mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
1cbe9e1b8b
Option is useful for server profiling also let me test MP over network and much more. Also there is issues with boost::interprocess on some systems under Windows and this is the way to bypass them.
4315 lines
123 KiB
C++
4315 lines
123 KiB
C++
#include "StdInc.h"
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#include "CPreGame.h"
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#include "../lib/filesystem/Filesystem.h"
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#include "../lib/filesystem/CCompressedStream.h"
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#include "../lib/CStopWatch.h"
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#include "gui/SDL_Extensions.h"
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#include "CGameInfo.h"
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#include "gui/CCursorHandler.h"
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#include "CDefHandler.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "../lib/CTownHandler.h"
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#include "../lib/CHeroHandler.h"
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#include "../lib/mapping/CCampaignHandler.h"
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#include "../lib/CCreatureHandler.h"
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#include "../lib/JsonNode.h"
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#include "CMusicHandler.h"
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#include "CVideoHandler.h"
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#include "Graphics.h"
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#include "../lib/Connection.h"
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#include "../lib/VCMIDirs.h"
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#include "../lib/mapping/CMap.h"
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#include "windows/GUIClasses.h"
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#include "CPlayerInterface.h"
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#include "../CCallback.h"
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#include "CMessage.h"
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#include "../lib/spells/CSpellHandler.h" /*for campaign bonuses*/
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#include "../lib/CArtHandler.h" /*for campaign bonuses*/
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#include "../lib/CBuildingHandler.h" /*for campaign bonuses*/
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#include "CBitmapHandler.h"
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#include "Client.h"
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#include "../lib/NetPacks.h"
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#include "../lib/registerTypes//RegisterTypes.h"
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#include "../lib/CThreadHelper.h"
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#include "../lib/CConfigHandler.h"
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#include "../lib/GameConstants.h"
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#include "gui/CGuiHandler.h"
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#include "gui/CAnimation.h"
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#include "widgets/CComponent.h"
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#include "widgets/Buttons.h"
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#include "widgets/MiscWidgets.h"
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#include "widgets/ObjectLists.h"
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#include "widgets/TextControls.h"
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#include "windows/InfoWindows.h"
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#include "../lib/mapping/CMapService.h"
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#include "../lib/CRandomGenerator.h"
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#include "../lib/CondSh.h"
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/*
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* CPreGame.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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namespace fs = boost::filesystem;
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void startGame(StartInfo * options, CConnection *serv = nullptr);
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void endGame();
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CGPreGame * CGP = nullptr;
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ISelectionScreenInfo *SEL;
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static PlayerColor playerColor; //if more than one player - applies to the first
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/**
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* Stores the current name of the savegame.
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*
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* TODO better solution for auto-selection when saving already saved games.
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* -> CSelectionScreen should be divided into CLoadGameScreen, CSaveGameScreen,...
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* The name of the savegame can then be stored non-statically in CGameState and
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* passed separately to CSaveGameScreen.
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*/
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static std::string saveGameName;
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struct EvilHlpStruct
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{
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CConnection *serv;
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StartInfo *sInfo;
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void reset(bool strong = true)
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{
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if(strong)
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{
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vstd::clear_pointer(serv);
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vstd::clear_pointer(sInfo);
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}
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else
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{
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serv = nullptr;
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sInfo = nullptr;
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}
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}
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} startingInfo;
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static void do_quit()
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{
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SDL_Event event;
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event.quit.type = SDL_QUIT;
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SDL_PushEvent(&event);
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}
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static CMapInfo *mapInfoFromGame()
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{
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auto ret = new CMapInfo();
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ret->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
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return ret;
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}
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static void setPlayersFromGame()
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{
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playerColor = LOCPLINT->playerID;
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}
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static void swapPlayers(PlayerSettings &a, PlayerSettings &b)
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{
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std::swap(a.playerID, b.playerID);
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std::swap(a.name, b.name);
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if(a.playerID == 1)
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playerColor = a.color;
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else if(b.playerID == 1)
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playerColor = b.color;
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}
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void setPlayer(PlayerSettings &pset, ui8 player, const std::map<ui8, std::string> &playerNames)
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{
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if(vstd::contains(playerNames, player))
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pset.name = playerNames.find(player)->second;
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else
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pset.name = CGI->generaltexth->allTexts[468];//Computer
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pset.playerID = player;
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if(player == playerNames.begin()->first)
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playerColor = pset.color;
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}
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void updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader, const std::map<ui8, std::string> &playerNames)
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{
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sInfo.playerInfos.clear();
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if(!mapHeader)
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{
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return;
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}
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sInfo.mapname = filename;
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playerColor = PlayerColor::NEUTRAL;
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auto namesIt = playerNames.cbegin();
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for (int i = 0; i < mapHeader->players.size(); i++)
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{
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const PlayerInfo &pinfo = mapHeader->players[i];
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//neither computer nor human can play - no player
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if (!(pinfo.canHumanPlay || pinfo.canComputerPlay))
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continue;
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PlayerSettings &pset = sInfo.playerInfos[PlayerColor(i)];
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pset.color = PlayerColor(i);
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if(pinfo.canHumanPlay && namesIt != playerNames.cend())
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{
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setPlayer(pset, namesIt++->first, playerNames);
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}
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else
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{
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setPlayer(pset, 0, playerNames);
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if(!pinfo.canHumanPlay)
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{
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pset.compOnly = true;
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}
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}
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pset.castle = pinfo.defaultCastle();
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pset.hero = pinfo.defaultHero();
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if(pset.hero != PlayerSettings::RANDOM && pinfo.hasCustomMainHero())
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{
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pset.hero = pinfo.mainCustomHeroId;
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pset.heroName = pinfo.mainCustomHeroName;
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pset.heroPortrait = pinfo.mainCustomHeroPortrait;
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}
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pset.handicap = PlayerSettings::NO_HANDICAP;
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}
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}
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template <typename T> class CApplyOnPG;
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class CBaseForPGApply
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{
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public:
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virtual void applyOnPG(CSelectionScreen *selScr, void *pack) const =0;
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virtual ~CBaseForPGApply(){};
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template<typename U> static CBaseForPGApply *getApplier(const U * t=nullptr)
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{
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return new CApplyOnPG<U>;
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}
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};
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template <typename T> class CApplyOnPG : public CBaseForPGApply
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{
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public:
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void applyOnPG(CSelectionScreen *selScr, void *pack) const override
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{
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T *ptr = static_cast<T*>(pack);
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ptr->apply(selScr);
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}
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};
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template <> class CApplyOnPG<CPack> : public CBaseForPGApply
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{
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public:
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void applyOnPG(CSelectionScreen *selScr, void *pack) const override
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{
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logGlobal->errorStream() << "Cannot apply on PG plain CPack!";
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assert(0);
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}
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};
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static CApplier<CBaseForPGApply> *applier = nullptr;
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static CPicture* createPicture(const JsonNode& config)
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{
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return new CPicture(config["name"].String(), config["x"].Float(), config["y"].Float());
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}
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CMenuScreen::CMenuScreen(const JsonNode& configNode):
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config(configNode)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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background = new CPicture(config["background"].String());
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if (config["scalable"].Bool())
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{
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if (background->bg->format->palette)
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background->convertToScreenBPP();
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background->scaleTo(Point(screen->w, screen->h));
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}
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pos = background->center();
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for(const JsonNode& node : config["items"].Vector())
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menuNameToEntry.push_back(node["name"].String());
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for(const JsonNode& node : config["images"].Vector())
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images.push_back(createPicture(node));
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//Hardcoded entry
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menuNameToEntry.push_back("credits");
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tabs = new CTabbedInt(std::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
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tabs->type |= REDRAW_PARENT;
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}
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CIntObject * CMenuScreen::createTab(size_t index)
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{
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if (config["items"].Vector().size() == index)
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return new CreditsScreen();
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return new CMenuEntry(this, config["items"].Vector()[index]);
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}
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void CMenuScreen::showAll(SDL_Surface * to)
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{
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CIntObject::showAll(to);
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if (pos.h != to->h || pos.w != to->w)
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CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
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}
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void CMenuScreen::show(SDL_Surface * to)
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{
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if (!config["video"].isNull())
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CCS->videoh->update(config["video"]["x"].Float() + pos.x, config["video"]["y"].Float() + pos.y, to, true, false);
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CIntObject::show(to);
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}
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void CMenuScreen::activate()
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{
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CCS->musich->playMusic("Music/MainMenu", true);
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if (!config["video"].isNull())
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CCS->videoh->open(config["video"]["name"].String());
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CIntObject::activate();
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}
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void CMenuScreen::deactivate()
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{
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if (!config["video"].isNull())
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CCS->videoh->close();
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CIntObject::deactivate();
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}
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void CMenuScreen::switchToTab(size_t index)
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{
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tabs->setActive(index);
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}
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//funciton for std::string -> std::function conversion for main menu
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static std::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
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{
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static const std::vector<std::string> commandType =
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{"to", "campaigns", "start", "load", "exit", "highscores"};
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static const std::vector<std::string> gameType =
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{"single", "multi", "campaign", "tutorial"};
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std::list<std::string> commands;
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boost::split(commands, string, boost::is_any_of("\t "));
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if (!commands.empty())
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{
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size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
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commands.pop_front();
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if (index > 3 || !commands.empty())
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{
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switch (index)
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{
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break; case 0://to - switch to another tab, if such tab exists
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{
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size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
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if ( index2 != menuType.size())
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return std::bind(&CMenuScreen::switchToTab, menu, index2);
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}
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break; case 1://open campaign selection window
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{
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return std::bind(&CGPreGame::openCampaignScreen, CGP, commands.front());
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}
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break; case 2://start
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{
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switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
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{
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case 0: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER);
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case 1: return &pushIntT<CMultiMode>;
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case 2: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER);
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//TODO: start tutorial
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case 3: return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
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}
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}
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break; case 3://load
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{
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switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
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{
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case 0: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER);
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case 1: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT);
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//TODO: load campaign
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case 2: return std::bind(CInfoWindow::showInfoDialog, "This function is not implemented yet. Campaign saves can be loaded from \"Single Player\" menu", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
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//TODO: load tutorial
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case 3: return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
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}
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}
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break; case 4://exit
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{
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return std::bind(CInfoWindow::showYesNoDialog, std::ref(CGI->generaltexth->allTexts[69]), (const std::vector<CComponent*>*)nullptr, do_quit, 0, false, PlayerColor(1));
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}
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break; case 5://highscores
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{
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//TODO: high scores
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return std::bind(CInfoWindow::showInfoDialog, "Sorry, high scores menu is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
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}
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}
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}
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}
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logGlobal->errorStream()<<"Failed to parse command: "<<string;
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return std::function<void()>();
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}
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CButton* CMenuEntry::createButton(CMenuScreen* parent, const JsonNode& button)
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{
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std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
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std::pair<std::string, std::string> help;
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if (!button["help"].isNull() && button["help"].Float() > 0)
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help = CGI->generaltexth->zelp[button["help"].Float()];
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int posx = button["x"].Float();
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if (posx < 0)
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posx = pos.w + posx;
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int posy = button["y"].Float();
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if (posy < 0)
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posy = pos.h + posy;
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return new CButton(Point(posx, posy), button["name"].String(), help, command, button["hotkey"].Float());
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}
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CMenuEntry::CMenuEntry(CMenuScreen* parent, const JsonNode &config)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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type |= REDRAW_PARENT;
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pos = parent->pos;
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for(const JsonNode& node : config["images"].Vector())
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images.push_back(createPicture(node));
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for(const JsonNode& node : config["buttons"].Vector())
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{
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buttons.push_back(createButton(parent, node));
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buttons.back()->hoverable = true;
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buttons.back()->type |= REDRAW_PARENT;
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}
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}
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CreditsScreen::CreditsScreen():
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positionCounter(0)
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{
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addUsedEvents(LCLICK | RCLICK);
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type |= REDRAW_PARENT;
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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pos.w = CGP->menu->pos.w;
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pos.h = CGP->menu->pos.h;
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auto textFile = CResourceHandler::get()->load(ResourceID("DATA/CREDITS.TXT"))->readAll();
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std::string text((char*)textFile.first.get(), textFile.second);
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size_t firstQuote = text.find('\"')+1;
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text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote );
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credits = new CMultiLineLabel(Rect(pos.w - 350, 0, 350, 600), FONT_CREDITS, CENTER, Colors::WHITE, text);
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credits->scrollTextTo(-600); // move all text below the screen
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}
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void CreditsScreen::show(SDL_Surface * to)
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{
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CIntObject::show(to);
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positionCounter++;
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if (positionCounter % 2 == 0)
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credits->scrollTextBy(1);
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//end of credits, close this screen
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if (credits->textSize.y + 600 < positionCounter / 2)
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clickRight(false, false);
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}
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void CreditsScreen::clickLeft(tribool down, bool previousState)
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{
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clickRight(down, previousState);
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}
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void CreditsScreen::clickRight(tribool down, bool previousState)
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{
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CTabbedInt* menu = dynamic_cast<CTabbedInt*>(parent);
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assert(menu);
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menu->setActive(0);
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}
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CGPreGameConfig & CGPreGameConfig::get()
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{
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static CGPreGameConfig config;
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return config;
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}
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const JsonNode & CGPreGameConfig::getConfig() const
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{
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return config;
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}
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const JsonNode & CGPreGameConfig::getCampaigns() const
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{
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return campaignSets;
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}
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CGPreGameConfig::CGPreGameConfig() :
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campaignSets(JsonNode(ResourceID("config/campaignSets.json"))),
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config(JsonNode(ResourceID("config/mainmenu.json")))
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{
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}
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CGPreGame::CGPreGame()
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{
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pos.w = screen->w;
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pos.h = screen->h;
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GH.defActionsDef = 63;
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CGP = this;
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menu = new CMenuScreen(CGPreGameConfig::get().getConfig()["window"]);
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loadGraphics();
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}
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CGPreGame::~CGPreGame()
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{
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boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
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disposeGraphics();
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if(CGP == this)
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CGP = nullptr;
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if(GH.curInt == this)
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GH.curInt = nullptr;
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}
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void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EMultiMode multi /*= CMenuScreen::SINGLE_PLAYER*/)
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{
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GH.pushInt(new CSelectionScreen(screenType, multi));
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}
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void CGPreGame::loadGraphics()
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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new CFilledTexture("DIBOXBCK", pos);
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victory = CDefHandler::giveDef("SCNRVICT.DEF");
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loss = CDefHandler::giveDef("SCNRLOSS.DEF");
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}
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void CGPreGame::disposeGraphics()
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{
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delete victory;
|
|
delete loss;
|
|
}
|
|
|
|
void CGPreGame::update()
|
|
{
|
|
if(CGP != this) //don't update if you are not a main interface
|
|
return;
|
|
|
|
if (GH.listInt.empty())
|
|
{
|
|
GH.pushInt(this);
|
|
GH.pushInt(menu);
|
|
menu->switchToTab(0);
|
|
}
|
|
|
|
if(SEL)
|
|
SEL->update();
|
|
|
|
// Handles mouse and key input
|
|
GH.updateTime();
|
|
GH.handleEvents();
|
|
|
|
// check for null othervice crash on finishing a campaign
|
|
// /FIXME: find out why GH.listInt is empty to begin with
|
|
if (GH.topInt() != nullptr)
|
|
GH.topInt()->show(screen);
|
|
}
|
|
|
|
void CGPreGame::openCampaignScreen(std::string name)
|
|
{
|
|
if (vstd::contains(CGPreGameConfig::get().getCampaigns().Struct(), name))
|
|
{
|
|
GH.pushInt(new CCampaignScreen(CGPreGameConfig::get().getCampaigns()[name]));
|
|
return;
|
|
}
|
|
logGlobal->errorStream()<<"Unknown campaign set: "<<name;
|
|
}
|
|
|
|
CGPreGame *CGPreGame::create()
|
|
{
|
|
if(!CGP)
|
|
CGP = new CGPreGame();
|
|
|
|
GH.terminate_cond.set(false);
|
|
return CGP;
|
|
}
|
|
|
|
void CGPreGame::removeFromGui()
|
|
{
|
|
//remove everything but main menu and background
|
|
GH.popInts(GH.listInt.size() - 2);
|
|
GH.popInt(GH.topInt()); //remove main menu
|
|
GH.popInt(GH.topInt()); //remove background
|
|
}
|
|
|
|
CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<ui8, std::string> * Names /*= nullptr*/, const std::string & Address /*=""*/, const std::string & Port /*= ""*/)
|
|
: ISelectionScreenInfo(Names), serverHandlingThread(nullptr), mx(new boost::recursive_mutex),
|
|
serv(nullptr), ongoingClosing(false), myNameID(255)
|
|
{
|
|
CGPreGame::create(); //we depend on its graphics
|
|
screenType = Type;
|
|
multiPlayer = MultiPlayer;
|
|
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
|
|
bool network = (isGuest() || isHost());
|
|
|
|
CServerHandler *sh = nullptr;
|
|
if(isHost())
|
|
{
|
|
sh = new CServerHandler;
|
|
sh->startServer();
|
|
}
|
|
|
|
IShowActivatable::type = BLOCK_ADV_HOTKEYS;
|
|
pos.w = 762;
|
|
pos.h = 584;
|
|
if(Type == CMenuScreen::saveGame)
|
|
{
|
|
bordered = false;
|
|
center(pos);
|
|
}
|
|
else if(Type == CMenuScreen::campaignList)
|
|
{
|
|
bordered = false;
|
|
bg = new CPicture("CamCust.bmp", 0, 0);
|
|
pos = bg->center();
|
|
}
|
|
else
|
|
{
|
|
bordered = true;
|
|
//load random background
|
|
const JsonVector & bgNames = CGPreGameConfig::get().getConfig()["game-select"].Vector();
|
|
bg = new CPicture(RandomGeneratorUtil::nextItem(bgNames, CRandomGenerator::getDefault())->String(), 0, 0);
|
|
pos = bg->center();
|
|
}
|
|
|
|
sInfo.difficulty = 1;
|
|
current = nullptr;
|
|
|
|
sInfo.mode = (Type == CMenuScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME);
|
|
sInfo.turnTime = 0;
|
|
curTab = nullptr;
|
|
|
|
card = new InfoCard(network); //right info card
|
|
if (screenType == CMenuScreen::campaignList)
|
|
{
|
|
opt = nullptr;
|
|
}
|
|
else
|
|
{
|
|
opt = new OptionsTab(); //scenario options tab
|
|
opt->recActions = DISPOSE;
|
|
|
|
randMapTab = new CRandomMapTab();
|
|
randMapTab->getMapInfoChanged() += std::bind(&CSelectionScreen::changeSelection, this, _1);
|
|
randMapTab->recActions = DISPOSE;
|
|
}
|
|
sel = new SelectionTab(screenType, std::bind(&CSelectionScreen::changeSelection, this, _1), multiPlayer); //scenario selection tab
|
|
sel->recActions = DISPOSE;
|
|
|
|
switch(screenType)
|
|
{
|
|
case CMenuScreen::newGame:
|
|
{
|
|
SDL_Color orange = {232, 184, 32, 0};
|
|
SDL_Color overlayColor = isGuest() ? orange : Colors::WHITE;
|
|
|
|
card->difficulty->addCallback(std::bind(&CSelectionScreen::difficultyChange, this, _1));
|
|
card->difficulty->setSelected(1);
|
|
CButton * select = new CButton(Point(411, 80), "GSPBUTT.DEF", CGI->generaltexth->zelp[45], 0, SDLK_s);
|
|
select->addCallback([&]()
|
|
{
|
|
toggleTab(sel);
|
|
changeSelection(sel->getSelectedMapInfo());
|
|
});
|
|
select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL, overlayColor);
|
|
|
|
CButton *opts = new CButton(Point(411, 510), "GSPBUTT.DEF", CGI->generaltexth->zelp[46], std::bind(&CSelectionScreen::toggleTab, this, opt), SDLK_a);
|
|
opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL, overlayColor);
|
|
|
|
CButton * randomBtn = new CButton(Point(411, 105), "GSPBUTT.DEF", CGI->generaltexth->zelp[47], 0, SDLK_r);
|
|
randomBtn->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL, overlayColor);
|
|
randomBtn->addCallback([&]()
|
|
{
|
|
toggleTab(randMapTab);
|
|
changeSelection(randMapTab->getMapInfo());
|
|
});
|
|
|
|
start = new CButton(Point(411, 535), "SCNRBEG.DEF", CGI->generaltexth->zelp[103], std::bind(&CSelectionScreen::startScenario, this), SDLK_b);
|
|
|
|
if(network)
|
|
{
|
|
CButton *hideChat = new CButton(Point(619, 83), "GSPBUT2.DEF", CGI->generaltexth->zelp[48], std::bind(&InfoCard::toggleChat, card), SDLK_h);
|
|
hideChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
|
|
|
|
if(isGuest())
|
|
{
|
|
select->block(true);
|
|
opts->block(true);
|
|
randomBtn->block(true);
|
|
start->block(true);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case CMenuScreen::loadGame:
|
|
sel->recActions = 255;
|
|
start = new CButton(Point(411, 535), "SCNRLOD.DEF", CGI->generaltexth->zelp[103], std::bind(&CSelectionScreen::startScenario, this), SDLK_l);
|
|
break;
|
|
case CMenuScreen::saveGame:
|
|
sel->recActions = 255;
|
|
start = new CButton(Point(411, 535), "SCNRSAV.DEF", CGI->generaltexth->zelp[103], std::bind(&CSelectionScreen::startScenario, this), SDLK_s);
|
|
break;
|
|
case CMenuScreen::campaignList:
|
|
sel->recActions = 255;
|
|
start = new CButton(Point(411, 535), "SCNRLOD.DEF", CButton::tooltip(), std::bind(&CSelectionScreen::startCampaign, this), SDLK_b);
|
|
break;
|
|
}
|
|
|
|
start->assignedKeys.insert(SDLK_RETURN);
|
|
|
|
back = new CButton(Point(581, 535), "SCNRBACK.DEF", CGI->generaltexth->zelp[105], std::bind(&CGuiHandler::popIntTotally, &GH, this), SDLK_ESCAPE);
|
|
|
|
if(network)
|
|
{
|
|
if(isHost())
|
|
{
|
|
assert(playerNames.size() == 1 && vstd::contains(playerNames, 1)); //TODO hot-seat/network combo
|
|
serv = sh->connectToServer();
|
|
*serv << (ui8) 4;
|
|
myNameID = 1;
|
|
}
|
|
else
|
|
serv = CServerHandler::justConnectToServer(Address, Port);
|
|
|
|
serv->enterPregameConnectionMode();
|
|
*serv << playerNames.begin()->second;
|
|
|
|
if(isGuest())
|
|
{
|
|
const CMapInfo *map;
|
|
*serv >> myNameID >> map;
|
|
serv->connectionID = myNameID;
|
|
changeSelection(map);
|
|
}
|
|
else if(current)
|
|
{
|
|
SelectMap sm(*current);
|
|
// FIXME: Super dirty hack to avoid crash on multiplayer game start.
|
|
// There is some issues with TriggeredEvent serialization that cause it.
|
|
// We'll look into them once refactored serializer fixed and merged
|
|
sm.mapInfo->mapHeader->triggeredEvents.clear();
|
|
*serv << &sm;
|
|
|
|
UpdateStartOptions uso(sInfo);
|
|
*serv << &uso;
|
|
}
|
|
|
|
applier = new CApplier<CBaseForPGApply>;
|
|
registerTypesPregamePacks(*applier);
|
|
serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
|
|
}
|
|
delete sh;
|
|
}
|
|
|
|
CSelectionScreen::~CSelectionScreen()
|
|
{
|
|
ongoingClosing = true;
|
|
if(serv)
|
|
{
|
|
assert(serverHandlingThread);
|
|
QuitMenuWithoutStarting qmws;
|
|
*serv << &qmws;
|
|
// while(!serverHandlingThread->timed_join(boost::posix_time::milliseconds(50)))
|
|
// processPacks();
|
|
serverHandlingThread->join();
|
|
delete serverHandlingThread;
|
|
}
|
|
playerColor = PlayerColor::CANNOT_DETERMINE;
|
|
playerNames.clear();
|
|
|
|
assert(!serv);
|
|
vstd::clear_pointer(applier);
|
|
delete mx;
|
|
}
|
|
|
|
void CSelectionScreen::toggleTab(CIntObject *tab)
|
|
{
|
|
if(isHost() && serv)
|
|
{
|
|
PregameGuiAction pga;
|
|
if(tab == curTab)
|
|
pga.action = PregameGuiAction::NO_TAB;
|
|
else if(tab == opt)
|
|
pga.action = PregameGuiAction::OPEN_OPTIONS;
|
|
else if(tab == sel)
|
|
pga.action = PregameGuiAction::OPEN_SCENARIO_LIST;
|
|
else if(tab == randMapTab)
|
|
pga.action = PregameGuiAction::OPEN_RANDOM_MAP_OPTIONS;
|
|
|
|
*serv << &pga;
|
|
}
|
|
|
|
if(curTab && curTab->active)
|
|
{
|
|
curTab->deactivate();
|
|
curTab->recActions = DISPOSE;
|
|
}
|
|
if(curTab != tab)
|
|
{
|
|
tab->recActions = 255;
|
|
tab->activate();
|
|
curTab = tab;
|
|
}
|
|
else
|
|
{
|
|
curTab = nullptr;
|
|
};
|
|
GH.totalRedraw();
|
|
}
|
|
|
|
void CSelectionScreen::changeSelection(const CMapInfo * to)
|
|
{
|
|
if(current == to) return;
|
|
if(isGuest())
|
|
vstd::clear_pointer(current);
|
|
|
|
current = to;
|
|
|
|
if(to && (screenType == CMenuScreen::loadGame ||
|
|
screenType == CMenuScreen::saveGame))
|
|
SEL->sInfo.difficulty = to->scenarioOpts->difficulty;
|
|
if(screenType != CMenuScreen::campaignList)
|
|
{
|
|
updateStartInfo(to ? to->fileURI : "", sInfo, to ? to->mapHeader.get() : nullptr);
|
|
if(screenType == CMenuScreen::newGame)
|
|
{
|
|
if(to && to->isRandomMap)
|
|
{
|
|
sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
|
|
}
|
|
else
|
|
{
|
|
sInfo.mapGenOptions.reset();
|
|
}
|
|
}
|
|
}
|
|
card->changeSelection(to);
|
|
if(screenType != CMenuScreen::campaignList)
|
|
{
|
|
opt->recreate();
|
|
}
|
|
|
|
if(isHost() && serv)
|
|
{
|
|
SelectMap sm(*to);
|
|
*serv << &sm;
|
|
|
|
UpdateStartOptions uso(sInfo);
|
|
*serv << &uso;
|
|
}
|
|
}
|
|
|
|
void CSelectionScreen::startCampaign()
|
|
{
|
|
if (SEL->current)
|
|
GH.pushInt(new CBonusSelection(SEL->current->fileURI));
|
|
}
|
|
|
|
void CSelectionScreen::startScenario()
|
|
{
|
|
if(screenType == CMenuScreen::newGame)
|
|
{
|
|
//there must be at least one human player before game can be started
|
|
std::map<PlayerColor, PlayerSettings>::const_iterator i;
|
|
for(i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
|
|
if(i->second.playerID != PlayerSettings::PLAYER_AI)
|
|
break;
|
|
|
|
if(i == SEL->sInfo.playerInfos.cend())
|
|
{
|
|
GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[530])); //You must position yourself prior to starting the game.
|
|
return;
|
|
}
|
|
}
|
|
|
|
if(isHost())
|
|
{
|
|
start->block(true);
|
|
StartWithCurrentSettings swcs;
|
|
*serv << &swcs;
|
|
ongoingClosing = true;
|
|
return;
|
|
}
|
|
|
|
if(screenType != CMenuScreen::saveGame)
|
|
{
|
|
if(!current)
|
|
return;
|
|
|
|
if(sInfo.mapGenOptions)
|
|
{
|
|
//copy settings from interface to actual options. TODO: refactor, it used to have no effect at all -.-
|
|
sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
|
|
|
|
// Update player settings for RMG
|
|
for(const auto & psetPair : sInfo.playerInfos)
|
|
{
|
|
const auto & pset = psetPair.second;
|
|
sInfo.mapGenOptions->setStartingTownForPlayer(pset.color, pset.castle);
|
|
if(pset.playerID != PlayerSettings::PLAYER_AI)
|
|
{
|
|
sInfo.mapGenOptions->setPlayerTypeForStandardPlayer(pset.color, EPlayerType::HUMAN);
|
|
}
|
|
}
|
|
|
|
if(!sInfo.mapGenOptions->checkOptions())
|
|
{
|
|
GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[751]));
|
|
return;
|
|
}
|
|
}
|
|
|
|
saveGameName.clear();
|
|
if(screenType == CMenuScreen::loadGame)
|
|
{
|
|
saveGameName = sInfo.mapname;
|
|
}
|
|
|
|
auto si = new StartInfo(sInfo);
|
|
CGP->removeFromGui();
|
|
CGP->showLoadingScreen(std::bind(&startGame, si, (CConnection *)nullptr));
|
|
}
|
|
else
|
|
{
|
|
if(!(sel && sel->txt && sel->txt->text.size()))
|
|
return;
|
|
|
|
saveGameName = "Saves/" + sel->txt->text;
|
|
|
|
CFunctionList<void()> overWrite;
|
|
overWrite += std::bind(&CCallback::save, LOCPLINT->cb.get(), saveGameName);
|
|
overWrite += std::bind(&CGuiHandler::popIntTotally, &GH, this);
|
|
|
|
if(CResourceHandler::get("local")->existsResource(ResourceID(saveGameName, EResType::CLIENT_SAVEGAME)))
|
|
{
|
|
std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
|
|
boost::algorithm::replace_first(hlp, "%s", sel->txt->text);
|
|
LOCPLINT->showYesNoDialog(hlp, overWrite, 0, false);
|
|
}
|
|
else
|
|
overWrite();
|
|
}
|
|
}
|
|
|
|
void CSelectionScreen::difficultyChange( int to )
|
|
{
|
|
assert(screenType == CMenuScreen::newGame);
|
|
sInfo.difficulty = to;
|
|
propagateOptions();
|
|
redraw();
|
|
}
|
|
|
|
void CSelectionScreen::handleConnection()
|
|
{
|
|
setThreadName("CSelectionScreen::handleConnection");
|
|
try
|
|
{
|
|
assert(serv);
|
|
while(serv)
|
|
{
|
|
CPackForSelectionScreen *pack = nullptr;
|
|
*serv >> pack;
|
|
logNetwork->traceStream() << "Received a pack of type " << typeid(*pack).name();
|
|
assert(pack);
|
|
if(QuitMenuWithoutStarting *endingPack = dynamic_cast<QuitMenuWithoutStarting *>(pack))
|
|
{
|
|
endingPack->apply(this);
|
|
}
|
|
else if(StartWithCurrentSettings *endingPack = dynamic_cast<StartWithCurrentSettings *>(pack))
|
|
{
|
|
endingPack->apply(this);
|
|
}
|
|
else
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> lll(*mx);
|
|
upcomingPacks.push_back(pack);
|
|
}
|
|
}
|
|
}
|
|
catch(int i)
|
|
{
|
|
if(i != 666)
|
|
throw;
|
|
}
|
|
catch(...)
|
|
{
|
|
handleException();
|
|
throw;
|
|
}
|
|
}
|
|
|
|
void CSelectionScreen::setSInfo(const StartInfo &si)
|
|
{
|
|
std::map<PlayerColor, PlayerSettings>::const_iterator i;
|
|
for(i = si.playerInfos.cbegin(); i != si.playerInfos.cend(); i++)
|
|
{
|
|
if(i->second.playerID == myNameID)
|
|
{
|
|
playerColor = i->first;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(i == si.playerInfos.cend()) //not found
|
|
playerColor = PlayerColor::CANNOT_DETERMINE;
|
|
|
|
sInfo = si;
|
|
if(current)
|
|
opt->recreate(); //will force to recreate using current sInfo
|
|
|
|
card->difficulty->setSelected(si.difficulty);
|
|
|
|
if(curTab == randMapTab)
|
|
randMapTab->setMapGenOptions(si.mapGenOptions);
|
|
|
|
GH.totalRedraw();
|
|
}
|
|
|
|
void CSelectionScreen::processPacks()
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> lll(*mx);
|
|
while(!upcomingPacks.empty())
|
|
{
|
|
CPackForSelectionScreen *pack = upcomingPacks.front();
|
|
upcomingPacks.pop_front();
|
|
CBaseForPGApply *apply = applier->apps[typeList.getTypeID(pack)]; //find the applier
|
|
apply->applyOnPG(this, pack);
|
|
delete pack;
|
|
}
|
|
}
|
|
|
|
void CSelectionScreen::update()
|
|
{
|
|
if(serverHandlingThread)
|
|
processPacks();
|
|
}
|
|
|
|
void CSelectionScreen::propagateOptions()
|
|
{
|
|
if(isHost() && serv)
|
|
{
|
|
UpdateStartOptions ups(sInfo);
|
|
*serv << &ups;
|
|
}
|
|
}
|
|
|
|
void CSelectionScreen::postRequest(ui8 what, ui8 dir)
|
|
{
|
|
if(!isGuest() || !serv)
|
|
return;
|
|
|
|
RequestOptionsChange roc(what, dir, myNameID);
|
|
*serv << &roc;
|
|
}
|
|
|
|
void CSelectionScreen::postChatMessage(const std::string &txt)
|
|
{
|
|
assert(serv);
|
|
ChatMessage cm;
|
|
cm.message = txt;
|
|
cm.playerName = sInfo.getPlayersSettings(myNameID)->name;
|
|
*serv << &cm;
|
|
}
|
|
|
|
void CSelectionScreen::propagateNames()
|
|
{
|
|
PlayersNames pn;
|
|
pn.playerNames = playerNames;
|
|
*serv << &pn;
|
|
}
|
|
|
|
void CSelectionScreen::showAll(SDL_Surface *to)
|
|
{
|
|
CIntObject::showAll(to);
|
|
if (bordered && (pos.h != to->h || pos.w != to->w))
|
|
CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
|
|
}
|
|
|
|
// A new size filter (Small, Medium, ...) has been selected. Populate
|
|
// selMaps with the relevant data.
|
|
void SelectionTab::filter( int size, bool selectFirst )
|
|
{
|
|
curItems.clear();
|
|
|
|
if(tabType == CMenuScreen::campaignList)
|
|
{
|
|
for (auto & elem : allItems)
|
|
curItems.push_back(&elem);
|
|
}
|
|
else
|
|
{
|
|
for (auto & elem : allItems)
|
|
if( elem.mapHeader && elem.mapHeader->version && (!size || elem.mapHeader->width == size))
|
|
curItems.push_back(&elem);
|
|
}
|
|
|
|
if(curItems.size())
|
|
{
|
|
slider->block(false);
|
|
slider->setAmount(curItems.size());
|
|
sort();
|
|
if(selectFirst)
|
|
{
|
|
slider->moveTo(0);
|
|
onSelect(curItems[0]);
|
|
}
|
|
selectAbs(0);
|
|
}
|
|
else
|
|
{
|
|
slider->block(true);
|
|
onSelect(nullptr);
|
|
}
|
|
}
|
|
|
|
std::unordered_set<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
|
|
{
|
|
boost::to_upper(dirURI);
|
|
|
|
std::unordered_set<ResourceID> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
|
|
{
|
|
return ident.getType() == resType
|
|
&& boost::algorithm::starts_with(ident.getName(), dirURI);
|
|
});
|
|
|
|
return ret;
|
|
}
|
|
|
|
void SelectionTab::parseMaps(const std::unordered_set<ResourceID> &files)
|
|
{
|
|
allItems.clear();
|
|
for(auto & file : files)
|
|
{
|
|
try
|
|
{
|
|
CMapInfo mapInfo;
|
|
mapInfo.mapInit(file.getName());
|
|
|
|
// ignore unsupported map versions (e.g. WoG maps without WoG)
|
|
// but accept VCMI maps
|
|
if((mapInfo.mapHeader->version >= EMapFormat::VCMI) || (mapInfo.mapHeader->version <= CGI->modh->settings.data["textData"]["mapVersion"].Float()))
|
|
allItems.push_back(std::move(mapInfo));
|
|
}
|
|
catch(std::exception & e)
|
|
{
|
|
logGlobal->errorStream() << "Map " << file.getName() << " is invalid. Message: " << e.what();
|
|
}
|
|
}
|
|
}
|
|
|
|
void SelectionTab::parseGames(const std::unordered_set<ResourceID> &files, bool multi)
|
|
{
|
|
for(auto & file : files)
|
|
{
|
|
try
|
|
{
|
|
CLoadFile lf(*CResourceHandler::get()->getResourceName(file), minSupportedVersion);
|
|
lf.checkMagicBytes(SAVEGAME_MAGIC);
|
|
// ui8 sign[8];
|
|
// lf >> sign;
|
|
// if(std::memcmp(sign,"VCMISVG",7))
|
|
// {
|
|
// throw std::runtime_error("not a correct savefile!");
|
|
// }
|
|
|
|
// Create the map info object
|
|
CMapInfo mapInfo;
|
|
mapInfo.mapHeader = make_unique<CMapHeader>();
|
|
mapInfo.scenarioOpts = nullptr;//to be created by serialiser
|
|
lf >> *(mapInfo.mapHeader.get()) >> mapInfo.scenarioOpts;
|
|
mapInfo.fileURI = file.getName();
|
|
mapInfo.countPlayers();
|
|
std::time_t time = boost::filesystem::last_write_time(*CResourceHandler::get()->getResourceName(file));
|
|
mapInfo.date = std::asctime(std::localtime(&time));
|
|
|
|
// If multi mode then only multi games, otherwise single
|
|
if((mapInfo.actualHumanPlayers > 1) != multi)
|
|
{
|
|
mapInfo.mapHeader.reset();
|
|
}
|
|
|
|
allItems.push_back(std::move(mapInfo));
|
|
}
|
|
catch(const std::exception & e)
|
|
{
|
|
logGlobal->errorStream() << "Error: Failed to process " << file.getName() <<": " << e.what();
|
|
}
|
|
}
|
|
}
|
|
|
|
void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> &files )
|
|
{
|
|
allItems.reserve(files.size());
|
|
for (auto & file : files)
|
|
{
|
|
CMapInfo info;
|
|
//allItems[i].date = std::asctime(std::localtime(&files[i].date));
|
|
info.fileURI = file.getName();
|
|
info.campaignInit();
|
|
allItems.push_back(std::move(info));
|
|
}
|
|
}
|
|
|
|
SelectionTab::SelectionTab(CMenuScreen::EState Type, const std::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/)
|
|
:bg(nullptr), onSelect(OnSelect)
|
|
{
|
|
OBJ_CONSTRUCTION;
|
|
selectionPos = 0;
|
|
addUsedEvents(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK);
|
|
slider = nullptr;
|
|
txt = nullptr;
|
|
tabType = Type;
|
|
|
|
if (Type != CMenuScreen::campaignList)
|
|
{
|
|
bg = new CPicture("SCSELBCK.bmp", 0, 6);
|
|
pos = bg->pos;
|
|
}
|
|
else
|
|
{
|
|
bg = nullptr; //use background from parent
|
|
type |= REDRAW_PARENT; // we use parent background so we need to make sure it's will be redrawn too
|
|
pos.w = parent->pos.w;
|
|
pos.h = parent->pos.h;
|
|
pos.x += 3; pos.y += 6;
|
|
}
|
|
|
|
if(MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
|
|
{
|
|
positions = 18;
|
|
}
|
|
else
|
|
{
|
|
switch(tabType)
|
|
{
|
|
case CMenuScreen::newGame:
|
|
parseMaps(getFiles("Maps/", EResType::MAP));
|
|
positions = 18;
|
|
break;
|
|
|
|
case CMenuScreen::loadGame:
|
|
case CMenuScreen::saveGame:
|
|
parseGames(getFiles("Saves/", EResType::CLIENT_SAVEGAME), MultiPlayer);
|
|
if(tabType == CMenuScreen::loadGame)
|
|
{
|
|
positions = 18;
|
|
}
|
|
else
|
|
{
|
|
positions = 16;
|
|
}
|
|
if(tabType == CMenuScreen::saveGame)
|
|
{
|
|
txt = new CTextInput(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
|
|
txt->filters += CTextInput::filenameFilter;
|
|
}
|
|
break;
|
|
|
|
case CMenuScreen::campaignList:
|
|
parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
|
|
positions = 18;
|
|
break;
|
|
|
|
default:
|
|
assert(0);
|
|
break;
|
|
}
|
|
}
|
|
|
|
generalSortingBy = (tabType == CMenuScreen::loadGame || tabType == CMenuScreen::saveGame) ? _fileName : _name;
|
|
|
|
if (tabType != CMenuScreen::campaignList)
|
|
{
|
|
//size filter buttons
|
|
{
|
|
int sizes[] = {36, 72, 108, 144, 0};
|
|
const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
|
|
for(int i = 0; i < 5; i++)
|
|
new CButton(Point(158 + 47*i, 46), names[i], CGI->generaltexth->zelp[54+i], std::bind(&SelectionTab::filter, this, sizes[i], true));
|
|
}
|
|
|
|
//sort buttons buttons
|
|
{
|
|
int xpos[] = {23, 55, 88, 121, 306, 339};
|
|
const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
|
|
for(int i = 0; i < 6; i++)
|
|
{
|
|
ESortBy criteria = (ESortBy)i;
|
|
|
|
if(criteria == _name)
|
|
criteria = generalSortingBy;
|
|
|
|
new CButton(Point(xpos[i], 86), names[i], CGI->generaltexth->zelp[107+i], std::bind(&SelectionTab::sortBy, this, criteria));
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//sort by buttons
|
|
new CButton(Point(23, 86), "CamCusM.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _numOfMaps)); //by num of maps
|
|
new CButton(Point(55, 86), "CamCusL.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _name)); //by name
|
|
}
|
|
|
|
slider = new CSlider(Point(372, 86), tabType != CMenuScreen::saveGame ? 480 : 430, std::bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, CSlider::BLUE);
|
|
slider->addUsedEvents(WHEEL);
|
|
|
|
formatIcons = make_unique<CAnimation>("SCSELC.DEF");
|
|
formatIcons->load();
|
|
|
|
sortingBy = _format;
|
|
ascending = true;
|
|
filter(0);
|
|
//select(0);
|
|
switch(tabType)
|
|
{
|
|
case CMenuScreen::newGame:
|
|
selectFName("Maps/Arrogance");
|
|
break;
|
|
case CMenuScreen::loadGame:
|
|
case CMenuScreen::campaignList:
|
|
select(0);
|
|
break;
|
|
case CMenuScreen::saveGame:;
|
|
if(saveGameName.empty())
|
|
{
|
|
txt->setText("NEWGAME");
|
|
}
|
|
else
|
|
{
|
|
selectFName(saveGameName);
|
|
}
|
|
}
|
|
}
|
|
|
|
SelectionTab::~SelectionTab()
|
|
{
|
|
|
|
}
|
|
|
|
void SelectionTab::sortBy( int criteria )
|
|
{
|
|
if(criteria == sortingBy)
|
|
{
|
|
ascending = !ascending;
|
|
}
|
|
else
|
|
{
|
|
sortingBy = (ESortBy)criteria;
|
|
ascending = true;
|
|
}
|
|
sort();
|
|
|
|
selectAbs(0);
|
|
}
|
|
|
|
void SelectionTab::sort()
|
|
{
|
|
if(sortingBy != generalSortingBy)
|
|
std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy));
|
|
std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
|
|
|
|
if(!ascending)
|
|
std::reverse(curItems.begin(), curItems.end());
|
|
|
|
redraw();
|
|
}
|
|
|
|
void SelectionTab::select( int position )
|
|
{
|
|
if(!curItems.size()) return;
|
|
|
|
// New selection. py is the index in curItems.
|
|
int py = position + slider->getValue();
|
|
vstd::amax(py, 0);
|
|
vstd::amin(py, curItems.size()-1);
|
|
|
|
selectionPos = py;
|
|
|
|
if(position < 0)
|
|
slider->moveBy(position);
|
|
else if(position >= positions)
|
|
slider->moveBy(position - positions + 1);
|
|
|
|
if(txt)
|
|
{
|
|
auto filename = *CResourceHandler::get("local")->getResourceName(
|
|
ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
|
|
txt->setText(filename.stem().string());
|
|
}
|
|
|
|
onSelect(curItems[py]);
|
|
}
|
|
|
|
void SelectionTab::selectAbs( int position )
|
|
{
|
|
select(position - slider->getValue());
|
|
}
|
|
|
|
int SelectionTab::getPosition( int x, int y )
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
void SelectionTab::sliderMove( int slidPos )
|
|
{
|
|
if(!slider) return; //ignore spurious call when slider is being created
|
|
redraw();
|
|
}
|
|
|
|
|
|
// Display the tab with the scenario names
|
|
//
|
|
// elemIdx is the index of the maps or saved game to display on line 0
|
|
// slider->capacity contains the number of available screen lines
|
|
// slider->positionsAmnt is the number of elements after filtering
|
|
void SelectionTab::printMaps(SDL_Surface *to)
|
|
{
|
|
|
|
int elemIdx = slider->getValue();
|
|
|
|
// Display all elements if there's enough space
|
|
//if(slider->amount < slider->capacity)
|
|
// elemIdx = 0;
|
|
|
|
|
|
SDL_Color itemColor;
|
|
for (int line = 0; line < positions && elemIdx < curItems.size(); elemIdx++, line++)
|
|
{
|
|
CMapInfo *currentItem = curItems[elemIdx];
|
|
|
|
if (elemIdx == selectionPos)
|
|
itemColor=Colors::YELLOW;
|
|
else
|
|
itemColor=Colors::WHITE;
|
|
|
|
if(tabType != CMenuScreen::campaignList)
|
|
{
|
|
//amount of players
|
|
std::ostringstream ostr(std::ostringstream::out);
|
|
ostr << currentItem->playerAmnt << "/" << currentItem->humanPlayers;
|
|
printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
|
|
|
|
//map size
|
|
std::string temp2 = "C";
|
|
switch (currentItem->mapHeader->width)
|
|
{
|
|
case 36:
|
|
temp2="S";
|
|
break;
|
|
case 72:
|
|
temp2="M";
|
|
break;
|
|
case 108:
|
|
temp2="L";
|
|
break;
|
|
case 144:
|
|
temp2="XL";
|
|
break;
|
|
}
|
|
printAtMiddleLoc(temp2, 70, 128 + line * 25, FONT_SMALL, itemColor, to);
|
|
|
|
int frame = -1, group = 0;
|
|
switch (currentItem->mapHeader->version)
|
|
{
|
|
case EMapFormat::ROE:
|
|
frame = 0;
|
|
break;
|
|
case EMapFormat::AB:
|
|
frame = 1;
|
|
break;
|
|
case EMapFormat::SOD:
|
|
frame = 2;
|
|
break;
|
|
case EMapFormat::WOG:
|
|
frame = 3;
|
|
break;
|
|
case EMapFormat::VCMI:
|
|
frame = 0;
|
|
group = 1;
|
|
break;
|
|
default:
|
|
// Unknown version. Be safe and ignore that map
|
|
logGlobal->warnStream() << "Warning: " << currentItem->fileURI << " has wrong version!";
|
|
continue;
|
|
}
|
|
IImage * icon = formatIcons->getImage(frame,group);
|
|
if(icon)
|
|
icon->draw(to, pos.x + 88, pos.y + 117 + line * 25);
|
|
|
|
|
|
//victory conditions
|
|
blitAtLoc(CGP->victory->ourImages[currentItem->mapHeader->victoryIconIndex].bitmap, 306, 117 + line * 25, to);
|
|
|
|
//loss conditions
|
|
blitAtLoc(CGP->loss->ourImages[currentItem->mapHeader->defeatIconIndex].bitmap, 339, 117 + line * 25, to);
|
|
}
|
|
else //if campaign
|
|
{
|
|
//number of maps in campaign
|
|
std::ostringstream ostr(std::ostringstream::out);
|
|
ostr << CGI->generaltexth->campaignRegionNames[ currentItem->campaignHeader->mapVersion ].size();
|
|
printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
|
|
}
|
|
|
|
std::string name;
|
|
if(tabType == CMenuScreen::newGame)
|
|
{
|
|
if (!currentItem->mapHeader->name.length())
|
|
currentItem->mapHeader->name = "Unnamed";
|
|
name = currentItem->mapHeader->name;
|
|
}
|
|
else if(tabType == CMenuScreen::campaignList)
|
|
{
|
|
name = currentItem->campaignHeader->name;
|
|
}
|
|
else
|
|
{
|
|
name = CResourceHandler::get("local")->getResourceName(
|
|
ResourceID(currentItem->fileURI, EResType::CLIENT_SAVEGAME))->stem().string();
|
|
}
|
|
|
|
//print name
|
|
printAtMiddleLoc(name, 213, 128 + line * 25, FONT_SMALL, itemColor, to);
|
|
}
|
|
}
|
|
|
|
void SelectionTab::showAll(SDL_Surface * to)
|
|
{
|
|
CIntObject::showAll(to);
|
|
printMaps(to);
|
|
|
|
std::string title;
|
|
switch(tabType) {
|
|
case CMenuScreen::newGame:
|
|
title = CGI->generaltexth->arraytxt[229];
|
|
break;
|
|
case CMenuScreen::loadGame:
|
|
title = CGI->generaltexth->arraytxt[230];
|
|
break;
|
|
case CMenuScreen::saveGame:
|
|
title = CGI->generaltexth->arraytxt[231];
|
|
break;
|
|
case CMenuScreen::campaignList:
|
|
title = CGI->generaltexth->allTexts[726];
|
|
break;
|
|
}
|
|
|
|
printAtMiddleLoc(title, 205, 28, FONT_MEDIUM, Colors::YELLOW, to); //Select a Scenario to Play
|
|
if(tabType != CMenuScreen::campaignList)
|
|
{
|
|
printAtMiddleLoc(CGI->generaltexth->allTexts[510], 87, 62, FONT_SMALL, Colors::YELLOW, to); //Map sizes
|
|
}
|
|
}
|
|
|
|
void SelectionTab::clickLeft( tribool down, bool previousState )
|
|
{
|
|
if(down)
|
|
{
|
|
int line = getLine();
|
|
if(line != -1)
|
|
select(line);
|
|
}
|
|
}
|
|
void SelectionTab::keyPressed( const SDL_KeyboardEvent & key )
|
|
{
|
|
if(key.state != SDL_PRESSED) return;
|
|
|
|
int moveBy = 0;
|
|
switch(key.keysym.sym)
|
|
{
|
|
case SDLK_UP:
|
|
moveBy = -1;
|
|
break;
|
|
case SDLK_DOWN:
|
|
moveBy = +1;
|
|
break;
|
|
case SDLK_PAGEUP:
|
|
moveBy = -positions+1;
|
|
break;
|
|
case SDLK_PAGEDOWN:
|
|
moveBy = +positions-1;
|
|
break;
|
|
case SDLK_HOME:
|
|
select(-slider->getValue());
|
|
return;
|
|
case SDLK_END:
|
|
select(curItems.size() - slider->getValue());
|
|
return;
|
|
default:
|
|
return;
|
|
}
|
|
select(selectionPos - slider->getValue() + moveBy);
|
|
}
|
|
|
|
void SelectionTab::onDoubleClick()
|
|
{
|
|
if(getLine() != -1) //double clicked scenarios list
|
|
{
|
|
//act as if start button was pressed
|
|
(static_cast<CSelectionScreen*>(parent))->start->clickLeft(false, true);
|
|
}
|
|
}
|
|
|
|
int SelectionTab::getLine()
|
|
{
|
|
int line = -1;
|
|
Point clickPos(GH.current->button.x, GH.current->button.y);
|
|
clickPos = clickPos - pos.topLeft();
|
|
|
|
// Ignore clicks on save name area
|
|
int maxPosY;
|
|
if(tabType == CMenuScreen::saveGame)
|
|
maxPosY = 516;
|
|
else
|
|
maxPosY = 564;
|
|
|
|
if(clickPos.y > 115 && clickPos.y < maxPosY && clickPos.x > 22 && clickPos.x < 371)
|
|
{
|
|
line = (clickPos.y-115) / 25; //which line
|
|
}
|
|
|
|
return line;
|
|
}
|
|
|
|
void SelectionTab::selectFName( std::string fname )
|
|
{
|
|
boost::to_upper(fname);
|
|
for(int i = curItems.size() - 1; i >= 0; i--)
|
|
{
|
|
if(curItems[i]->fileURI == fname)
|
|
{
|
|
slider->moveTo(i);
|
|
selectAbs(i);
|
|
return;
|
|
}
|
|
}
|
|
|
|
selectAbs(0);
|
|
}
|
|
|
|
const CMapInfo * SelectionTab::getSelectedMapInfo() const
|
|
{
|
|
return curItems.empty() ? nullptr : curItems[selectionPos];
|
|
}
|
|
|
|
CRandomMapTab::CRandomMapTab()
|
|
{
|
|
OBJ_CONSTRUCTION;
|
|
bg = new CPicture("RANMAPBK", 0, 6);
|
|
|
|
// Map Size
|
|
mapSizeBtnGroup = new CToggleGroup(0);
|
|
mapSizeBtnGroup->pos.y += 81;
|
|
mapSizeBtnGroup->pos.x += 158;
|
|
const std::vector<std::string> mapSizeBtns = {"RANSIZS", "RANSIZM","RANSIZL","RANSIZX"};
|
|
addButtonsToGroup(mapSizeBtnGroup, mapSizeBtns, 0, 3, 47, 198);
|
|
mapSizeBtnGroup->setSelected(1);
|
|
mapSizeBtnGroup->addCallback([&](int btnId)
|
|
{
|
|
auto mapSizeVal = getPossibleMapSizes();
|
|
mapGenOptions.setWidth(mapSizeVal[btnId]);
|
|
mapGenOptions.setHeight(mapSizeVal[btnId]);
|
|
if(!SEL->isGuest())
|
|
updateMapInfo();
|
|
});
|
|
|
|
// Two levels
|
|
twoLevelsBtn = new CToggleButton(Point(346, 81), "RANUNDR", CGI->generaltexth->zelp[202]);
|
|
//twoLevelsBtn->select(true); for now, deactivated
|
|
twoLevelsBtn->addCallback([&](bool on)
|
|
{
|
|
mapGenOptions.setHasTwoLevels(on);
|
|
if(!SEL->isGuest())
|
|
updateMapInfo();
|
|
});
|
|
|
|
// Create number defs list
|
|
std::vector<std::string> numberDefs;
|
|
for(int i = 0; i <= 8; ++i)
|
|
{
|
|
numberDefs.push_back("RANNUM" + boost::lexical_cast<std::string>(i));
|
|
}
|
|
|
|
const int NUMBERS_WIDTH = 32;
|
|
const int BTNS_GROUP_LEFT_MARGIN = 67;
|
|
// Amount of players
|
|
playersCntGroup = new CToggleGroup(0);
|
|
playersCntGroup->pos.y += 153;
|
|
playersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
|
|
addButtonsWithRandToGroup(playersCntGroup, numberDefs, 1, 8, NUMBERS_WIDTH, 204, 212);
|
|
playersCntGroup->addCallback([&](int btnId)
|
|
{
|
|
mapGenOptions.setPlayerCount(btnId);
|
|
deactivateButtonsFrom(teamsCntGroup, btnId);
|
|
deactivateButtonsFrom(compOnlyPlayersCntGroup, btnId);
|
|
validatePlayersCnt(btnId);
|
|
if(!SEL->isGuest())
|
|
updateMapInfo();
|
|
});
|
|
|
|
// Amount of teams
|
|
teamsCntGroup = new CToggleGroup(0);
|
|
teamsCntGroup->pos.y += 219;
|
|
teamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
|
|
addButtonsWithRandToGroup(teamsCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 214, 222);
|
|
teamsCntGroup->addCallback([&](int btnId)
|
|
{
|
|
mapGenOptions.setTeamCount(btnId);
|
|
if(!SEL->isGuest())
|
|
updateMapInfo();
|
|
});
|
|
|
|
// Computer only players
|
|
compOnlyPlayersCntGroup = new CToggleGroup(0);
|
|
compOnlyPlayersCntGroup->pos.y += 285;
|
|
compOnlyPlayersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
|
|
addButtonsWithRandToGroup(compOnlyPlayersCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 224, 232);
|
|
compOnlyPlayersCntGroup->addCallback([&](int btnId)
|
|
{
|
|
mapGenOptions.setCompOnlyPlayerCount(btnId);
|
|
deactivateButtonsFrom(compOnlyTeamsCntGroup, (btnId == 0 ? 1 : btnId));
|
|
validateCompOnlyPlayersCnt(btnId);
|
|
if(!SEL->isGuest())
|
|
updateMapInfo();
|
|
});
|
|
|
|
// Computer only teams
|
|
compOnlyTeamsCntGroup = new CToggleGroup(0);
|
|
compOnlyTeamsCntGroup->pos.y += 351;
|
|
compOnlyTeamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
|
|
addButtonsWithRandToGroup(compOnlyTeamsCntGroup, numberDefs, 0, 6, NUMBERS_WIDTH, 234, 241);
|
|
deactivateButtonsFrom(compOnlyTeamsCntGroup, 1);
|
|
compOnlyTeamsCntGroup->addCallback([&](int btnId)
|
|
{
|
|
mapGenOptions.setCompOnlyTeamCount(btnId);
|
|
if(!SEL->isGuest())
|
|
updateMapInfo();
|
|
});
|
|
|
|
const int WIDE_BTN_WIDTH = 85;
|
|
// Water content
|
|
waterContentGroup = new CToggleGroup(0);
|
|
waterContentGroup->pos.y += 419;
|
|
waterContentGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
|
|
const std::vector<std::string> waterContentBtns = {"RANNONE","RANNORM","RANISLD"};
|
|
addButtonsWithRandToGroup(waterContentGroup, waterContentBtns, 0, 2, WIDE_BTN_WIDTH, 243, 246);
|
|
waterContentGroup->addCallback([&](int btnId)
|
|
{
|
|
mapGenOptions.setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
|
|
});
|
|
|
|
// Monster strength
|
|
monsterStrengthGroup = new CToggleGroup(0);
|
|
monsterStrengthGroup->pos.y += 485;
|
|
monsterStrengthGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
|
|
const std::vector<std::string> monsterStrengthBtns = {"RANWEAK","RANNORM","RANSTRG"};
|
|
addButtonsWithRandToGroup(monsterStrengthGroup, monsterStrengthBtns, 0, 2, WIDE_BTN_WIDTH, 248, 251);
|
|
monsterStrengthGroup->addCallback([&](int btnId)
|
|
{
|
|
if (btnId < 0)
|
|
mapGenOptions.setMonsterStrength(EMonsterStrength::RANDOM);
|
|
else
|
|
mapGenOptions.setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId + EMonsterStrength::GLOBAL_WEAK)); //value 2 to 4
|
|
});
|
|
|
|
// Show random maps btn
|
|
showRandMaps = new CButton(Point(54, 535), "RANSHOW", CGI->generaltexth->zelp[252]);
|
|
|
|
// Initialize map info object
|
|
if(!SEL->isGuest())
|
|
updateMapInfo();
|
|
}
|
|
|
|
void CRandomMapTab::addButtonsWithRandToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, int helpRandIndex) const
|
|
{
|
|
addButtonsToGroup(group, defs, nStart, nEnd, btnWidth, helpStartIndex);
|
|
|
|
// Buttons are relative to button group, TODO better solution?
|
|
SObjectConstruction obj__i(group);
|
|
const std::string RANDOM_DEF = "RANRAND";
|
|
group->addToggle(CMapGenOptions::RANDOM_SIZE, new CToggleButton(Point(256, 0), RANDOM_DEF, CGI->generaltexth->zelp[helpRandIndex]));
|
|
group->setSelected(CMapGenOptions::RANDOM_SIZE);
|
|
}
|
|
|
|
void CRandomMapTab::addButtonsToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex) const
|
|
{
|
|
// Buttons are relative to button group, TODO better solution?
|
|
SObjectConstruction obj__i(group);
|
|
int cnt = nEnd - nStart + 1;
|
|
for(int i = 0; i < cnt; ++i)
|
|
{
|
|
auto button = new CToggleButton(Point(i * btnWidth, 0), defs[i + nStart], CGI->generaltexth->zelp[helpStartIndex + i]);
|
|
// For blocked state we should use pressed image actually
|
|
button->setImageOrder(0, 1, 1, 3);
|
|
|
|
group->addToggle(i + nStart, button);
|
|
}
|
|
}
|
|
|
|
void CRandomMapTab::deactivateButtonsFrom(CToggleGroup * group, int startId)
|
|
{
|
|
logGlobal->infoStream() << "Blocking buttons from " << startId;
|
|
for(auto toggle : group->buttons)
|
|
{
|
|
if (auto button = dynamic_cast<CToggleButton*>(toggle.second))
|
|
{
|
|
if(startId == CMapGenOptions::RANDOM_SIZE || toggle.first < startId)
|
|
{
|
|
button->block(false);
|
|
}
|
|
else
|
|
{
|
|
button->block(true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CRandomMapTab::validatePlayersCnt(int playersCnt)
|
|
{
|
|
if(playersCnt == CMapGenOptions::RANDOM_SIZE)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(mapGenOptions.getTeamCount() >= playersCnt)
|
|
{
|
|
mapGenOptions.setTeamCount(playersCnt - 1);
|
|
teamsCntGroup->setSelected(mapGenOptions.getTeamCount());
|
|
}
|
|
if(mapGenOptions.getCompOnlyPlayerCount() >= playersCnt)
|
|
{
|
|
mapGenOptions.setCompOnlyPlayerCount(playersCnt - 1);
|
|
compOnlyPlayersCntGroup->setSelected(mapGenOptions.getCompOnlyPlayerCount());
|
|
}
|
|
|
|
validateCompOnlyPlayersCnt(mapGenOptions.getCompOnlyPlayerCount());
|
|
}
|
|
|
|
void CRandomMapTab::validateCompOnlyPlayersCnt(int compOnlyPlayersCnt)
|
|
{
|
|
if(compOnlyPlayersCnt == CMapGenOptions::RANDOM_SIZE)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(mapGenOptions.getCompOnlyTeamCount() >= compOnlyPlayersCnt)
|
|
{
|
|
int compOnlyTeamCount = compOnlyPlayersCnt == 0 ? 0 : compOnlyPlayersCnt - 1;
|
|
mapGenOptions.setCompOnlyTeamCount(compOnlyTeamCount);
|
|
compOnlyTeamsCntGroup->setSelected(compOnlyTeamCount);
|
|
}
|
|
}
|
|
|
|
std::vector<int> CRandomMapTab::getPossibleMapSizes()
|
|
{
|
|
return {CMapHeader::MAP_SIZE_SMALL,CMapHeader::MAP_SIZE_MIDDLE,CMapHeader::MAP_SIZE_LARGE,CMapHeader::MAP_SIZE_XLARGE};
|
|
}
|
|
|
|
void CRandomMapTab::showAll(SDL_Surface * to)
|
|
{
|
|
CIntObject::showAll(to);
|
|
|
|
// Headline
|
|
printAtMiddleLoc(CGI->generaltexth->allTexts[738], 222, 36, FONT_BIG, Colors::YELLOW, to);
|
|
printAtMiddleLoc(CGI->generaltexth->allTexts[739], 222, 56, FONT_SMALL, Colors::WHITE, to);
|
|
|
|
// Map size
|
|
printAtMiddleLoc(CGI->generaltexth->allTexts[752], 104, 97, FONT_SMALL, Colors::WHITE, to);
|
|
|
|
// Players cnt
|
|
printAtLoc(CGI->generaltexth->allTexts[753], 68, 133, FONT_SMALL, Colors::WHITE, to);
|
|
|
|
// Teams cnt
|
|
printAtLoc(CGI->generaltexth->allTexts[754], 68, 199, FONT_SMALL, Colors::WHITE, to);
|
|
|
|
// Computer only players cnt
|
|
printAtLoc(CGI->generaltexth->allTexts[755], 68, 265, FONT_SMALL, Colors::WHITE, to);
|
|
|
|
// Computer only teams cnt
|
|
printAtLoc(CGI->generaltexth->allTexts[756], 68, 331, FONT_SMALL, Colors::WHITE, to);
|
|
|
|
// Water content
|
|
printAtLoc(CGI->generaltexth->allTexts[757], 68, 398, FONT_SMALL, Colors::WHITE, to);
|
|
|
|
// Monster strength
|
|
printAtLoc(CGI->generaltexth->allTexts[758], 68, 465, FONT_SMALL, Colors::WHITE, to);
|
|
}
|
|
|
|
void CRandomMapTab::updateMapInfo()
|
|
{
|
|
// Generate header info
|
|
mapInfo = make_unique<CMapInfo>();
|
|
mapInfo->isRandomMap = true;
|
|
mapInfo->mapHeader = make_unique<CMapHeader>();
|
|
mapInfo->mapHeader->version = EMapFormat::SOD;
|
|
mapInfo->mapHeader->name = CGI->generaltexth->allTexts[740];
|
|
mapInfo->mapHeader->description = CGI->generaltexth->allTexts[741];
|
|
mapInfo->mapHeader->difficulty = 1; // Normal
|
|
mapInfo->mapHeader->height = mapGenOptions.getHeight();
|
|
mapInfo->mapHeader->width = mapGenOptions.getWidth();
|
|
mapInfo->mapHeader->twoLevel = mapGenOptions.getHasTwoLevels();
|
|
|
|
// Generate player information
|
|
mapInfo->mapHeader->players.clear();
|
|
int playersToGen = PlayerColor::PLAYER_LIMIT_I;
|
|
if(mapGenOptions.getPlayerCount() != CMapGenOptions::RANDOM_SIZE)
|
|
playersToGen = mapGenOptions.getPlayerCount();
|
|
mapInfo->mapHeader->howManyTeams = playersToGen;
|
|
|
|
for(int i = 0; i < playersToGen; ++i)
|
|
{
|
|
PlayerInfo player;
|
|
player.isFactionRandom = true;
|
|
player.canComputerPlay = true;
|
|
if(mapGenOptions.getCompOnlyPlayerCount() != CMapGenOptions::RANDOM_SIZE &&
|
|
i >= mapGenOptions.getHumanOnlyPlayerCount())
|
|
{
|
|
player.canHumanPlay = false;
|
|
}
|
|
else
|
|
{
|
|
player.canHumanPlay = true;
|
|
}
|
|
player.team = TeamID(i);
|
|
player.hasMainTown = true;
|
|
player.generateHeroAtMainTown = true;
|
|
mapInfo->mapHeader->players.push_back(player);
|
|
}
|
|
|
|
mapInfoChanged(mapInfo.get());
|
|
}
|
|
|
|
CFunctionList<void(const CMapInfo *)> & CRandomMapTab::getMapInfoChanged()
|
|
{
|
|
return mapInfoChanged;
|
|
}
|
|
|
|
const CMapInfo * CRandomMapTab::getMapInfo() const
|
|
{
|
|
return mapInfo.get();
|
|
}
|
|
|
|
const CMapGenOptions & CRandomMapTab::getMapGenOptions() const
|
|
{
|
|
return mapGenOptions;
|
|
}
|
|
|
|
void CRandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
|
|
{
|
|
mapSizeBtnGroup->setSelected(vstd::find_pos(getPossibleMapSizes(), opts->getWidth()));
|
|
twoLevelsBtn->setSelected(opts->getHasTwoLevels());
|
|
playersCntGroup->setSelected(opts->getPlayerCount());
|
|
teamsCntGroup->setSelected(opts->getTeamCount());
|
|
compOnlyPlayersCntGroup->setSelected(opts->getCompOnlyPlayerCount());
|
|
compOnlyTeamsCntGroup->setSelected(opts->getCompOnlyTeamCount());
|
|
waterContentGroup->setSelected(opts->getWaterContent());
|
|
monsterStrengthGroup->setSelected(opts->getMonsterStrength());
|
|
}
|
|
|
|
CChatBox::CChatBox(const Rect &rect)
|
|
{
|
|
OBJ_CONSTRUCTION;
|
|
pos += rect;
|
|
addUsedEvents(KEYBOARD | TEXTINPUT);
|
|
captureAllKeys = true;
|
|
type |= REDRAW_PARENT;
|
|
|
|
const int height = graphics->fonts[FONT_SMALL]->getLineHeight();
|
|
inputBox = new CTextInput(Rect(0, rect.h - height, rect.w, height));
|
|
inputBox->removeUsedEvents(KEYBOARD);
|
|
chatHistory = new CTextBox("", Rect(0, 0, rect.w, rect.h - height), 1);
|
|
|
|
chatHistory->label->color = Colors::GREEN;
|
|
}
|
|
|
|
void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
|
|
{
|
|
if(key.keysym.sym == SDLK_RETURN && key.state == SDL_PRESSED && inputBox->text.size())
|
|
{
|
|
SEL->postChatMessage(inputBox->text);
|
|
inputBox->setText("");
|
|
}
|
|
else
|
|
inputBox->keyPressed(key);
|
|
}
|
|
|
|
void CChatBox::addNewMessage(const std::string &text)
|
|
{
|
|
CCS->soundh->playSound("CHAT");
|
|
chatHistory->setText(chatHistory->label->text + text + "\n");
|
|
if(chatHistory->slider)
|
|
chatHistory->slider->moveToMax();
|
|
}
|
|
|
|
InfoCard::InfoCard( bool Network )
|
|
: bg(nullptr), network(Network), chatOn(false), chat(nullptr), playerListBg(nullptr),
|
|
difficulty(nullptr), sizes(nullptr), sFlags(nullptr)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
CIntObject::type |= REDRAW_PARENT;
|
|
pos.x += 393;
|
|
pos.y += 6;
|
|
addUsedEvents(RCLICK);
|
|
mapDescription = nullptr;
|
|
|
|
Rect descriptionRect(26, 149, 320, 115);
|
|
mapDescription = new CTextBox("", descriptionRect, 1);
|
|
|
|
if(SEL->screenType == CMenuScreen::campaignList)
|
|
{
|
|
CSelectionScreen *ss = static_cast<CSelectionScreen*>(parent);
|
|
mapDescription->addChild(new CPicture(*ss->bg, descriptionRect + Point(-393, 0)), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
|
|
}
|
|
else
|
|
{
|
|
bg = new CPicture("GSELPOP1.bmp", 0, 0);
|
|
parent->addChild(bg);
|
|
auto it = vstd::find(parent->children, this); //our position among parent children
|
|
parent->children.insert(it, bg); //put BG before us
|
|
parent->children.pop_back();
|
|
pos.w = bg->pos.w;
|
|
pos.h = bg->pos.h;
|
|
sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
|
|
sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
|
|
difficulty = new CToggleGroup(0);
|
|
{
|
|
static const char *difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
|
|
|
|
for(int i = 0; i < 5; i++)
|
|
{
|
|
auto button = new CToggleButton(Point(110 + i*32, 450), difButns[i], CGI->generaltexth->zelp[24+i]);
|
|
|
|
difficulty->addToggle(i, button);
|
|
if(SEL->screenType != CMenuScreen::newGame)
|
|
button->block(true);
|
|
}
|
|
}
|
|
|
|
if(network)
|
|
{
|
|
playerListBg = new CPicture("CHATPLUG.bmp", 16, 276);
|
|
chat = new CChatBox(Rect(26, 132, 340, 132));
|
|
|
|
chatOn = true;
|
|
mapDescription->disable();
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
InfoCard::~InfoCard()
|
|
{
|
|
delete sizes;
|
|
delete sFlags;
|
|
}
|
|
|
|
void InfoCard::showAll(SDL_Surface * to)
|
|
{
|
|
CIntObject::showAll(to);
|
|
|
|
//blit texts
|
|
if(SEL->screenType != CMenuScreen::campaignList)
|
|
{
|
|
printAtLoc(CGI->generaltexth->allTexts[390] + ":", 24, 400, FONT_SMALL, Colors::WHITE, to); //Allies
|
|
printAtLoc(CGI->generaltexth->allTexts[391] + ":", 190, 400, FONT_SMALL, Colors::WHITE, to); //Enemies
|
|
printAtLoc(CGI->generaltexth->allTexts[494], 33, 430, FONT_SMALL, Colors::YELLOW, to);//"Map Diff:"
|
|
printAtLoc(CGI->generaltexth->allTexts[492] + ":", 133,430, FONT_SMALL, Colors::YELLOW, to); //player difficulty
|
|
printAtLoc(CGI->generaltexth->allTexts[218] + ":", 290,430, FONT_SMALL, Colors::YELLOW, to); //"Rating:"
|
|
printAtLoc(CGI->generaltexth->allTexts[495], 26, 22, FONT_SMALL, Colors::YELLOW, to); //Scenario Name:
|
|
if(!chatOn)
|
|
{
|
|
printAtLoc(CGI->generaltexth->allTexts[496], 26, 132, FONT_SMALL, Colors::YELLOW, to); //Scenario Description:
|
|
printAtLoc(CGI->generaltexth->allTexts[497], 26, 283, FONT_SMALL, Colors::YELLOW, to); //Victory Condition:
|
|
printAtLoc(CGI->generaltexth->allTexts[498], 26, 339, FONT_SMALL, Colors::YELLOW, to); //Loss Condition:
|
|
}
|
|
else //players list
|
|
{
|
|
std::map<ui8, std::string> playerNames = SEL->playerNames;
|
|
int playerSoFar = 0;
|
|
for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
|
|
{
|
|
if(i->second.playerID != PlayerSettings::PLAYER_AI)
|
|
{
|
|
printAtLoc(i->second.name, 24, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
|
|
playerNames.erase(i->second.playerID);
|
|
}
|
|
}
|
|
|
|
playerSoFar = 0;
|
|
for (auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
|
|
{
|
|
printAtLoc(i->second, 193, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
if(SEL->current)
|
|
{
|
|
if(SEL->screenType != CMenuScreen::campaignList)
|
|
{
|
|
int temp = -1;
|
|
|
|
if(!chatOn)
|
|
{
|
|
CDefHandler * loss = CGP ? CGP->loss : CDefHandler::giveDef("SCNRLOSS.DEF");
|
|
CDefHandler * victory = CGP ? CGP->victory : CDefHandler::giveDef("SCNRVICT.DEF");
|
|
|
|
CMapHeader * header = SEL->current->mapHeader.get();
|
|
//victory conditions
|
|
printAtLoc(header->victoryMessage, 60, 307, FONT_SMALL, Colors::WHITE, to);
|
|
blitAtLoc(victory->ourImages[header->victoryIconIndex].bitmap, 24, 302, to); //victory cond descr
|
|
|
|
//loss conditoins
|
|
printAtLoc(header->defeatMessage, 60, 366, FONT_SMALL, Colors::WHITE, to);
|
|
blitAtLoc(loss->ourImages[header->defeatIconIndex].bitmap, 24, 359, to); //loss cond
|
|
|
|
if (!CGP)
|
|
{
|
|
delete loss;
|
|
delete victory;
|
|
}
|
|
}
|
|
|
|
//difficulty
|
|
assert(SEL->current->mapHeader->difficulty <= 4);
|
|
std::string &diff = CGI->generaltexth->arraytxt[142 + SEL->current->mapHeader->difficulty];
|
|
printAtMiddleLoc(diff, 62, 472, FONT_SMALL, Colors::WHITE, to);
|
|
|
|
//selecting size icon
|
|
switch (SEL->current->mapHeader->width)
|
|
{
|
|
case 36:
|
|
temp=0;
|
|
break;
|
|
case 72:
|
|
temp=1;
|
|
break;
|
|
case 108:
|
|
temp=2;
|
|
break;
|
|
case 144:
|
|
temp=3;
|
|
break;
|
|
default:
|
|
temp=4;
|
|
break;
|
|
}
|
|
blitAtLoc(sizes->ourImages[temp].bitmap, 318, 22, to);
|
|
|
|
|
|
if(SEL->screenType == CMenuScreen::loadGame)
|
|
printToLoc((static_cast<const CMapInfo*>(SEL->current))->date,308,34, FONT_SMALL, Colors::WHITE, to);
|
|
|
|
//print flags
|
|
int fx = 34 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
|
|
int ex = 200 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
|
|
|
|
TeamID myT;
|
|
|
|
if(playerColor < PlayerColor::PLAYER_LIMIT)
|
|
myT = SEL->current->mapHeader->players[playerColor.getNum()].team;
|
|
else
|
|
myT = TeamID::NO_TEAM;
|
|
|
|
for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
|
|
{
|
|
int *myx = ((i->first == playerColor || SEL->current->mapHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
|
|
blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 399, to);
|
|
*myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
|
|
}
|
|
|
|
std::string tob;
|
|
switch (SEL->sInfo.difficulty)
|
|
{
|
|
case 0:
|
|
tob="80%";
|
|
break;
|
|
case 1:
|
|
tob="100%";
|
|
break;
|
|
case 2:
|
|
tob="130%";
|
|
break;
|
|
case 3:
|
|
tob="160%";
|
|
break;
|
|
case 4:
|
|
tob="200%";
|
|
break;
|
|
}
|
|
printAtMiddleLoc(tob, 311, 472, FONT_SMALL, Colors::WHITE, to);
|
|
}
|
|
|
|
//blit description
|
|
std::string name;
|
|
|
|
if (SEL->screenType == CMenuScreen::campaignList)
|
|
{
|
|
name = SEL->current->campaignHeader->name;
|
|
}
|
|
else
|
|
{
|
|
name = SEL->current->mapHeader->name;
|
|
}
|
|
|
|
//name
|
|
if (name.length())
|
|
printAtLoc(name, 26, 39, FONT_BIG, Colors::YELLOW, to);
|
|
else
|
|
printAtLoc("Unnamed", 26, 39, FONT_BIG, Colors::YELLOW, to);
|
|
}
|
|
}
|
|
|
|
void InfoCard::changeSelection( const CMapInfo *to )
|
|
{
|
|
if(to && mapDescription)
|
|
{
|
|
if (SEL->screenType == CMenuScreen::campaignList)
|
|
mapDescription->setText(to->campaignHeader->description);
|
|
else
|
|
mapDescription->setText(to->mapHeader->description);
|
|
|
|
mapDescription->label->scrollTextTo(0);
|
|
if (mapDescription->slider)
|
|
mapDescription->slider->moveToMin();
|
|
|
|
if(SEL->screenType != CMenuScreen::newGame && SEL->screenType != CMenuScreen::campaignList) {
|
|
//difficulty->block(true);
|
|
difficulty->setSelected(SEL->sInfo.difficulty);
|
|
}
|
|
}
|
|
redraw();
|
|
}
|
|
|
|
void InfoCard::clickRight( tribool down, bool previousState )
|
|
{
|
|
static const Rect flagArea(19, 397, 335, 23);
|
|
if(down && SEL->current && isItInLoc(flagArea, GH.current->motion.x, GH.current->motion.y))
|
|
showTeamsPopup();
|
|
}
|
|
|
|
void InfoCard::showTeamsPopup()
|
|
{
|
|
SDL_Surface *bmp = CMessage::drawDialogBox(256, 90 + 50 * SEL->current->mapHeader->howManyTeams);
|
|
|
|
graphics->fonts[FONT_MEDIUM]->renderTextCenter(bmp, CGI->generaltexth->allTexts[657], Colors::YELLOW, Point(128, 30));
|
|
|
|
for(int i = 0; i < SEL->current->mapHeader->howManyTeams; i++)
|
|
{
|
|
std::vector<ui8> flags;
|
|
std::string hlp = CGI->generaltexth->allTexts[656]; //Team %d
|
|
hlp.replace(hlp.find("%d"), 2, boost::lexical_cast<std::string>(i+1));
|
|
|
|
graphics->fonts[FONT_SMALL]->renderTextCenter(bmp, hlp, Colors::WHITE, Point(128, 65 + 50 * i));
|
|
|
|
for(int j = 0; j < PlayerColor::PLAYER_LIMIT_I; j++)
|
|
if((SEL->current->mapHeader->players[j].canHumanPlay || SEL->current->mapHeader->players[j].canComputerPlay)
|
|
&& SEL->current->mapHeader->players[j].team == TeamID(i))
|
|
flags.push_back(j);
|
|
|
|
int curx = 128 - 9*flags.size();
|
|
for(auto & flag : flags)
|
|
{
|
|
blitAt(sFlags->ourImages[flag].bitmap, curx, 75 + 50*i, bmp);
|
|
curx += 18;
|
|
}
|
|
}
|
|
|
|
GH.pushInt(new CInfoPopup(bmp, true));
|
|
}
|
|
|
|
void InfoCard::toggleChat()
|
|
{
|
|
setChat(!chatOn);
|
|
}
|
|
|
|
void InfoCard::setChat(bool activateChat)
|
|
{
|
|
if(chatOn == activateChat)
|
|
return;
|
|
|
|
assert(active);
|
|
|
|
if(activateChat)
|
|
{
|
|
mapDescription->disable();
|
|
chat->enable();
|
|
playerListBg->enable();
|
|
}
|
|
else
|
|
{
|
|
mapDescription->enable();
|
|
chat->disable();
|
|
playerListBg->disable();
|
|
}
|
|
|
|
chatOn = activateChat;
|
|
GH.totalRedraw();
|
|
}
|
|
|
|
OptionsTab::OptionsTab():
|
|
turnDuration(nullptr)
|
|
{
|
|
OBJ_CONSTRUCTION;
|
|
bg = new CPicture("ADVOPTBK", 0, 6);
|
|
pos = bg->pos;
|
|
|
|
if(SEL->screenType == CMenuScreen::newGame)
|
|
turnDuration = new CSlider(Point(55, 551), 194, std::bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, CSlider::BLUE);
|
|
}
|
|
|
|
OptionsTab::~OptionsTab()
|
|
{
|
|
|
|
}
|
|
|
|
void OptionsTab::showAll(SDL_Surface * to)
|
|
{
|
|
CIntObject::showAll(to);
|
|
printAtMiddleLoc(CGI->generaltexth->allTexts[515], 222, 30, FONT_BIG, Colors::YELLOW, to);
|
|
printAtMiddleWBLoc(CGI->generaltexth->allTexts[516], 222, 68, FONT_SMALL, 300, Colors::WHITE, to); //Select starting options, handicap, and name for each player in the game.
|
|
printAtMiddleWBLoc(CGI->generaltexth->allTexts[517], 107, 110, FONT_SMALL, 100, Colors::YELLOW, to); //Player Name Handicap Type
|
|
printAtMiddleWBLoc(CGI->generaltexth->allTexts[518], 197, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Town
|
|
printAtMiddleWBLoc(CGI->generaltexth->allTexts[519], 273, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Hero
|
|
printAtMiddleWBLoc(CGI->generaltexth->allTexts[520], 349, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Bonus
|
|
printAtMiddleLoc(CGI->generaltexth->allTexts[521], 222, 538, FONT_SMALL, Colors::YELLOW, to); // Player Turn Duration
|
|
if (turnDuration)
|
|
printAtMiddleLoc(CGI->generaltexth->turnDurations[turnDuration->getValue()], 319,559, FONT_SMALL, Colors::WHITE, to);//Turn duration value
|
|
}
|
|
|
|
void OptionsTab::nextCastle( PlayerColor player, int dir )
|
|
{
|
|
if(SEL->isGuest())
|
|
{
|
|
SEL->postRequest(RequestOptionsChange::TOWN, dir);
|
|
return;
|
|
}
|
|
|
|
PlayerSettings &s = SEL->sInfo.playerInfos[player];
|
|
si16 &cur = s.castle;
|
|
auto & allowed = SEL->current->mapHeader->players[s.color.getNum()].allowedFactions;
|
|
|
|
if (cur == PlayerSettings::NONE) //no change
|
|
return;
|
|
|
|
if (cur == PlayerSettings::RANDOM) //first/last available
|
|
{
|
|
if (dir > 0)
|
|
cur = *allowed.begin(); //id of first town
|
|
else
|
|
cur = *allowed.rbegin(); //id of last town
|
|
|
|
}
|
|
else // next/previous available
|
|
{
|
|
if ( (cur == *allowed.begin() && dir < 0 )
|
|
|| (cur == *allowed.rbegin() && dir > 0) )
|
|
cur = -1;
|
|
else
|
|
{
|
|
assert(dir >= -1 && dir <= 1); //othervice std::advance may go out of range
|
|
auto iter = allowed.find(cur);
|
|
std::advance(iter, dir);
|
|
cur = *iter;
|
|
}
|
|
}
|
|
|
|
if(s.hero >= 0 && !SEL->current->mapHeader->players[s.color.getNum()].hasCustomMainHero()) // remove hero unless it set to fixed one in map editor
|
|
{
|
|
usedHeroes.erase(s.hero); // restore previously selected hero back to available pool
|
|
s.hero = PlayerSettings::RANDOM;
|
|
}
|
|
if(cur < 0 && s.bonus == PlayerSettings::RESOURCE)
|
|
s.bonus = PlayerSettings::RANDOM;
|
|
|
|
entries[player]->selectButtons();
|
|
|
|
SEL->propagateOptions();
|
|
entries[player]->update();
|
|
redraw();
|
|
}
|
|
|
|
void OptionsTab::nextHero( PlayerColor player, int dir )
|
|
{
|
|
if(SEL->isGuest())
|
|
{
|
|
SEL->postRequest(RequestOptionsChange::HERO, dir);
|
|
return;
|
|
}
|
|
|
|
PlayerSettings &s = SEL->sInfo.playerInfos[player];
|
|
int old = s.hero;
|
|
if (s.castle < 0 || s.playerID == PlayerSettings::PLAYER_AI || s.hero == PlayerSettings::NONE)
|
|
return;
|
|
|
|
if (s.hero == PlayerSettings::RANDOM) // first/last available
|
|
{
|
|
int max = CGI->heroh->heroes.size(),
|
|
min = 0;
|
|
s.hero = nextAllowedHero(player, min,max,0,dir);
|
|
}
|
|
else
|
|
{
|
|
if(dir > 0)
|
|
s.hero = nextAllowedHero(player, s.hero, CGI->heroh->heroes.size(), 1, dir);
|
|
else
|
|
s.hero = nextAllowedHero(player, -1, s.hero, 1, dir); // min needs to be -1 -- hero at index 0 would be skipped otherwise
|
|
}
|
|
|
|
if(old != s.hero)
|
|
{
|
|
usedHeroes.erase(old);
|
|
usedHeroes.insert(s.hero);
|
|
entries[player]->update();
|
|
redraw();
|
|
}
|
|
SEL->propagateOptions();
|
|
}
|
|
|
|
int OptionsTab::nextAllowedHero( PlayerColor player, int min, int max, int incl, int dir )
|
|
{
|
|
if(dir>0)
|
|
{
|
|
for(int i=min+incl; i<=max-incl; i++)
|
|
if(canUseThisHero(player, i))
|
|
return i;
|
|
}
|
|
else
|
|
{
|
|
for(int i=max-incl; i>=min+incl; i--)
|
|
if(canUseThisHero(player, i))
|
|
return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
bool OptionsTab::canUseThisHero( PlayerColor player, int ID )
|
|
{
|
|
return CGI->heroh->heroes.size() > ID
|
|
&& SEL->sInfo.playerInfos[player].castle == CGI->heroh->heroes[ID]->heroClass->faction
|
|
&& !vstd::contains(usedHeroes, ID)
|
|
&& SEL->current->mapHeader->allowedHeroes[ID];
|
|
}
|
|
|
|
void OptionsTab::nextBonus( PlayerColor player, int dir )
|
|
{
|
|
if(SEL->isGuest())
|
|
{
|
|
SEL->postRequest(RequestOptionsChange::BONUS, dir);
|
|
return;
|
|
}
|
|
|
|
PlayerSettings &s = SEL->sInfo.playerInfos[player];
|
|
PlayerSettings::Ebonus &ret = s.bonus = static_cast<PlayerSettings::Ebonus>(static_cast<int>(s.bonus) + dir);
|
|
|
|
if (s.hero==PlayerSettings::NONE &&
|
|
!SEL->current->mapHeader->players[s.color.getNum()].heroesNames.size() &&
|
|
ret==PlayerSettings::ARTIFACT) //no hero - can't be artifact
|
|
{
|
|
if (dir<0)
|
|
ret=PlayerSettings::RANDOM;
|
|
else ret=PlayerSettings::GOLD;
|
|
}
|
|
|
|
if(ret > PlayerSettings::RESOURCE)
|
|
ret = PlayerSettings::RANDOM;
|
|
if(ret < PlayerSettings::RANDOM)
|
|
ret = PlayerSettings::RESOURCE;
|
|
|
|
if (s.castle==PlayerSettings::RANDOM && ret==PlayerSettings::RESOURCE) //random castle - can't be resource
|
|
{
|
|
if (dir<0)
|
|
ret=PlayerSettings::GOLD;
|
|
else ret=PlayerSettings::RANDOM;
|
|
}
|
|
|
|
SEL->propagateOptions();
|
|
entries[player]->update();
|
|
redraw();
|
|
}
|
|
|
|
void OptionsTab::recreate()
|
|
{
|
|
for(auto & elem : entries)
|
|
{
|
|
delete elem.second;
|
|
}
|
|
entries.clear();
|
|
usedHeroes.clear();
|
|
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
for(auto it = SEL->sInfo.playerInfos.begin(); it != SEL->sInfo.playerInfos.end(); ++it)
|
|
{
|
|
entries.insert(std::make_pair(it->first, new PlayerOptionsEntry(this, it->second)));
|
|
const std::vector<SHeroName> &heroes = SEL->current->mapHeader->players[it->first.getNum()].heroesNames;
|
|
for(auto & heroe : heroes)
|
|
usedHeroes.insert(heroe.heroId);
|
|
}
|
|
|
|
}
|
|
|
|
void OptionsTab::setTurnLength( int npos )
|
|
{
|
|
static const int times[] = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
|
|
vstd::amin(npos, ARRAY_COUNT(times) - 1);
|
|
|
|
SEL->sInfo.turnTime = times[npos];
|
|
redraw();
|
|
}
|
|
|
|
void OptionsTab::flagPressed( PlayerColor color )
|
|
{
|
|
PlayerSettings &clicked = SEL->sInfo.playerInfos[color];
|
|
PlayerSettings *old = nullptr;
|
|
|
|
if(SEL->playerNames.size() == 1) //single player -> just swap
|
|
{
|
|
if(color == playerColor) //that color is already selected, no action needed
|
|
return;
|
|
|
|
old = &SEL->sInfo.playerInfos[playerColor];
|
|
swapPlayers(*old, clicked);
|
|
}
|
|
else
|
|
{
|
|
//identify clicked player
|
|
int clickedNameID = clicked.playerID; //human is a number of player, zero means AI
|
|
|
|
if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
|
|
{
|
|
PlayerSettings &restPos = SEL->sInfo.playerInfos[playerToRestore.color];
|
|
SEL->setPlayer(restPos, playerToRestore.id);
|
|
playerToRestore.reset();
|
|
}
|
|
|
|
int newPlayer; //which player will take clicked position
|
|
|
|
//who will be put here?
|
|
if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
|
|
{
|
|
newPlayer = SEL->getIdOfFirstUnallocatedPlayer();
|
|
if(!newPlayer) //no "free" player -> get just first one
|
|
newPlayer = SEL->playerNames.begin()->first;
|
|
}
|
|
else //human clicked -> take next
|
|
{
|
|
auto i = SEL->playerNames.find(clickedNameID); //clicked one
|
|
i++; //player AFTER clicked one
|
|
|
|
if(i != SEL->playerNames.end())
|
|
newPlayer = i->first;
|
|
else
|
|
newPlayer = 0; //AI if we scrolled through all players
|
|
}
|
|
|
|
SEL->setPlayer(clicked, newPlayer); //put player
|
|
|
|
//if that player was somewhere else, we need to replace him with computer
|
|
if(newPlayer) //not AI
|
|
{
|
|
for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
|
|
{
|
|
int curNameID = i->second.playerID;
|
|
if(i->first != color && curNameID == newPlayer)
|
|
{
|
|
assert(i->second.playerID);
|
|
playerToRestore.color = i->first;
|
|
playerToRestore.id = newPlayer;
|
|
SEL->setPlayer(i->second, 0); //set computer
|
|
old = &i->second;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
entries[clicked.color]->selectButtons();
|
|
if(old)
|
|
{
|
|
entries[old->color]->selectButtons();
|
|
if(old->hero >= 0)
|
|
usedHeroes.erase(old->hero);
|
|
|
|
old->hero = entries[old->color]->pi.defaultHero();
|
|
entries[old->color]->update(); // update previous frame images in case entries were auto-updated
|
|
}
|
|
|
|
SEL->propagateOptions();
|
|
GH.totalRedraw();
|
|
}
|
|
|
|
OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSettings &S)
|
|
: pi(SEL->current->mapHeader->players[S.color.getNum()]), s(S)
|
|
{
|
|
OBJ_CONSTRUCTION;
|
|
defActions |= SHARE_POS;
|
|
|
|
int serial = 0;
|
|
for(int g=0; g < s.color.getNum(); ++g)
|
|
{
|
|
PlayerInfo &itred = SEL->current->mapHeader->players[g];
|
|
if( itred.canComputerPlay || itred.canHumanPlay)
|
|
serial++;
|
|
}
|
|
|
|
pos.x += 54;
|
|
pos.y += 122 + serial*50;
|
|
|
|
static const char *flags[] = {"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
|
|
"AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"};
|
|
static const char *bgs[] = {"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
|
|
"ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"};
|
|
|
|
bg = new CPicture(BitmapHandler::loadBitmap(bgs[s.color.getNum()]), 0, 0, true);
|
|
if(SEL->screenType == CMenuScreen::newGame)
|
|
{
|
|
btns[0] = new CButton(Point(107, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[132], std::bind(&OptionsTab::nextCastle, owner, s.color, -1));
|
|
btns[1] = new CButton(Point(168, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[133], std::bind(&OptionsTab::nextCastle, owner, s.color, +1));
|
|
btns[2] = new CButton(Point(183, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[148], std::bind(&OptionsTab::nextHero, owner, s.color, -1));
|
|
btns[3] = new CButton(Point(244, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[149], std::bind(&OptionsTab::nextHero, owner, s.color, +1));
|
|
btns[4] = new CButton(Point(259, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[164], std::bind(&OptionsTab::nextBonus, owner, s.color, -1));
|
|
btns[5] = new CButton(Point(320, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[165], std::bind(&OptionsTab::nextBonus, owner, s.color, +1));
|
|
}
|
|
else
|
|
for(auto & elem : btns)
|
|
elem = nullptr;
|
|
|
|
selectButtons();
|
|
|
|
assert(SEL->current && SEL->current->mapHeader);
|
|
const PlayerInfo &p = SEL->current->mapHeader->players[s.color.getNum()];
|
|
assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
|
|
if(p.canHumanPlay && p.canComputerPlay)
|
|
whoCanPlay = HUMAN_OR_CPU;
|
|
else if(p.canComputerPlay)
|
|
whoCanPlay = CPU;
|
|
else
|
|
whoCanPlay = HUMAN;
|
|
|
|
if(SEL->screenType != CMenuScreen::scenarioInfo
|
|
&& SEL->current->mapHeader->players[s.color.getNum()].canHumanPlay)
|
|
{
|
|
flag = new CButton(Point(-43, 2), flags[s.color.getNum()], CGI->generaltexth->zelp[180], std::bind(&OptionsTab::flagPressed, owner, s.color));
|
|
flag->hoverable = true;
|
|
flag->block(SEL->isGuest());
|
|
}
|
|
else
|
|
flag = nullptr;
|
|
|
|
town = new SelectedBox(Point(119, 2), s, TOWN);
|
|
hero = new SelectedBox(Point(195, 2), s, HERO);
|
|
bonus = new SelectedBox(Point(271, 2), s, BONUS);
|
|
}
|
|
|
|
void OptionsTab::PlayerOptionsEntry::showAll(SDL_Surface * to)
|
|
{
|
|
CIntObject::showAll(to);
|
|
printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, Colors::WHITE, to);
|
|
printAtMiddleWBLoc(CGI->generaltexth->arraytxt[206+whoCanPlay], 28, 39, FONT_TINY, 50, Colors::WHITE, to);
|
|
}
|
|
|
|
void OptionsTab::PlayerOptionsEntry::update()
|
|
{
|
|
town->update();
|
|
hero->update();
|
|
bonus->update();
|
|
}
|
|
|
|
void OptionsTab::PlayerOptionsEntry::selectButtons()
|
|
{
|
|
if(!btns[0])
|
|
return;
|
|
|
|
if( (pi.defaultCastle() != -1) //fixed tow
|
|
|| (SEL->isGuest() && s.color != playerColor)) //or not our player
|
|
{
|
|
btns[0]->disable();
|
|
btns[1]->disable();
|
|
}
|
|
else
|
|
{
|
|
btns[0]->enable();
|
|
btns[1]->enable();
|
|
}
|
|
|
|
if( (pi.defaultHero() != -1 || !s.playerID || s.castle < 0) //fixed hero
|
|
|| (SEL->isGuest() && s.color != playerColor))//or not our player
|
|
{
|
|
btns[2]->disable();
|
|
btns[3]->disable();
|
|
}
|
|
else
|
|
{
|
|
btns[2]->enable();
|
|
btns[3]->enable();
|
|
}
|
|
|
|
if(SEL->isGuest() && s.color != playerColor)//or not our player
|
|
{
|
|
btns[4]->disable();
|
|
btns[5]->disable();
|
|
}
|
|
else
|
|
{
|
|
btns[4]->enable();
|
|
btns[5]->enable();
|
|
}
|
|
}
|
|
|
|
size_t OptionsTab::CPlayerSettingsHelper::getImageIndex()
|
|
{
|
|
enum EBonusSelection //frames of bonuses file
|
|
{
|
|
WOOD_ORE = 0, CRYSTAL = 1, GEM = 2,
|
|
MERCURY = 3, SULFUR = 5, GOLD = 8,
|
|
ARTIFACT = 9, RANDOM = 10,
|
|
WOOD = 0, ORE = 0, MITHRIL = 10, // resources unavailable in bonuses file
|
|
|
|
TOWN_RANDOM = 38, TOWN_NONE = 39, // Special frames in ITPA
|
|
HERO_RANDOM = 163, HERO_NONE = 164 // Special frames in PortraitsSmall
|
|
};
|
|
|
|
switch(type)
|
|
{
|
|
case TOWN:
|
|
switch (settings.castle)
|
|
{
|
|
case PlayerSettings::NONE: return TOWN_NONE;
|
|
case PlayerSettings::RANDOM: return TOWN_RANDOM;
|
|
default: return CGI->townh->factions[settings.castle]->town->clientInfo.icons[true][false] + 2;
|
|
}
|
|
|
|
case HERO:
|
|
switch (settings.hero)
|
|
{
|
|
case PlayerSettings::NONE: return HERO_NONE;
|
|
case PlayerSettings::RANDOM: return HERO_RANDOM;
|
|
default:
|
|
{
|
|
if(settings.heroPortrait >= 0)
|
|
return settings.heroPortrait;
|
|
return CGI->heroh->heroes[settings.hero]->imageIndex;
|
|
}
|
|
}
|
|
|
|
case BONUS:
|
|
{
|
|
switch(settings.bonus)
|
|
{
|
|
case PlayerSettings::RANDOM: return RANDOM;
|
|
case PlayerSettings::ARTIFACT: return ARTIFACT;
|
|
case PlayerSettings::GOLD: return GOLD;
|
|
case PlayerSettings::RESOURCE:
|
|
{
|
|
switch(CGI->townh->factions[settings.castle]->town->primaryRes)
|
|
{
|
|
case Res::WOOD_AND_ORE : return WOOD_ORE;
|
|
case Res::WOOD : return WOOD;
|
|
case Res::MERCURY : return MERCURY;
|
|
case Res::ORE : return ORE;
|
|
case Res::SULFUR : return SULFUR;
|
|
case Res::CRYSTAL : return CRYSTAL;
|
|
case Res::GEMS : return GEM;
|
|
case Res::GOLD : return GOLD;
|
|
case Res::MITHRIL : return MITHRIL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
std::string OptionsTab::CPlayerSettingsHelper::getImageName()
|
|
{
|
|
switch(type)
|
|
{
|
|
case OptionsTab::TOWN: return "ITPA";
|
|
case OptionsTab::HERO: return "PortraitsSmall";
|
|
case OptionsTab::BONUS: return "SCNRSTAR";
|
|
}
|
|
return "";
|
|
}
|
|
|
|
std::string OptionsTab::CPlayerSettingsHelper::getTitle()
|
|
{
|
|
switch(type)
|
|
{
|
|
case OptionsTab::TOWN: return (settings.castle < 0) ? CGI->generaltexth->allTexts[103] : CGI->generaltexth->allTexts[80];
|
|
case OptionsTab::HERO: return (settings.hero < 0) ? CGI->generaltexth->allTexts[101] : CGI->generaltexth->allTexts[77];
|
|
case OptionsTab::BONUS:
|
|
{
|
|
switch(settings.bonus)
|
|
{
|
|
case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[86]; //{Random Bonus}
|
|
case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
|
|
case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[84]; //{Gold Bonus}
|
|
case PlayerSettings::RESOURCE: return CGI->generaltexth->allTexts[85]; //{Resource Bonus}
|
|
}
|
|
}
|
|
}
|
|
return "";
|
|
}
|
|
|
|
std::string OptionsTab::CPlayerSettingsHelper::getName()
|
|
{
|
|
switch(type)
|
|
{
|
|
case TOWN:
|
|
{
|
|
switch (settings.castle)
|
|
{
|
|
case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
|
|
case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
|
|
default : return CGI->townh->factions[settings.castle]->name;
|
|
}
|
|
}
|
|
case HERO:
|
|
{
|
|
switch (settings.hero)
|
|
{
|
|
case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
|
|
case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
|
|
default :
|
|
{
|
|
if (!settings.heroName.empty())
|
|
return settings.heroName;
|
|
return CGI->heroh->heroes[settings.hero]->name;
|
|
}
|
|
}
|
|
}
|
|
case BONUS:
|
|
{
|
|
switch (settings.bonus)
|
|
{
|
|
case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
|
|
default: return CGI->generaltexth->arraytxt[214 + settings.bonus];
|
|
}
|
|
}
|
|
}
|
|
return "";
|
|
}
|
|
|
|
std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
|
|
{
|
|
switch(type)
|
|
{
|
|
case TOWN: return getName();
|
|
case HERO:
|
|
{
|
|
if (settings.hero >= 0)
|
|
return getName() + " - " + CGI->heroh->heroes[settings.hero]->heroClass->name;
|
|
return getName();
|
|
}
|
|
|
|
case BONUS:
|
|
{
|
|
switch(settings.bonus)
|
|
{
|
|
case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[87]; //500-1000
|
|
case PlayerSettings::RESOURCE:
|
|
{
|
|
switch(CGI->townh->factions[settings.castle]->town->primaryRes)
|
|
{
|
|
case Res::MERCURY: return CGI->generaltexth->allTexts[694];
|
|
case Res::SULFUR: return CGI->generaltexth->allTexts[695];
|
|
case Res::CRYSTAL: return CGI->generaltexth->allTexts[692];
|
|
case Res::GEMS: return CGI->generaltexth->allTexts[693];
|
|
case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[89]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return "";
|
|
}
|
|
|
|
std::string OptionsTab::CPlayerSettingsHelper::getDescription()
|
|
{
|
|
switch(type)
|
|
{
|
|
case TOWN: return CGI->generaltexth->allTexts[104];
|
|
case HERO: return CGI->generaltexth->allTexts[102];
|
|
case BONUS:
|
|
{
|
|
switch(settings.bonus)
|
|
{
|
|
case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
|
|
case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
|
|
case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
|
|
case PlayerSettings::RESOURCE:
|
|
{
|
|
switch(CGI->townh->factions[settings.castle]->town->primaryRes)
|
|
{
|
|
case Res::MERCURY: return CGI->generaltexth->allTexts[690];
|
|
case Res::SULFUR: return CGI->generaltexth->allTexts[691];
|
|
case Res::CRYSTAL: return CGI->generaltexth->allTexts[688];
|
|
case Res::GEMS: return CGI->generaltexth->allTexts[689];
|
|
case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return "";
|
|
}
|
|
|
|
OptionsTab::CPregameTooltipBox::CPregameTooltipBox(CPlayerSettingsHelper & helper):
|
|
CWindowObject(BORDERED | RCLICK_POPUP),
|
|
CPlayerSettingsHelper(helper)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
|
|
int value = PlayerSettings::NONE;
|
|
|
|
switch(CPlayerSettingsHelper::type)
|
|
{
|
|
break; case TOWN:
|
|
value = settings.castle;
|
|
break; case HERO:
|
|
value = settings.hero;
|
|
break; case BONUS:
|
|
value = settings.bonus;
|
|
}
|
|
|
|
if (value == PlayerSettings::RANDOM)
|
|
genBonusWindow();
|
|
else if (CPlayerSettingsHelper::type == BONUS)
|
|
genBonusWindow();
|
|
else if (CPlayerSettingsHelper::type == HERO)
|
|
genHeroWindow();
|
|
else if (CPlayerSettingsHelper::type == TOWN)
|
|
genTownWindow();
|
|
|
|
center();
|
|
}
|
|
|
|
void OptionsTab::CPregameTooltipBox::genHeader()
|
|
{
|
|
new CFilledTexture("DIBOXBCK", pos);
|
|
updateShadow();
|
|
|
|
new CLabel(pos.w / 2 + 8, 21, FONT_MEDIUM, CENTER, Colors::YELLOW, getTitle());
|
|
|
|
new CLabel(pos.w / 2, 88, FONT_SMALL, CENTER, Colors::WHITE, getSubtitle());
|
|
|
|
new CAnimImage(getImageName(), getImageIndex(), 0, pos.w / 2 - 24, 45);
|
|
}
|
|
|
|
void OptionsTab::CPregameTooltipBox::genTownWindow()
|
|
{
|
|
pos = Rect(0, 0, 228, 290);
|
|
genHeader();
|
|
|
|
new CLabel(pos.w / 2 + 8, 122, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[79]);
|
|
|
|
std::vector<CComponent *> components;
|
|
const CTown * town = CGI->townh->factions[settings.castle]->town;
|
|
|
|
for (auto & elem : town->creatures)
|
|
{
|
|
if (!elem.empty())
|
|
components.push_back(new CComponent(CComponent::creature, elem.front(), 0, CComponent::tiny));
|
|
}
|
|
|
|
new CComponentBox(components, Rect(10, 140, pos.w - 20, 140));
|
|
}
|
|
|
|
void OptionsTab::CPregameTooltipBox::genHeroWindow()
|
|
{
|
|
pos = Rect(0, 0, 292, 226);
|
|
genHeader();
|
|
|
|
// specialty
|
|
new CAnimImage("UN44", CGI->heroh->heroes[settings.hero]->imageIndex, 0, pos.w / 2 - 22, 134);
|
|
|
|
new CLabel(pos.w / 2 + 4, 117, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[78]);
|
|
new CLabel(pos.w / 2, 188, FONT_SMALL, CENTER, Colors::WHITE, CGI->heroh->heroes[settings.hero]->specName);
|
|
}
|
|
|
|
void OptionsTab::CPregameTooltipBox::genBonusWindow()
|
|
{
|
|
pos = Rect(0, 0, 228, 162);
|
|
genHeader();
|
|
|
|
new CTextBox(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, CENTER, Colors::WHITE );
|
|
}
|
|
|
|
OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & settings, SelType type)
|
|
:CIntObject(RCLICK, position),
|
|
CPlayerSettingsHelper(settings, type)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
|
|
image = new CAnimImage(getImageName(), getImageIndex());
|
|
subtitle = new CLabel(23, 39, FONT_TINY, CENTER, Colors::WHITE, getName());
|
|
|
|
pos = image->pos;
|
|
}
|
|
|
|
void OptionsTab::SelectedBox::update()
|
|
{
|
|
image->setFrame(getImageIndex());
|
|
subtitle->setText(getName());
|
|
}
|
|
|
|
void OptionsTab::SelectedBox::clickRight( tribool down, bool previousState )
|
|
{
|
|
if (down)
|
|
{
|
|
// cases when we do not need to display a message
|
|
if (settings.castle == -2 && CPlayerSettingsHelper::type == TOWN )
|
|
return;
|
|
if (settings.hero == -2 && !SEL->current->mapHeader->players[settings.color.getNum()].hasCustomMainHero() && CPlayerSettingsHelper::type == HERO)
|
|
return;
|
|
|
|
GH.pushInt(new CPregameTooltipBox(*this));
|
|
}
|
|
}
|
|
|
|
CScenarioInfo::CScenarioInfo(const CMapHeader *mapHeader, const StartInfo *startInfo)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
|
|
for(auto it = startInfo->playerInfos.cbegin(); it != startInfo->playerInfos.cend(); ++it)
|
|
{
|
|
if(it->second.playerID)
|
|
{
|
|
playerColor = it->first;
|
|
}
|
|
}
|
|
|
|
pos.w = 762;
|
|
pos.h = 584;
|
|
center(pos);
|
|
|
|
assert(LOCPLINT);
|
|
sInfo = *LOCPLINT->cb->getStartInfo();
|
|
assert(!SEL->current);
|
|
current = mapInfoFromGame();
|
|
setPlayersFromGame();
|
|
|
|
screenType = CMenuScreen::scenarioInfo;
|
|
|
|
card = new InfoCard();
|
|
opt = new OptionsTab();
|
|
opt->recreate();
|
|
card->changeSelection(current);
|
|
|
|
card->difficulty->setSelected(startInfo->difficulty);
|
|
back = new CButton(Point(584, 535), "SCNRBACK.DEF", CGI->generaltexth->zelp[105], std::bind(&CGuiHandler::popIntTotally, &GH, this), SDLK_ESCAPE);
|
|
}
|
|
|
|
CScenarioInfo::~CScenarioInfo()
|
|
{
|
|
delete current;
|
|
}
|
|
|
|
bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
|
|
{
|
|
const CMapHeader * a = aaa->mapHeader.get(),
|
|
* b = bbb->mapHeader.get();
|
|
if(a && b) //if we are sorting scenarios
|
|
{
|
|
switch (sortBy)
|
|
{
|
|
case _format: //by map format (RoE, WoG, etc)
|
|
return (a->version<b->version);
|
|
break;
|
|
case _loscon: //by loss conditions
|
|
return (a->defeatMessage < b->defeatMessage);
|
|
break;
|
|
case _playerAm: //by player amount
|
|
int playerAmntB,humenPlayersB,playerAmntA,humenPlayersA;
|
|
playerAmntB=humenPlayersB=playerAmntA=humenPlayersA=0;
|
|
for (int i=0;i<8;i++)
|
|
{
|
|
if (a->players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
|
|
else if (a->players[i].canComputerPlay) {playerAmntA++;}
|
|
if (b->players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
|
|
else if (b->players[i].canComputerPlay) {playerAmntB++;}
|
|
}
|
|
if (playerAmntB!=playerAmntA)
|
|
return (playerAmntA<playerAmntB);
|
|
else
|
|
return (humenPlayersA<humenPlayersB);
|
|
break;
|
|
case _size: //by size of map
|
|
return (a->width<b->width);
|
|
break;
|
|
case _viccon: //by victory conditions
|
|
return (a->victoryMessage < b->victoryMessage);
|
|
break;
|
|
case _name: //by name
|
|
return boost::ilexicographical_compare(a->name, b->name);
|
|
case _fileName: //by filename
|
|
return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);
|
|
default:
|
|
return boost::ilexicographical_compare(a->name, b->name);
|
|
}
|
|
}
|
|
else //if we are sorting campaigns
|
|
{
|
|
switch(sortBy)
|
|
{
|
|
case _numOfMaps: //by number of maps in campaign
|
|
return CGI->generaltexth->campaignRegionNames[ aaa->campaignHeader->mapVersion ].size() <
|
|
CGI->generaltexth->campaignRegionNames[ bbb->campaignHeader->mapVersion ].size();
|
|
break;
|
|
case _name: //by name
|
|
return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
|
|
default:
|
|
return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
|
|
}
|
|
}
|
|
}
|
|
|
|
CMultiMode::CMultiMode()
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
bg = new CPicture("MUPOPUP.bmp");
|
|
bg->convertToScreenBPP(); //so we could draw without problems
|
|
blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
|
|
pos = bg->center(); //center, window has size of bg graphic
|
|
|
|
bar = new CGStatusBar(new CPicture(Rect(7, 465, 440, 18), 0));//226, 472
|
|
txt = new CTextInput(Rect(19, 436, 334, 16), *bg);
|
|
txt->setText(settings["general"]["playerName"].String()); //Player
|
|
|
|
btns[0] = new CButton(Point(373, 78), "MUBHOT.DEF", CGI->generaltexth->zelp[266], std::bind(&CMultiMode::openHotseat, this));
|
|
btns[1] = new CButton(Point(373, 78 + 57*1), "MUBHOST.DEF", CButton::tooltip("Host TCP/IP game", ""), std::bind(&CMultiMode::hostTCP, this));
|
|
btns[2] = new CButton(Point(373, 78 + 57*2), "MUBJOIN.DEF", CButton::tooltip("Join TCP/IP game", ""), std::bind(&CMultiMode::joinTCP, this));
|
|
btns[6] = new CButton(Point(373, 424), "MUBCANC.DEF", CGI->generaltexth->zelp[288], [&] { GH.popIntTotally(this);}, SDLK_ESCAPE);
|
|
}
|
|
|
|
void CMultiMode::openHotseat()
|
|
{
|
|
GH.pushInt(new CHotSeatPlayers(txt->text));
|
|
}
|
|
|
|
void CMultiMode::hostTCP()
|
|
{
|
|
Settings name = settings.write["general"]["playerName"];
|
|
name->String() = txt->text;
|
|
GH.popIntTotally(this);
|
|
GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_HOST));
|
|
}
|
|
|
|
void CMultiMode::joinTCP()
|
|
{
|
|
Settings name = settings.write["general"]["playerName"];
|
|
name->String() = txt->text;
|
|
GH.pushInt(new CSimpleJoinScreen);
|
|
}
|
|
|
|
CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
bg = new CPicture("MUHOTSEA.bmp");
|
|
pos = bg->center(); //center, window has size of bg graphic
|
|
|
|
std::string text = CGI->generaltexth->allTexts[446];
|
|
boost::replace_all(text, "\t","\n");
|
|
Rect boxRect(25, 20, 315, 50);
|
|
title = new CTextBox(text, boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);//HOTSEAT Please enter names
|
|
|
|
for(int i = 0; i < ARRAY_COUNT(txt); i++)
|
|
{
|
|
txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg);
|
|
txt[i]->cb += std::bind(&CHotSeatPlayers::onChange, this, _1);
|
|
}
|
|
|
|
ok = new CButton(Point(95, 338), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CHotSeatPlayers::enterSelectionScreen, this), SDLK_RETURN);
|
|
cancel = new CButton(Point(205, 338), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CGuiHandler::popIntTotally, std::ref(GH), this), SDLK_ESCAPE);
|
|
bar = new CGStatusBar(new CPicture(Rect(7, 381, 348, 18), 0));//226, 472
|
|
|
|
txt[0]->setText(firstPlayer, true);
|
|
txt[0]->giveFocus();
|
|
}
|
|
|
|
void CHotSeatPlayers::onChange(std::string newText)
|
|
{
|
|
size_t namesCount = 0;
|
|
|
|
for(auto & elem : txt)
|
|
if(!elem->text.empty())
|
|
namesCount++;
|
|
|
|
ok->block(namesCount < 2);
|
|
}
|
|
|
|
void CHotSeatPlayers::enterSelectionScreen()
|
|
{
|
|
std::map<ui8, std::string> names;
|
|
for(int i = 0, j = 1; i < ARRAY_COUNT(txt); i++)
|
|
if(txt[i]->text.length())
|
|
names[j++] = txt[i]->text;
|
|
|
|
Settings name = settings.write["general"]["playerName"];
|
|
name->String() = names.begin()->second;
|
|
|
|
GH.popInts(2); //pop MP mode window and this
|
|
GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_HOT_SEAT, &names));
|
|
}
|
|
|
|
void CBonusSelection::init()
|
|
{
|
|
highlightedRegion = nullptr;
|
|
ourHeader = nullptr;
|
|
diffLb = nullptr;
|
|
diffRb = nullptr;
|
|
bonuses = nullptr;
|
|
selectedMap = 0;
|
|
|
|
// Initialize start info
|
|
startInfo.mapname = ourCampaign->camp->header.filename;
|
|
startInfo.mode = StartInfo::CAMPAIGN;
|
|
startInfo.campState = ourCampaign;
|
|
startInfo.turnTime = 0;
|
|
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
static const std::string bgNames [] = {"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
|
|
"S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
|
|
"BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"};
|
|
|
|
loadPositionsOfGraphics();
|
|
|
|
background = BitmapHandler::loadBitmap(bgNames[ourCampaign->camp->header.mapVersion]);
|
|
pos.h = background->h;
|
|
pos.w = background->w;
|
|
center();
|
|
|
|
SDL_Surface * panel = BitmapHandler::loadBitmap("CAMPBRF.BMP");
|
|
|
|
blitAt(panel, 456, 6, background);
|
|
|
|
startB = new CButton(Point(475, 536), "CBBEGIB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::startMap, this), SDLK_RETURN);
|
|
restartB = new CButton(Point(475, 536), "CBRESTB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::restartMap, this), SDLK_RETURN);
|
|
backB = new CButton(Point(624, 536), "CBCANCB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::goBack, this), SDLK_ESCAPE);
|
|
|
|
//campaign name
|
|
if (ourCampaign->camp->header.name.length())
|
|
graphics->fonts[FONT_BIG]->renderTextLeft(background, ourCampaign->camp->header.name, Colors::YELLOW, Point(481, 28));
|
|
else
|
|
graphics->fonts[FONT_BIG]->renderTextLeft(background, CGI->generaltexth->allTexts[508], Colors::YELLOW, Point(481, 28));
|
|
|
|
//map size icon
|
|
sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
|
|
|
|
//campaign description
|
|
graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[38], Colors::YELLOW, Point(481, 63));
|
|
|
|
campaignDescription = new CTextBox(ourCampaign->camp->header.description, Rect(480, 86, 286, 117), 1);
|
|
//campaignDescription->showAll(background);
|
|
|
|
//map description
|
|
mapDescription = new CTextBox("", Rect(480, 280, 286, 117), 1);
|
|
|
|
//bonus choosing
|
|
graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, CGI->generaltexth->allTexts[71], Colors::WHITE, Point(511, 432));
|
|
bonuses = new CToggleGroup(std::bind(&CBonusSelection::selectBonus, this, _1));
|
|
|
|
//set left part of window
|
|
bool isCurrentMapConquerable = ourCampaign->currentMap && ourCampaign->camp->conquerable(*ourCampaign->currentMap);
|
|
for(int g = 0; g < ourCampaign->camp->scenarios.size(); ++g)
|
|
{
|
|
if(ourCampaign->camp->conquerable(g))
|
|
{
|
|
regions.push_back(new CRegion(this, true, true, g));
|
|
regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
|
|
if(highlightedRegion == nullptr)
|
|
{
|
|
if(!isCurrentMapConquerable || (isCurrentMapConquerable && g == *ourCampaign->currentMap))
|
|
{
|
|
highlightedRegion = regions.back();
|
|
selectMap(g, true);
|
|
}
|
|
}
|
|
}
|
|
else if (ourCampaign->camp->scenarios[g].conquered) //display as striped
|
|
{
|
|
regions.push_back(new CRegion(this, false, false, g));
|
|
regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
|
|
}
|
|
}
|
|
|
|
//allies / enemies
|
|
graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[390] + ":", Colors::WHITE, Point(486, 407));
|
|
graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[391] + ":", Colors::WHITE, Point(619, 407));
|
|
|
|
SDL_FreeSurface(panel);
|
|
|
|
//difficulty
|
|
std::vector<std::string> difficulty;
|
|
boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));
|
|
graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, difficulty.back(), Colors::WHITE, Point(689, 432));
|
|
|
|
//difficulty pics
|
|
for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
|
|
{
|
|
CDefEssential * cde = CDefHandler::giveDefEss("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF");
|
|
SDL_Surface * surfToDuplicate = cde->ourImages[0].bitmap;
|
|
diffPics[b] = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format,
|
|
surfToDuplicate->flags);
|
|
|
|
delete cde;
|
|
}
|
|
|
|
//difficulty selection buttons
|
|
if (ourCampaign->camp->header.difficultyChoosenByPlayer)
|
|
{
|
|
diffLb = new CButton(Point(694, 508), "SCNRBLF.DEF", CButton::tooltip(), std::bind(&CBonusSelection::decreaseDifficulty, this));
|
|
diffRb = new CButton(Point(738, 508), "SCNRBRT.DEF", CButton::tooltip(), std::bind(&CBonusSelection::increaseDifficulty, this));
|
|
}
|
|
|
|
//load miniflags
|
|
sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
|
|
}
|
|
|
|
CBonusSelection::CBonusSelection(std::shared_ptr<CCampaignState> _ourCampaign) : ourCampaign(_ourCampaign)
|
|
{
|
|
init();
|
|
}
|
|
|
|
CBonusSelection::CBonusSelection(const std::string & campaignFName)
|
|
{
|
|
ourCampaign = std::make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFName));
|
|
init();
|
|
}
|
|
|
|
CBonusSelection::~CBonusSelection()
|
|
{
|
|
SDL_FreeSurface(background);
|
|
delete sizes;
|
|
delete ourHeader;
|
|
delete sFlags;
|
|
for (auto & elem : diffPics)
|
|
{
|
|
SDL_FreeSurface(elem);
|
|
}
|
|
}
|
|
|
|
void CBonusSelection::goBack()
|
|
{
|
|
GH.popIntTotally(this);
|
|
}
|
|
|
|
void CBonusSelection::showAll(SDL_Surface * to)
|
|
{
|
|
blitAt(background, pos.x, pos.y, to);
|
|
CIntObject::showAll(to);
|
|
|
|
show(to);
|
|
if (pos.h != to->h || pos.w != to->w)
|
|
CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
|
|
}
|
|
|
|
void CBonusSelection::loadPositionsOfGraphics()
|
|
{
|
|
const JsonNode config(ResourceID("config/campaign_regions.json"));
|
|
int idx = 0;
|
|
|
|
for(const JsonNode &campaign : config["campaign_regions"].Vector())
|
|
{
|
|
SCampPositions sc;
|
|
|
|
sc.campPrefix = campaign["prefix"].String();
|
|
sc.colorSuffixLength = campaign["color_suffix_length"].Float();
|
|
|
|
for(const JsonNode &desc : campaign["desc"].Vector())
|
|
{
|
|
SCampPositions::SRegionDesc rd;
|
|
|
|
rd.infix = desc["infix"].String();
|
|
rd.xpos = desc["x"].Float();
|
|
rd.ypos = desc["y"].Float();
|
|
sc.regions.push_back(rd);
|
|
}
|
|
|
|
campDescriptions.push_back(sc);
|
|
|
|
idx++;
|
|
}
|
|
|
|
assert(idx == CGI->generaltexth->campaignMapNames.size());
|
|
}
|
|
|
|
void CBonusSelection::selectMap(int mapNr, bool initialSelect)
|
|
{
|
|
if(initialSelect || selectedMap != mapNr)
|
|
{
|
|
// initialize restart / start button
|
|
if(!ourCampaign->currentMap || *ourCampaign->currentMap != mapNr)
|
|
{
|
|
// draw start button
|
|
restartB->disable();
|
|
startB->enable();
|
|
if (!ourCampaign->mapsConquered.empty())
|
|
backB->block(true);
|
|
else
|
|
backB->block(false);
|
|
}
|
|
else
|
|
{
|
|
// draw restart button
|
|
startB->disable();
|
|
restartB->enable();
|
|
backB->block(false);
|
|
}
|
|
|
|
startInfo.difficulty = ourCampaign->camp->scenarios[mapNr].difficulty;
|
|
selectedMap = mapNr;
|
|
selectedBonus = boost::none;
|
|
|
|
std::string scenarioName = ourCampaign->camp->header.filename.substr(0, ourCampaign->camp->header.filename.find('.'));
|
|
boost::to_lower(scenarioName);
|
|
scenarioName += ':' + boost::lexical_cast<std::string>(selectedMap);
|
|
|
|
//get header
|
|
delete ourHeader;
|
|
std::string & headerStr = ourCampaign->camp->mapPieces.find(mapNr)->second;
|
|
auto buffer = reinterpret_cast<const ui8 *>(headerStr.data());
|
|
ourHeader = CMapService::loadMapHeader(buffer, headerStr.size(), scenarioName).release();
|
|
|
|
std::map<ui8, std::string> names;
|
|
names[1] = settings["general"]["playerName"].String();
|
|
updateStartInfo(ourCampaign->camp->header.filename, startInfo, ourHeader, names);
|
|
|
|
mapDescription->setText(ourHeader->description);
|
|
|
|
updateBonusSelection();
|
|
|
|
GH.totalRedraw();
|
|
}
|
|
}
|
|
|
|
void CBonusSelection::show(SDL_Surface * to)
|
|
{
|
|
//blitAt(background, pos.x, pos.y, to);
|
|
|
|
//map name
|
|
std::string mapName = ourHeader->name;
|
|
|
|
if (mapName.length())
|
|
printAtLoc(mapName, 481, 219, FONT_BIG, Colors::YELLOW, to);
|
|
else
|
|
printAtLoc("Unnamed", 481, 219, FONT_BIG, Colors::YELLOW, to);
|
|
|
|
//map description
|
|
printAtLoc(CGI->generaltexth->allTexts[496], 481, 253, FONT_SMALL, Colors::YELLOW, to);
|
|
|
|
mapDescription->showAll(to); //showAll because CTextBox has no show()
|
|
|
|
//map size icon
|
|
int temp;
|
|
switch (ourHeader->width)
|
|
{
|
|
case 36:
|
|
temp=0;
|
|
break;
|
|
case 72:
|
|
temp=1;
|
|
break;
|
|
case 108:
|
|
temp=2;
|
|
break;
|
|
case 144:
|
|
temp=3;
|
|
break;
|
|
default:
|
|
temp=4;
|
|
break;
|
|
}
|
|
blitAtLoc(sizes->ourImages[temp].bitmap, 735, 26, to);
|
|
|
|
//flags
|
|
int fx = 496 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
|
|
int ex = 629 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
|
|
TeamID myT;
|
|
myT = ourHeader->players[playerColor.getNum()].team;
|
|
for (auto i = startInfo.playerInfos.cbegin(); i != startInfo.playerInfos.cend(); i++)
|
|
{
|
|
int *myx = ((i->first == playerColor || ourHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
|
|
blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 405, to);
|
|
*myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
|
|
}
|
|
|
|
//difficulty
|
|
blitAtLoc(diffPics[startInfo.difficulty], 709, 455, to);
|
|
|
|
CIntObject::show(to);
|
|
}
|
|
|
|
void CBonusSelection::updateBonusSelection()
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
//graphics:
|
|
//spell - SPELLBON.DEF
|
|
//monster - TWCRPORT.DEF
|
|
//building - BO*.BMP graphics
|
|
//artifact - ARTIFBON.DEF
|
|
//spell scroll - SPELLBON.DEF
|
|
//prim skill - PSKILBON.DEF
|
|
//sec skill - SSKILBON.DEF
|
|
//resource - BORES.DEF
|
|
//player - CREST58.DEF
|
|
//hero - PORTRAITSLARGE (HPL###.BMPs)
|
|
const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
|
|
const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
|
|
|
|
updateStartButtonState(-1);
|
|
|
|
delete bonuses;
|
|
bonuses = new CToggleGroup(std::bind(&CBonusSelection::selectBonus, this, _1));
|
|
|
|
static const char *bonusPics[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "", "ARTIFBON.DEF", "SPELLBON.DEF",
|
|
"PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "PORTRAITSLARGE", "PORTRAITSLARGE"};
|
|
|
|
for(int i = 0; i < bonDescs.size(); i++)
|
|
{
|
|
std::string picName=bonusPics[bonDescs[i].type];
|
|
size_t picNumber=bonDescs[i].info2;
|
|
|
|
std::string desc;
|
|
switch(bonDescs[i].type)
|
|
{
|
|
case CScenarioTravel::STravelBonus::SPELL:
|
|
desc = CGI->generaltexth->allTexts[715];
|
|
boost::algorithm::replace_first(desc, "%s", CGI->spellh->objects[bonDescs[i].info2]->name);
|
|
break;
|
|
case CScenarioTravel::STravelBonus::MONSTER:
|
|
picNumber = bonDescs[i].info2 + 2;
|
|
desc = CGI->generaltexth->allTexts[717];
|
|
boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
|
|
boost::algorithm::replace_first(desc, "%s", CGI->creh->creatures[bonDescs[i].info2]->namePl);
|
|
break;
|
|
case CScenarioTravel::STravelBonus::BUILDING:
|
|
{
|
|
int faction = -1;
|
|
for(auto & elem : startInfo.playerInfos)
|
|
{
|
|
if (elem.second.playerID)
|
|
{
|
|
faction = elem.second.castle;
|
|
break;
|
|
}
|
|
|
|
}
|
|
assert(faction != -1);
|
|
|
|
BuildingID buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
|
|
picName = graphics->ERMUtoPicture[faction][buildID];
|
|
picNumber = -1;
|
|
|
|
if (vstd::contains(CGI->townh->factions[faction]->town->buildings, buildID))
|
|
desc = CGI->townh->factions[faction]->town->buildings.find(buildID)->second->Name();
|
|
}
|
|
break;
|
|
case CScenarioTravel::STravelBonus::ARTIFACT:
|
|
desc = CGI->generaltexth->allTexts[715];
|
|
boost::algorithm::replace_first(desc, "%s", CGI->arth->artifacts[bonDescs[i].info2]->Name());
|
|
break;
|
|
case CScenarioTravel::STravelBonus::SPELL_SCROLL:
|
|
desc = CGI->generaltexth->allTexts[716];
|
|
boost::algorithm::replace_first(desc, "%s", CGI->spellh->objects[bonDescs[i].info2]->name);
|
|
break;
|
|
case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
|
|
{
|
|
int leadingSkill = -1;
|
|
std::vector<std::pair<int, int> > toPrint; //primary skills to be listed <num, val>
|
|
const ui8* ptr = reinterpret_cast<const ui8*>(&bonDescs[i].info2);
|
|
for (int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
|
|
{
|
|
if (leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
|
|
{
|
|
leadingSkill = g;
|
|
}
|
|
if (ptr[g] != 0)
|
|
{
|
|
toPrint.push_back(std::make_pair(g, ptr[g]));
|
|
}
|
|
}
|
|
picNumber = leadingSkill;
|
|
desc = CGI->generaltexth->allTexts[715];
|
|
|
|
std::string substitute; //text to be printed instead of %s
|
|
for (int v=0; v<toPrint.size(); ++v)
|
|
{
|
|
substitute += boost::lexical_cast<std::string>(toPrint[v].second);
|
|
substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
|
|
if(v != toPrint.size() - 1)
|
|
{
|
|
substitute += ", ";
|
|
}
|
|
}
|
|
|
|
boost::algorithm::replace_first(desc, "%s", substitute);
|
|
break;
|
|
}
|
|
case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
|
|
desc = CGI->generaltexth->allTexts[718];
|
|
|
|
boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3 - 1]); //skill level
|
|
boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
|
|
picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
|
|
|
|
break;
|
|
case CScenarioTravel::STravelBonus::RESOURCE:
|
|
{
|
|
int serialResID = 0;
|
|
switch(bonDescs[i].info1)
|
|
{
|
|
case 0: case 1: case 2: case 3: case 4: case 5: case 6:
|
|
serialResID = bonDescs[i].info1;
|
|
break;
|
|
case 0xFD: //wood + ore
|
|
serialResID = 7;
|
|
break;
|
|
case 0xFE: //rare resources
|
|
serialResID = 8;
|
|
break;
|
|
}
|
|
picNumber = serialResID;
|
|
|
|
desc = CGI->generaltexth->allTexts[717];
|
|
boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));
|
|
std::string replacement;
|
|
if (serialResID <= 6)
|
|
{
|
|
replacement = CGI->generaltexth->restypes[serialResID];
|
|
}
|
|
else
|
|
{
|
|
replacement = CGI->generaltexth->allTexts[714 + serialResID];
|
|
}
|
|
boost::algorithm::replace_first(desc, "%s", replacement);
|
|
}
|
|
break;
|
|
case CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO:
|
|
{
|
|
auto superhero = ourCampaign->camp->scenarios[bonDescs[i].info2].strongestHero(PlayerColor(bonDescs[i].info1));
|
|
if (!superhero) logGlobal->warnStream() << "No superhero! How could it be transferred?";
|
|
picNumber = superhero ? superhero->portrait : 0;
|
|
desc = CGI->generaltexth->allTexts[719];
|
|
|
|
boost::algorithm::replace_first(desc, "%s", ourCampaign->camp->scenarios[bonDescs[i].info2].scenarioName); //scenario
|
|
}
|
|
|
|
break;
|
|
case CScenarioTravel::STravelBonus::HERO:
|
|
|
|
desc = CGI->generaltexth->allTexts[718];
|
|
boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
|
|
|
|
if (bonDescs[i].info2 == 0xFFFF)
|
|
{
|
|
boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
|
|
picNumber = -1;
|
|
picName = "CBONN1A3.BMP";
|
|
}
|
|
else
|
|
{
|
|
boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[bonDescs[i].info2]->name); //hero's name
|
|
}
|
|
break;
|
|
}
|
|
|
|
CToggleButton *bonusButton = new CToggleButton(Point(475 + i*68, 455), "", CButton::tooltip(desc, desc));
|
|
|
|
if (picNumber != -1)
|
|
picName += ":" + boost::lexical_cast<std::string>(picNumber);
|
|
|
|
auto anim = new CAnimation();
|
|
anim->setCustom(picName, 0);
|
|
bonusButton->setImage(anim);
|
|
const SDL_Color brightYellow = { 242, 226, 110, 0 };
|
|
bonusButton->borderColor = brightYellow;
|
|
bonuses->addToggle(i, bonusButton);
|
|
}
|
|
|
|
// set bonus if already chosen
|
|
if(vstd::contains(ourCampaign->chosenCampaignBonuses, selectedMap))
|
|
{
|
|
bonuses->setSelected(ourCampaign->chosenCampaignBonuses[selectedMap]);
|
|
}
|
|
}
|
|
|
|
void CBonusSelection::updateCampaignState()
|
|
{
|
|
ourCampaign->currentMap = selectedMap;
|
|
if (selectedBonus)
|
|
ourCampaign->chosenCampaignBonuses[selectedMap] = *selectedBonus;
|
|
}
|
|
|
|
void CBonusSelection::startMap()
|
|
{
|
|
auto si = new StartInfo(startInfo);
|
|
auto showPrologVideo = [=]()
|
|
{
|
|
auto exitCb = [=]()
|
|
{
|
|
logGlobal->infoStream() << "Starting scenario " << selectedMap;
|
|
CGP->showLoadingScreen(std::bind(&startGame, si, (CConnection *)nullptr));
|
|
};
|
|
|
|
const CCampaignScenario & scenario = ourCampaign->camp->scenarios[selectedMap];
|
|
if (scenario.prolog.hasPrologEpilog)
|
|
{
|
|
GH.pushInt(new CPrologEpilogVideo(scenario.prolog, exitCb));
|
|
}
|
|
else
|
|
{
|
|
exitCb();
|
|
}
|
|
};
|
|
|
|
if(LOCPLINT) // we're currently ingame, so ask for starting new map and end game
|
|
{
|
|
GH.popInt(this);
|
|
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
|
|
{
|
|
updateCampaignState();
|
|
endGame();
|
|
GH.curInt = CGPreGame::create();
|
|
showPrologVideo();
|
|
}, 0);
|
|
}
|
|
else
|
|
{
|
|
updateCampaignState();
|
|
showPrologVideo();
|
|
}
|
|
}
|
|
|
|
void CBonusSelection::restartMap()
|
|
{
|
|
GH.popInt(this);
|
|
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
|
|
{
|
|
updateCampaignState();
|
|
auto si = new StartInfo(startInfo);
|
|
|
|
SDL_Event event;
|
|
event.type = SDL_USEREVENT;
|
|
event.user.code = PREPARE_RESTART_CAMPAIGN;
|
|
event.user.data1 = si;
|
|
SDL_PushEvent(&event);
|
|
}, 0);
|
|
}
|
|
|
|
void CBonusSelection::selectBonus(int id)
|
|
{
|
|
// Total redraw is needed because the border around the bonus images
|
|
// have to be undrawn/drawn.
|
|
if (!selectedBonus || *selectedBonus != id)
|
|
{
|
|
selectedBonus = id;
|
|
GH.totalRedraw();
|
|
|
|
updateStartButtonState(id);
|
|
}
|
|
|
|
const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
|
|
const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
|
|
if (bonDescs[id].type == CScenarioTravel::STravelBonus::HERO)
|
|
{
|
|
std::map<ui8, std::string> names;
|
|
names[1] = settings["general"]["playerName"].String();
|
|
for(auto & elem : startInfo.playerInfos)
|
|
{
|
|
if(elem.first == PlayerColor(bonDescs[id].info1))
|
|
::setPlayer(elem.second, 1, names);
|
|
else
|
|
::setPlayer(elem.second, 0, names);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CBonusSelection::increaseDifficulty()
|
|
{
|
|
startInfo.difficulty = std::min(startInfo.difficulty + 1, 4);
|
|
}
|
|
|
|
void CBonusSelection::decreaseDifficulty()
|
|
{
|
|
startInfo.difficulty = std::max(startInfo.difficulty - 1, 0);
|
|
}
|
|
|
|
void CBonusSelection::updateStartButtonState(int selected /*= -1*/)
|
|
{
|
|
if(selected == -1)
|
|
{
|
|
startB->block(ourCampaign->camp->scenarios[selectedMap].travelOptions.bonusesToChoose.size());
|
|
}
|
|
else if(startB->isBlocked())
|
|
{
|
|
startB->block(false);
|
|
}
|
|
}
|
|
|
|
CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
|
|
: owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
|
|
{
|
|
OBJ_CONSTRUCTION;
|
|
addUsedEvents(LCLICK | RCLICK);
|
|
|
|
static const std::string colors[2][8] = {
|
|
{"R", "B", "N", "G", "O", "V", "T", "P"},
|
|
{"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}};
|
|
|
|
const SCampPositions & campDsc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion];
|
|
const SCampPositions::SRegionDesc & desc = campDsc.regions[myNumber];
|
|
pos.x += desc.xpos;
|
|
pos.y += desc.ypos;
|
|
|
|
//loading of graphics
|
|
|
|
std::string prefix = campDsc.campPrefix + desc.infix + "_";
|
|
std::string suffix = colors[campDsc.colorSuffixLength - 1][owner->ourCampaign->camp->scenarios[myNumber].regionColor];
|
|
|
|
static const std::string infix [] = {"En", "Se", "Co"};
|
|
for (int g = 0; g < ARRAY_COUNT(infix); g++)
|
|
{
|
|
graphics[g] = BitmapHandler::loadBitmap(prefix + infix[g] + suffix + ".BMP");
|
|
}
|
|
pos.w = graphics[0]->w;
|
|
pos.h = graphics[0]->h;
|
|
|
|
}
|
|
|
|
CBonusSelection::CRegion::~CRegion()
|
|
{
|
|
for (auto & elem : graphics)
|
|
{
|
|
SDL_FreeSurface(elem);
|
|
}
|
|
}
|
|
|
|
void CBonusSelection::CRegion::clickLeft( tribool down, bool previousState )
|
|
{
|
|
//select if selectable & clicked inside our graphic
|
|
if ( indeterminate(down) )
|
|
{
|
|
return;
|
|
}
|
|
if( !down && selectable && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) )
|
|
{
|
|
owner->selectMap(myNumber, false);
|
|
owner->highlightedRegion = this;
|
|
parent->showAll(screen);
|
|
}
|
|
}
|
|
|
|
void CBonusSelection::CRegion::clickRight( tribool down, bool previousState )
|
|
{
|
|
//show r-click text
|
|
if( down && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) &&
|
|
rclickText.size() )
|
|
{
|
|
CRClickPopup::createAndPush(rclickText);
|
|
}
|
|
}
|
|
|
|
void CBonusSelection::CRegion::show(SDL_Surface * to)
|
|
{
|
|
//const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
|
|
if (!accessible)
|
|
{
|
|
//show as striped
|
|
blitAtLoc(graphics[2], 0, 0, to);
|
|
}
|
|
else if (this == owner->highlightedRegion)
|
|
{
|
|
//show as selected
|
|
blitAtLoc(graphics[1], 0, 0, to);
|
|
}
|
|
else
|
|
{
|
|
//show as not selected selected
|
|
blitAtLoc(graphics[0], 0, 0, to);
|
|
}
|
|
}
|
|
|
|
CSavingScreen::CSavingScreen(bool hotseat)
|
|
: CSelectionScreen(CMenuScreen::saveGame, hotseat ? CMenuScreen::MULTI_HOT_SEAT : CMenuScreen::SINGLE_PLAYER)
|
|
{
|
|
ourGame = mapInfoFromGame();
|
|
sInfo = *LOCPLINT->cb->getStartInfo();
|
|
setPlayersFromGame();
|
|
}
|
|
|
|
CSavingScreen::~CSavingScreen()
|
|
{
|
|
|
|
}
|
|
|
|
ISelectionScreenInfo::ISelectionScreenInfo(const std::map<ui8, std::string> *Names /*= nullptr*/)
|
|
{
|
|
multiPlayer = CMenuScreen::SINGLE_PLAYER;
|
|
assert(!SEL);
|
|
SEL = this;
|
|
current = nullptr;
|
|
|
|
if(Names && !Names->empty()) //if have custom set of player names - use it
|
|
playerNames = *Names;
|
|
else
|
|
playerNames[1] = settings["general"]["playerName"].String(); //by default we have only one player and his name is "Player" (or whatever the last used name was)
|
|
}
|
|
|
|
ISelectionScreenInfo::~ISelectionScreenInfo()
|
|
{
|
|
assert(SEL == this);
|
|
SEL = nullptr;
|
|
}
|
|
|
|
void ISelectionScreenInfo::updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader)
|
|
{
|
|
::updateStartInfo(filename, sInfo, mapHeader, playerNames);
|
|
}
|
|
|
|
void ISelectionScreenInfo::setPlayer(PlayerSettings &pset, ui8 player)
|
|
{
|
|
::setPlayer(pset, player, playerNames);
|
|
}
|
|
|
|
ui8 ISelectionScreenInfo::getIdOfFirstUnallocatedPlayer()
|
|
{
|
|
for(auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
|
|
if(!sInfo.getPlayersSettings(i->first)) //
|
|
return i->first;
|
|
|
|
return 0;
|
|
}
|
|
|
|
bool ISelectionScreenInfo::isGuest() const
|
|
{
|
|
return multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST;
|
|
}
|
|
|
|
bool ISelectionScreenInfo::isHost() const
|
|
{
|
|
return multiPlayer == CMenuScreen::MULTI_NETWORK_HOST;
|
|
}
|
|
|
|
void ChatMessage::apply(CSelectionScreen *selScreen)
|
|
{
|
|
selScreen->card->chat->addNewMessage(playerName + ": " + message);
|
|
GH.totalRedraw();
|
|
}
|
|
|
|
void QuitMenuWithoutStarting::apply(CSelectionScreen *selScreen)
|
|
{
|
|
if(!selScreen->ongoingClosing)
|
|
{
|
|
*selScreen->serv << this; //resend to confirm
|
|
GH.popIntTotally(selScreen); //will wait with deleting us before this thread ends
|
|
}
|
|
|
|
vstd::clear_pointer(selScreen->serv);
|
|
}
|
|
|
|
void PlayerJoined::apply(CSelectionScreen *selScreen)
|
|
{
|
|
//assert(SEL->playerNames.size() == connectionID); //temporary, TODO when player exits
|
|
SEL->playerNames[connectionID] = playerName;
|
|
|
|
//put new player in first slot with AI
|
|
for(auto & elem : SEL->sInfo.playerInfos)
|
|
{
|
|
if(!elem.second.playerID && !elem.second.compOnly)
|
|
{
|
|
selScreen->setPlayer(elem.second, connectionID);
|
|
selScreen->opt->entries[elem.second.color]->selectButtons();
|
|
break;
|
|
}
|
|
}
|
|
|
|
selScreen->propagateNames();
|
|
selScreen->propagateOptions();
|
|
selScreen->toggleTab(selScreen->curTab);
|
|
|
|
GH.totalRedraw();
|
|
}
|
|
|
|
void SelectMap::apply(CSelectionScreen *selScreen)
|
|
{
|
|
if(selScreen->isGuest())
|
|
{
|
|
free = false;
|
|
selScreen->changeSelection(mapInfo);
|
|
}
|
|
}
|
|
|
|
void UpdateStartOptions::apply(CSelectionScreen *selScreen)
|
|
{
|
|
if(!selScreen->isGuest())
|
|
return;
|
|
|
|
selScreen->setSInfo(*options);
|
|
}
|
|
|
|
void PregameGuiAction::apply(CSelectionScreen *selScreen)
|
|
{
|
|
if(!selScreen->isGuest())
|
|
return;
|
|
|
|
switch(action)
|
|
{
|
|
case NO_TAB:
|
|
selScreen->toggleTab(selScreen->curTab);
|
|
break;
|
|
case OPEN_OPTIONS:
|
|
selScreen->toggleTab(selScreen->opt);
|
|
break;
|
|
case OPEN_SCENARIO_LIST:
|
|
selScreen->toggleTab(selScreen->sel);
|
|
break;
|
|
case OPEN_RANDOM_MAP_OPTIONS:
|
|
selScreen->toggleTab(selScreen->randMapTab);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void RequestOptionsChange::apply(CSelectionScreen *selScreen)
|
|
{
|
|
if(!selScreen->isHost())
|
|
return;
|
|
|
|
PlayerColor color = selScreen->sInfo.getPlayersSettings(playerID)->color;
|
|
|
|
switch(what)
|
|
{
|
|
case TOWN:
|
|
selScreen->opt->nextCastle(color, direction);
|
|
break;
|
|
case HERO:
|
|
selScreen->opt->nextHero(color, direction);
|
|
break;
|
|
case BONUS:
|
|
selScreen->opt->nextBonus(color, direction);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void PlayerLeft::apply(CSelectionScreen *selScreen)
|
|
{
|
|
if(selScreen->isGuest())
|
|
return;
|
|
|
|
SEL->playerNames.erase(playerID);
|
|
|
|
if(PlayerSettings *s = selScreen->sInfo.getPlayersSettings(playerID)) //it's possible that player was unallocated
|
|
{
|
|
selScreen->setPlayer(*s, 0);
|
|
selScreen->opt->entries[s->color]->selectButtons();
|
|
}
|
|
|
|
selScreen->propagateNames();
|
|
selScreen->propagateOptions();
|
|
GH.totalRedraw();
|
|
}
|
|
|
|
void PlayersNames::apply(CSelectionScreen *selScreen)
|
|
{
|
|
if(selScreen->isGuest())
|
|
selScreen->playerNames = playerNames;
|
|
}
|
|
|
|
void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
|
|
{
|
|
startingInfo.reset();
|
|
startingInfo.serv = selScreen->serv;
|
|
startingInfo.sInfo = new StartInfo(selScreen->sInfo);
|
|
|
|
if(!selScreen->ongoingClosing)
|
|
{
|
|
*selScreen->serv << this; //resend to confirm
|
|
}
|
|
|
|
selScreen->serv = nullptr; //hide it so it won't be deleted
|
|
vstd::clear_pointer(selScreen->serverHandlingThread); //detach us
|
|
saveGameName.clear();
|
|
|
|
CGP->showLoadingScreen(std::bind(&startGame, startingInfo.sInfo, startingInfo.serv));
|
|
throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
|
|
}
|
|
|
|
CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
|
|
{
|
|
pos.x += config["x"].Float();
|
|
pos.y += config["y"].Float();
|
|
pos.w = 200;
|
|
pos.h = 116;
|
|
|
|
campFile = config["file"].String();
|
|
video = config["video"].String();
|
|
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
|
|
status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
|
|
|
|
CCampaignHeader header = CCampaignHandler::getHeader(campFile);
|
|
hoverText = header.name;
|
|
|
|
if (status != CCampaignScreen::DISABLED)
|
|
{
|
|
addUsedEvents(LCLICK | HOVER);
|
|
image = new CPicture(config["image"].String());
|
|
|
|
hoverLabel = new CLabel(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, Colors::YELLOW, "");
|
|
parent->addChild(hoverLabel);
|
|
}
|
|
|
|
if (status == CCampaignScreen::COMPLETED)
|
|
checkMark = new CPicture("CAMPCHK");
|
|
}
|
|
|
|
void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
|
|
{
|
|
if (down)
|
|
{
|
|
// Close running video and open the selected campaign
|
|
CCS->videoh->close();
|
|
GH.pushInt( new CBonusSelection(campFile) );
|
|
}
|
|
}
|
|
|
|
void CCampaignScreen::CCampaignButton::hover(bool on)
|
|
{
|
|
if (on)
|
|
hoverLabel->setText(hoverText); // Shows the name of the campaign when you get into the bounds of the button
|
|
else
|
|
hoverLabel->setText(" ");
|
|
}
|
|
|
|
void CCampaignScreen::CCampaignButton::show(SDL_Surface * to)
|
|
{
|
|
if (status == CCampaignScreen::DISABLED)
|
|
return;
|
|
|
|
CIntObject::show(to);
|
|
|
|
// Play the campaign button video when the mouse cursor is placed over the button
|
|
if (hovered)
|
|
{
|
|
if (CCS->videoh->fname != video)
|
|
CCS->videoh->open(video);
|
|
|
|
CCS->videoh->update(pos.x, pos.y, to, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
|
|
}
|
|
else if (CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
|
|
{
|
|
CCS->videoh->close();
|
|
redraw();
|
|
}
|
|
}
|
|
|
|
CButton* CCampaignScreen::createExitButton(const JsonNode& button)
|
|
{
|
|
std::pair<std::string, std::string> help;
|
|
if (!button["help"].isNull() && button["help"].Float() > 0)
|
|
help = CGI->generaltexth->zelp[button["help"].Float()];
|
|
|
|
std::function<void()> close = std::bind(&CGuiHandler::popIntTotally, &GH, this);
|
|
return new CButton(Point(button["x"].Float(), button["y"].Float()), button["name"].String(), help, close, button["hotkey"].Float());
|
|
}
|
|
|
|
|
|
CCampaignScreen::CCampaignScreen(const JsonNode &config)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
|
|
for(const JsonNode& node : config["images"].Vector())
|
|
images.push_back(createPicture(node));
|
|
|
|
if (!images.empty())
|
|
{
|
|
images[0]->center(); // move background to center
|
|
moveTo(images[0]->pos.topLeft()); // move everything else to center
|
|
images[0]->moveTo(pos.topLeft()); // restore moved twice background
|
|
pos = images[0]->pos; // fix height\width of this window
|
|
}
|
|
|
|
if (!config["exitbutton"].isNull())
|
|
{
|
|
back = createExitButton(config["exitbutton"]);
|
|
back->hoverable = true;
|
|
}
|
|
|
|
for(const JsonNode& node : config["items"].Vector())
|
|
campButtons.push_back(new CCampaignButton(node));
|
|
}
|
|
|
|
void CCampaignScreen::showAll(SDL_Surface *to)
|
|
{
|
|
CIntObject::showAll(to);
|
|
if (pos.h != to->h || pos.w != to->w)
|
|
CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
|
|
}
|
|
|
|
void CGPreGame::showLoadingScreen(std::function<void()> loader)
|
|
{
|
|
if (GH.listInt.size() && GH.listInt.front() == CGP) //pregame active
|
|
CGP->removeFromGui();
|
|
GH.pushInt(new CLoadingScreen(loader));
|
|
}
|
|
|
|
std::string CLoadingScreen::getBackground()
|
|
{
|
|
const auto & conf = CGPreGameConfig::get().getConfig()["loading"].Vector();
|
|
|
|
if(conf.empty())
|
|
{
|
|
return "loadbar";
|
|
}
|
|
else
|
|
{
|
|
return RandomGeneratorUtil::nextItem(conf, CRandomGenerator::getDefault())->String();
|
|
}
|
|
}
|
|
|
|
CLoadingScreen::CLoadingScreen(std::function<void ()> loader):
|
|
CWindowObject(BORDERED, getBackground()),
|
|
loadingThread(loader)
|
|
{
|
|
CCS->musich->stopMusic(5000);
|
|
}
|
|
|
|
CLoadingScreen::~CLoadingScreen()
|
|
{
|
|
loadingThread.join();
|
|
}
|
|
|
|
void CLoadingScreen::showAll(SDL_Surface *to)
|
|
{
|
|
Rect rect(0,0,to->w, to->h);
|
|
SDL_FillRect(to, &rect, 0);
|
|
|
|
CWindowObject::showAll(to);
|
|
}
|
|
|
|
CPrologEpilogVideo::CPrologEpilogVideo( CCampaignScenario::SScenarioPrologEpilog _spe, std::function<void()> callback ):
|
|
CWindowObject(BORDERED),
|
|
spe(_spe),
|
|
positionCounter(0),
|
|
voiceSoundHandle(-1),
|
|
exitCb(callback)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
addUsedEvents(LCLICK);
|
|
pos = center(Rect(0,0, 800, 600));
|
|
updateShadow();
|
|
|
|
CCS->videoh->open(CCampaignHandler::prologVideoName(spe.prologVideo));
|
|
CCS->musich->playMusic("Music/" + CCampaignHandler::prologMusicName(spe.prologMusic), true);
|
|
voiceSoundHandle = CCS->soundh->playSound(CCampaignHandler::prologVoiceName(spe.prologVideo));
|
|
|
|
text = new CMultiLineLabel(Rect(100, 500, 600, 100), EFonts::FONT_BIG, CENTER, Colors::METALLIC_GOLD, spe.prologText );
|
|
text->scrollTextTo(-100);
|
|
}
|
|
|
|
void CPrologEpilogVideo::show( SDL_Surface * to )
|
|
{
|
|
CSDL_Ext::fillRectBlack(to, &pos);
|
|
//BUG: some videos are 800x600 in size while some are 800x400
|
|
//VCMI should center them in the middle of the screen. Possible but needs modification
|
|
//of video player API which I'd like to avoid until we'll get rid of Windows-specific player
|
|
CCS->videoh->update(pos.x, pos.y, to, true, false);
|
|
|
|
//move text every 5 calls/frames; seems to be good enough
|
|
++positionCounter;
|
|
if(positionCounter % 5 == 0)
|
|
{
|
|
text->scrollTextBy(1);
|
|
}
|
|
else
|
|
text->showAll(to);// blit text over video, if needed
|
|
|
|
if (text->textSize.y + 100 < positionCounter / 5)
|
|
clickLeft(false, false);
|
|
}
|
|
|
|
void CPrologEpilogVideo::clickLeft( tribool down, bool previousState )
|
|
{
|
|
GH.popInt(this);
|
|
CCS->soundh->stopSound(voiceSoundHandle);
|
|
exitCb();
|
|
}
|
|
|
|
CSimpleJoinScreen::CSimpleJoinScreen()
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
bg = new CPicture("MUDIALOG.bmp"); // address background
|
|
pos = bg->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
|
|
|
|
Rect boxRect(20, 20, 205, 50);
|
|
title = new CTextBox("Enter address:", boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);
|
|
|
|
address = new CTextInput(Rect(25, 68, 175, 16), *bg);
|
|
address->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
|
|
|
|
port = new CTextInput(Rect(25, 115, 175, 16), *bg);
|
|
port->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
|
|
port->filters += std::bind(&CTextInput::numberFilter, _1, _2, 0, 65535);
|
|
|
|
ok = new CButton(Point( 26, 142), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::enterSelectionScreen, this), SDLK_RETURN);
|
|
cancel = new CButton(Point(142, 142), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CGuiHandler::popIntTotally, std::ref(GH), this), SDLK_ESCAPE);
|
|
bar = new CGStatusBar(new CPicture(Rect(7, 186, 218, 18), 0));
|
|
|
|
port->setText(boost::lexical_cast<std::string>(settings["server"]["port"].Float()), true);
|
|
address->setText(settings["server"]["server"].String(), true);
|
|
address->giveFocus();
|
|
}
|
|
|
|
void CSimpleJoinScreen::enterSelectionScreen()
|
|
{
|
|
std::string textAddress = address->text;
|
|
std::string textPort = port->text;
|
|
|
|
GH.popIntTotally(this);
|
|
GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_GUEST, nullptr, textAddress, textPort));
|
|
}
|
|
|
|
void CSimpleJoinScreen::onChange(const std::string & newText)
|
|
{
|
|
ok->block(address->text.empty() || port->text.empty());
|
|
}
|
|
|