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65 lines
1.5 KiB
C++
65 lines
1.5 KiB
C++
///*
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//* Explore.h, part of VCMI engine
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//*
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//* Authors: listed in file AUTHORS in main folder
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//*
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//* License: GNU General Public License v2.0 or later
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//* Full text of license available in license.txt file, in main folder
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//*
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//*/
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//#pragma once
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//
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//#include "CGoal.h"
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//
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//struct HeroPtr;
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//class VCAI;
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//class FuzzyHelper;
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//
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//namespace Goals
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//{
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// struct ExplorationHelper;
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//
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// class DLL_EXPORT Explore : public CGoal<Explore>
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// {
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// private:
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// bool allowGatherArmy;
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//
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// public:
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// Explore(bool allowGatherArmy)
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// : CGoal(Goals::EXPLORE), allowGatherArmy(allowGatherArmy)
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// {
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// priority = 1;
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// }
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//
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// Explore()
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// : Explore(true)
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// {
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// }
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//
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// Explore(HeroPtr h)
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// : CGoal(Goals::EXPLORE)
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// {
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// hero = h;
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// priority = 1;
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// }
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// TGoalVec getAllPossibleSubgoals() override;
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// TSubgoal whatToDoToAchieve() override;
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// virtual bool operator==(const Explore & other) const override;
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//
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// private:
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// TSubgoal exploreNearestNeighbour(HeroPtr h) const;
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// TSubgoal explorationNewPoint(HeroPtr h) const;
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// TSubgoal explorationBestNeighbour(int3 hpos, HeroPtr h) const;
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// void explorationScanTile(const int3 & tile, ExplorationHelper & scanResult) const;
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// bool hasReachableNeighbor(const int3 &pos, HeroPtr hero, CCallback * cbp, VCAI * vcai) const;
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//
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// void getVisibleNeighbours(
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// const std::vector<int3> & tiles,
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// std::vector<int3> & out,
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// CCallback * cbp,
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// const TeamState * ts) const;
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//
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// int howManyTilesWillBeDiscovered(const int3 & pos, ExplorationHelper & scanResult) const;
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// };
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//}
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