1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-26 08:41:13 +02:00
vcmi/hch/CDefObjInfoHandler.cpp
Michał W. Urbańczyk 77fadf561d * added visitDir bitfield in CGDefInfo specifying from which directions object can be visited
* fixed crashbug in heroList (showing after dismissing hero)
2008-02-15 18:40:58 +00:00

86 lines
1.7 KiB
C++

#include "../stdafx.h"
#include "CDefObjInfoHandler.h"
#include "../CGameInfo.h"
#include "CLodHandler.h"
#include <sstream>
bool CGDefInfo::isVisitable()
{
for (int i=0; i<6; i++)
{
if (visitMap[i])
return true;
}
return false;
}
CGDefInfo::CGDefInfo()
{
visitDir = (8|16|32|64|128); //4,5,6,7,8 - any not-from-up direction
}
bool DefObjInfo::operator==(const std::string & por) const
{
return this->defName == por;
}
void CDefObjInfoHandler::load()
{
nodrze<int> ideki;
std::istringstream inp(CGameInfo::mainObj->bitmaph->getTextFile("ZOBJCTS.TXT"));
int objNumber;
inp>>objNumber;
for(int hh=0; hh<objNumber; ++hh)
{
CGDefInfo* nobj = new CGDefInfo();
nobj->handler = NULL;
std::string dump;
inp>>nobj->name;
std::transform(nobj->name.begin(), nobj->name.end(), nobj->name.begin(), (int(*)(int))toupper);
for(int o=0; o<6; ++o)
{
nobj->blockMap[o] = 0xff;
nobj->visitMap[o] = 0x00;
}
std::string mapStr;
inp>>mapStr;
std::reverse(mapStr.begin(), mapStr.end());
for(int v=0; v<mapStr.size(); ++v)
{
if(mapStr[v]=='0')
{
nobj->blockMap[v/8] &= 255 - (128 >> (v%8));
}
}
inp>>mapStr;
std::reverse(mapStr.begin(), mapStr.end());
for(int v=0; v<mapStr.size(); ++v)
{
if(mapStr[v]=='1')
{
nobj->visitMap[v/8] |= (128 >> (v%8));
}
}
for(int yy=0; yy<2; ++yy)
inp>>dump;
inp>>nobj->id;
inp>>nobj->subid;
inp>>nobj->type;
inp>>nobj->printPriority;
gobjs[nobj->id][nobj->subid] = nobj;
if(nobj->id==98)
castles[nobj->subid]=nobj;
}
}
bool DefObjInfo::isVisitable() const
{
for(int g=0; g<6; ++g)
{
if(visitMap[g]!=0)
return true;
}
return false;
}