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vcmi/config/terrains.json
Ivan Savenko 0ca9f64573 Next part of town configuration:
- town screen is mostly implemented, has some minor issues
- factions are now separate from towns, neutrals have faction with id=9
- more constants to GameConstants: town-specific buildings, strings for terrains and resources
- replaced most access to builtBuildings with isBuilt() method
- replaced id's with enums for town subtype and buildings id's
2012-09-05 12:49:23 +00:00

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{
// Movement costs on different terrains
"dirt" : 100,
"sand" : 150,
"grass" : 100,
"snow" : 150,
"swamp" : 175,
"rough" : 125,
"subterra" : 100,
"lava" : 100,
"water" : 100,
"rock" : -1,
}