mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
2a05fbdd50
- Replaced BattleSide namespace-enum with enum class - Merged two different BattleSide enum's into one - Merged BattlePerspective enum into BattleSide enum - Changed all places that use integers to represent battle side to use BattleSide enum - Added BattleSideArray convenience wrapper for std::array that is always 2-elements in size and allows access to its elements using BattleSide enum
1084 lines
35 KiB
C++
1084 lines
35 KiB
C++
/*
|
|
* BattleActionsController.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
#include "BattleActionsController.h"
|
|
|
|
#include "BattleWindow.h"
|
|
#include "BattleStacksController.h"
|
|
#include "BattleInterface.h"
|
|
#include "BattleFieldController.h"
|
|
#include "BattleSiegeController.h"
|
|
#include "BattleInterfaceClasses.h"
|
|
|
|
#include "../CGameInfo.h"
|
|
#include "../CPlayerInterface.h"
|
|
#include "../gui/CursorHandler.h"
|
|
#include "../gui/CGuiHandler.h"
|
|
#include "../gui/CIntObject.h"
|
|
#include "../gui/WindowHandler.h"
|
|
#include "../windows/CCreatureWindow.h"
|
|
#include "../windows/InfoWindows.h"
|
|
|
|
#include "../../CCallback.h"
|
|
#include "../../lib/CConfigHandler.h"
|
|
#include "../../lib/texts/CGeneralTextHandler.h"
|
|
#include "../../lib/CRandomGenerator.h"
|
|
#include "../../lib/CStack.h"
|
|
#include "../../lib/battle/BattleAction.h"
|
|
#include "../../lib/spells/CSpellHandler.h"
|
|
#include "../../lib/spells/ISpellMechanics.h"
|
|
#include "../../lib/spells/Problem.h"
|
|
|
|
struct TextReplacement
|
|
{
|
|
std::string placeholder;
|
|
std::string replacement;
|
|
};
|
|
|
|
using TextReplacementList = std::vector<TextReplacement>;
|
|
|
|
static std::string replacePlaceholders(std::string input, const TextReplacementList & format )
|
|
{
|
|
for(const auto & entry : format)
|
|
boost::replace_all(input, entry.placeholder, entry.replacement);
|
|
|
|
return input;
|
|
}
|
|
|
|
static std::string translatePlural(int amount, const std::string& baseTextID)
|
|
{
|
|
if(amount == 1)
|
|
return CGI->generaltexth->translate(baseTextID + ".1");
|
|
return CGI->generaltexth->translate(baseTextID);
|
|
}
|
|
|
|
static std::string formatPluralImpl(int amount, const std::string & amountString, const std::string & baseTextID)
|
|
{
|
|
std::string baseString = translatePlural(amount, baseTextID);
|
|
TextReplacementList replacements {
|
|
{ "%d", amountString }
|
|
};
|
|
|
|
return replacePlaceholders(baseString, replacements);
|
|
}
|
|
|
|
static std::string formatPlural(int amount, const std::string & baseTextID)
|
|
{
|
|
return formatPluralImpl(amount, std::to_string(amount), baseTextID);
|
|
}
|
|
|
|
static std::string formatPlural(DamageRange range, const std::string & baseTextID)
|
|
{
|
|
if (range.min == range.max)
|
|
return formatPlural(range.min, baseTextID);
|
|
|
|
std::string rangeString = std::to_string(range.min) + " - " + std::to_string(range.max);
|
|
|
|
return formatPluralImpl(range.max, rangeString, baseTextID);
|
|
}
|
|
|
|
static std::string formatAttack(const DamageEstimation & estimation, const std::string & creatureName, const std::string & baseTextID, int shotsLeft)
|
|
{
|
|
TextReplacementList replacements = {
|
|
{ "%CREATURE", creatureName },
|
|
{ "%DAMAGE", formatPlural(estimation.damage, "vcmi.battleWindow.damageEstimation.damage") },
|
|
{ "%SHOTS", formatPlural(shotsLeft, "vcmi.battleWindow.damageEstimation.shots") },
|
|
{ "%KILLS", formatPlural(estimation.kills, "vcmi.battleWindow.damageEstimation.kills") },
|
|
};
|
|
|
|
return replacePlaceholders(CGI->generaltexth->translate(baseTextID), replacements);
|
|
}
|
|
|
|
static std::string formatMeleeAttack(const DamageEstimation & estimation, const std::string & creatureName)
|
|
{
|
|
std::string baseTextID = estimation.kills.max == 0 ?
|
|
"vcmi.battleWindow.damageEstimation.melee" :
|
|
"vcmi.battleWindow.damageEstimation.meleeKills";
|
|
|
|
return formatAttack(estimation, creatureName, baseTextID, 0);
|
|
}
|
|
|
|
static std::string formatRangedAttack(const DamageEstimation & estimation, const std::string & creatureName, int shotsLeft)
|
|
{
|
|
std::string baseTextID = estimation.kills.max == 0 ?
|
|
"vcmi.battleWindow.damageEstimation.ranged" :
|
|
"vcmi.battleWindow.damageEstimation.rangedKills";
|
|
|
|
return formatAttack(estimation, creatureName, baseTextID, shotsLeft);
|
|
}
|
|
|
|
static std::string formatRetaliation(const DamageEstimation & estimation, bool mayBeKilled)
|
|
{
|
|
if (estimation.damage.max == 0)
|
|
return CGI->generaltexth->translate("vcmi.battleWindow.damageRetaliation.never");
|
|
|
|
std::string baseTextID = estimation.kills.max == 0 ?
|
|
"vcmi.battleWindow.damageRetaliation.damage" :
|
|
"vcmi.battleWindow.damageRetaliation.damageKills";
|
|
|
|
std::string prefixTextID = mayBeKilled ?
|
|
"vcmi.battleWindow.damageRetaliation.may" :
|
|
"vcmi.battleWindow.damageRetaliation.will";
|
|
|
|
return CGI->generaltexth->translate(prefixTextID) + formatAttack(estimation, "", baseTextID, 0);
|
|
}
|
|
|
|
BattleActionsController::BattleActionsController(BattleInterface & owner):
|
|
owner(owner),
|
|
selectedStack(nullptr),
|
|
heroSpellToCast(nullptr)
|
|
{
|
|
}
|
|
|
|
void BattleActionsController::endCastingSpell()
|
|
{
|
|
if(heroSpellToCast)
|
|
{
|
|
heroSpellToCast.reset();
|
|
owner.windowObject->blockUI(false);
|
|
}
|
|
|
|
if(owner.stacksController->getActiveStack())
|
|
possibleActions = getPossibleActionsForStack(owner.stacksController->getActiveStack()); //restore actions after they were cleared
|
|
|
|
selectedStack = nullptr;
|
|
GH.fakeMouseMove();
|
|
}
|
|
|
|
bool BattleActionsController::isActiveStackSpellcaster() const
|
|
{
|
|
const CStack * casterStack = owner.stacksController->getActiveStack();
|
|
if (!casterStack)
|
|
return false;
|
|
|
|
bool spellcaster = casterStack->hasBonusOfType(BonusType::SPELLCASTER);
|
|
return (spellcaster && casterStack->canCast());
|
|
}
|
|
|
|
void BattleActionsController::enterCreatureCastingMode()
|
|
{
|
|
//silently check for possible errors
|
|
if (owner.tacticsMode)
|
|
return;
|
|
|
|
//hero is casting a spell
|
|
if (heroSpellToCast)
|
|
return;
|
|
|
|
if (!owner.stacksController->getActiveStack())
|
|
return;
|
|
|
|
if (!isActiveStackSpellcaster())
|
|
return;
|
|
|
|
for(const auto & action : possibleActions)
|
|
{
|
|
if (action.get() != PossiblePlayerBattleAction::NO_LOCATION)
|
|
continue;
|
|
|
|
const spells::Caster * caster = owner.stacksController->getActiveStack();
|
|
const CSpell * spell = action.spell().toSpell();
|
|
|
|
spells::Target target;
|
|
target.emplace_back();
|
|
|
|
spells::BattleCast cast(owner.getBattle().get(), caster, spells::Mode::CREATURE_ACTIVE, spell);
|
|
|
|
auto m = spell->battleMechanics(&cast);
|
|
spells::detail::ProblemImpl ignored;
|
|
|
|
const bool isCastingPossible = m->canBeCastAt(target, ignored);
|
|
|
|
if (isCastingPossible)
|
|
{
|
|
owner.giveCommand(EActionType::MONSTER_SPELL, BattleHex::INVALID, spell->getId());
|
|
selectedStack = nullptr;
|
|
|
|
CCS->curh->set(Cursor::Combat::POINTER);
|
|
}
|
|
return;
|
|
}
|
|
|
|
possibleActions = getPossibleActionsForStack(owner.stacksController->getActiveStack());
|
|
|
|
auto actionFilterPredicate = [](const PossiblePlayerBattleAction x)
|
|
{
|
|
return !x.spellcast();
|
|
};
|
|
|
|
vstd::erase_if(possibleActions, actionFilterPredicate);
|
|
GH.fakeMouseMove();
|
|
}
|
|
|
|
std::vector<PossiblePlayerBattleAction> BattleActionsController::getPossibleActionsForStack(const CStack *stack) const
|
|
{
|
|
BattleClientInterfaceData data; //hard to get rid of these things so for now they're required data to pass
|
|
|
|
for(const auto & spell : creatureSpells)
|
|
data.creatureSpellsToCast.push_back(spell->id);
|
|
|
|
data.tacticsMode = owner.tacticsMode;
|
|
auto allActions = owner.getBattle()->getClientActionsForStack(stack, data);
|
|
|
|
allActions.push_back(PossiblePlayerBattleAction::HERO_INFO);
|
|
allActions.push_back(PossiblePlayerBattleAction::CREATURE_INFO);
|
|
|
|
return std::vector<PossiblePlayerBattleAction>(allActions);
|
|
}
|
|
|
|
void BattleActionsController::reorderPossibleActionsPriority(const CStack * stack, const CStack * targetStack)
|
|
{
|
|
if(owner.tacticsMode || possibleActions.empty()) return; //this function is not supposed to be called in tactics mode or before getPossibleActionsForStack
|
|
|
|
auto assignPriority = [&](const PossiblePlayerBattleAction & item
|
|
) -> uint8_t //large lambda assigning priority which would have to be part of possibleActions without it
|
|
{
|
|
switch(item.get())
|
|
{
|
|
case PossiblePlayerBattleAction::AIMED_SPELL_CREATURE:
|
|
case PossiblePlayerBattleAction::ANY_LOCATION:
|
|
case PossiblePlayerBattleAction::NO_LOCATION:
|
|
case PossiblePlayerBattleAction::FREE_LOCATION:
|
|
case PossiblePlayerBattleAction::OBSTACLE:
|
|
if(!stack->hasBonusOfType(BonusType::NO_SPELLCAST_BY_DEFAULT) && targetStack != nullptr)
|
|
{
|
|
PlayerColor stackOwner = owner.getBattle()->battleGetOwner(targetStack);
|
|
bool enemyTargetingPositiveSpellcast = item.spell().toSpell()->isPositive() && stackOwner != LOCPLINT->playerID;
|
|
bool friendTargetingNegativeSpellcast = item.spell().toSpell()->isNegative() && stackOwner == LOCPLINT->playerID;
|
|
|
|
if(!enemyTargetingPositiveSpellcast && !friendTargetingNegativeSpellcast)
|
|
return 1;
|
|
}
|
|
return 100; //bottom priority
|
|
|
|
break;
|
|
case PossiblePlayerBattleAction::RANDOM_GENIE_SPELL:
|
|
return 2;
|
|
break;
|
|
case PossiblePlayerBattleAction::SHOOT:
|
|
return 4;
|
|
break;
|
|
case PossiblePlayerBattleAction::ATTACK_AND_RETURN:
|
|
return 5;
|
|
break;
|
|
case PossiblePlayerBattleAction::ATTACK:
|
|
return 6;
|
|
break;
|
|
case PossiblePlayerBattleAction::WALK_AND_ATTACK:
|
|
return 7;
|
|
break;
|
|
case PossiblePlayerBattleAction::MOVE_STACK:
|
|
return 8;
|
|
break;
|
|
case PossiblePlayerBattleAction::CATAPULT:
|
|
return 9;
|
|
break;
|
|
case PossiblePlayerBattleAction::HEAL:
|
|
return 10;
|
|
break;
|
|
case PossiblePlayerBattleAction::CREATURE_INFO:
|
|
return 11;
|
|
break;
|
|
case PossiblePlayerBattleAction::HERO_INFO:
|
|
return 12;
|
|
break;
|
|
case PossiblePlayerBattleAction::TELEPORT:
|
|
return 13;
|
|
break;
|
|
default:
|
|
assert(0);
|
|
return 200;
|
|
break;
|
|
}
|
|
};
|
|
|
|
auto comparer = [&](const PossiblePlayerBattleAction & lhs, const PossiblePlayerBattleAction & rhs)
|
|
{
|
|
return assignPriority(lhs) < assignPriority(rhs);
|
|
};
|
|
|
|
std::sort(possibleActions.begin(), possibleActions.end(), comparer);
|
|
}
|
|
|
|
void BattleActionsController::castThisSpell(SpellID spellID)
|
|
{
|
|
heroSpellToCast = std::make_shared<BattleAction>();
|
|
heroSpellToCast->actionType = EActionType::HERO_SPELL;
|
|
heroSpellToCast->spell = spellID;
|
|
heroSpellToCast->stackNumber = -1;
|
|
heroSpellToCast->side = owner.curInt->cb->getBattle(owner.getBattleID())->battleGetMySide();
|
|
|
|
//choosing possible targets
|
|
const CGHeroInstance *castingHero = (owner.attackingHeroInstance->tempOwner == owner.curInt->playerID) ? owner.attackingHeroInstance : owner.defendingHeroInstance;
|
|
assert(castingHero); // code below assumes non-null hero
|
|
PossiblePlayerBattleAction spellSelMode = owner.getBattle()->getCasterAction(spellID.toSpell(), castingHero, spells::Mode::HERO);
|
|
|
|
if (spellSelMode.get() == PossiblePlayerBattleAction::NO_LOCATION) //user does not have to select location
|
|
{
|
|
heroSpellToCast->aimToHex(BattleHex::INVALID);
|
|
owner.curInt->cb->battleMakeSpellAction(owner.getBattleID(), *heroSpellToCast);
|
|
endCastingSpell();
|
|
}
|
|
else
|
|
{
|
|
possibleActions.clear();
|
|
possibleActions.push_back (spellSelMode); //only this one action can be performed at the moment
|
|
GH.fakeMouseMove();//update cursor
|
|
}
|
|
|
|
owner.windowObject->blockUI(true);
|
|
}
|
|
|
|
const CSpell * BattleActionsController::getHeroSpellToCast( ) const
|
|
{
|
|
if (heroSpellToCast)
|
|
return heroSpellToCast->spell.toSpell();
|
|
return nullptr;
|
|
}
|
|
|
|
const CSpell * BattleActionsController::getStackSpellToCast(BattleHex hoveredHex)
|
|
{
|
|
if (heroSpellToCast)
|
|
return nullptr;
|
|
|
|
if (!owner.stacksController->getActiveStack())
|
|
return nullptr;
|
|
|
|
if (!hoveredHex.isValid())
|
|
return nullptr;
|
|
|
|
auto action = selectAction(hoveredHex);
|
|
|
|
if (action.spell() == SpellID::NONE)
|
|
return nullptr;
|
|
|
|
return action.spell().toSpell();
|
|
}
|
|
|
|
const CSpell * BattleActionsController::getCurrentSpell(BattleHex hoveredHex)
|
|
{
|
|
if (getHeroSpellToCast())
|
|
return getHeroSpellToCast();
|
|
return getStackSpellToCast(hoveredHex);
|
|
}
|
|
|
|
const CStack * BattleActionsController::getStackForHex(BattleHex hoveredHex)
|
|
{
|
|
const CStack * shere = owner.getBattle()->battleGetStackByPos(hoveredHex, true);
|
|
if(shere)
|
|
return shere;
|
|
return owner.getBattle()->battleGetStackByPos(hoveredHex, false);
|
|
}
|
|
|
|
void BattleActionsController::actionSetCursor(PossiblePlayerBattleAction action, BattleHex targetHex)
|
|
{
|
|
switch (action.get())
|
|
{
|
|
case PossiblePlayerBattleAction::CHOOSE_TACTICS_STACK:
|
|
CCS->curh->set(Cursor::Combat::POINTER);
|
|
return;
|
|
|
|
case PossiblePlayerBattleAction::MOVE_TACTICS:
|
|
case PossiblePlayerBattleAction::MOVE_STACK:
|
|
if (owner.stacksController->getActiveStack()->hasBonusOfType(BonusType::FLYING))
|
|
CCS->curh->set(Cursor::Combat::FLY);
|
|
else
|
|
CCS->curh->set(Cursor::Combat::MOVE);
|
|
return;
|
|
|
|
case PossiblePlayerBattleAction::ATTACK:
|
|
case PossiblePlayerBattleAction::WALK_AND_ATTACK:
|
|
case PossiblePlayerBattleAction::ATTACK_AND_RETURN:
|
|
{
|
|
static const std::map<BattleHex::EDir, Cursor::Combat> sectorCursor = {
|
|
{BattleHex::TOP_LEFT, Cursor::Combat::HIT_SOUTHEAST},
|
|
{BattleHex::TOP_RIGHT, Cursor::Combat::HIT_SOUTHWEST},
|
|
{BattleHex::RIGHT, Cursor::Combat::HIT_WEST },
|
|
{BattleHex::BOTTOM_RIGHT, Cursor::Combat::HIT_NORTHWEST},
|
|
{BattleHex::BOTTOM_LEFT, Cursor::Combat::HIT_NORTHEAST},
|
|
{BattleHex::LEFT, Cursor::Combat::HIT_EAST },
|
|
{BattleHex::TOP, Cursor::Combat::HIT_SOUTH },
|
|
{BattleHex::BOTTOM, Cursor::Combat::HIT_NORTH }
|
|
};
|
|
|
|
auto direction = owner.fieldController->selectAttackDirection(targetHex);
|
|
|
|
assert(sectorCursor.count(direction) > 0);
|
|
if (sectorCursor.count(direction))
|
|
CCS->curh->set(sectorCursor.at(direction));
|
|
|
|
return;
|
|
}
|
|
|
|
case PossiblePlayerBattleAction::SHOOT:
|
|
if (owner.getBattle()->battleHasShootingPenalty(owner.stacksController->getActiveStack(), targetHex))
|
|
CCS->curh->set(Cursor::Combat::SHOOT_PENALTY);
|
|
else
|
|
CCS->curh->set(Cursor::Combat::SHOOT);
|
|
return;
|
|
|
|
case PossiblePlayerBattleAction::AIMED_SPELL_CREATURE:
|
|
case PossiblePlayerBattleAction::ANY_LOCATION:
|
|
case PossiblePlayerBattleAction::RANDOM_GENIE_SPELL:
|
|
case PossiblePlayerBattleAction::FREE_LOCATION:
|
|
case PossiblePlayerBattleAction::OBSTACLE:
|
|
CCS->curh->set(Cursor::Spellcast::SPELL);
|
|
return;
|
|
|
|
case PossiblePlayerBattleAction::TELEPORT:
|
|
CCS->curh->set(Cursor::Combat::TELEPORT);
|
|
return;
|
|
|
|
case PossiblePlayerBattleAction::SACRIFICE:
|
|
CCS->curh->set(Cursor::Combat::SACRIFICE);
|
|
return;
|
|
|
|
case PossiblePlayerBattleAction::HEAL:
|
|
CCS->curh->set(Cursor::Combat::HEAL);
|
|
return;
|
|
|
|
case PossiblePlayerBattleAction::CATAPULT:
|
|
CCS->curh->set(Cursor::Combat::SHOOT_CATAPULT);
|
|
return;
|
|
|
|
case PossiblePlayerBattleAction::CREATURE_INFO:
|
|
CCS->curh->set(Cursor::Combat::QUERY);
|
|
return;
|
|
case PossiblePlayerBattleAction::HERO_INFO:
|
|
CCS->curh->set(Cursor::Combat::HERO);
|
|
return;
|
|
}
|
|
assert(0);
|
|
}
|
|
|
|
void BattleActionsController::actionSetCursorBlocked(PossiblePlayerBattleAction action, BattleHex targetHex)
|
|
{
|
|
switch (action.get())
|
|
{
|
|
case PossiblePlayerBattleAction::AIMED_SPELL_CREATURE:
|
|
case PossiblePlayerBattleAction::RANDOM_GENIE_SPELL:
|
|
case PossiblePlayerBattleAction::TELEPORT:
|
|
case PossiblePlayerBattleAction::SACRIFICE:
|
|
case PossiblePlayerBattleAction::FREE_LOCATION:
|
|
CCS->curh->set(Cursor::Combat::BLOCKED);
|
|
return;
|
|
default:
|
|
if (targetHex == -1)
|
|
CCS->curh->set(Cursor::Combat::POINTER);
|
|
else
|
|
CCS->curh->set(Cursor::Combat::BLOCKED);
|
|
return;
|
|
}
|
|
assert(0);
|
|
}
|
|
|
|
std::string BattleActionsController::actionGetStatusMessage(PossiblePlayerBattleAction action, BattleHex targetHex)
|
|
{
|
|
const CStack * targetStack = getStackForHex(targetHex);
|
|
|
|
switch (action.get()) //display console message, realize selected action
|
|
{
|
|
case PossiblePlayerBattleAction::CHOOSE_TACTICS_STACK:
|
|
return (boost::format(CGI->generaltexth->allTexts[481]) % targetStack->getName()).str(); //Select %s
|
|
|
|
case PossiblePlayerBattleAction::MOVE_TACTICS:
|
|
case PossiblePlayerBattleAction::MOVE_STACK:
|
|
if (owner.stacksController->getActiveStack()->hasBonusOfType(BonusType::FLYING))
|
|
return (boost::format(CGI->generaltexth->allTexts[295]) % owner.stacksController->getActiveStack()->getName()).str(); //Fly %s here
|
|
else
|
|
return (boost::format(CGI->generaltexth->allTexts[294]) % owner.stacksController->getActiveStack()->getName()).str(); //Move %s here
|
|
|
|
case PossiblePlayerBattleAction::ATTACK:
|
|
case PossiblePlayerBattleAction::WALK_AND_ATTACK:
|
|
case PossiblePlayerBattleAction::ATTACK_AND_RETURN: //TODO: allow to disable return
|
|
{
|
|
const auto * attacker = owner.stacksController->getActiveStack();
|
|
BattleHex attackFromHex = owner.fieldController->fromWhichHexAttack(targetHex);
|
|
int distance = attacker->position.isValid() ? owner.getBattle()->battleGetDistances(attacker, attacker->getPosition())[attackFromHex] : 0;
|
|
DamageEstimation retaliation;
|
|
BattleAttackInfo attackInfo(attacker, targetStack, distance, false );
|
|
DamageEstimation estimation = owner.getBattle()->battleEstimateDamage(attackInfo, &retaliation);
|
|
estimation.kills.max = std::min<int64_t>(estimation.kills.max, targetStack->getCount());
|
|
estimation.kills.min = std::min<int64_t>(estimation.kills.min, targetStack->getCount());
|
|
bool enemyMayBeKilled = estimation.kills.max == targetStack->getCount();
|
|
|
|
return formatMeleeAttack(estimation, targetStack->getName()) + "\n" + formatRetaliation(retaliation, enemyMayBeKilled);
|
|
}
|
|
|
|
case PossiblePlayerBattleAction::SHOOT:
|
|
{
|
|
const auto * shooter = owner.stacksController->getActiveStack();
|
|
|
|
DamageEstimation retaliation;
|
|
BattleAttackInfo attackInfo(shooter, targetStack, 0, true );
|
|
DamageEstimation estimation = owner.getBattle()->battleEstimateDamage(attackInfo, &retaliation);
|
|
estimation.kills.max = std::min<int64_t>(estimation.kills.max, targetStack->getCount());
|
|
estimation.kills.min = std::min<int64_t>(estimation.kills.min, targetStack->getCount());
|
|
return formatRangedAttack(estimation, targetStack->getName(), shooter->shots.available());
|
|
}
|
|
|
|
case PossiblePlayerBattleAction::AIMED_SPELL_CREATURE:
|
|
return boost::str(boost::format(CGI->generaltexth->allTexts[27]) % action.spell().toSpell()->getNameTranslated() % targetStack->getName()); //Cast %s on %s
|
|
|
|
case PossiblePlayerBattleAction::ANY_LOCATION:
|
|
return boost::str(boost::format(CGI->generaltexth->allTexts[26]) % action.spell().toSpell()->getNameTranslated()); //Cast %s
|
|
|
|
case PossiblePlayerBattleAction::RANDOM_GENIE_SPELL: //we assume that teleport / sacrifice will never be available as random spell
|
|
return boost::str(boost::format(CGI->generaltexth->allTexts[301]) % targetStack->getName()); //Cast a spell on %
|
|
|
|
case PossiblePlayerBattleAction::TELEPORT:
|
|
return CGI->generaltexth->allTexts[25]; //Teleport Here
|
|
|
|
case PossiblePlayerBattleAction::OBSTACLE:
|
|
return CGI->generaltexth->allTexts[550];
|
|
|
|
case PossiblePlayerBattleAction::SACRIFICE:
|
|
return (boost::format(CGI->generaltexth->allTexts[549]) % targetStack->getName()).str(); //sacrifice the %s
|
|
|
|
case PossiblePlayerBattleAction::FREE_LOCATION:
|
|
return boost::str(boost::format(CGI->generaltexth->allTexts[26]) % action.spell().toSpell()->getNameTranslated()); //Cast %s
|
|
|
|
case PossiblePlayerBattleAction::HEAL:
|
|
return (boost::format(CGI->generaltexth->allTexts[419]) % targetStack->getName()).str(); //Apply first aid to the %s
|
|
|
|
case PossiblePlayerBattleAction::CATAPULT:
|
|
return ""; // TODO
|
|
|
|
case PossiblePlayerBattleAction::CREATURE_INFO:
|
|
return (boost::format(CGI->generaltexth->allTexts[297]) % targetStack->getName()).str();
|
|
|
|
case PossiblePlayerBattleAction::HERO_INFO:
|
|
return CGI->generaltexth->translate("core.genrltxt.417"); // "View Hero Stats"
|
|
}
|
|
assert(0);
|
|
return "";
|
|
}
|
|
|
|
std::string BattleActionsController::actionGetStatusMessageBlocked(PossiblePlayerBattleAction action, BattleHex targetHex)
|
|
{
|
|
switch (action.get())
|
|
{
|
|
case PossiblePlayerBattleAction::AIMED_SPELL_CREATURE:
|
|
case PossiblePlayerBattleAction::RANDOM_GENIE_SPELL:
|
|
return CGI->generaltexth->allTexts[23];
|
|
break;
|
|
case PossiblePlayerBattleAction::TELEPORT:
|
|
return CGI->generaltexth->allTexts[24]; //Invalid Teleport Destination
|
|
break;
|
|
case PossiblePlayerBattleAction::SACRIFICE:
|
|
return CGI->generaltexth->allTexts[543]; //choose army to sacrifice
|
|
break;
|
|
case PossiblePlayerBattleAction::FREE_LOCATION:
|
|
return boost::str(boost::format(CGI->generaltexth->allTexts[181]) % action.spell().toSpell()->getNameTranslated()); //No room to place %s here
|
|
break;
|
|
default:
|
|
return "";
|
|
}
|
|
}
|
|
|
|
bool BattleActionsController::actionIsLegal(PossiblePlayerBattleAction action, BattleHex targetHex)
|
|
{
|
|
const CStack * targetStack = getStackForHex(targetHex);
|
|
bool targetStackOwned = targetStack && targetStack->unitOwner() == owner.curInt->playerID;
|
|
|
|
switch (action.get())
|
|
{
|
|
case PossiblePlayerBattleAction::CHOOSE_TACTICS_STACK:
|
|
return (targetStack && targetStackOwned && targetStack->getMovementRange() > 0);
|
|
|
|
case PossiblePlayerBattleAction::CREATURE_INFO:
|
|
return (targetStack && targetStackOwned && targetStack->alive());
|
|
|
|
case PossiblePlayerBattleAction::HERO_INFO:
|
|
if (targetHex == BattleHex::HERO_ATTACKER)
|
|
return owner.attackingHero != nullptr;
|
|
|
|
if (targetHex == BattleHex::HERO_DEFENDER)
|
|
return owner.defendingHero != nullptr;
|
|
|
|
return false;
|
|
|
|
case PossiblePlayerBattleAction::MOVE_TACTICS:
|
|
case PossiblePlayerBattleAction::MOVE_STACK:
|
|
if (!(targetStack && targetStack->alive())) //we can walk on dead stacks
|
|
{
|
|
if(canStackMoveHere(owner.stacksController->getActiveStack(), targetHex))
|
|
return true;
|
|
}
|
|
return false;
|
|
|
|
case PossiblePlayerBattleAction::ATTACK:
|
|
case PossiblePlayerBattleAction::WALK_AND_ATTACK:
|
|
case PossiblePlayerBattleAction::ATTACK_AND_RETURN:
|
|
if(owner.getBattle()->battleCanAttack(owner.stacksController->getActiveStack(), targetStack, targetHex))
|
|
{
|
|
if (owner.fieldController->isTileAttackable(targetHex)) // move isTileAttackable to be part of battleCanAttack?
|
|
return true;
|
|
}
|
|
return false;
|
|
|
|
case PossiblePlayerBattleAction::SHOOT:
|
|
return owner.getBattle()->battleCanShoot(owner.stacksController->getActiveStack(), targetHex);
|
|
|
|
case PossiblePlayerBattleAction::NO_LOCATION:
|
|
return false;
|
|
|
|
case PossiblePlayerBattleAction::ANY_LOCATION:
|
|
return isCastingPossibleHere(action.spell().toSpell(), nullptr, targetHex);
|
|
|
|
case PossiblePlayerBattleAction::AIMED_SPELL_CREATURE:
|
|
return !selectedStack && targetStack && isCastingPossibleHere(action.spell().toSpell(), nullptr, targetHex);
|
|
|
|
case PossiblePlayerBattleAction::RANDOM_GENIE_SPELL:
|
|
if(targetStack && targetStackOwned && targetStack != owner.stacksController->getActiveStack() && targetStack->alive()) //only positive spells for other allied creatures
|
|
{
|
|
SpellID spellID = owner.getBattle()->getRandomBeneficialSpell(CRandomGenerator::getDefault(), owner.stacksController->getActiveStack(), targetStack);
|
|
return spellID != SpellID::NONE;
|
|
}
|
|
return false;
|
|
|
|
case PossiblePlayerBattleAction::TELEPORT:
|
|
return selectedStack && isCastingPossibleHere(action.spell().toSpell(), selectedStack, targetHex);
|
|
|
|
case PossiblePlayerBattleAction::SACRIFICE: //choose our living stack to sacrifice
|
|
return targetStack && targetStack != selectedStack && targetStackOwned && targetStack->alive();
|
|
|
|
case PossiblePlayerBattleAction::OBSTACLE:
|
|
case PossiblePlayerBattleAction::FREE_LOCATION:
|
|
return isCastingPossibleHere(action.spell().toSpell(), nullptr, targetHex);
|
|
|
|
case PossiblePlayerBattleAction::CATAPULT:
|
|
return owner.siegeController && owner.siegeController->isAttackableByCatapult(targetHex);
|
|
|
|
case PossiblePlayerBattleAction::HEAL:
|
|
return targetStack && targetStackOwned && targetStack->canBeHealed();
|
|
}
|
|
|
|
assert(0);
|
|
return false;
|
|
}
|
|
|
|
void BattleActionsController::actionRealize(PossiblePlayerBattleAction action, BattleHex targetHex)
|
|
{
|
|
const CStack * targetStack = getStackForHex(targetHex);
|
|
|
|
switch (action.get()) //display console message, realize selected action
|
|
{
|
|
case PossiblePlayerBattleAction::CHOOSE_TACTICS_STACK:
|
|
{
|
|
owner.stackActivated(targetStack);
|
|
return;
|
|
}
|
|
|
|
case PossiblePlayerBattleAction::MOVE_TACTICS:
|
|
case PossiblePlayerBattleAction::MOVE_STACK:
|
|
{
|
|
if(owner.stacksController->getActiveStack()->doubleWide())
|
|
{
|
|
std::vector<BattleHex> acc = owner.getBattle()->battleGetAvailableHexes(owner.stacksController->getActiveStack(), false);
|
|
BattleHex shiftedDest = targetHex.cloneInDirection(owner.stacksController->getActiveStack()->destShiftDir(), false);
|
|
if(vstd::contains(acc, targetHex))
|
|
owner.giveCommand(EActionType::WALK, targetHex);
|
|
else if(vstd::contains(acc, shiftedDest))
|
|
owner.giveCommand(EActionType::WALK, shiftedDest);
|
|
}
|
|
else
|
|
{
|
|
owner.giveCommand(EActionType::WALK, targetHex);
|
|
}
|
|
return;
|
|
}
|
|
|
|
case PossiblePlayerBattleAction::ATTACK:
|
|
case PossiblePlayerBattleAction::WALK_AND_ATTACK:
|
|
case PossiblePlayerBattleAction::ATTACK_AND_RETURN: //TODO: allow to disable return
|
|
{
|
|
bool returnAfterAttack = action.get() == PossiblePlayerBattleAction::ATTACK_AND_RETURN;
|
|
BattleHex attackFromHex = owner.fieldController->fromWhichHexAttack(targetHex);
|
|
if(attackFromHex.isValid()) //we can be in this line when unreachable creature is L - clicked (as of revision 1308)
|
|
{
|
|
BattleAction command = BattleAction::makeMeleeAttack(owner.stacksController->getActiveStack(), targetHex, attackFromHex, returnAfterAttack);
|
|
owner.sendCommand(command, owner.stacksController->getActiveStack());
|
|
}
|
|
return;
|
|
}
|
|
|
|
case PossiblePlayerBattleAction::SHOOT:
|
|
{
|
|
owner.giveCommand(EActionType::SHOOT, targetHex);
|
|
return;
|
|
}
|
|
|
|
case PossiblePlayerBattleAction::HEAL:
|
|
{
|
|
owner.giveCommand(EActionType::STACK_HEAL, targetHex);
|
|
return;
|
|
};
|
|
|
|
case PossiblePlayerBattleAction::CATAPULT:
|
|
{
|
|
owner.giveCommand(EActionType::CATAPULT, targetHex);
|
|
return;
|
|
}
|
|
|
|
case PossiblePlayerBattleAction::CREATURE_INFO:
|
|
{
|
|
GH.windows().createAndPushWindow<CStackWindow>(targetStack, false);
|
|
return;
|
|
}
|
|
|
|
case PossiblePlayerBattleAction::HERO_INFO:
|
|
{
|
|
if (targetHex == BattleHex::HERO_ATTACKER)
|
|
owner.attackingHero->heroLeftClicked();
|
|
|
|
if (targetHex == BattleHex::HERO_DEFENDER)
|
|
owner.defendingHero->heroLeftClicked();
|
|
|
|
return;
|
|
}
|
|
|
|
case PossiblePlayerBattleAction::AIMED_SPELL_CREATURE:
|
|
case PossiblePlayerBattleAction::ANY_LOCATION:
|
|
case PossiblePlayerBattleAction::RANDOM_GENIE_SPELL: //we assume that teleport / sacrifice will never be available as random spell
|
|
case PossiblePlayerBattleAction::TELEPORT:
|
|
case PossiblePlayerBattleAction::OBSTACLE:
|
|
case PossiblePlayerBattleAction::SACRIFICE:
|
|
case PossiblePlayerBattleAction::FREE_LOCATION:
|
|
{
|
|
if (action.get() == PossiblePlayerBattleAction::AIMED_SPELL_CREATURE )
|
|
{
|
|
if (action.spell() == SpellID::SACRIFICE)
|
|
{
|
|
heroSpellToCast->aimToHex(targetHex);
|
|
possibleActions.push_back({PossiblePlayerBattleAction::SACRIFICE, action.spell()});
|
|
selectedStack = targetStack;
|
|
return;
|
|
}
|
|
if (action.spell() == SpellID::TELEPORT)
|
|
{
|
|
heroSpellToCast->aimToUnit(targetStack);
|
|
possibleActions.push_back({PossiblePlayerBattleAction::TELEPORT, action.spell()});
|
|
selectedStack = targetStack;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!spellcastingModeActive())
|
|
{
|
|
if (action.spell().hasValue())
|
|
{
|
|
owner.giveCommand(EActionType::MONSTER_SPELL, targetHex, action.spell());
|
|
}
|
|
else //unknown random spell
|
|
{
|
|
owner.giveCommand(EActionType::MONSTER_SPELL, targetHex);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
assert(getHeroSpellToCast());
|
|
switch (getHeroSpellToCast()->id.toEnum())
|
|
{
|
|
case SpellID::SACRIFICE:
|
|
heroSpellToCast->aimToUnit(targetStack);//victim
|
|
break;
|
|
default:
|
|
heroSpellToCast->aimToHex(targetHex);
|
|
break;
|
|
}
|
|
owner.curInt->cb->battleMakeSpellAction(owner.getBattleID(), *heroSpellToCast);
|
|
endCastingSpell();
|
|
}
|
|
selectedStack = nullptr;
|
|
return;
|
|
}
|
|
}
|
|
assert(0);
|
|
return;
|
|
}
|
|
|
|
PossiblePlayerBattleAction BattleActionsController::selectAction(BattleHex targetHex)
|
|
{
|
|
assert(owner.stacksController->getActiveStack() != nullptr);
|
|
assert(!possibleActions.empty());
|
|
assert(targetHex.isValid());
|
|
|
|
if (owner.stacksController->getActiveStack() == nullptr)
|
|
return PossiblePlayerBattleAction::INVALID;
|
|
|
|
if (possibleActions.empty())
|
|
return PossiblePlayerBattleAction::INVALID;
|
|
|
|
const CStack * targetStack = getStackForHex(targetHex);
|
|
|
|
reorderPossibleActionsPriority(owner.stacksController->getActiveStack(), targetStack);
|
|
|
|
for (PossiblePlayerBattleAction action : possibleActions)
|
|
{
|
|
if (actionIsLegal(action, targetHex))
|
|
return action;
|
|
}
|
|
return possibleActions.front();
|
|
}
|
|
|
|
void BattleActionsController::onHexHovered(BattleHex hoveredHex)
|
|
{
|
|
if (owner.openingPlaying())
|
|
{
|
|
currentConsoleMsg = VLC->generaltexth->translate("vcmi.battleWindow.pressKeyToSkipIntro");
|
|
GH.statusbar()->write(currentConsoleMsg);
|
|
return;
|
|
}
|
|
|
|
if (owner.stacksController->getActiveStack() == nullptr)
|
|
return;
|
|
|
|
if (hoveredHex == BattleHex::INVALID)
|
|
{
|
|
if (!currentConsoleMsg.empty())
|
|
GH.statusbar()->clearIfMatching(currentConsoleMsg);
|
|
|
|
currentConsoleMsg.clear();
|
|
CCS->curh->set(Cursor::Combat::BLOCKED);
|
|
return;
|
|
}
|
|
|
|
auto action = selectAction(hoveredHex);
|
|
|
|
std::string newConsoleMsg;
|
|
|
|
if (actionIsLegal(action, hoveredHex))
|
|
{
|
|
actionSetCursor(action, hoveredHex);
|
|
newConsoleMsg = actionGetStatusMessage(action, hoveredHex);
|
|
}
|
|
else
|
|
{
|
|
actionSetCursorBlocked(action, hoveredHex);
|
|
newConsoleMsg = actionGetStatusMessageBlocked(action, hoveredHex);
|
|
}
|
|
|
|
if (!currentConsoleMsg.empty())
|
|
GH.statusbar()->clearIfMatching(currentConsoleMsg);
|
|
|
|
if (!newConsoleMsg.empty())
|
|
GH.statusbar()->write(newConsoleMsg);
|
|
|
|
currentConsoleMsg = newConsoleMsg;
|
|
}
|
|
|
|
void BattleActionsController::onHoverEnded()
|
|
{
|
|
CCS->curh->set(Cursor::Combat::POINTER);
|
|
|
|
if (!currentConsoleMsg.empty())
|
|
GH.statusbar()->clearIfMatching(currentConsoleMsg);
|
|
|
|
currentConsoleMsg.clear();
|
|
}
|
|
|
|
void BattleActionsController::onHexLeftClicked(BattleHex clickedHex)
|
|
{
|
|
if (owner.stacksController->getActiveStack() == nullptr)
|
|
return;
|
|
|
|
auto action = selectAction(clickedHex);
|
|
|
|
std::string newConsoleMsg;
|
|
|
|
if (!actionIsLegal(action, clickedHex))
|
|
return;
|
|
|
|
actionRealize(action, clickedHex);
|
|
GH.statusbar()->clear();
|
|
}
|
|
|
|
void BattleActionsController::tryActivateStackSpellcasting(const CStack *casterStack)
|
|
{
|
|
creatureSpells.clear();
|
|
|
|
bool spellcaster = casterStack->hasBonusOfType(BonusType::SPELLCASTER);
|
|
if(casterStack->canCast() && spellcaster)
|
|
{
|
|
// faerie dragon can cast only one, randomly selected spell until their next move
|
|
//TODO: faerie dragon type spell should be selected by server
|
|
const auto spellToCast = owner.getBattle()->getRandomCastedSpell(CRandomGenerator::getDefault(), casterStack);
|
|
|
|
if (spellToCast.hasValue())
|
|
creatureSpells.push_back(spellToCast.toSpell());
|
|
}
|
|
|
|
TConstBonusListPtr bl = casterStack->getBonuses(Selector::type()(BonusType::SPELLCASTER));
|
|
|
|
for(const auto & bonus : *bl)
|
|
{
|
|
if (bonus->additionalInfo[0] <= 0 && bonus->subtype.as<SpellID>().hasValue())
|
|
creatureSpells.push_back(bonus->subtype.as<SpellID>().toSpell());
|
|
}
|
|
}
|
|
|
|
const spells::Caster * BattleActionsController::getCurrentSpellcaster() const
|
|
{
|
|
if (heroSpellToCast)
|
|
return owner.currentHero();
|
|
else
|
|
return owner.stacksController->getActiveStack();
|
|
}
|
|
|
|
spells::Mode BattleActionsController::getCurrentCastMode() const
|
|
{
|
|
if (heroSpellToCast)
|
|
return spells::Mode::HERO;
|
|
else
|
|
return spells::Mode::CREATURE_ACTIVE;
|
|
|
|
}
|
|
|
|
bool BattleActionsController::isCastingPossibleHere(const CSpell * currentSpell, const CStack *targetStack, BattleHex targetHex)
|
|
{
|
|
assert(currentSpell);
|
|
if (!currentSpell)
|
|
return false;
|
|
|
|
auto caster = getCurrentSpellcaster();
|
|
|
|
const spells::Mode mode = heroSpellToCast ? spells::Mode::HERO : spells::Mode::CREATURE_ACTIVE;
|
|
|
|
spells::Target target;
|
|
if(targetStack)
|
|
target.emplace_back(targetStack);
|
|
target.emplace_back(targetHex);
|
|
|
|
spells::BattleCast cast(owner.getBattle().get(), caster, mode, currentSpell);
|
|
|
|
auto m = currentSpell->battleMechanics(&cast);
|
|
spells::detail::ProblemImpl problem; //todo: display problem in status bar
|
|
|
|
return m->canBeCastAt(target, problem);
|
|
}
|
|
|
|
bool BattleActionsController::canStackMoveHere(const CStack * stackToMove, BattleHex myNumber) const
|
|
{
|
|
std::vector<BattleHex> acc = owner.getBattle()->battleGetAvailableHexes(stackToMove, false);
|
|
BattleHex shiftedDest = myNumber.cloneInDirection(stackToMove->destShiftDir(), false);
|
|
|
|
if (vstd::contains(acc, myNumber))
|
|
return true;
|
|
else if (stackToMove->doubleWide() && vstd::contains(acc, shiftedDest))
|
|
return true;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
void BattleActionsController::activateStack()
|
|
{
|
|
const CStack * s = owner.stacksController->getActiveStack();
|
|
if(s)
|
|
{
|
|
tryActivateStackSpellcasting(s);
|
|
|
|
possibleActions = getPossibleActionsForStack(s);
|
|
std::list<PossiblePlayerBattleAction> actionsToSelect;
|
|
if(!possibleActions.empty())
|
|
{
|
|
auto primaryAction = possibleActions.front().get();
|
|
|
|
if(primaryAction == PossiblePlayerBattleAction::SHOOT || primaryAction == PossiblePlayerBattleAction::AIMED_SPELL_CREATURE
|
|
|| primaryAction == PossiblePlayerBattleAction::ANY_LOCATION || primaryAction == PossiblePlayerBattleAction::ATTACK_AND_RETURN)
|
|
{
|
|
actionsToSelect.push_back(possibleActions.front());
|
|
|
|
auto shootActionPredicate = [](const PossiblePlayerBattleAction& action)
|
|
{
|
|
return action.get() == PossiblePlayerBattleAction::SHOOT;
|
|
};
|
|
bool hasShootSecondaryAction = std::any_of(possibleActions.begin() + 1, possibleActions.end(), shootActionPredicate);
|
|
|
|
if(hasShootSecondaryAction) //casters may have shooting capabilities, for example storm elementals
|
|
actionsToSelect.emplace_back(PossiblePlayerBattleAction::SHOOT);
|
|
|
|
/* TODO: maybe it would also make sense to check spellcast as non-top priority action ("NO_SPELLCAST_BY_DEFAULT" bonus)?
|
|
* it would require going beyond this "if" block for melee casters
|
|
* F button helps, but some mod creatures may have that bonus and more than 1 castable spell */
|
|
|
|
actionsToSelect.emplace_back(PossiblePlayerBattleAction::ATTACK); //always allow melee attack as last option
|
|
}
|
|
}
|
|
owner.windowObject->setAlternativeActions(actionsToSelect);
|
|
}
|
|
}
|
|
|
|
void BattleActionsController::onHexRightClicked(BattleHex clickedHex)
|
|
{
|
|
auto spellcastActionPredicate = [](PossiblePlayerBattleAction & action)
|
|
{
|
|
return action.spellcast();
|
|
};
|
|
|
|
bool isCurrentStackInSpellcastMode = !possibleActions.empty() && std::all_of(possibleActions.begin(), possibleActions.end(), spellcastActionPredicate);
|
|
|
|
if (spellcastingModeActive() || isCurrentStackInSpellcastMode)
|
|
{
|
|
endCastingSpell();
|
|
CRClickPopup::createAndPush(CGI->generaltexth->translate("core.genrltxt.731")); // spell cancelled
|
|
return;
|
|
}
|
|
|
|
auto selectedStack = owner.getBattle()->battleGetStackByPos(clickedHex, true);
|
|
|
|
if (selectedStack != nullptr)
|
|
GH.windows().createAndPushWindow<CStackWindow>(selectedStack, true);
|
|
|
|
if (clickedHex == BattleHex::HERO_ATTACKER && owner.attackingHero)
|
|
owner.attackingHero->heroRightClicked();
|
|
|
|
if (clickedHex == BattleHex::HERO_DEFENDER && owner.defendingHero)
|
|
owner.defendingHero->heroRightClicked();
|
|
}
|
|
|
|
bool BattleActionsController::spellcastingModeActive() const
|
|
{
|
|
return heroSpellToCast != nullptr;
|
|
}
|
|
|
|
bool BattleActionsController::currentActionSpellcasting(BattleHex hoveredHex)
|
|
{
|
|
if (heroSpellToCast)
|
|
return true;
|
|
|
|
if (!owner.stacksController->getActiveStack())
|
|
return false;
|
|
|
|
auto action = selectAction(hoveredHex);
|
|
|
|
return action.spellcast();
|
|
}
|
|
|
|
const std::vector<PossiblePlayerBattleAction> & BattleActionsController::getPossibleActions() const
|
|
{
|
|
return possibleActions;
|
|
}
|
|
|
|
void BattleActionsController::removePossibleAction(PossiblePlayerBattleAction action)
|
|
{
|
|
vstd::erase(possibleActions, action);
|
|
}
|
|
|
|
void BattleActionsController::pushFrontPossibleAction(PossiblePlayerBattleAction action)
|
|
{
|
|
possibleActions.insert(possibleActions.begin(), action);
|
|
}
|
|
|
|
void BattleActionsController::resetCurrentStackPossibleActions()
|
|
{
|
|
possibleActions = getPossibleActionsForStack(owner.stacksController->getActiveStack());
|
|
}
|