if (auto lvlSpec = dynamic_cast<CCreGenLeveledInfo *>(spec))
|
|
{
|
|
lvlSpec->minLevel = std::max(reader.readUInt8(), ui8(1));
|
|
lvlSpec->maxLevel = std::min(reader.readUInt8(), ui8(7));
|
|
}
|
|
dwelling->info = spec;
|
|
break;
|
|
}
|
|
case Obj::QUEST_GUARD:
|
|
{
|
|
auto guard = new CGQuestGuard();
|
|
readQuest(guard);
|
|
nobj = guard;
|
|
break;
|
|
}
|
|
case Obj::SHIPYARD:
|
|
{
|
|
nobj = new CGShipyard();
|
|
nobj->setOwner(PlayerColor(reader.readUInt32()));
|
|
break;
|
|
}
|
|
case Obj::HERO_PLACEHOLDER: //hero placeholder
|
|
{
|
|
auto hp = new CGHeroPlaceholder();
|
|
nobj = hp;
|
|
|
|
hp->setOwner(PlayerColor(reader.readUInt8()));
|
|
|
|
int htid = reader.readUInt8(); //hero type id
|
|
nobj->subID = htid;
|
|
|
|
if(htid == 0xff)
|
|
{
|
|
hp->power = reader.readUInt8();
|
|
logGlobal->infoStream() << "Hero placeholder: by power at " << objPos;
|
|
}
|
|
else
|
|
{
|
|
logGlobal->infoStream() << "Hero placeholder: " << VLC->heroh->heroes[htid]->name << " at " << objPos;
|
|
hp->power = 0;
|
|
}
|
|
|
|
break;
|
|
}
|
|
case Obj::BORDERGUARD:
|
|
{
|
|
nobj = new CGBorderGuard();
|
|
break;
|
|
}
|
|
case Obj::BORDER_GATE:
|
|
{
|
|
nobj = new CGBorderGate();
|
|
break;
|
|
}
|
|
case Obj::PYRAMID: //Pyramid of WoG object
|
|
{
|
|
if(objTempl.subid == 0)
|
|
{
|
|
nobj = new CBank();
|
|
}
|
|
else
|
|
{
|
|
//WoG object
|
|
//TODO: possible special handling
|
|
nobj = new CGObjectInstance();
|
|
}
|
|
break;
|
|
}
|
|
case Obj::LIGHTHOUSE: //Lighthouse
|
|
{
|
|
nobj = new CGLighthouse();
|
|
nobj->tempOwner = PlayerColor(reader.readUInt32());
|
|
break;
|
|
}
|
|
default: //any other object
|
|
{
|
|
if (VLC->objtypeh->knownSubObjects(objTempl.id).count(objTempl.subid))
|
|
{
|
|
nobj = VLC->objtypeh->getHandlerFor(objTempl.id, objTempl.subid)->create(objTempl);
|
|
}
|
|
else
|
|
{
|
|
logGlobal->warnStream() << "Unrecognized object: " << objTempl.id << ":" << objTempl.subid << " at " << objPos
|
|
<< " on map " << map->name;
|
|
nobj = new CGObjectInstance();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
nobj->pos = objPos;
|
|
nobj->ID = objTempl.id;
|
|
nobj->id = idToBeGiven;
|
|
if(nobj->ID != Obj::HERO && nobj->ID != Obj::HERO_PLACEHOLDER && nobj->ID != Obj::PRISON)
|
|
{
|
|
nobj->subID = objTempl.subid;
|
|
}
|
|
nobj->appearance = objTempl;
|
|
assert(idToBeGiven == ObjectInstanceID(map->objects.size()));
|
|
|
|
{
|
|
//TODO: define valid typeName and subtypeName fro H3M maps
|
|
//boost::format fmt("%s_%d");
|
|
//fmt % nobj->typeName % nobj->id.getNum();
|
|
boost::format fmt("obj_%d");
|
|
fmt % nobj->id.getNum();
|
|
nobj->instanceName = fmt.str();
|
|
}
|
|
map->addNewObject(nobj);
|
|
}
|
|
|
|
std::sort(map->heroesOnMap.begin(), map->heroesOnMap.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
|
|
{
|
|
return a->subID < b->subID;
|
|
});
|
|
}
|
|
|
|
void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number)
|
|
{
|
|
const bool version = (map->version > EMapFormat::ROE);
|
|
const int maxID = version ? 0xffff : 0xff;
|
|
|
|
for(int ir = 0; ir < number; ++ir)
|
|
{
|
|
CreatureID creID;
|
|
int count;
|
|
|
|
if (version)
|
|
{
|
|
creID = CreatureID(reader.readUInt16());
|
|
}
|
|
else
|
|
{
|
|
creID = CreatureID(reader.readUInt8());
|
|
}
|
|
count = reader.readUInt16();
|
|
|
|
// Empty slot
|
|
if(creID == maxID)
|
|
continue;
|
|
|
|
auto hlp = new CStackInstance();
|
|
hlp->count = count;
|
|
|
|
if(creID > maxID - 0xf)
|
|
{
|
|
//this will happen when random object has random army
|
|
hlp->idRand = maxID - creID - 1;
|
|
}
|
|
else
|
|
{
|
|
hlp->setType(creID);
|
|
}
|
|
|
|
out->putStack(SlotID(ir), hlp);
|
|
}
|
|
|
|
out->validTypes(true);
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readHero(ObjectInstanceID idToBeGiven, const int3 & initialPos)
|
|
{
|
|
auto nhi = new CGHeroInstance();
|
|
|
|
if(map->version > EMapFormat::ROE)
|
|
{
|
|
unsigned int identifier = reader.readUInt32();
|
|
map->questIdentifierToId[identifier] = idToBeGiven;
|
|
}
|
|
|
|
PlayerColor owner = PlayerColor(reader.readUInt8());
|
|
nhi->subID = reader.readUInt8();
|
|
|
|
assert(!nhi->getArt(ArtifactPosition::MACH4));
|
|
|
|
//If hero of this type has been predefined, use that as a base.
|
|
//Instance data will overwrite the predefined values where appropriate.
|
|
for(auto & elem : map->predefinedHeroes)
|
|
{
|
|
if(elem->subID == nhi->subID)
|
|
{
|
|
logGlobal->debugStream() << "Hero " << nhi->subID << " will be taken from the predefined heroes list.";
|
|
delete nhi;
|
|
nhi = elem;
|
|
break;
|
|
}
|
|
}
|
|
nhi->setOwner(owner);
|
|
|
|
nhi->portrait = nhi->subID;
|
|
|
|
for(auto & elem : map->disposedHeroes)
|
|
{
|
|
if(elem.heroId == nhi->subID)
|
|
{
|
|
nhi->name = elem.name;
|
|
nhi->portrait = elem.portrait;
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool hasName = reader.readBool();
|
|
if(hasName)
|
|
{
|
|
nhi->name = reader.readString();
|
|
}
|
|
if(map->version > EMapFormat::AB)
|
|
{
|
|
bool hasExp = reader.readBool();
|
|
if(hasExp)
|
|
{
|
|
nhi->exp = reader.readUInt32();
|
|
}
|
|
else
|
|
{
|
|
nhi->exp = 0xffffffff;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
nhi->exp = reader.readUInt32();
|
|
|
|
//0 means "not set" in <=AB maps
|
|
if(!nhi->exp)
|
|
{
|
|
nhi->exp = 0xffffffff;
|
|
}
|
|
}
|
|
|
|
bool hasPortrait = reader.readBool();
|
|
if(hasPortrait)
|
|
{
|
|
nhi->portrait = reader.readUInt8();
|
|
}
|
|
|
|
bool hasSecSkills = reader.readBool();
|
|
if(hasSecSkills)
|
|
{
|
|
if(nhi->secSkills.size())
|
|
{
|
|
nhi->secSkills.clear();
|
|
//logGlobal->warnStream() << boost::format("Hero %s subID=%d has set secondary skills twice (in map properties and on adventure map instance). Using the latter set...") % nhi->name % nhi->subID;
|
|
}
|
|
|
|
int howMany = reader.readUInt32();
|
|
nhi->secSkills.resize(howMany);
|
|
for(int yy = 0; yy < howMany; ++yy)
|
|
{
|
|
nhi->secSkills[yy].first = SecondarySkill(reader.readUInt8());
|
|
nhi->secSkills[yy].second = reader.readUInt8();
|
|
}
|
|
}
|
|
|
|
bool hasGarison = reader.readBool();
|
|
if(hasGarison)
|
|
{
|
|
readCreatureSet(nhi, 7);
|
|
}
|
|
|
|
nhi->formation = reader.readUInt8();
|
|
loadArtifactsOfHero(nhi);
|
|
nhi->patrol.patrolRadius = reader.readUInt8();
|
|
if(nhi->patrol.patrolRadius == 0xff)
|
|
{
|
|
nhi->patrol.patrolling = false;
|
|
}
|
|
else
|
|
{
|
|
nhi->patrol.patrolling = true;
|
|
nhi->patrol.initialPos = CGHeroInstance::convertPosition(initialPos, false);
|
|
}
|
|
|
|
if(map->version > EMapFormat::ROE)
|
|
{
|
|
bool hasCustomBiography = reader.readBool();
|
|
if(hasCustomBiography)
|
|
{
|
|
nhi->biography = reader.readString();
|
|
}
|
|
nhi->sex = reader.readUInt8();
|
|
|
|
// Remove trash
|
|
if (nhi->sex != 0xFF)
|
|
{
|
|
nhi->sex &= 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
nhi->sex = 0xFF;
|
|
}
|
|
|
|
// Spells
|
|
if(map->version > EMapFormat::AB)
|
|
{
|
|
bool hasCustomSpells = reader.readBool();
|
|
if(nhi->spells.size())
|
|
{
|
|
nhi->clear();
|
|
logGlobal->warnStream() << boost::format("Hero %s subID=%d has spells set twice (in map properties and on adventure map instance). Using the latter set...") % nhi->name % nhi->subID;
|
|
}
|
|
|
|
if(hasCustomSpells)
|
|
{
|
|
nhi->spells.insert(SpellID::PRESET); //placeholder "preset spells"
|
|
|
|
readSpells(nhi->spells);
|
|
}
|
|
}
|
|
else if(map->version == EMapFormat::AB)
|
|
{
|
|
//we can read one spell
|
|
ui8 buff = reader.readUInt8();
|
|
if(buff != 254)
|
|
{
|
|
nhi->spells.insert(SpellID::PRESET); //placeholder "preset spells"
|
|
if(buff < 254) //255 means no spells
|
|
{
|
|
nhi->spells.insert(SpellID(buff));
|
|
}
|
|
}
|
|
}
|
|
|
|
if(map->version > EMapFormat::AB)
|
|
{
|
|
bool hasCustomPrimSkills = reader.readBool();
|
|
if(hasCustomPrimSkills)
|
|
{
|
|
auto ps = nhi->getAllBonuses(Selector::type(Bonus::PRIMARY_SKILL)
|
|
.And(Selector::sourceType(Bonus::HERO_BASE_SKILL)), nullptr);
|
|
if(ps->size())
|
|
{
|
|
logGlobal->warnStream() << boost::format("Hero %s subID=%d has set primary skills twice (in map properties and on adventure map instance). Using the latter set...") % nhi->name % nhi->subID;
|
|
for(auto b : *ps)
|
|
nhi->removeBonus(b);
|
|
}
|
|
|
|
|
|
for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)
|
|
{
|
|
nhi->pushPrimSkill(static_cast<PrimarySkill::PrimarySkill>(xx), reader.readUInt8());
|
|
}
|
|
}
|
|
}
|
|
reader.skip(16);
|
|
return nhi;
|
|
}
|
|
|
|
CGSeerHut * CMapLoaderH3M::readSeerHut()
|
|
{
|
|
auto hut = new CGSeerHut();
|
|
|
|
if(map->version > EMapFormat::ROE)
|
|
{
|
|
readQuest(hut);
|
|
}
|
|
else
|
|
{
|
|
//RoE
|
|
int artID = reader.readUInt8();
|
|
if (artID != 255)
|
|
{
|
|
//not none quest
|
|
hut->quest->m5arts.push_back (artID);
|
|
hut->quest->missionType = CQuest::MISSION_ART;
|
|
}
|
|
else
|
|
{
|
|
hut->quest->missionType = CQuest::MISSION_NONE;
|
|
}
|
|
hut->quest->lastDay = -1; //no timeout
|
|
hut->quest->isCustomFirst = hut->quest->isCustomNext = hut->quest->isCustomComplete = false;
|
|
}
|
|
|
|
if (hut->quest->missionType)
|
|
{
|
|
auto rewardType = static_cast<CGSeerHut::ERewardType>(reader.readUInt8());
|
|
hut->rewardType = rewardType;
|
|
switch(rewardType)
|
|
{
|
|
case CGSeerHut::EXPERIENCE:
|
|
{
|
|
hut->rVal = reader.readUInt32();
|
|
break;
|
|
}
|
|
case CGSeerHut::MANA_POINTS:
|
|
{
|
|
hut->rVal = reader.readUInt32();
|
|
break;
|
|
}
|
|
case CGSeerHut::MORALE_BONUS:
|
|
{
|
|
hut->rVal = reader.readUInt8();
|
|
break;
|
|
}
|
|
case CGSeerHut::LUCK_BONUS:
|
|
{
|
|
hut->rVal = reader.readUInt8();
|
|
break;
|
|
}
|
|
case CGSeerHut::RESOURCES:
|
|
{
|
|
hut->rID = reader.readUInt8();
|
|
// Only the first 3 bytes are used. Skip the 4th.
|
|
hut->rVal = reader.readUInt32() & 0x00ffffff;
|
|
break;
|
|
}
|
|
case CGSeerHut::PRIMARY_SKILL:
|
|
{
|
|
hut->rID = reader.readUInt8();
|
|
hut->rVal = reader.readUInt8();
|
|
break;
|
|
}
|
|
case CGSeerHut::SECONDARY_SKILL:
|
|
{
|
|
hut->rID = reader.readUInt8();
|
|
hut->rVal = reader.readUInt8();
|
|
break;
|
|
}
|
|
case CGSeerHut::ARTIFACT:
|
|
{
|
|
if (map->version == EMapFormat::ROE)
|
|
{
|
|
hut->rID = reader.readUInt8();
|
|
}
|
|
else
|
|
{
|
|
hut->rID = reader.readUInt16();
|
|
}
|
|
break;
|
|
}
|
|
case CGSeerHut::SPELL:
|
|
{
|
|
hut->rID = reader.readUInt8();
|
|
break;
|
|
}
|
|
case CGSeerHut::CREATURE:
|
|
{
|
|
if(map->version > EMapFormat::ROE)
|
|
{
|
|
hut->rID = reader.readUInt16();
|
|
hut->rVal = reader.readUInt16();
|
|
}
|
|
else
|
|
{
|
|
hut->rID = reader.readUInt8();
|
|
hut->rVal = reader.readUInt16();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
reader.skip(2);
|
|
}
|
|
else
|
|
{
|
|
// missionType==255
|
|
reader.skip(3);
|
|
}
|
|
|
|
return hut;
|
|
}
|
|
|
|
void CMapLoaderH3M::readQuest(IQuestObject * guard)
|
|
{
|
|
guard->quest->missionType = static_cast<CQuest::Emission>(reader.readUInt8());
|
|
|
|
switch(guard->quest->missionType)
|
|
{
|
|
case CQuest::MISSION_NONE:
|
|
return;
|
|
case CQuest::MISSION_PRIMARY_STAT:
|
|
{
|
|
guard->quest->m2stats.resize(4);
|
|
for(int x = 0; x < 4; ++x)
|
|
{
|
|
guard->quest->m2stats[x] = reader.readUInt8();
|
|
}
|
|
}
|
|
break;
|
|
case CQuest::MISSION_LEVEL:
|
|
case CQuest::MISSION_KILL_HERO:
|
|
case CQuest::MISSION_KILL_CREATURE:
|
|
{
|
|
guard->quest->m13489val = reader.readUInt32();
|
|
break;
|
|
}
|
|
case CQuest::MISSION_ART:
|
|
{
|
|
int artNumber = reader.readUInt8();
|
|
for(int yy = 0; yy < artNumber; ++yy)
|
|
{
|
|
int artid = reader.readUInt16();
|
|
guard->quest->m5arts.push_back(artid);
|
|
map->allowedArtifact[artid] = false; //these are unavailable for random generation
|
|
}
|
|
break;
|
|
}
|
|
case CQuest::MISSION_ARMY:
|
|
{
|
|
int typeNumber = reader.readUInt8();
|
|
guard->quest->m6creatures.resize(typeNumber);
|
|
for(int hh = 0; hh < typeNumber; ++hh)
|
|
{
|
|
guard->quest->m6creatures[hh].type = VLC->creh->creatures[reader.readUInt16()];
|
|
guard->quest->m6creatures[hh].count = reader.readUInt16();
|
|
}
|
|
break;
|
|
}
|
|
case CQuest::MISSION_RESOURCES:
|
|
{
|
|
guard->quest->m7resources.resize(7);
|
|
for(int x = 0; x < 7; ++x)
|
|
{
|
|
guard->quest->m7resources[x] = reader.readUInt32();
|
|
}
|
|
break;
|
|
}
|
|
case CQuest::MISSION_HERO:
|
|
case CQuest::MISSION_PLAYER:
|
|
{
|
|
guard->quest->m13489val = reader.readUInt8();
|
|
break;
|
|
}
|
|
}
|
|
|
|
int limit = reader.readUInt32();
|
|
if(limit == (static_cast<int>(0xffffffff)))
|
|
{
|
|
guard->quest->lastDay = -1;
|
|
}
|
|
else
|
|
{
|
|
guard->quest->lastDay = limit;
|
|
}
|
|
guard->quest->firstVisitText = reader.readString();
|
|
guard->quest->nextVisitText = reader.readString();
|
|
guard->quest->completedText = reader.readString();
|
|
guard->quest->isCustomFirst = guard->quest->firstVisitText.size() > 0;
|
|
guard->quest->isCustomNext = guard->quest->nextVisitText.size() > 0;
|
|
guard->quest->isCustomComplete = guard->quest->completedText.size() > 0;
|
|
}
|
|
|
|
CGTownInstance * CMapLoaderH3M::readTown(int castleID)
|
|
{
|
|
auto nt = new CGTownInstance();
|
|
if(map->version > EMapFormat::ROE)
|
|
{
|
|
nt->identifier = reader.readUInt32();
|
|
}
|
|
nt->tempOwner = PlayerColor(reader.readUInt8());
|
|
bool hasName = reader.readBool();
|
|
if(hasName)
|
|
{
|
|
nt->name = reader.readString();
|
|
}
|
|
|
|
bool hasGarrison = reader.readBool();
|
|
if(hasGarrison)
|
|
{
|
|
readCreatureSet(nt, 7);
|
|
}
|
|
nt->formation = reader.readUInt8();
|
|
|
|
bool hasCustomBuildings = reader.readBool();
|
|
if(hasCustomBuildings)
|
|
{
|
|
readBitmask(nt->builtBuildings,6,48,false);
|
|
|
|
readBitmask(nt->forbiddenBuildings,6,48,false);
|
|
|
|
nt->builtBuildings = convertBuildings(nt->builtBuildings, castleID);
|
|
nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings, castleID);
|
|
}
|
|
// Standard buildings
|
|
else
|
|
{
|
|
bool hasFort = reader.readBool();
|
|
if(hasFort)
|
|
{
|
|
nt->builtBuildings.insert(BuildingID::FORT);
|
|
}
|
|
|
|
//means that set of standard building should be included
|
|
nt->builtBuildings.insert(BuildingID::DEFAULT);
|
|
}
|
|
|
|
if(map->version > EMapFormat::ROE)
|
|
{
|
|
for(int i = 0; i < 9; ++i)
|
|
{
|
|
ui8 c = reader.readUInt8();
|
|
for(int yy = 0; yy < 8; ++yy)
|
|
{
|
|
if(i * 8 + yy < GameConstants::SPELLS_QUANTITY)
|
|
{
|
|
if(c == (c | static_cast<ui8>(std::pow(2., yy)))) //add obligatory spell even if it's banned on a map (?)
|
|
{
|
|
nt->obligatorySpells.push_back(SpellID(i * 8 + yy));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for(int i = 0; i < 9; ++i)
|
|
{
|
|
ui8 c = reader.readUInt8();
|
|
for(int yy = 0; yy < 8; ++yy)
|
|
{
|
|
int spellid = i * 8 + yy;
|
|
if(spellid < GameConstants::SPELLS_QUANTITY)
|
|
{
|
|
if(c != (c | static_cast<ui8>(std::pow(2., yy))) && map->allowedSpell[spellid]) //add random spell only if it's allowed on entire map
|
|
{
|
|
nt->possibleSpells.push_back(SpellID(spellid));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//add all spells from mods
|
|
//TODO: allow customize new spells in towns
|
|
for (int i = SpellID::AFTER_LAST; i < VLC->spellh->objects.size(); ++i)
|
|
{
|
|
nt->possibleSpells.push_back(SpellID(i));
|
|
}
|
|
|
|
// Read castle events
|
|
int numberOfEvent = reader.readUInt32();
|
|
|
|
for(int gh = 0; gh < numberOfEvent; ++gh)
|
|
{
|
|
CCastleEvent nce;
|
|
nce.town = nt;
|
|
nce.name = reader.readString();
|
|
nce.message = reader.readString();
|
|
|
|
readResourses(nce.resources);
|
|
|
|
nce.players = reader.readUInt8();
|
|
if(map->version > EMapFormat::AB)
|
|
{
|
|
nce.humanAffected = reader.readUInt8();
|
|
}
|
|
else
|
|
{
|
|
nce.humanAffected = true;
|
|
}
|
|
|
|
nce.computerAffected = reader.readUInt8();
|
|
nce.firstOccurence = reader.readUInt16();
|
|
nce.nextOccurence = reader.readUInt8();
|
|
|
|
reader.skip(17);
|
|
|
|
// New buildings
|
|
|
|
readBitmask(nce.buildings,6,48,false);
|
|
|
|
nce.buildings = convertBuildings(nce.buildings, castleID, false);
|
|
|
|
nce.creatures.resize(7);
|
|
for(int vv = 0; vv < 7; ++vv)
|
|
{
|
|
nce.creatures[vv] = reader.readUInt16();
|
|
}
|
|
reader.skip(4);
|
|
nt->events.push_back(nce);
|
|
}
|
|
|
|
if(map->version > EMapFormat::AB)
|
|
{
|
|
nt->alignment = reader.readUInt8();
|
|
}
|
|
reader.skip(3);
|
|
|
|
return nt;
|
|
}
|
|
|
|
std::set<BuildingID> CMapLoaderH3M::convertBuildings(const std::set<BuildingID> h3m, int castleID, bool addAuxiliary)
|
|
{
|
|
std::map<int, BuildingID> mapa;
|
|
std::set<BuildingID> ret;
|
|
|
|
// Note: this file is parsed many times.
|
|
const JsonNode config(ResourceID("config/buildings5.json"));
|
|
|
|
for(const JsonNode & entry : config["table"].Vector())
|
|
{
|
|
int town = entry["town"].Float();
|
|
|
|
if (town == castleID || town == -1)
|
|
{
|
|
mapa[entry["h3"].Float()] = BuildingID((si32)entry["vcmi"].Float());
|
|
}
|
|
}
|
|
|
|
for(auto & elem : h3m)
|
|
{
|
|
if(mapa[elem] >= 0)
|
|
{
|
|
ret.insert(mapa[elem]);
|
|
}
|
|
// horde buildings
|
|
else if(mapa[elem] >= (-GameConstants::CREATURES_PER_TOWN))
|
|
{
|
|
int level = (mapa[elem]);
|
|
|
|
//(-30)..(-36) - horde buildings (for game loading only), don't see other way to handle hordes in random towns
|
|
ret.insert(BuildingID(level - 30));
|
|
}
|
|
else
|
|
{
|
|
logGlobal->warnStream() << "Conversion warning: unknown building " << elem << " in castle "
|
|
<< castleID;
|
|
}
|
|
}
|
|
|
|
if(addAuxiliary)
|
|
{
|
|
//village hall is always present
|
|
ret.insert(BuildingID::VILLAGE_HALL);
|
|
}
|
|
|
|
if(ret.find(BuildingID::CITY_HALL) != ret.end())
|
|
{
|
|
ret.insert(BuildingID::EXTRA_CITY_HALL);
|
|
}
|
|
if(ret.find(BuildingID::TOWN_HALL) != ret.end())
|
|
{
|
|
ret.insert(BuildingID::EXTRA_TOWN_HALL);
|
|
}
|
|
if(ret.find(BuildingID::CAPITOL) != ret.end())
|
|
{
|
|
ret.insert(BuildingID::EXTRA_CAPITOL);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void CMapLoaderH3M::readEvents()
|
|
{
|
|
int numberOfEvents = reader.readUInt32();
|
|
for(int yyoo = 0; yyoo < numberOfEvents; ++yyoo)
|
|
{
|
|
CMapEvent ne;
|
|
ne.name = reader.readString();
|
|
ne.message = reader.readString();
|
|
|
|
readResourses(ne.resources);
|
|
ne.players = reader.readUInt8();
|
|
if(map->version > EMapFormat::AB)
|
|
{
|
|
ne.humanAffected = reader.readUInt8();
|
|
}
|
|
else
|
|
{
|
|
ne.humanAffected = true;
|
|
}
|
|
ne.computerAffected = reader.readUInt8();
|
|
ne.firstOccurence = reader.readUInt16();
|
|
ne.nextOccurence = reader.readUInt8();
|
|
|
|
reader.skip(17);
|
|
|
|
map->events.push_back(ne);
|
|
}
|
|
}
|
|
|
|
void CMapLoaderH3M::readMessageAndGuards(std::string& message, CCreatureSet* guards)
|
|
{
|
|
bool hasMessage = reader.readBool();
|
|
if(hasMessage)
|
|
{
|
|
message = reader.readString();
|
|
bool hasGuards = reader.readBool();
|
|
if(hasGuards)
|
|
{
|
|
readCreatureSet(guards, 7);
|
|
}
|
|
reader.skip(4);
|
|
}
|
|
}
|
|
|
|
void CMapLoaderH3M::readSpells(std::set<SpellID>& dest)
|
|
{
|
|
readBitmask(dest,9,GameConstants::SPELLS_QUANTITY,false);
|
|
}
|
|
|
|
void CMapLoaderH3M::readResourses(TResources& resources)
|
|
{
|
|
resources.resize(GameConstants::RESOURCE_QUANTITY); //needed?
|
|
for(int x = 0; x < 7; ++x)
|
|
{
|
|
resources[x] = reader.readUInt32();
|
|
}
|
|
}
|
|
|
|
template <class Indentifier>
|
|
void CMapLoaderH3M::readBitmask(std::set<Indentifier>& dest, const int byteCount, const int limit, bool negate)
|
|
{
|
|
std::vector<bool> temp;
|
|
temp.resize(limit,true);
|
|
readBitmask(temp, byteCount, limit, negate);
|
|
|
|
for(int i = 0; i< std::min(temp.size(), static_cast<size_t>(limit)); i++)
|
|
{
|
|
if(temp[i])
|
|
{
|
|
dest.insert(static_cast<Indentifier>(i));
|
|
}
|
|
}
|
|
}
|
|
|
|
void CMapLoaderH3M::readBitmask(std::vector<bool>& dest, const int byteCount, const int limit, bool negate)
|
|
{
|
|
for(int byte = 0; byte < byteCount; ++byte)
|
|
{
|
|
const ui8 mask = reader.readUInt8();
|
|
for(int bit = 0; bit < 8; ++bit)
|
|
{
|
|
if(byte * 8 + bit < limit)
|
|
{
|
|
const bool flag = mask & (1 << bit);
|
|
if((negate && flag) || (!negate && !flag))
|
|
dest[byte * 8 + bit] = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ui8 CMapLoaderH3M::reverse(ui8 arg)
|
|
{
|
|
ui8 ret = 0;
|
|
for(int i = 0; i < 8; ++i)
|
|
{
|
|
if((arg & (1 << i)) >> i)
|
|
{
|
|
ret |= (128 >> i);
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void CMapLoaderH3M::afterRead()
|
|
{
|
|
//convert main town positions for all players to actual object position, in H3M it is position of active tile
|
|
|
|
for(auto & p : map->players)
|
|
{
|
|
int3 posOfMainTown = p.posOfMainTown;
|
|
if(posOfMainTown.valid() && map->isInTheMap(posOfMainTown))
|
|
{
|
|
const TerrainTile & t = map->getTile(posOfMainTown);
|
|
|
|
const CGObjectInstance * mainTown = nullptr;
|
|
|
|
for(auto obj : t.visitableObjects)
|
|
{
|
|
if(obj->ID == Obj::TOWN || obj->ID == Obj::RANDOM_TOWN)
|
|
{
|
|
mainTown = obj;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(mainTown == nullptr)
|
|
continue;
|
|
|
|
p.posOfMainTown = posOfMainTown + mainTown->getVisitableOffset();
|
|
}
|
|
}
|
|
}
|