mirror of
https://github.com/vcmi/vcmi.git
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- callback is now part of lib instead of weird class that is shared by client and AI while being part of client - callback interacts with client class via minimal interface class - removed no longer used unlockGsWhileWaiting field
96 lines
2.8 KiB
C++
96 lines
2.8 KiB
C++
/*
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* CBattleCallback.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CBattleCallback.h"
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#include "CGameInterface.h"
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#include "IClient.h"
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#include "../UnlockGuard.h"
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#include "../battle/CPlayerBattleCallback.h"
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#include "../battle/IBattleState.h"
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#include "../gameState/CGameState.h"
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#include "../networkPacks/PacksForServer.h"
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VCMI_LIB_NAMESPACE_BEGIN
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CBattleCallback::CBattleCallback(std::optional<PlayerColor> player, IClient * C):
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cl(C),
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player(player)
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{
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}
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void CBattleCallback::battleMakeUnitAction(const BattleID & battleID, const BattleAction & action)
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{
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MakeAction ma;
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ma.ba = action;
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ma.battleID = battleID;
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sendRequest(ma);
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}
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void CBattleCallback::battleMakeTacticAction(const BattleID & battleID, const BattleAction & action )
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{
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MakeAction ma;
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ma.ba = action;
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ma.battleID = battleID;
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sendRequest(ma);
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}
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std::optional<BattleAction> CBattleCallback::makeSurrenderRetreatDecision(const BattleID & battleID, const BattleStateInfoForRetreat & battleState)
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{
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return cl->makeSurrenderRetreatDecision(*getPlayerID(), battleID, battleState);
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}
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std::shared_ptr<CPlayerBattleCallback> CBattleCallback::getBattle(const BattleID & battleID)
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{
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if (activeBattles.count(battleID))
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return activeBattles.at(battleID);
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throw std::runtime_error("Failed to find battle " + std::to_string(battleID.getNum()) + " of player " + player->toString() + ". Number of ongoing battles: " + std::to_string(activeBattles.size()));
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}
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std::optional<PlayerColor> CBattleCallback::getPlayerID() const
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{
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return player;
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}
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void CBattleCallback::onBattleStarted(const IBattleInfo * info)
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{
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if (activeBattles.count(info->getBattleID()) > 0)
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throw std::runtime_error("Player " + player->toString() + " is already engaged in battle " + std::to_string(info->getBattleID().getNum()));
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logGlobal->debug("Battle %d started for player %s", info->getBattleID(), player->toString());
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activeBattles[info->getBattleID()] = std::make_shared<CPlayerBattleCallback>(info, *getPlayerID());
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}
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void CBattleCallback::onBattleEnded(const BattleID & battleID)
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{
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if (activeBattles.count(battleID) == 0)
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throw std::runtime_error("Player " + player->toString() + " is not engaged in battle " + std::to_string(battleID.getNum()));
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logGlobal->debug("Battle %d ended for player %s", battleID, player->toString());
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activeBattles.erase(battleID);
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}
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void CBattleCallback::battleMakeSpellAction(const BattleID & battleID, const BattleAction & action)
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{
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assert(action.actionType == EActionType::HERO_SPELL);
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MakeAction mca(action);
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mca.battleID = battleID;
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sendRequest(mca);
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}
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int CBattleCallback::sendRequest(const CPackForServer & request)
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{
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return cl->sendRequest(request, *getPlayerID(), waitTillRealize);
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}
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VCMI_LIB_NAMESPACE_END
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