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vcmi/AI/Nullkiller/Markers/ArmyUpgrade.h
2023-07-31 22:01:11 +03:00

41 lines
1.0 KiB
C++

/*
* ArmyUpgrade.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../Goals/CGoal.h"
#include "../Pathfinding/AINodeStorage.h"
#include "../Analyzers/ArmyManager.h"
namespace NKAI
{
namespace Goals
{
class DLL_EXPORT ArmyUpgrade : public CGoal<ArmyUpgrade>
{
private:
const CGObjectInstance * upgrader;
uint64_t initialValue;
uint64_t upgradeValue;
uint64_t goldCost;
public:
ArmyUpgrade(const AIPath & upgradePath, const CGObjectInstance * upgrader, const ArmyUpgradeInfo & upgrade);
ArmyUpgrade(const CGHeroInstance * targetMain, const CGObjectInstance * upgrader, const ArmyUpgradeInfo & upgrade);
virtual bool operator==(const ArmyUpgrade & other) const override;
virtual std::string toString() const override;
uint64_t getUpgradeValue() const { return upgradeValue; }
uint64_t getInitialArmyValue() const { return initialValue; }
};
}
}