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vcmi/client/CMakeLists.txt
2024-07-19 10:08:50 +00:00

574 lines
15 KiB
CMake

set(client_SRCS
StdInc.cpp
../CCallback.cpp
adventureMap/AdventureMapInterface.cpp
adventureMap/AdventureMapShortcuts.cpp
adventureMap/AdventureMapWidget.cpp
adventureMap/AdventureOptions.cpp
adventureMap/CInGameConsole.cpp
adventureMap/CInfoBar.cpp
adventureMap/CList.cpp
adventureMap/CMinimap.cpp
adventureMap/CResDataBar.cpp
adventureMap/MapAudioPlayer.cpp
adventureMap/TurnTimerWidget.cpp
battle/BattleActionsController.cpp
battle/BattleAnimationClasses.cpp
battle/BattleEffectsController.cpp
battle/BattleFieldController.cpp
battle/BattleInterface.cpp
battle/BattleInterfaceClasses.cpp
battle/BattleObstacleController.cpp
battle/BattleProjectileController.cpp
battle/BattleRenderer.cpp
battle/BattleSiegeController.cpp
battle/BattleStacksController.cpp
battle/BattleWindow.cpp
battle/CreatureAnimation.cpp
eventsSDL/NotificationHandler.cpp
eventsSDL/InputHandler.cpp
eventsSDL/InputSourceKeyboard.cpp
eventsSDL/InputSourceMouse.cpp
eventsSDL/InputSourceText.cpp
eventsSDL/InputSourceTouch.cpp
eventsSDL/InputSourceGameController.cpp
gui/CGuiHandler.cpp
gui/CIntObject.cpp
gui/CursorHandler.cpp
gui/EventDispatcher.cpp
gui/EventsReceiver.cpp
gui/InterfaceObjectConfigurable.cpp
gui/FramerateManager.cpp
gui/ShortcutHandler.cpp
gui/WindowHandler.cpp
lobby/CBonusSelection.cpp
lobby/CCampaignInfoScreen.cpp
lobby/CLobbyScreen.cpp
lobby/CSavingScreen.cpp
lobby/CScenarioInfoScreen.cpp
lobby/CSelectionBase.cpp
lobby/TurnOptionsTab.cpp
lobby/ExtraOptionsTab.cpp
lobby/OptionsTab.cpp
lobby/OptionsTabBase.cpp
lobby/RandomMapTab.cpp
lobby/SelectionTab.cpp
mainmenu/CCampaignScreen.cpp
mainmenu/CMainMenu.cpp
mainmenu/CPrologEpilogVideo.cpp
mainmenu/CreditsScreen.cpp
mainmenu/CHighScoreScreen.cpp
mapView/MapRenderer.cpp
mapView/MapRendererContext.cpp
mapView/MapRendererContextState.cpp
mapView/MapView.cpp
mapView/MapViewActions.cpp
mapView/MapViewCache.cpp
mapView/MapViewController.cpp
mapView/MapViewModel.cpp
mapView/mapHandler.cpp
media/CAudioBase.cpp
media/CMusicHandler.cpp
media/CSoundHandler.cpp
media/CVideoHandler.cpp
render/CAnimation.cpp
render/CBitmapHandler.cpp
render/CDefFile.cpp
render/Canvas.cpp
render/ColorFilter.cpp
render/Colors.cpp
render/Graphics.cpp
render/IFont.cpp
render/ImageLocator.cpp
renderSDL/CBitmapFont.cpp
renderSDL/CBitmapHanFont.cpp
renderSDL/CTrueTypeFont.cpp
renderSDL/CursorHardware.cpp
renderSDL/CursorSoftware.cpp
renderSDL/RenderHandler.cpp
renderSDL/SDLImage.cpp
renderSDL/SDLImageLoader.cpp
renderSDL/SDLRWwrapper.cpp
renderSDL/ScreenHandler.cpp
renderSDL/SDL_Extensions.cpp
globalLobby/GlobalLobbyClient.cpp
globalLobby/GlobalLobbyInviteWindow.cpp
globalLobby/GlobalLobbyLoginWindow.cpp
globalLobby/GlobalLobbyRoomWindow.cpp
globalLobby/GlobalLobbyServerSetup.cpp
globalLobby/GlobalLobbyWidget.cpp
globalLobby/GlobalLobbyWindow.cpp
widgets/Buttons.cpp
widgets/CArtPlace.cpp
widgets/CComponent.cpp
widgets/CExchangeController.cpp
widgets/CGarrisonInt.cpp
widgets/CreatureCostBox.cpp
widgets/ComboBox.cpp
widgets/CTextInput.cpp
widgets/GraphicalPrimitiveCanvas.cpp
widgets/Images.cpp
widgets/MiscWidgets.cpp
widgets/ObjectLists.cpp
widgets/TextControls.cpp
widgets/Scrollable.cpp
widgets/Slider.cpp
widgets/CArtifactsOfHeroBase.cpp
widgets/CArtifactsOfHeroMain.cpp
widgets/CArtifactsOfHeroKingdom.cpp
widgets/CArtifactsOfHeroAltar.cpp
widgets/CArtifactsOfHeroMarket.cpp
widgets/CArtifactsOfHeroBackpack.cpp
widgets/RadialMenu.cpp
widgets/VideoWidget.cpp
widgets/markets/CAltarArtifacts.cpp
widgets/markets/CAltarCreatures.cpp
widgets/markets/CArtifactsBuying.cpp
widgets/markets/CArtifactsSelling.cpp
widgets/markets/CFreelancerGuild.cpp
widgets/markets/CMarketResources.cpp
widgets/markets/CTransferResources.cpp
widgets/markets/CMarketBase.cpp
widgets/markets/TradePanels.cpp
windows/CCastleInterface.cpp
windows/CCreatureWindow.cpp
windows/CExchangeWindow.cpp
windows/CHeroOverview.cpp
windows/CHeroWindow.cpp
windows/CKingdomInterface.cpp
windows/CMapOverview.cpp
windows/CMarketWindow.cpp
windows/CMessage.cpp
windows/CPuzzleWindow.cpp
windows/CQuestLog.cpp
windows/CSpellWindow.cpp
windows/CTutorialWindow.cpp
windows/CWindowObject.cpp
windows/CreaturePurchaseCard.cpp
windows/GUIClasses.cpp
windows/InfoWindows.cpp
windows/QuickRecruitmentWindow.cpp
windows/CHeroBackpackWindow.cpp
windows/CWindowWithArtifacts.cpp
windows/settings/GeneralOptionsTab.cpp
windows/settings/OtherOptionsTab.cpp
windows/settings/SettingsMainWindow.cpp
windows/settings/BattleOptionsTab.cpp
windows/settings/AdventureOptionsTab.cpp
ArtifactsUIController.cpp
CGameInfo.cpp
CMT.cpp
CPlayerInterface.cpp
PlayerLocalState.cpp
CServerHandler.cpp
Client.cpp
ClientCommandManager.cpp
GameChatHandler.cpp
HeroMovementController.cpp
NetPacksClient.cpp
NetPacksLobbyClient.cpp
ServerRunner.cpp
)
set(client_HEADERS
StdInc.h
adventureMap/AdventureMapInterface.h
adventureMap/AdventureMapShortcuts.h
adventureMap/AdventureMapWidget.h
adventureMap/AdventureState.h
adventureMap/AdventureOptions.h
adventureMap/CInGameConsole.h
adventureMap/CInfoBar.h
adventureMap/CList.h
adventureMap/CMinimap.h
adventureMap/CResDataBar.h
adventureMap/MapAudioPlayer.h
adventureMap/TurnTimerWidget.h
battle/BattleActionsController.h
battle/BattleAnimationClasses.h
battle/BattleConstants.h
battle/BattleEffectsController.h
battle/BattleFieldController.h
battle/BattleInterface.h
battle/BattleInterfaceClasses.h
battle/BattleObstacleController.h
battle/BattleProjectileController.h
battle/BattleRenderer.h
battle/BattleSiegeController.h
battle/BattleStacksController.h
battle/BattleWindow.h
battle/CreatureAnimation.h
eventsSDL/NotificationHandler.h
eventsSDL/InputHandler.h
eventsSDL/InputSourceKeyboard.h
eventsSDL/InputSourceMouse.h
eventsSDL/InputSourceText.h
eventsSDL/InputSourceTouch.h
eventsSDL/InputSourceGameController.h
gui/CGuiHandler.h
gui/CIntObject.h
gui/CursorHandler.h
gui/EventDispatcher.h
gui/EventsReceiver.h
gui/InterfaceObjectConfigurable.h
gui/FramerateManager.h
gui/MouseButton.h
gui/Shortcut.h
gui/ShortcutHandler.h
gui/TextAlignment.h
gui/WindowHandler.h
lobby/CBonusSelection.h
lobby/CCampaignInfoScreen.h
lobby/CLobbyScreen.h
lobby/CSavingScreen.h
lobby/CScenarioInfoScreen.h
lobby/CSelectionBase.h
lobby/TurnOptionsTab.h
lobby/ExtraOptionsTab.h
lobby/OptionsTab.h
lobby/OptionsTabBase.h
lobby/RandomMapTab.h
lobby/SelectionTab.h
mainmenu/CCampaignScreen.h
mainmenu/CMainMenu.h
mainmenu/CPrologEpilogVideo.h
mainmenu/CreditsScreen.h
mainmenu/CHighScoreScreen.h
mapView/IMapRendererContext.h
mapView/IMapRendererObserver.h
mapView/MapRenderer.h
mapView/MapRendererContext.h
mapView/MapRendererContextState.h
mapView/MapView.h
mapView/MapViewActions.h
mapView/MapViewCache.h
mapView/MapViewController.h
mapView/MapViewModel.h
mapView/mapHandler.h
media/CAudioBase.h
media/CEmptyVideoPlayer.h
media/CMusicHandler.h
media/CSoundHandler.h
media/CVideoHandler.h
media/IMusicPlayer.h
media/ISoundPlayer.h
media/IVideoPlayer.h
render/CAnimation.h
render/CBitmapHandler.h
render/CDefFile.h
render/Canvas.h
render/ColorFilter.h
render/Colors.h
render/EFont.h
render/Graphics.h
render/ICursor.h
render/IFont.h
render/IImage.h
render/IImageLoader.h
render/ImageLocator.h
render/IRenderHandler.h
render/IScreenHandler.h
renderSDL/CBitmapFont.h
renderSDL/CBitmapHanFont.h
renderSDL/CTrueTypeFont.h
renderSDL/CursorHardware.h
renderSDL/CursorSoftware.h
renderSDL/RenderHandler.h
renderSDL/SDLImage.h
renderSDL/SDLImageLoader.h
renderSDL/SDLRWwrapper.h
renderSDL/ScreenHandler.h
renderSDL/SDL_Extensions.h
renderSDL/SDL_PixelAccess.h
globalLobby/GlobalLobbyClient.h
globalLobby/GlobalLobbyDefines.h
globalLobby/GlobalLobbyInviteWindow.h
globalLobby/GlobalLobbyLoginWindow.h
globalLobby/GlobalLobbyRoomWindow.h
globalLobby/GlobalLobbyServerSetup.h
globalLobby/GlobalLobbyObserver.h
globalLobby/GlobalLobbyWidget.h
globalLobby/GlobalLobbyWindow.h
widgets/Buttons.h
widgets/CArtPlace.h
widgets/CComponent.h
widgets/CExchangeController.h
widgets/CGarrisonInt.h
widgets/CreatureCostBox.h
widgets/ComboBox.h
widgets/CTextInput.h
widgets/GraphicalPrimitiveCanvas.h
widgets/Images.h
widgets/MiscWidgets.h
widgets/ObjectLists.h
widgets/TextControls.h
widgets/Scrollable.h
widgets/Slider.h
widgets/CArtifactsOfHeroBase.h
widgets/CArtifactsOfHeroMain.h
widgets/CArtifactsOfHeroKingdom.h
widgets/CArtifactsOfHeroAltar.h
widgets/CArtifactsOfHeroMarket.h
widgets/CArtifactsOfHeroBackpack.h
widgets/RadialMenu.h
widgets/VideoWidget.h
widgets/markets/CAltarArtifacts.h
widgets/markets/CAltarCreatures.h
widgets/markets/CArtifactsBuying.h
widgets/markets/CArtifactsSelling.h
widgets/markets/CFreelancerGuild.h
widgets/markets/CMarketResources.h
widgets/markets/CTransferResources.h
widgets/markets/CMarketBase.h
widgets/markets/TradePanels.h
windows/CCastleInterface.h
windows/CCreatureWindow.h
windows/CExchangeWindow.h
windows/CHeroOverview.h
windows/CHeroWindow.h
windows/CKingdomInterface.h
windows/CMessage.h
windows/CMapOverview.h
windows/CMarketWindow.h
windows/CPuzzleWindow.h
windows/CQuestLog.h
windows/CSpellWindow.h
windows/CTutorialWindow.h
windows/CWindowObject.h
windows/CreaturePurchaseCard.h
windows/GUIClasses.h
windows/InfoWindows.h
windows/QuickRecruitmentWindow.h
windows/CHeroBackpackWindow.h
windows/CWindowWithArtifacts.h
windows/settings/GeneralOptionsTab.h
windows/settings/OtherOptionsTab.h
windows/settings/SettingsMainWindow.h
windows/settings/BattleOptionsTab.h
windows/settings/AdventureOptionsTab.h
ArtifactsUIController.h
CGameInfo.h
CMT.h
CPlayerInterface.h
PlayerLocalState.h
CServerHandler.h
Client.h
ClientCommandManager.h
ClientNetPackVisitors.h
ConditionalWait.h
HeroMovementController.h
GameChatHandler.h
LobbyClientNetPackVisitors.h
ServerRunner.h
resource.h
)
if(APPLE_IOS)
set(client_SRCS ${client_SRCS}
CFocusableHelper.cpp
ios/GameChatKeyboardHandler.m
ios/main.m
ios/startSDL.mm
ios/utils.mm
)
set(client_HEADERS ${client_HEADERS}
CFocusableHelper.h
ios/GameChatKeyboardHandler.h
ios/startSDL.h
ios/utils.h
)
endif()
assign_source_group(${client_SRCS} ${client_HEADERS} VCMI_client.rc)
if(ANDROID)
add_library(vcmiclient SHARED ${client_SRCS} ${client_HEADERS})
set_target_properties(vcmiclient PROPERTIES
OUTPUT_NAME "vcmiclient_${ANDROID_ABI}" # required by Qt
)
else()
add_executable(vcmiclient ${client_SRCS} ${client_HEADERS})
endif()
if(NOT ENABLE_STATIC_LIBS)
add_dependencies(vcmiclient
BattleAI
EmptyAI
StupidAI
VCAI
)
if(ENABLE_NULLKILLER_AI)
add_dependencies(vcmiclient Nullkiller)
endif()
endif()
if(APPLE_IOS)
if(ENABLE_ERM)
add_dependencies(vcmiclient vcmiERM)
endif()
if(ENABLE_LUA)
add_dependencies(vcmiclient vcmiLua)
endif()
endif()
if(WIN32)
target_sources(vcmiclient PRIVATE "VCMI_client.rc")
set_target_properties(vcmiclient
PROPERTIES
OUTPUT_NAME "VCMI_client"
PROJECT_LABEL "VCMI_client"
)
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT vcmiclient)
if(NOT ENABLE_DEBUG_CONSOLE)
set_target_properties(vcmiclient PROPERTIES WIN32_EXECUTABLE)
target_link_libraries(vcmiclient SDL2::SDL2main)
endif()
target_compile_definitions(vcmiclient PRIVATE WINDOWS_IGNORE_PACKING_MISMATCH)
# TODO: very hacky, find proper solution to copy AI dlls into bin dir
if(MSVC)
add_custom_command(TARGET vcmiclient POST_BUILD
WORKING_DIRECTORY "$<TARGET_FILE_DIR:vcmiclient>"
COMMAND ${CMAKE_COMMAND} -E copy AI/fuzzylite.dll fuzzylite.dll
COMMAND ${CMAKE_COMMAND} -E copy AI/tbb12.dll tbb12.dll
)
endif()
elseif(APPLE_IOS)
target_link_libraries(vcmiclient PRIVATE
iOS_utils
# FFmpeg
bz2
iconv
z
"-framework AudioToolbox"
"-framework AVFoundation"
"-framework CoreMedia"
"-framework VideoToolbox"
)
set_target_properties(vcmiclient PROPERTIES
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_LIST_DIR}/ios/Info.plist"
XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/Frameworks"
XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED "$(CODE_SIGNING_ALLOWED_FOR_APPS)"
XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME AppIcon
)
foreach(XCODE_RESOURCE LaunchScreen.storyboard Images.xcassets Settings.bundle vcmi_logo.png)
set(XCODE_RESOURCE_PATH ios/${XCODE_RESOURCE})
target_sources(vcmiclient PRIVATE ${XCODE_RESOURCE_PATH})
set_source_files_properties(${XCODE_RESOURCE_PATH} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
# workaround to prevent CMAKE_SKIP_PRECOMPILE_HEADERS being added as compile flag
if(CMAKE_VERSION VERSION_GREATER_EQUAL "3.22.0" AND CMAKE_VERSION VERSION_LESS "3.25.0")
set_source_files_properties(${XCODE_RESOURCE_PATH} PROPERTIES LANGUAGE CXX)
endif()
endforeach()
set(CMAKE_EXE_LINKER_FLAGS "-Wl,-e,_client_main")
endif()
target_link_libraries(vcmiclient PRIVATE vcmiservercommon)
if(ENABLE_SINGLE_APP_BUILD AND ENABLE_LAUNCHER)
target_link_libraries(vcmiclient PRIVATE vcmilauncher)
endif()
target_link_libraries(vcmiclient PRIVATE
vcmi SDL2::SDL2 SDL2::Image SDL2::Mixer SDL2::TTF
)
if(ffmpeg_LIBRARIES)
target_link_libraries(vcmiclient PRIVATE
${ffmpeg_LIBRARIES}
)
else()
target_compile_definitions(vcmiclient PRIVATE DISABLE_VIDEO)
endif()
target_include_directories(vcmiclient PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}
)
if (ffmpeg_INCLUDE_DIRS)
target_include_directories(vcmiclient PRIVATE
${ffmpeg_INCLUDE_DIRS}
)
endif()
vcmi_set_output_dir(vcmiclient "")
enable_pch(vcmiclient)
if(APPLE_IOS)
vcmi_install_conan_deps("\${CMAKE_INSTALL_PREFIX}")
add_custom_command(TARGET vcmiclient POST_BUILD
COMMAND ios/set_build_version.sh "$<TARGET_BUNDLE_CONTENT_DIR:vcmiclient>"
COMMAND ${CMAKE_COMMAND} --install "${CMAKE_BINARY_DIR}" --component "${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}" --config "$<CONFIG>" --prefix "$<TARGET_BUNDLE_CONTENT_DIR:vcmiclient>"
COMMAND ios/rpath_remove_symlinks.sh
COMMAND ios/codesign.sh
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
)
install(TARGETS vcmiclient DESTINATION Payload COMPONENT app) # for ipa generation with cpack
elseif(ANDROID)
find_program(androidDeployQt androiddeployqt
PATHS "${qtBinDir}"
)
vcmi_install_conan_deps("\${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
add_custom_target(android_deploy ALL
COMMAND ${CMAKE_COMMAND} --install "${CMAKE_BINARY_DIR}" --config "$<CONFIG>" --prefix "${androidQtBuildDir}"
COMMAND "${androidDeployQt}" --input "${CMAKE_BINARY_DIR}/androiddeployqt.json" --output "${androidQtBuildDir}" --android-platform "android-${ANDROID_TARGET_SDK_VERSION}" --verbose $<$<NOT:$<CONFIG:Debug>>:--release> ${ANDROIDDEPLOYQT_OPTIONS}
COMMAND_EXPAND_LISTS
VERBATIM
COMMENT "Create android package"
)
add_dependencies(android_deploy vcmiclient)
else()
install(TARGETS vcmiclient DESTINATION ${BIN_DIR})
endif()
#install icons and desktop file on Linux
if(NOT WIN32 AND NOT APPLE AND NOT ANDROID)
#FIXME: move to client makefile?
foreach(iconSize 16 22 32 48 64 128 256 512 1024 2048)
install(FILES "icons/vcmiclient.${iconSize}x${iconSize}.png"
DESTINATION "share/icons/hicolor/${iconSize}x${iconSize}/apps"
RENAME vcmiclient.png
)
endforeach()
install(FILES icons/vcmiclient.svg
DESTINATION share/icons/hicolor/scalable/apps
RENAME vcmiclient.svg
)
install(FILES icons/vcmiclient.desktop
DESTINATION share/applications
)
endif()