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92 lines
2.8 KiB
C++
92 lines
2.8 KiB
C++
/*
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* CTownHandler.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include <vcmi/FactionService.h>
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#include "CFaction.h"
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#include "../../IHandlerBase.h"
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#include "../../bonuses/Bonus.h"
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#include "../../constants/EntityIdentifiers.h"
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#include "../../json/JsonNode.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CBuilding;
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class CTown;
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class DLL_LINKAGE CTownHandler : public CHandlerBase<FactionID, Faction, CFaction, FactionService>
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{
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JsonNode buildingsLibrary;
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struct BuildingRequirementsHelper
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{
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JsonNode json;
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CBuilding * building;
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CTown * town;
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};
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std::vector<BuildingRequirementsHelper> requirementsToLoad;
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std::vector<BuildingRequirementsHelper> overriddenBidsToLoad; //list of buildings, which bonuses should be overridden.
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static const TPropagatorPtr & emptyPropagator();
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void initializeRequirements();
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/// loads CBuilding's into town
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void loadBuildingRequirements(CBuilding * building, const JsonNode & source, std::vector<BuildingRequirementsHelper> & bidsToLoad) const;
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void loadBuilding(CTown * town, const std::string & stringID, const JsonNode & source);
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void loadBuildings(CTown * town, const JsonNode & source);
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/// loads CStructure's into town
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void loadStructure(CTown & town, const std::string & stringID, const JsonNode & source) const;
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void loadStructures(CTown & town, const JsonNode & source) const;
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/// loads town hall vector (hallSlots)
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void loadTownHall(CTown & town, const JsonNode & source) const;
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void loadSiegeScreen(CTown & town, const JsonNode & source) const;
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void loadClientData(CTown & town, const JsonNode & source) const;
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void loadTown(CTown * town, const JsonNode & source);
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void loadPuzzle(CFaction & faction, const JsonNode & source) const;
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void loadRandomFaction();
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public:
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CTown * randomTown;
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CFaction * randomFaction;
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CTownHandler();
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~CTownHandler();
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std::vector<JsonNode> loadLegacyData() override;
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void loadObject(std::string scope, std::string name, const JsonNode & data) override;
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void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
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void loadCustom() override;
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void afterLoadFinalization() override;
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void beforeValidate(JsonNode & object) override;
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std::set<FactionID> getDefaultAllowed() const;
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std::set<FactionID> getAllowedFactions(bool withTown = true) const;
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protected:
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void loadBuildingBonuses(const JsonNode & source, BonusList & bonusList, CBuilding * building) const;
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const std::vector<std::string> & getTypeNames() const override;
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std::shared_ptr<CFaction> loadFromJson(const std::string & scope, const JsonNode & data, const std::string & identifier, size_t index) override;
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};
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VCMI_LIB_NAMESPACE_END
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