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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/lib/Connection.cpp
Arseniy Shestakov 10dbbead2d Fix indentation of logging code and around it
That wouldn't be as big issue if problem affected few files, but it everywhere in codebase.
Fixed it everywhere since in most files that is the only code with wrong indentation.
2016-03-12 04:46:21 +03:00

648 lines
17 KiB
C++

#include "StdInc.h"
#include "Connection.h"
#include "registerTypes/RegisterTypes.h"
#include "mapping/CMap.h"
#include "CGameState.h"
#include "filesystem/FileStream.h"
#include <boost/asio.hpp>
/*
* Connection.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
extern template void registerTypes<CISer>(CISer & s);
extern template void registerTypes<COSer>(COSer & s);
extern template void registerTypes<CTypeList>(CTypeList & s);
CTypeList typeList;
#define LOG(a) \
if(logging)\
out << a
#if defined(__hppa__) || \
defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
(defined(__MIPS__) && defined(__MISPEB__)) || \
defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
defined(__sparc__)
#define BIG_ENDIAN
#else
#define LIL_ENDIAN
#endif
void CConnection::init()
{
boost::asio::ip::tcp::no_delay option(true);
socket->set_option(option);
enableSmartPointerSerializatoin();
disableStackSendingByID();
registerTypes(iser);
registerTypes(oser);
#ifdef LIL_ENDIAN
myEndianess = true;
#else
myEndianess = false;
#endif
connected = true;
std::string pom;
//we got connection
oser << std::string("Aiya!\n") << name << myEndianess; //identify ourselves
iser >> pom >> pom >> contactEndianess;
logNetwork->infoStream() << "Established connection with "<<pom;
wmx = new boost::mutex;
rmx = new boost::mutex;
handler = nullptr;
receivedStop = sendStop = false;
static int cid = 1;
connectionID = cid++;
}
CConnection::CConnection(std::string host, std::string port, std::string Name)
:iser(this), oser(this), io_service(new boost::asio::io_service), name(Name)
{
int i;
boost::system::error_code error = boost::asio::error::host_not_found;
socket = new boost::asio::ip::tcp::socket(*io_service);
boost::asio::ip::tcp::resolver resolver(*io_service);
boost::asio::ip::tcp::resolver::iterator end, pom, endpoint_iterator = resolver.resolve(boost::asio::ip::tcp::resolver::query(host,port),error);
if(error)
{
logNetwork->errorStream() << "Problem with resolving: \n" << error;
goto connerror1;
}
pom = endpoint_iterator;
if(pom != end)
logNetwork->infoStream()<<"Found endpoints:";
else
{
logNetwork->errorStream() << "Critical problem: No endpoints found!";
goto connerror1;
}
i=0;
while(pom != end)
{
logNetwork->infoStream() << "\t" << i << ": " << (boost::asio::ip::tcp::endpoint&)*pom;
pom++;
}
i=0;
while(endpoint_iterator != end)
{
logNetwork->infoStream() << "Trying connection to " << (boost::asio::ip::tcp::endpoint&)*endpoint_iterator << " (" << i++ << ")";
socket->connect(*endpoint_iterator, error);
if(!error)
{
init();
return;
}
else
{
logNetwork->errorStream() << "Problem with connecting: " << error;
}
endpoint_iterator++;
}
//we shouldn't be here - error handling
connerror1:
logNetwork->errorStream() << "Something went wrong... checking for error info";
if(error)
logNetwork->errorStream() << error;
else
logNetwork->errorStream() << "No error info. ";
delete io_service;
//delete socket;
throw std::runtime_error("Can't establish connection :(");
}
CConnection::CConnection(TSocket * Socket, std::string Name )
:iser(this), oser(this), socket(Socket),io_service(&Socket->get_io_service()), name(Name)//, send(this), rec(this)
{
init();
}
CConnection::CConnection(TAcceptor * acceptor, boost::asio::io_service *Io_service, std::string Name)
: iser(this), oser(this), name(Name)//, send(this), rec(this)
{
boost::system::error_code error = boost::asio::error::host_not_found;
socket = new boost::asio::ip::tcp::socket(*io_service);
acceptor->accept(*socket,error);
if (error)
{
logNetwork->errorStream() << "Error on accepting: " << error;
delete socket;
throw std::runtime_error("Can't establish connection :(");
}
init();
}
int CConnection::write(const void * data, unsigned size)
{
//LOG("Sending " << size << " byte(s) of data" <<std::endl);
try
{
int ret;
ret = boost::asio::write(*socket,boost::asio::const_buffers_1(boost::asio::const_buffer(data,size)));
return ret;
}
catch(...)
{
//connection has been lost
connected = false;
throw;
}
}
int CConnection::read(void * data, unsigned size)
{
//LOG("Receiving " << size << " byte(s) of data" <<std::endl);
try
{
int ret = boost::asio::read(*socket,boost::asio::mutable_buffers_1(boost::asio::mutable_buffer(data,size)));
return ret;
}
catch(...)
{
//connection has been lost
connected = false;
throw;
}
}
CConnection::~CConnection(void)
{
if(handler)
handler->join();
delete handler;
close();
delete io_service;
delete wmx;
delete rmx;
}
template<class T>
CConnection & CConnection::operator&(const T &t) {
// throw std::exception();
//XXX this is temporaly ? solution to fix gcc (4.3.3, other?) compilation
// problem for more details contact t0@czlug.icis.pcz.pl or impono@gmail.com
// do not remove this exception it shoudnt be called
return *this;
}
void CConnection::close()
{
if(socket)
{
socket->close();
delete socket;
socket = nullptr;
}
}
bool CConnection::isOpen() const
{
return socket && connected;
}
void CConnection::reportState(CLogger * out)
{
out->debugStream() << "CConnection";
if(socket && socket->is_open())
{
out->debugStream() << "\tWe have an open and valid socket";
out->debugStream() << "\t" << socket->available() <<" bytes awaiting";
}
}
CPack * CConnection::retreivePack()
{
CPack *ret = nullptr;
boost::unique_lock<boost::mutex> lock(*rmx);
logNetwork->traceStream() << "Listening... ";
iser >> ret;
logNetwork->traceStream() << "\treceived server message of type " << typeid(*ret).name() << ", data: " << ret;
return ret;
}
void CConnection::sendPackToServer(const CPack &pack, PlayerColor player, ui32 requestID)
{
boost::unique_lock<boost::mutex> lock(*wmx);
logNetwork->traceStream() << "Sending to server a pack of type " << typeid(pack).name();
oser << player << requestID << &pack; //packs has to be sent as polymorphic pointers!
}
void CConnection::disableStackSendingByID()
{
CSerializer::sendStackInstanceByIds = false;
}
void CConnection::enableStackSendingByID()
{
CSerializer::sendStackInstanceByIds = true;
}
void CConnection::disableSmartPointerSerialization()
{
iser.smartPointerSerialization = oser.smartPointerSerialization = false;
}
void CConnection::enableSmartPointerSerializatoin()
{
iser.smartPointerSerialization = oser.smartPointerSerialization = true;
}
void CConnection::prepareForSendingHeroes()
{
iser.loadedPointers.clear();
oser.savedPointers.clear();
disableSmartVectorMemberSerialization();
enableSmartPointerSerializatoin();
disableStackSendingByID();
}
void CConnection::enterPregameConnectionMode()
{
iser.loadedPointers.clear();
oser.savedPointers.clear();
disableSmartVectorMemberSerialization();
disableSmartPointerSerialization();
}
void CConnection::disableSmartVectorMemberSerialization()
{
CSerializer::smartVectorMembersSerialization = false;
}
void CConnection::enableSmartVectorMemberSerializatoin()
{
CSerializer::smartVectorMembersSerialization = true;
}
CSaveFile::CSaveFile( const boost::filesystem::path &fname ): serializer(this)
{
registerTypes(serializer);
openNextFile(fname);
}
CSaveFile::~CSaveFile()
{
}
int CSaveFile::write( const void * data, unsigned size )
{
sfile->write((char *)data,size);
return size;
}
void CSaveFile::openNextFile(const boost::filesystem::path &fname)
{
fName = fname;
try
{
sfile = make_unique<FileStream>(fname, std::ios::out | std::ios::binary);
sfile->exceptions(std::ifstream::failbit | std::ifstream::badbit); //we throw a lot anyway
if(!(*sfile))
THROW_FORMAT("Error: cannot open to write %s!", fname);
sfile->write("VCMI",4); //write magic identifier
serializer << version; //write format version
}
catch(...)
{
logGlobal->errorStream() << "Failed to save to " << fname;
clear();
throw;
}
}
void CSaveFile::reportState(CLogger * out)
{
out->debugStream() << "CSaveFile";
if(sfile.get() && *sfile)
{
out->debugStream() << "\tOpened " << fName << "\n\tPosition: " << sfile->tellp();
}
}
void CSaveFile::clear()
{
fName.clear();
sfile = nullptr;
}
void CSaveFile::putMagicBytes( const std::string &text )
{
write(text.c_str(), text.length());
}
CLoadFile::CLoadFile(const boost::filesystem::path & fname, int minimalVersion /*= version*/): serializer(this)
{
registerTypes(serializer);
openNextFile(fname, minimalVersion);
}
CLoadFile::~CLoadFile()
{
}
int CLoadFile::read(void * data, unsigned size)
{
sfile->read((char*)data,size);
return size;
}
void CLoadFile::openNextFile(const boost::filesystem::path & fname, int minimalVersion)
{
assert(!serializer.reverseEndianess);
assert(minimalVersion <= version);
try
{
fName = fname.string();
sfile = make_unique<FileStream>(fname, std::ios::in | std::ios::binary);
sfile->exceptions(std::ifstream::failbit | std::ifstream::badbit); //we throw a lot anyway
if(!(*sfile))
THROW_FORMAT("Error: cannot open to read %s!", fName);
//we can read
char buffer[4];
sfile->read(buffer, 4);
if(std::memcmp(buffer,"VCMI",4))
THROW_FORMAT("Error: not a VCMI file(%s)!", fName);
serializer >> serializer.fileVersion;
if(serializer.fileVersion < minimalVersion)
THROW_FORMAT("Error: too old file format (%s)!", fName);
if(serializer.fileVersion > version)
{
logGlobal->warnStream() << boost::format("Warning format version mismatch: found %d when current is %d! (file %s)\n") % serializer.fileVersion % version % fName;
auto versionptr = (char*)&serializer.fileVersion;
std::reverse(versionptr, versionptr + 4);
logGlobal->warnStream() << "Version number reversed is " << serializer.fileVersion << ", checking...";
if(serializer.fileVersion == version)
{
logGlobal->warnStream() << fname << " seems to have different endianness! Entering reversing mode.";
serializer.reverseEndianess = true;
}
else
THROW_FORMAT("Error: too new file format (%s)!", fName);
}
}
catch(...)
{
clear(); //if anything went wrong, we delete file and rethrow
throw;
}
}
void CLoadFile::reportState(CLogger * out)
{
out->debugStream() << "CLoadFile";
if(!!sfile && *sfile)
{
out->debugStream() << "\tOpened " << fName << "\n\tPosition: " << sfile->tellg();
}
}
void CLoadFile::clear()
{
sfile = nullptr;
fName.clear();
serializer.fileVersion = 0;
}
void CLoadFile::checkMagicBytes( const std::string &text )
{
std::string loaded = text;
read((void*)loaded.data(), text.length());
if(loaded != text)
throw std::runtime_error("Magic bytes doesn't match!");
}
CTypeList::CTypeList()
{
registerTypes(*this);
}
CTypeList::TypeInfoPtr CTypeList::registerType( const std::type_info *type )
{
if(auto typeDescr = getTypeDescriptor(type, false))
return typeDescr; //type found, return ptr to structure
//type not found - add it to the list and return given ID
auto newType = std::make_shared<TypeDescriptor>();
newType->typeID = typeInfos.size() + 1;
newType->name = type->name();
typeInfos[type] = newType;
return newType;
}
ui16 CTypeList::getTypeID( const std::type_info *type, bool throws ) const
{
auto descriptor = getTypeDescriptor(type, throws);
if (descriptor == nullptr)
{
return 0;
}
return descriptor->typeID;
}
std::vector<CTypeList::TypeInfoPtr> CTypeList::castSequence(TypeInfoPtr from, TypeInfoPtr to) const
{
if(!strcmp(from->name, to->name))
return std::vector<CTypeList::TypeInfoPtr>();
// Perform a simple BFS in the class hierarchy.
auto BFS = [&](bool upcast)
{
std::map<TypeInfoPtr, TypeInfoPtr> previous;
std::queue<TypeInfoPtr> q;
q.push(to);
while(q.size())
{
auto typeNode = q.front();
q.pop();
for(auto &nodeBase : upcast ? typeNode->parents : typeNode->children)
{
if(!previous.count(nodeBase))
{
previous[nodeBase] = typeNode;
q.push(nodeBase);
}
}
}
std::vector<TypeInfoPtr> ret;
if(!previous.count(from))
return ret;
ret.push_back(from);
TypeInfoPtr ptr = from;
do
{
ptr = previous.at(ptr);
ret.push_back(ptr);
} while(ptr != to);
return ret;
};
// Try looking both up and down.
auto ret = BFS(true);
if(ret.empty())
ret = BFS(false);
if(ret.empty())
THROW_FORMAT("Cannot find relation between types %s and %s. Were they (and all classes between them) properly registered?", from->name % to->name);
return ret;
}
std::vector<CTypeList::TypeInfoPtr> CTypeList::castSequence(const std::type_info *from, const std::type_info *to) const
{
//This additional if is needed because getTypeDescriptor might fail if type is not registered
// (and if casting is not needed, then registereing should no be required)
if(!strcmp(from->name(), to->name()))
return std::vector<CTypeList::TypeInfoPtr>();
return castSequence(getTypeDescriptor(from), getTypeDescriptor(to));
}
CTypeList::TypeInfoPtr CTypeList::getTypeDescriptor(const std::type_info *type, bool throws) const
{
auto i = typeInfos.find(type);
if(i != typeInfos.end())
return i->second; //type found, return ptr to structure
if(!throws)
return nullptr;
THROW_FORMAT("Cannot find type descriptor for type %s. Was it registered?", type->name());
}
std::ostream & operator<<(std::ostream &str, const CConnection &cpc)
{
return str << "Connection with " << cpc.name << " (ID: " << cpc.connectionID << /*", " << (cpc.host ? "host" : "guest") <<*/ ")";
}
CSerializer::~CSerializer()
{
}
CSerializer::CSerializer()
{
smartVectorMembersSerialization = false;
sendStackInstanceByIds = false;
}
void CSerializer::addStdVecItems(CGameState *gs, LibClasses *lib)
{
registerVectoredType<CGObjectInstance, ObjectInstanceID>(&gs->map->objects,
[](const CGObjectInstance &obj){ return obj.id; });
registerVectoredType<CHero, HeroTypeID>(&lib->heroh->heroes,
[](const CHero &h){ return h.ID; });
registerVectoredType<CGHeroInstance, HeroTypeID>(&gs->map->allHeroes,
[](const CGHeroInstance &h){ return h.type->ID; });
registerVectoredType<CCreature, CreatureID>(&lib->creh->creatures,
[](const CCreature &cre){ return cre.idNumber; });
registerVectoredType<CArtifact, ArtifactID>(&lib->arth->artifacts,
[](const CArtifact &art){ return art.id; });
registerVectoredType<CArtifactInstance, ArtifactInstanceID>(&gs->map->artInstances,
[](const CArtifactInstance &artInst){ return artInst.id; });
registerVectoredType<CQuest, si32>(&gs->map->quests,
[](const CQuest &q){ return q.qid; });
smartVectorMembersSerialization = true;
}
CLoadIntegrityValidator::CLoadIntegrityValidator( const boost::filesystem::path &primaryFileName, const boost::filesystem::path &controlFileName, int minimalVersion /*= version*/ )
: serializer(this), foundDesync(false)
{
registerTypes(serializer);
primaryFile = make_unique<CLoadFile>(primaryFileName, minimalVersion);
controlFile = make_unique<CLoadFile>(controlFileName, minimalVersion);
assert(primaryFile->serializer.fileVersion == controlFile->serializer.fileVersion);
serializer.fileVersion = primaryFile->serializer.fileVersion;
}
int CLoadIntegrityValidator::read( void * data, unsigned size )
{
assert(primaryFile);
assert(controlFile);
if(!size)
return size;
std::vector<ui8> controlData(size);
auto ret = primaryFile->read(data, size);
if(!foundDesync)
{
controlFile->read(controlData.data(), size);
if(std::memcmp(data, controlData.data(), size))
{
logGlobal->errorStream() << "Desync found! Position: " << primaryFile->sfile->tellg();
foundDesync = true;
//throw std::runtime_error("Savegame dsynchronized!");
}
}
return ret;
}
std::unique_ptr<CLoadFile> CLoadIntegrityValidator::decay()
{
primaryFile->serializer.loadedPointers = this->serializer.loadedPointers;
primaryFile->serializer.loadedPointersTypes = this->serializer.loadedPointersTypes;
return std::move(primaryFile);
}
void CLoadIntegrityValidator::checkMagicBytes( const std::string &text )
{
assert(primaryFile);
assert(controlFile);
primaryFile->checkMagicBytes(text);
controlFile->checkMagicBytes(text);
}
int CMemorySerializer::read(void * data, unsigned size)
{
if(buffer.size() < readPos + size)
throw std::runtime_error(boost::str(boost::format("Cannot read past the buffer (accessing index %d, while size is %d)!") % (readPos + size - 1) % buffer.size()));
std::memcpy(data, buffer.data() + readPos, size);
readPos += size;
return size;
}
int CMemorySerializer::write(const void * data, unsigned size)
{
auto oldSize = buffer.size(); //and the pos to write from
buffer.resize(oldSize + size);
std::memcpy(buffer.data() + oldSize, data, size);
return size;
}
CMemorySerializer::CMemorySerializer(): iser(this), oser(this)
{
readPos = 0;
registerTypes(iser);
registerTypes(oser);
}