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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/lib
2009-07-09 19:15:22 +00:00
..
vcmi_lib break, fix and break and fix - now its fine :) 2008-12-26 15:00:34 +00:00
BattleAction.h * next ubuntux's patch 2009-04-16 11:14:13 +00:00
CGameState.cpp Further part of external dwellings handling. Still not done. 2009-07-09 19:15:22 +00:00
CGameState.h Further part of external dwellings handling. Still not done. 2009-07-09 19:15:22 +00:00
CondSh.h * next ubuntux's patch 2009-04-16 11:14:13 +00:00
Connection.cpp * next part of hero exchange window 2009-06-26 15:41:19 +00:00
Connection.h * updated changelog 2009-06-01 22:31:11 +00:00
HeroBonus.h * enter can be used to open window with selected hero/town 2009-05-30 16:00:26 +00:00
IGameCallback.cpp Build fixes for linux. 2009-05-21 00:55:30 +00:00
IGameCallback.h * first part of exchange window 2009-06-16 11:18:14 +00:00
Interprocess.h * refactorings and comment coverage improvements 2009-05-07 17:20:41 +00:00
Makefile.am Build fixes for linux. 2009-05-21 00:55:30 +00:00
Makefile.in Video player compilation. 2009-06-20 01:40:52 +00:00
map.cpp Partially done support for external creature dwellings. 2009-07-06 19:41:27 +00:00
map.h * fixed handling second horde building in Rampart/Inferno 2009-06-12 23:34:02 +00:00
NetPacks.h Further part of external dwellings handling. Still not done. 2009-07-09 19:15:22 +00:00
NetPacksLib.cpp Further part of external dwellings handling. Still not done. 2009-07-09 19:15:22 +00:00
RegisterTypes.cpp Partially done support for external creature dwellings. 2009-07-06 19:41:27 +00:00
RegisterTypes.h * further changes towards support for ranged spells 2009-04-15 14:03:31 +00:00
StackFeature.h Many typos. 2009-07-07 03:48:00 +00:00
VCMI_lib.cbp * patch update from Dikamilo 2009-02-08 16:36:53 +00:00
VCMI_Lib.cpp Mostly done .BIK video handling (WIN only). 2009-06-23 08:14:49 +00:00
VCMI_Lib.h Mostly done .BIK video handling (WIN only). 2009-06-23 08:14:49 +00:00
VCMI_lib.vcproj * VCMI won't try to calculate path when clicking terrain on the other map level then that of currently selected hero (caused hangs) 2009-05-24 23:21:55 +00:00