1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/lib/rmg/CMapGenerator.h
beegee1 fe1b16a7ec Some preparation towards mantis #1743:
- refactored CRandomGenerator (added util methods, improved method names)
- usages of std::minstd_ran are replaced by CRandomGenerator (not in entire code base, C rand() usages are still not replaced)
- refactored getArtSync method of CArtHandler -> now named pickRandomArtifact
- fixed some compiler warnings
- updated source code URL in VCMI spec
2014-03-17 19:51:07 +00:00

43 lines
897 B
C++

/*
* CMapGenerator.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../CRandomGenerator.h"
#include "CMapGenOptions.h"
class CMap;
class CMapEditManager;
/// The map generator creates a map randomly.
class DLL_LINKAGE CMapGenerator
{
public:
CMapGenerator();
~CMapGenerator(); // required due to unique_ptr
std::unique_ptr<CMap> generate(CMapGenOptions * mapGenOptions, int randomSeed = std::time(nullptr));
private:
/// Generation methods
std::string getMapDescription() const;
void addPlayerInfo();
void addHeaderInfo();
void genTerrain();
void genTowns();
CMapGenOptions * mapGenOptions;
std::unique_ptr<CMap> map;
CRandomGenerator rand;
int randomSeed;
CMapEditManager * editManager;
};