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vcmi/osx/sparkle_release_notes.html
2013-03-05 00:40:03 +00:00

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<html>
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<h2>0.92</h2>
<b>GENERAL</b>
<ul>
<li>hero crossover between missions in campaigns</li>
<li>introduction before missions in campaigns</li>
</ul>
<b>MODS</b>
<ul>
<li>Added CREATURE_SPELL_POWER for commanders</li>
<li>Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine </li>
<li>Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION</li>
<li>Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges</li>
<li>Double growth creatures are configurable now</li>
<li>Drain Life now has % effect depending on bonus value</li>
<li>Stack can use more than 2 attacks. Additional attacks can now be seperated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".</li>
<li>Moat damage configurable</li>
<li>More config options for spells:
<ul>
<li>mind immunity handled by config</li>
<li>direct damage immunity handled by config</li>
<li>immunity icon configurable</li>
<li>removed mind_spell flag</li>
</ul>
</li>
<li>creature config use string ids now.</li>
<li>support for string subtype id in short bonus format</li>
<li>primary skill identifiers for bonuses</li>
</ul>
<h2>0.91</h2>
<b>GENERAL</b>
<ul>
<li>VCMI build on OS X is now supported</li>
<li>Completely removed autotools</li>
<li>Added RMG interace and ability to generate simplest working maps</li>
<li>Added loading screen</li>
</ul>
<b>MODS</b>
<ul>
<li>Simplified mod structure. Mods from 0.9 will not be compatible.</li>
<ul>
<li>Mods can be turned on and off in config/modSettings.json file</li>
<li>Support for new factions, including:</li>
</ul>
<li>New towns</li>
<li>New hero classes</li>
<li>New heroes</li>
<li>New town-related external dwellings</li>
<ul>
<li>Support for new artifact, including combined, commander and stack artifacts</li>
<li>Extended configuration options</li>
</ul>
<li>All game objects are referenced by string identifiers</li>
<li>Subtype resolution for bonuses</li>
</ul>
<b>BATTLES</b>
<ul>
<li>Support for "enchanted" WoG ability</li>
</ul>
<b>ADVENTURE AI</b>
<ul>
<li>AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration</li>
<li>Improved exploration algorithm</li>
<li>AI will prioritize dwellings and mines when there are no opponents visible</li>
</ul>
</body>
</html>