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vcmi/lib/VCMIDirs.h
Ivan Savenko b5fcefe455 - moved all system-specific handling of filesystem to VCMIDirs.cpp (new file)
- fixed #1128, artifact constituents are now stored as pointers
2013-03-02 18:41:25 +00:00

39 lines
1010 B
C++

#pragma once
#include "GameConstants.h"
/*
* VCMIDirs.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
/// Where to find the various VCMI files. This is mostly useful for linux.
class DLL_LINKAGE VCMIDirs
{
public:
VCMIDirs();
/// get singleton instance
static VCMIDirs & get();
/// Path to local, user-specific directory (e.g. ~/.vcmi on *nix systems)
std::string localPath() const;
/// Path where vcmi libraries can be found (in AI and Scripting subdirectories)
std::string libraryPath() const;
/// Path to vcmiserver, including server name (e.g. /usr/bin/vcmiserver)
std::string serverPath() const;
/// Path to global system-wide data directory
std::string dataPath() const;
/// Returns system-specific name for dynamic libraries ("libStupidAI.so" or "StupidAI.dll")
std::string libraryName(std::string basename) const;
};