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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-02 09:02:03 +02:00
vcmi/client/battle/CBattleInterfaceClasses.cpp

787 lines
24 KiB
C++

#include "StdInc.h"
#include "CBattleInterfaceClasses.h"
#include "CBattleInterface.h"
#include "../CBitmapHandler.h"
#include "../CDefHandler.h"
#include "../CGameInfo.h"
#include "../CMessage.h"
#include "../CMusicHandler.h"
#include "../CPlayerInterface.h"
#include "../CVideoHandler.h"
#include "../Graphics.h"
#include "../gui/CCursorHandler.h"
#include "../gui/CGuiHandler.h"
#include "../gui/SDL_Extensions.h"
#include "../widgets/Buttons.h"
#include "../widgets/TextControls.h"
#include "../windows/CCreatureWindow.h"
#include "../windows/CSpellWindow.h"
#include "../../CCallback.h"
#include "../../lib/CStack.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/CCreatureHandler.h"
#include "../../lib/CGameState.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/CTownHandler.h"
#include "../../lib/NetPacks.h"
#include "../../lib/StartInfo.h"
#include "../../lib/CondSh.h"
#include "../../lib/mapObjects/CGTownInstance.h"
/*
* CBattleInterfaceClasses.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
void CBattleConsole::showAll(SDL_Surface * to)
{
Point textPos(pos.x + pos.w/2, pos.y + 17);
if(ingcAlter.size())
{
graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(ingcAlter, pos.w, FONT_SMALL), Colors::WHITE, textPos);
}
else if(alterTxt.size())
{
graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(alterTxt, pos.w, FONT_SMALL), Colors::WHITE, textPos);
}
else if(texts.size())
{
if(texts.size()==1)
{
graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[0], pos.w, FONT_SMALL), Colors::WHITE, textPos);
}
else
{
graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[lastShown - 1], pos.w, FONT_SMALL), Colors::WHITE, textPos);
textPos.y += 16;
graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[lastShown], pos.w, FONT_SMALL), Colors::WHITE, textPos);
}
}
}
bool CBattleConsole::addText(const std::string & text)
{
logGlobal->traceStream() <<"CBattleConsole message: "<<text;
if(text.size()>70)
return false; //text too long!
int firstInToken = 0;
for(size_t i = 0; i < text.size(); ++i) //tokenize
{
if(text[i] == 10)
{
texts.push_back( text.substr(firstInToken, i-firstInToken) );
firstInToken = i+1;
}
}
texts.push_back( text.substr(firstInToken, text.size()) );
lastShown = texts.size()-1;
return true;
}
void CBattleConsole::alterText(const std::string &text)
{
//char buf[500];
//sprintf(buf, text.c_str());
//alterTxt = buf;
alterTxt = text;
}
void CBattleConsole::eraseText(ui32 pos)
{
if(pos < texts.size())
{
texts.erase(texts.begin() + pos);
if(lastShown == texts.size())
--lastShown;
}
}
void CBattleConsole::changeTextAt(const std::string & text, ui32 pos)
{
if(pos >= texts.size()) //no such pos
return;
texts[pos] = text;
}
void CBattleConsole::scrollUp(ui32 by)
{
if(lastShown > static_cast<int>(by))
lastShown -= by;
}
void CBattleConsole::scrollDown(ui32 by)
{
if(lastShown + by < texts.size())
lastShown += by;
}
CBattleConsole::CBattleConsole() : lastShown(-1), alterTxt(""), whoSetAlter(0)
{}
void CBattleHero::show(SDL_Surface * to)
{
//animation of flag
SDL_Rect temp_rect;
if(flip)
{
temp_rect = genRect(
flag->ourImages[flagAnim].bitmap->h,
flag->ourImages[flagAnim].bitmap->w,
pos.x + 61,
pos.y + 39);
}
else
{
temp_rect = genRect(
flag->ourImages[flagAnim].bitmap->h,
flag->ourImages[flagAnim].bitmap->w,
pos.x + 72,
pos.y + 39);
}
CSDL_Ext::blit8bppAlphaTo24bpp(
flag->ourImages[flagAnim].bitmap,
nullptr,
screen,
&temp_rect);
//animation of hero
SDL_Rect rect = pos;
CSDL_Ext::blit8bppAlphaTo24bpp(dh->ourImages[currentFrame].bitmap, nullptr, to, &rect);
if ( ++animCount == 4 )
{
animCount = 0;
if ( ++flagAnim >= flag->ourImages.size())
flagAnim = 0;
if ( ++currentFrame >= lastFrame)
switchToNextPhase();
}
}
void CBattleHero::setPhase(int newPhase)
{
nextPhase = newPhase;
switchToNextPhase(); //immediately switch to next phase and then restore idling phase
nextPhase = 0;
}
void CBattleHero::hover(bool on)
{
//TODO: Make lines below work properly
if (on)
CCS->curh->changeGraphic(ECursor::COMBAT, 5);
else
CCS->curh->changeGraphic(ECursor::COMBAT, 0);
}
void CBattleHero::clickLeft(tribool down, bool previousState)
{
if(myOwner->spellDestSelectMode) //we are casting a spell
return;
if(myHero != nullptr && !down && myOwner->myTurn && myOwner->getCurrentPlayerInterface()->cb->battleCanCastSpell()) //check conditions
{
for(int it=0; it<GameConstants::BFIELD_SIZE; ++it) //do nothing when any hex is hovered - hero's animation overlaps battlefield
{
if(myOwner->bfield[it]->hovered && myOwner->bfield[it]->strictHovered)
return;
}
CCS->curh->changeGraphic(ECursor::ADVENTURE, 0);
GH.pushInt(new CSpellWindow(myHero, myOwner->getCurrentPlayerInterface()));
}
}
void CBattleHero::clickRight(tribool down, bool previousState)
{
Point windowPosition;
windowPosition.x = (!flip) ? myOwner->pos.topLeft().x + 1 : myOwner->pos.topRight().x - 79;
windowPosition.y = myOwner->pos.y + 135;
InfoAboutHero targetHero;
if (down && myOwner->myTurn)
{
if (myHero != nullptr)
targetHero.initFromHero(myHero, InfoAboutHero::EInfoLevel::INBATTLE);
else
targetHero = myOwner->enemyHero();
GH.pushInt(new CHeroInfoWindow(targetHero, &windowPosition));
}
}
void CBattleHero::switchToNextPhase()
{
if (phase != nextPhase)
{
phase = nextPhase;
//find first and last frames of our animation
for (firstFrame = 0;
firstFrame < dh->ourImages.size() && dh->ourImages[firstFrame].groupNumber != phase;
firstFrame++);
for (lastFrame = firstFrame;
lastFrame < dh->ourImages.size() && dh->ourImages[lastFrame].groupNumber == phase;
lastFrame++);
}
currentFrame = firstFrame;
}
CBattleHero::CBattleHero(const std::string & defName, bool flipG, PlayerColor player, const CGHeroInstance * hero, const CBattleInterface * owner):
flip(flipG),
myHero(hero),
myOwner(owner),
phase(1),
nextPhase(0),
flagAnim(0),
animCount(0)
{
dh = CDefHandler::giveDef( defName );
for(auto & elem : dh->ourImages) //transforming images
{
if(flip)
{
SDL_Surface * hlp = CSDL_Ext::verticalFlip(elem.bitmap);
SDL_FreeSurface(elem.bitmap);
elem.bitmap = hlp;
}
CSDL_Ext::alphaTransform(elem.bitmap);
}
if(flip)
flag = CDefHandler::giveDef("CMFLAGR.DEF");
else
flag = CDefHandler::giveDef("CMFLAGL.DEF");
//coloring flag and adding transparency
for(auto & elem : flag->ourImages)
{
CSDL_Ext::alphaTransform(elem.bitmap);
graphics->blueToPlayersAdv(elem.bitmap, player);
}
addUsedEvents(LCLICK | RCLICK | HOVER);
switchToNextPhase();
}
CBattleHero::~CBattleHero()
{
delete dh;
delete flag;
}
CBattleOptionsWindow::CBattleOptionsWindow(const SDL_Rect & position, CBattleInterface *owner)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
pos = position;
background = new CPicture("comopbck.bmp");
background->colorize(owner->getCurrentPlayerInterface()->playerID);
viewGrid = new CToggleButton(Point(25, 56), "sysopchk.def", CGI->generaltexth->zelp[427], [=](bool on){owner->setPrintCellBorders(on);} );
viewGrid->setSelected(settings["battle"]["cellBorders"].Bool());
movementShadow = new CToggleButton(Point(25, 89), "sysopchk.def", CGI->generaltexth->zelp[428], [=](bool on){owner->setPrintStackRange(on);});
movementShadow->setSelected(settings["battle"]["stackRange"].Bool());
mouseShadow = new CToggleButton(Point(25, 122), "sysopchk.def", CGI->generaltexth->zelp[429], [=](bool on){owner->setPrintMouseShadow(on);});
mouseShadow->setSelected(settings["battle"]["mouseShadow"].Bool());
animSpeeds = new CToggleGroup([=](int value){ owner->setAnimSpeed(value);});
animSpeeds->addToggle(40, new CToggleButton(Point( 28, 225), "sysopb9.def", CGI->generaltexth->zelp[422]));
animSpeeds->addToggle(63, new CToggleButton(Point( 92, 225), "sysob10.def", CGI->generaltexth->zelp[423]));
animSpeeds->addToggle(100, new CToggleButton(Point(156, 225), "sysob11.def", CGI->generaltexth->zelp[424]));
animSpeeds->setSelected(owner->getAnimSpeed());
setToDefault = new CButton (Point(246, 359), "codefaul.def", CGI->generaltexth->zelp[393], [&]{ bDefaultf(); });
setToDefault->setImageOrder(1, 0, 2, 3);
exit = new CButton (Point(357, 359), "soretrn.def", CGI->generaltexth->zelp[392], [&]{ bExitf();}, SDLK_RETURN);
exit->setImageOrder(1, 0, 2, 3);
//creating labels
labels.push_back(new CLabel(242, 32, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[392]));//window title
labels.push_back(new CLabel(122, 214, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[393]));//animation speed
labels.push_back(new CLabel(122, 293, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[394]));//music volume
labels.push_back(new CLabel(122, 359, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[395]));//effects' volume
labels.push_back(new CLabel(353, 66, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[396]));//auto - combat options
labels.push_back(new CLabel(353, 265, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[397]));//creature info
//auto - combat options
labels.push_back(new CLabel(283, 86, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[398]));//creatures
labels.push_back(new CLabel(283, 116, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[399]));//spells
labels.push_back(new CLabel(283, 146, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[400]));//catapult
labels.push_back(new CLabel(283, 176, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[151]));//ballista
labels.push_back(new CLabel(283, 206, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[401]));//first aid tent
//creature info
labels.push_back(new CLabel(283, 285, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[402]));//all stats
labels.push_back(new CLabel(283, 315, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[403]));//spells only
//general options
labels.push_back(new CLabel(61, 57, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[404]));
labels.push_back(new CLabel(61, 90, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[405]));
labels.push_back(new CLabel(61, 123, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[406]));
labels.push_back(new CLabel(61, 156, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[407]));
}
void CBattleOptionsWindow::bDefaultf()
{
//TODO: implement
}
void CBattleOptionsWindow::bExitf()
{
GH.popIntTotally(this);
}
CBattleResultWindow::CBattleResultWindow(const BattleResult &br, const SDL_Rect & pos, CPlayerInterface &_owner)
: owner(_owner)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
this->pos = pos;
CPicture * bg = new CPicture("CPRESULT");
bg->colorize(owner.playerID);
exit = new CButton (Point(384, 505), "iok6432.def", std::make_pair("", ""), [&]{ bExitf();}, SDLK_RETURN);
exit->borderColor = Colors::METALLIC_GOLD;
if(br.winner==0) //attacker won
{
new CLabel( 59, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]);
new CLabel(408, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]);
}
else //if(br.winner==1)
{
new CLabel( 59, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]);
new CLabel(412, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]);
}
new CLabel(232, 302, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[407]);
new CLabel(232, 332, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[408]);
new CLabel(232, 428, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[409]);
std::string sideNames[2] = {"N/A", "N/A"};
for(int i = 0; i < 2; i++)
{
auto heroInfo = owner.cb->battleGetHeroInfo(i);
const int xs[] = {21, 392};
if(heroInfo.portrait >= 0) //attacking hero
{
new CAnimImage("PortraitsLarge", heroInfo.portrait, 0, xs[i], 38);
sideNames[i] = heroInfo.name;
}
else
{
auto stacks = owner.cb->battleGetAllStacks();
vstd::erase_if(stacks, [i](const CStack *stack) //erase stack of other side and not coming from garrison
{ return stack->attackerOwned == i || !stack->base; });
auto best = vstd::maxElementByFun(stacks, [](const CStack *stack){ return stack->type->AIValue; });
if(best != stacks.end()) //should be always but to be safe...
{
new CAnimImage("TWCRPORT", (*best)->type->idNumber+2, 0, xs[i], 38);
sideNames[i] = CGI->creh->creatures[(*best)->type->idNumber]->namePl;
}
}
}
//printing attacker and defender's names
new CLabel( 89, 37, FONT_SMALL, TOPLEFT, Colors::WHITE, sideNames[0]);
new CLabel( 381, 53, FONT_SMALL, BOTTOMRIGHT, Colors::WHITE, sideNames[1]);
//printing casualties
for(int step = 0; step < 2; ++step)
{
if(br.casualties[step].size()==0)
{
new CLabel( 235, 360 + 97*step, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[523]);
}
else
{
int xPos = 235 - (br.casualties[step].size()*32 + (br.casualties[step].size() - 1)*10)/2; //increment by 42 with each picture
int yPos = 344 + step*97;
for(auto & elem : br.casualties[step])
{
new CAnimImage("CPRSMALL", CGI->creh->creatures[elem.first]->iconIndex, 0, xPos, yPos);
std::ostringstream amount;
amount<<elem.second;
new CLabel( xPos+16, yPos + 42, FONT_SMALL, CENTER, Colors::WHITE, amount.str());
xPos += 42;
}
}
}
//printing result description
bool weAreAttacker = !(owner.cb->battleGetMySide());
if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
{
int text=-1;
switch(br.result)
{
case BattleResult::NORMAL: text = 304; break;
case BattleResult::ESCAPE: text = 303; break;
case BattleResult::SURRENDER: text = 302; break;
}
CCS->musich->playMusic("Music/Win Battle", false);
CCS->videoh->open("WIN3.BIK");
std::string str = CGI->generaltexth->allTexts[text];
const CGHeroInstance * ourHero = owner.cb->battleGetMyHero();
if (ourHero)
{
str += CGI->generaltexth->allTexts[305];
boost::algorithm::replace_first(str,"%s",ourHero->name);
boost::algorithm::replace_first(str,"%d",boost::lexical_cast<std::string>(br.exp[weAreAttacker?0:1]));
}
new CTextBox(str, Rect(69, 203, 330, 68), 0, FONT_SMALL, CENTER, Colors::WHITE);
}
else // we lose
{
switch(br.result)
{
case BattleResult::NORMAL:
{
CCS->musich->playMusic("Music/LoseCombat", false);
CCS->videoh->open("LBSTART.BIK");
new CLabel(235, 235, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[311]);
break;
}
case BattleResult::ESCAPE: //flee
{
CCS->musich->playMusic("Music/Retreat Battle", false);
CCS->videoh->open("RTSTART.BIK");
new CLabel(235, 235, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[310]);
break;
}
case BattleResult::SURRENDER:
{
CCS->musich->playMusic("Music/Surrender Battle", false);
CCS->videoh->open("SURRENDER.BIK");
new CLabel(235, 235, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[309]);
break;
}
}
}
}
CBattleResultWindow::~CBattleResultWindow()
{
}
void CBattleResultWindow::activate()
{
owner.showingDialog->set(true);
CIntObject::activate();
}
void CBattleResultWindow::show(SDL_Surface * to)
{
CIntObject::show(to);
CCS->videoh->update(pos.x + 107, pos.y + 70, screen, true, false);
}
void CBattleResultWindow::bExitf()
{
if(LOCPLINT->cb->getStartInfo()->mode == StartInfo::DUEL)
{
CGuiHandler::pushSDLEvent(SDL_QUIT);
return;
}
CPlayerInterface &intTmp = owner; //copy reference because "this" will be destructed soon
GH.popIntTotally(this);
if(dynamic_cast<CBattleInterface*>(GH.topInt()))
GH.popInts(1); //pop battle interface if present
//Result window and battle interface are gone. We requested all dialogs to be closed before opening the battle,
//so we can be sure that there is no dialogs left on GUI stack.
intTmp.showingDialog->setn(false);
CCS->videoh->close();
}
Point CClickableHex::getXYUnitAnim(BattleHex hexNum, const CStack * stack, CBattleInterface * cbi)
{
assert(cbi);
Point ret(-500, -500); //returned value
if(stack && stack->position < 0) //creatures in turrets
{
switch(stack->position)
{
case -2: //keep
ret = cbi->siegeH->town->town->clientInfo.siegePositions[18];
break;
case -3: //lower turret
ret = cbi->siegeH->town->town->clientInfo.siegePositions[19];
break;
case -4: //upper turret
ret = cbi->siegeH->town->town->clientInfo.siegePositions[20];
break;
}
}
else
{
static const Point basePos(-190, -139); // position of creature in topleft corner
static const int imageShiftX = 30; // X offset to base pos for facing right stacks, negative for facing left
ret.x = basePos.x + 22 * ( (hexNum.getY() + 1)%2 ) + 44 * hexNum.getX();
ret.y = basePos.y + 42 * hexNum.getY();
if (stack)
{
if(cbi->creDir[stack->ID])
ret.x += imageShiftX;
else
ret.x -= imageShiftX;
//shifting position for double - hex creatures
if(stack->doubleWide())
{
if(stack->attackerOwned)
{
if(cbi->creDir[stack->ID])
ret.x -= 44;
}
else
{
if(!cbi->creDir[stack->ID])
ret.x += 44;
}
}
}
}
//returning
return ret + CPlayerInterface::battleInt->pos;
}
void CClickableHex::hover(bool on)
{
hovered = on;
//Hoverable::hover(on);
if(!on && setAlterText)
{
myInterface->console->alterTxt = std::string();
setAlterText = false;
}
}
CClickableHex::CClickableHex() : setAlterText(false), myNumber(-1), accessible(true), hovered(false), strictHovered(false), myInterface(nullptr)
{
addUsedEvents(LCLICK | RCLICK | HOVER | MOVE);
}
void CClickableHex::mouseMoved(const SDL_MouseMotionEvent &sEvent)
{
if(myInterface->cellShade)
{
if(CSDL_Ext::SDL_GetPixel(myInterface->cellShade, sEvent.x-pos.x, sEvent.y-pos.y) == 0) //hovered pixel is outside hex
{
strictHovered = false;
}
else //hovered pixel is inside hex
{
strictHovered = true;
}
}
if(hovered && strictHovered) //print attacked creature to console
{
const CStack * attackedStack = myInterface->getCurrentPlayerInterface()->cb->battleGetStackByPos(myNumber);
if(myInterface->console->alterTxt.size() == 0 &&attackedStack != nullptr &&
attackedStack->owner != myInterface->getCurrentPlayerInterface()->playerID &&
attackedStack->alive())
{
const std::string & attackedName = attackedStack->count == 1 ? attackedStack->getCreature()->nameSing : attackedStack->getCreature()->namePl;
auto txt = boost::format (CGI->generaltexth->allTexts[220]) % attackedName;
myInterface->console->alterTxt = boost::to_string(txt);
setAlterText = true;
}
}
else if(setAlterText)
{
myInterface->console->alterTxt = std::string();
setAlterText = false;
}
}
void CClickableHex::clickLeft(tribool down, bool previousState)
{
if(!down && hovered && strictHovered) //we've been really clicked!
{
myInterface->hexLclicked(myNumber);
}
}
void CClickableHex::clickRight(tribool down, bool previousState)
{
const CStack * myst = myInterface->getCurrentPlayerInterface()->cb->battleGetStackByPos(myNumber); //stack info
if(hovered && strictHovered && myst!=nullptr)
{
if(!myst->alive()) return;
if(down)
{
GH.pushInt(new CStackWindow(myst, true));
}
}
}
CHeroInfoWindow::CHeroInfoWindow(const InfoAboutHero &hero, Point *position) : CWindowObject(RCLICK_POPUP | SHADOW_DISABLED, "CHRPOP")
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
if (position != nullptr)
moveTo(*position);
background->colorize(hero.owner); //maybe add this functionality to base class?
int attack = hero.details->primskills[0];
int defense = hero.details->primskills[1];
int power = hero.details->primskills[2];
int knowledge = hero.details->primskills[3];
int morale = hero.details->morale;
int luck = hero.details->luck;
int currentSpellPoints = hero.details->mana;
int maxSpellPoints = hero.details->manaLimit;
new CAnimImage("PortraitsLarge", hero.portrait, 0, 10, 6);
//primary stats
new CLabel(9, 75, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[380] + ":");
new CLabel(9, 87, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[381] + ":");
new CLabel(9, 99, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[382] + ":");
new CLabel(9, 111, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[383] + ":");
new CLabel(69, 87, EFonts::FONT_TINY, EAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(attack));
new CLabel(69, 99, EFonts::FONT_TINY, EAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(defense));
new CLabel(69, 111, EFonts::FONT_TINY, EAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(power));
new CLabel(69, 123, EFonts::FONT_TINY, EAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(knowledge));
//morale+luck
new CLabel(9, 131, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[384] + ":");
new CLabel(9, 143, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[385] + ":");
new CAnimImage("IMRL22", morale + 3, 0, 47, 131);
new CAnimImage("ILCK22", luck + 3, 0, 47, 143);
//spell points
new CLabel(39, 174, EFonts::FONT_TINY, EAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[387]);
new CLabel(39, 186, EFonts::FONT_TINY, EAlignment::CENTER, Colors::WHITE, std::to_string(currentSpellPoints) + "/" + std::to_string(maxSpellPoints));
}
void CStackQueue::update()
{
stacksSorted.clear();
owner->getCurrentPlayerInterface()->cb->battleGetStackQueue(stacksSorted, stackBoxes.size());
if(stacksSorted.size())
{
for (int i = 0; i < stackBoxes.size() ; i++)
{
stackBoxes[i]->setStack(stacksSorted[i]);
}
}
else
{
//no stacks on battlefield... what to do with queue?
}
}
CStackQueue::CStackQueue(bool Embedded, CBattleInterface * _owner)
:embedded(Embedded), owner(_owner)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
if(embedded)
{
bg = nullptr;
pos.w = QUEUE_SIZE * 37;
pos.h = 46;
pos.x = screen->w/2 - pos.w/2;
pos.y = (screen->h - 600)/2 + 10;
}
else
{
bg = BitmapHandler::loadBitmap("DIBOXBCK");
pos.w = 800;
pos.h = 85;
}
stackBoxes.resize(QUEUE_SIZE);
for (int i = 0; i < stackBoxes.size(); i++)
{
stackBoxes[i] = new StackBox(embedded);
stackBoxes[i]->moveBy(Point(1 + (embedded ? 36 : 80)*i, 0));
}
}
CStackQueue::~CStackQueue()
{
SDL_FreeSurface(bg);
}
void CStackQueue::showAll(SDL_Surface * to)
{
blitBg(to);
CIntObject::showAll(to);
}
void CStackQueue::blitBg( SDL_Surface * to )
{
if(bg)
{
SDL_SetClipRect(to, &pos);
CSDL_Ext::fillTexture(to, bg);
SDL_SetClipRect(to, nullptr);
}
}
void CStackQueue::StackBox::showAll(SDL_Surface * to)
{
assert(stack);
bg->colorize(stack->owner);
CIntObject::showAll(to);
if(small)
printAtMiddleLoc(makeNumberShort(stack->count), pos.w/2, pos.h - 7, FONT_SMALL, Colors::WHITE, to);
else
printAtMiddleLoc(makeNumberShort(stack->count), pos.w/2, pos.h - 8, FONT_MEDIUM, Colors::WHITE, to);
}
void CStackQueue::StackBox::setStack( const CStack *stack )
{
this->stack = stack;
assert(stack);
icon->setFrame(stack->getCreature()->iconIndex);
}
CStackQueue::StackBox::StackBox(bool small):
stack(nullptr),
small(small)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
bg = new CPicture(small ? "StackQueueSmall" : "StackQueueLarge" );
if (small)
{
icon = new CAnimImage("CPRSMALL", 0, 0, 5, 2);
}
else
icon = new CAnimImage("TWCRPORT", 0, 0, 9, 1);
pos.w = bg->pos.w;
pos.h = bg->pos.h;
}