.. |
vcmi_lib
|
break, fix and break and fix - now its fine :)
|
2008-12-26 15:00:34 +00:00 |
BattleAction.h
|
* next ubuntux's patch
|
2009-04-16 11:14:13 +00:00 |
CGameState.cpp
|
Further part of external dwellings handling. Still not done.
|
2009-07-09 19:15:22 +00:00 |
CGameState.h
|
Further part of external dwellings handling. Still not done.
|
2009-07-09 19:15:22 +00:00 |
CondSh.h
|
* next ubuntux's patch
|
2009-04-16 11:14:13 +00:00 |
Connection.cpp
|
* next part of hero exchange window
|
2009-06-26 15:41:19 +00:00 |
Connection.h
|
* updated changelog
|
2009-06-01 22:31:11 +00:00 |
HeroBonus.h
|
* enter can be used to open window with selected hero/town
|
2009-05-30 16:00:26 +00:00 |
IGameCallback.cpp
|
Build fixes for linux.
|
2009-05-21 00:55:30 +00:00 |
IGameCallback.h
|
* first part of exchange window
|
2009-06-16 11:18:14 +00:00 |
Interprocess.h
|
* refactorings and comment coverage improvements
|
2009-05-07 17:20:41 +00:00 |
Makefile.am
|
Build fixes for linux.
|
2009-05-21 00:55:30 +00:00 |
Makefile.in
|
Video player compilation.
|
2009-06-20 01:40:52 +00:00 |
map.cpp
|
Partially done support for external creature dwellings.
|
2009-07-06 19:41:27 +00:00 |
map.h
|
* fixed handling second horde building in Rampart/Inferno
|
2009-06-12 23:34:02 +00:00 |
NetPacks.h
|
Further part of external dwellings handling. Still not done.
|
2009-07-09 19:15:22 +00:00 |
NetPacksLib.cpp
|
Further part of external dwellings handling. Still not done.
|
2009-07-09 19:15:22 +00:00 |
RegisterTypes.cpp
|
Partially done support for external creature dwellings.
|
2009-07-06 19:41:27 +00:00 |
RegisterTypes.h
|
* further changes towards support for ranged spells
|
2009-04-15 14:03:31 +00:00 |
StackFeature.h
|
Many typos.
|
2009-07-07 03:48:00 +00:00 |
VCMI_lib.cbp
|
* patch update from Dikamilo
|
2009-02-08 16:36:53 +00:00 |
VCMI_Lib.cpp
|
Mostly done .BIK video handling (WIN only).
|
2009-06-23 08:14:49 +00:00 |
VCMI_Lib.h
|
Mostly done .BIK video handling (WIN only).
|
2009-06-23 08:14:49 +00:00 |
VCMI_lib.vcproj
|
* VCMI won't try to calculate path when clicking terrain on the other map level then that of currently selected hero (caused hangs)
|
2009-05-24 23:21:55 +00:00 |