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https://github.com/vcmi/vcmi.git
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22f517686d
Now VCMI will use either preferred language or install language to load maps and campaigns that are part of "core" mod, or, in other words - placed in Maps directory of H3 data (like most of manually downloaded maps and campaigns are) If game data is in English, then game can safely use encoding of player- selected language (such as Chinese) to load maps. After all, both GBK and all Win-125X encoding are superset of ASCII, so English map will always load up correctly. Maps that are part of a mod still use mod language as before - it is up to mod maker to correctly set up mod language.
306 lines
9.2 KiB
C++
306 lines
9.2 KiB
C++
/*
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* CBitmapFont.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CBitmapFont.h"
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#include "SDL_Extensions.h"
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#include "../CGameInfo.h"
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#include "../gui/CGuiHandler.h"
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#include "../render/Colors.h"
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#include "../render/IScreenHandler.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/Rect.h"
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#include "../../lib/VCMI_Lib.h"
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#include "../../lib/filesystem/Filesystem.h"
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#include "../../lib/modding/CModHandler.h"
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#include "../../lib/texts/Languages.h"
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#include "../../lib/texts/TextOperations.h"
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#include "../../lib/vcmi_endian.h"
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#include <SDL_surface.h>
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#include <SDL_image.h>
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struct AtlasLayout
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{
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Point dimensions;
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std::map<int, Rect> images;
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};
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/// Attempts to pack provided list of images into 2d box of specified size
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/// Returns resulting layout on success and empty optional on failure
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static std::optional<AtlasLayout> tryAtlasPacking(Point dimensions, const std::map<int, Point> & images)
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{
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// Simple atlas packing algorithm. Can be extended if needed, however optimal solution is NP-complete problem, so 'perfect' solution is too costly
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AtlasLayout result;
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result.dimensions = dimensions;
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// a little interval to prevent potential 'bleeding' into adjacent symbols
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// should be unnecessary for base game, but may be needed for upscaled filters
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constexpr int interval = 1;
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int currentHeight = 0;
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int nextHeight = 0;
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int currentWidth = 0;
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for (auto const & image : images)
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{
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int nextWidth = currentWidth + image.second.x + interval;
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if (nextWidth > dimensions.x)
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{
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currentHeight = nextHeight;
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currentWidth = 0;
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nextWidth = currentWidth + image.second.x + interval;
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}
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nextHeight = std::max(nextHeight, currentHeight + image.second.y + interval);
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if (nextHeight > dimensions.y)
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return std::nullopt; // failure - ran out of space
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result.images[image.first] = Rect(Point(currentWidth, currentHeight), image.second);
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currentWidth = nextWidth;
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}
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return result;
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}
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/// Arranges images to fit into texture atlas with automatic selection of image size
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/// Returns images arranged into 2d box
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static AtlasLayout doAtlasPacking(const std::map<int, Point> & images)
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{
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// initial size of an atlas. Smaller size won't even fit tiniest H3 font
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Point dimensions(128, 128);
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for (;;)
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{
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auto result = tryAtlasPacking(dimensions, images);
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if (result)
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return *result;
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// else - packing failed. Increase atlas size and try again
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// increase width and height in alternating form: (64,64) -> (128,64) -> (128,128) ...
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if (dimensions.x > dimensions.y)
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dimensions.y *= 2;
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else
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dimensions.x *= 2;
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}
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}
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void CBitmapFont::loadFont(const ResourcePath & resource, std::unordered_map<CodePoint, EntryFNT> & loadedChars)
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{
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auto data = CResourceHandler::get()->load(resource)->readAll();
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std::string modEncoding = VLC->modh->findResourceEncoding(resource);
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height = data.first[5];
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constexpr size_t symbolsInFile = 0x100;
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constexpr size_t baseIndex = 32;
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constexpr size_t offsetIndex = baseIndex + symbolsInFile*12;
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constexpr size_t dataIndex = offsetIndex + symbolsInFile*4;
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for (uint32_t charIndex = 0; charIndex < symbolsInFile; ++charIndex)
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{
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CodePoint codepoint = TextOperations::getUnicodeCodepoint(static_cast<char>(charIndex), modEncoding);
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EntryFNT symbol;
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symbol.leftOffset = read_le_u32(data.first.get() + baseIndex + charIndex * 12 + 0);
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symbol.width = read_le_u32(data.first.get() + baseIndex + charIndex * 12 + 4);
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symbol.rightOffset = read_le_u32(data.first.get() + baseIndex + charIndex * 12 + 8);
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symbol.height = height;
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uint32_t pixelDataOffset = read_le_u32(data.first.get() + offsetIndex + charIndex * 4);
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uint32_t pixelsCount = height * symbol.width;
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symbol.pixels.resize(pixelsCount);
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uint8_t * pixelData = data.first.get() + dataIndex + pixelDataOffset;
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std::copy_n(pixelData, pixelsCount, symbol.pixels.data() );
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loadedChars[codepoint] = symbol;
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}
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// Try to use symbol 'L' to detect font 'ascent' - number of pixels above text baseline
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const auto & symbolL = loadedChars['L'];
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uint32_t lastNonEmptyRow = 0;
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for (uint32_t row = 0; row < symbolL.height; ++row)
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{
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for (uint32_t col = 0; col < symbolL.width; ++col)
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if (symbolL.pixels.at(row * symbolL.width + col) == 255)
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lastNonEmptyRow = std::max(lastNonEmptyRow, row);
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}
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ascent = lastNonEmptyRow + 1;
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}
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CBitmapFont::CBitmapFont(const std::string & filename):
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height(0)
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{
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ResourcePath resource("data/" + filename, EResType::BMP_FONT);
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std::unordered_map<CodePoint, EntryFNT> loadedChars;
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loadFont(resource, loadedChars);
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std::map<int, Point> atlasSymbol;
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for (auto const & symbol : loadedChars)
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atlasSymbol[symbol.first] = Point(symbol.second.width, symbol.second.height);
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auto atlas = doAtlasPacking(atlasSymbol);
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atlasImage = SDL_CreateRGBSurface(0, atlas.dimensions.x, atlas.dimensions.y, 8, 0, 0, 0, 0);
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assert(atlasImage->format->palette != nullptr);
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assert(atlasImage->format->palette->ncolors == 256);
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atlasImage->format->palette->colors[0] = { 0, 255, 255, SDL_ALPHA_OPAQUE }; // transparency
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atlasImage->format->palette->colors[1] = { 0, 0, 0, SDL_ALPHA_OPAQUE }; // black shadow
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CSDL_Ext::fillSurface(atlasImage, CSDL_Ext::toSDL(Colors::CYAN));
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CSDL_Ext::setColorKey(atlasImage, CSDL_Ext::toSDL(Colors::CYAN));
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for (size_t i = 2; i < atlasImage->format->palette->ncolors; ++i)
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atlasImage->format->palette->colors[i] = { 255, 255, 255, SDL_ALPHA_OPAQUE };
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for (auto const & symbol : loadedChars)
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{
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BitmapChar storedEntry;
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storedEntry.leftOffset = symbol.second.leftOffset;
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storedEntry.rightOffset = symbol.second.rightOffset;
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storedEntry.positionInAtlas = atlas.images.at(symbol.first);
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// Copy pixel data to atlas
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uint8_t *dstPixels = static_cast<uint8_t*>(atlasImage->pixels);
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uint8_t *dstLine = dstPixels + storedEntry.positionInAtlas.y * atlasImage->pitch;
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uint8_t *dst = dstLine + storedEntry.positionInAtlas.x;
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for (size_t i = 0; i < storedEntry.positionInAtlas.h; ++i)
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{
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const uint8_t *srcPtr = symbol.second.pixels.data() + i * storedEntry.positionInAtlas.w;
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uint8_t * dstPtr = dst + i * atlasImage->pitch;
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std::copy_n(srcPtr, storedEntry.positionInAtlas.w, dstPtr);
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}
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chars[symbol.first] = storedEntry;
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}
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if (GH.screenHandler().getScalingFactor() != 1)
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{
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static const std::map<std::string, EScalingAlgorithm> filterNameToEnum = {
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{ "nearest", EScalingAlgorithm::NEAREST},
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{ "bilinear", EScalingAlgorithm::BILINEAR},
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{ "xbrz", EScalingAlgorithm::XBRZ}
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};
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auto filterName = settings["video"]["fontUpscalingFilter"].String();
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EScalingAlgorithm algorithm = filterNameToEnum.at(filterName);
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auto scaledSurface = CSDL_Ext::scaleSurfaceIntegerFactor(atlasImage, GH.screenHandler().getScalingFactor(), algorithm);
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SDL_FreeSurface(atlasImage);
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atlasImage = scaledSurface;
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}
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logGlobal->debug("Loaded BMP font: '%s', height %d, ascent %d",
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filename,
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getLineHeightScaled(),
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getFontAscentScaled()
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);
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}
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CBitmapFont::~CBitmapFont()
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{
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SDL_FreeSurface(atlasImage);
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}
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size_t CBitmapFont::getLineHeightScaled() const
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{
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return height * getScalingFactor();
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}
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size_t CBitmapFont::getGlyphWidthScaled(const char * data) const
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{
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CodePoint localChar = TextOperations::getUnicodeCodepoint(data, 4);
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auto iter = chars.find(localChar);
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if (iter == chars.end())
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return 0;
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return (iter->second.leftOffset + iter->second.positionInAtlas.w + iter->second.rightOffset) * getScalingFactor();
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}
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size_t CBitmapFont::getFontAscentScaled() const
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{
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return ascent * getScalingFactor();
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}
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bool CBitmapFont::canRepresentCharacter(const char *data) const
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{
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CodePoint localChar = TextOperations::getUnicodeCodepoint(data, 4);
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auto iter = chars.find(localChar);
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return iter != chars.end();
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}
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bool CBitmapFont::canRepresentString(const std::string & data) const
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{
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for(size_t i=0; i<data.size(); i += TextOperations::getUnicodeCharacterSize(data[i]))
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if (!canRepresentCharacter(data.data() + i))
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return false;
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return true;
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}
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void CBitmapFont::renderCharacter(SDL_Surface * surface, const BitmapChar & character, const ColorRGBA & color, int &posX, int &posY) const
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{
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int scalingFactor = GH.screenHandler().getScalingFactor();
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posX += character.leftOffset * scalingFactor;
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auto sdlColor = CSDL_Ext::toSDL(color);
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if (atlasImage->format->palette)
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SDL_SetPaletteColors(atlasImage->format->palette, &sdlColor, 255, 1);
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else
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SDL_SetSurfaceColorMod(atlasImage, color.r, color.g, color.b);
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CSDL_Ext::blitSurface(atlasImage, character.positionInAtlas * scalingFactor, surface, Point(posX, posY));
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posX += character.positionInAtlas.w * scalingFactor;
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posX += character.rightOffset * scalingFactor;
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}
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void CBitmapFont::renderText(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const
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{
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if (data.empty())
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return;
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assert(surface);
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int posX = pos.x;
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int posY = pos.y;
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for(size_t i=0; i<data.size(); i += TextOperations::getUnicodeCharacterSize(data[i]))
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{
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CodePoint codepoint = TextOperations::getUnicodeCodepoint(data.data() + i, data.size() - i);
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auto iter = chars.find(codepoint);
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if (iter != chars.end())
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renderCharacter(surface, iter->second, color, posX, posY);
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}
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}
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