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vcmi/hch/CAmbarCendamo.cpp
Michał W. Urbańczyk 33fd0d22a6 * reading disposed/predefined heroes (probably works)
* new discoveries in h3m specification

VCMI handles correctly all known maps again :)
2008-02-25 18:35:10 +00:00

2696 lines
76 KiB
C++

#include "../stdafx.h"
#include "CAmbarCendamo.h"
#include "CSemiDefHandler.h"
#include "../CGameInfo.h"
#include "CObjectHandler.h"
#include "CCastleHandler.h"
#include "CTownHandler.h"
#include "CDefObjInfoHandler.h"
#include "../SDL_Extensions.h"
#include "boost\filesystem.hpp"
#include "../CGameState.h"
#include "CLodHandler.h"
#include <set>
#include <iomanip>
#include <sstream>
#include "../CLua.h"
int readInt(unsigned char * bufor, int bytCon)
{
int ret=0;
int amp=1;
for (int i=0; i<bytCon; i++)
{
ret+=bufor[i]*amp;
amp*=256;
}
return ret;
}
unsigned int intPow(unsigned int a, unsigned int b)
{
unsigned int ret=1;
for(int i=0; i<b; ++i)
ret*=a;
return ret;
}
unsigned char reverse(unsigned char arg)
{
unsigned char ret = 0;
for (int i=0; i<8;i++)
{
if(((arg)&(1<<i))>>i)
{
ret |= (128>>i);
}
}
return ret;
}
CAmbarCendamo::CAmbarCendamo (unsigned char * map)
{
bufor=map;
}
CAmbarCendamo::CAmbarCendamo (const char * tie)
{
is = new std::ifstream();
is -> open(tie,std::ios::binary);
is->seekg(0,std::ios::end); // na koniec
andame = is->tellg(); // read length
is->seekg(0,std::ios::beg); // wracamy na poczatek
bufor = new unsigned char[andame]; // allocate memory
is->read((char*)bufor, andame); // read map file to buffer
is->close();
delete is;
}
CAmbarCendamo::~CAmbarCendamo ()
{// free memory
for (int ii=0;ii<map.width;ii++)
delete map.terrain[ii] ;
delete map.terrain;
delete bufor;
}
void CAmbarCendamo::teceDef()
{
//for (int i=0; i<map.defy.size(); i++)
//{
// std::ofstream * of = new std::ofstream(map.defy[i].name.c_str());
// for (int j=0;j<46;j++)
// {
// (*of) << map.defy[i].bytes[j]<<std::endl;
// }
// of->close();
// delete of;
//}
}
std::set<int> convertBuildings(const std::set<int> h3m, int castleID)
{
std::map<int,int> mapa;
std::set<int> ret;
std::ifstream b5("config/buildings5.txt");
while(!b5.eof())
{
int a, b;
b5 >> a >> b;
if(castleID==8 && b==17) //magic university ID 17 (h3m) => 21 (vcmi)
b=21;
mapa[a]=b;
}
for(std::set<int>::const_iterator i=h3m.begin();i!=h3m.end();i++)
{
if(mapa[*i]>=0)
ret.insert(mapa[*i]);
else if(mapa[*i] >= (-CREATURES_PER_TOWN)) // horde buildings
{
int level = (-mapa[*i]);
if(h3m.find(20+(level*3)) != h3m.end()) //upgraded creature horde building
{
if(((castleID==1) || (castleID==3)) && ((level==3) || (level==5)))
ret.insert(25);
else
ret.insert(19);
}
else
{
if(((castleID==1) || (castleID==3)) && ((level==3) || (level==5)))
ret.insert(24);
else
ret.insert(18);
}
}
else
{
std::cout<<"Conversion warning: unknown building "<<*i<<" in castle "<<castleID<<std::endl;
}
}
ret.insert(10); //village hall is always present
ret.insert(-1); //houses near v.hall / eyecandies
ret.insert(-2); //terrain eyecandy, if -1 is used
if(ret.find(11)!=ret.end())
ret.insert(27);
if(ret.find(12)!=ret.end())
ret.insert(28);
if(ret.find(13)!=ret.end())
ret.insert(29);
return ret;
}
void CAmbarCendamo::deh3m()
{
THC timeHandler th;
th.getDif();
map.version = (Eformat)bufor[0]; //wersja mapy
map.areAnyPLayers = bufor[4]; //invalid on some maps
map.height = map.width = bufor[5]; // wymiary mapy
map.twoLevel = bufor[9]; //czy sa lochy
map.terrain = new TerrainTile*[map.width]; // allocate memory
for (int ii=0;ii<map.width;ii++)
map.terrain[ii] = new TerrainTile[map.height]; // allocate memory
if (map.twoLevel)
{
map.undergroungTerrain = new TerrainTile*[map.width]; // allocate memory
for (int ii=0;ii<map.width;ii++)
map.undergroungTerrain[ii] = new TerrainTile[map.height]; // allocate memory
}
int length = bufor[10]; //name length
int i=14, pom;
while (i-14<length) //read name
map.name+=bufor[i++];
length = bufor[i] + bufor[i+1]*256; //description length
i+=4;
for (pom=0;pom<length;pom++)
map.description+=bufor[i++];
map.difficulty = bufor[i++]; // reading map difficulty
if(map.version != Eformat::RoE)
{
map.levelLimit = bufor[i++]; // hero level limit
}
else
{
map.levelLimit = 0;
}
for (pom=0;pom<8;pom++)
{
map.players[pom].canHumanPlay = bufor[i++];
map.players[pom].canComputerPlay = bufor[i++];
if ((!(map.players[pom].canHumanPlay || map.players[pom].canComputerPlay)))
{
switch(map.version)
{
case Eformat::SoD: case Eformat::WoG:
i+=13;
break;
case Eformat::AB:
i+=12;
break;
case Eformat::RoE:
i+=6;
break;
}
continue;
}
map.players[pom].AITactic = bufor[i++];
if(map.version == Eformat::SoD || map.version == Eformat::WoG)
map.players[pom].p7= bufor[i++];
map.players[pom].allowedFactions = 0;
map.players[pom].allowedFactions += bufor[i++];
if(map.version != Eformat::RoE)
map.players[pom].allowedFactions += (bufor[i++])*256;
map.players[pom].isFactionRandom = bufor[i++];
map.players[pom].hasMainTown = bufor[i++];
if (map.players[pom].hasMainTown)
{
if(map.version != Eformat::RoE)
{
map.players[pom].generateHeroAtMainTown = bufor[i++];
map.players[pom].generateHero = bufor[i++];
}
else
{
map.players[pom].generateHeroAtMainTown = false;
map.players[pom].generateHero = false;
}
map.players[pom].posOfMainTown.x = bufor[i++];
map.players[pom].posOfMainTown.y = bufor[i++];
map.players[pom].posOfMainTown.z = bufor[i++];
}
map.players[pom].p8= bufor[i++];
map.players[pom].p9= bufor[i++];
if(map.players[pom].p9!=0xff)
{
map.players[pom].mainHeroPortrait = bufor[i++];
int nameLength = bufor[i++];
i+=3;
for (int pp=0;pp<nameLength;pp++)
map.players[pom].mainHeroName+=bufor[i++];
}
if(map.version != Eformat::RoE)
{
i++; ////unknown byte
int heroCount = bufor[i++];
i+=3;
for (int pp=0;pp<heroCount;pp++)
{
SheroName vv;
vv.heroID=bufor[i++];
int hnl = bufor[i++];
i+=3;
for (int zz=0;zz<hnl;zz++)
{
vv.heroName+=bufor[i++];
}
map.players[pom].heroesNames.push_back(vv);
}
}
}
map.victoryCondition = (EvictoryConditions)bufor[i++];
if (map.victoryCondition != winStandard) //specific victory conditions
{
int nr;
switch (map.victoryCondition) //read victory conditions
{
case artifact:
{
map.vicConDetails = new VicCon0();
((VicCon0*)map.vicConDetails)->ArtifactID = bufor[i+2];
nr=(map.version==RoE ? 1 : 2);
break;
}
case gatherTroop:
{
map.vicConDetails = new VicCon1();
int temp1 = bufor[i+2];
int temp2 = bufor[i+3];
((VicCon1*)map.vicConDetails)->monsterID = bufor[i+2];
((VicCon1*)map.vicConDetails)->neededQuantity=readNormalNr(i+(map.version==RoE ? 3 : 4));
nr=(map.version==RoE ? 5 : 6);
break;
}
case gatherResource:
{
map.vicConDetails = new VicCon2();
((VicCon2*)map.vicConDetails)->resourceID = bufor[i+2];
((VicCon2*)map.vicConDetails)->neededQuantity=readNormalNr(i+3);
nr=5;
break;
}
case buildCity:
{
map.vicConDetails = new VicCon3();
((VicCon3*)map.vicConDetails)->posOfCity.x = bufor[i+2];
((VicCon3*)map.vicConDetails)->posOfCity.y = bufor[i+3];
((VicCon3*)map.vicConDetails)->posOfCity.z = bufor[i+4];
((VicCon3*)map.vicConDetails)->councilNeededLevel = bufor[i+5];
((VicCon3*)map.vicConDetails)->fortNeededLevel = bufor[i+6];
nr=5;
break;
}
case buildGrail:
{
map.vicConDetails = new VicCon4();
if (bufor[i+4]>2)
((VicCon4*)map.vicConDetails)->anyLocation = true;
else
{
((VicCon4*)map.vicConDetails)->whereBuildGrail.x = bufor[i+2];
((VicCon4*)map.vicConDetails)->whereBuildGrail.y = bufor[i+3];
((VicCon4*)map.vicConDetails)->whereBuildGrail.z = bufor[i+4];
}
nr=3;
break;
}
case beatHero:
{
map.vicConDetails = new VicCon5();
((VicCon5*)map.vicConDetails)->locationOfHero.x = bufor[i+2];
((VicCon5*)map.vicConDetails)->locationOfHero.y = bufor[i+3];
((VicCon5*)map.vicConDetails)->locationOfHero.z = bufor[i+4];
nr=3;
break;
}
case captureCity:
{
map.vicConDetails = new VicCon6();
((VicCon6*)map.vicConDetails)->locationOfTown.x = bufor[i+2];
((VicCon6*)map.vicConDetails)->locationOfTown.y = bufor[i+3];
((VicCon6*)map.vicConDetails)->locationOfTown.z = bufor[i+4];
nr=3;
break;
}
case beatMonster:
{
map.vicConDetails = new VicCon7();
((VicCon7*)map.vicConDetails)->locationOfMonster.x = bufor[i+2];
((VicCon7*)map.vicConDetails)->locationOfMonster.y = bufor[i+3];
((VicCon7*)map.vicConDetails)->locationOfMonster.z = bufor[i+4];
nr=3;
break;
}
case takeDwellings:
{
map.vicConDetails = new CspecificVictoryConidtions();
nr=0;
break;
}
case takeMines:
{
map.vicConDetails = new CspecificVictoryConidtions();
nr=0;
break;
}
case transportItem:
{
map.vicConDetails = new VicCona();
((VicCona*)map.vicConDetails)->artifactID = bufor[i+2];
((VicCona*)map.vicConDetails)->destinationPlace.x = bufor[i+3];
((VicCona*)map.vicConDetails)->destinationPlace.y = bufor[i+4];
((VicCona*)map.vicConDetails)->destinationPlace.z = bufor[i+5];
nr=4;
break;
}
}
map.vicConDetails->allowNormalVictory = bufor[i++];
map.vicConDetails->appliesToAI = bufor[i++];
i+=nr;
}
map.lossCondition.typeOfLossCon = (ElossCon)bufor[i++];
switch (map.lossCondition.typeOfLossCon) //read loss conditions
{
case lossCastle:
{
map.lossCondition.castlePos.x=bufor[i++];
map.lossCondition.castlePos.y=bufor[i++];
map.lossCondition.castlePos.z=bufor[i++];
break;
}
case lossHero:
{
map.lossCondition.heroPos.x=bufor[i++];
map.lossCondition.heroPos.y=bufor[i++];
map.lossCondition.heroPos.z=bufor[i++];
break;
}
case timeExpires:
{
map.lossCondition.timeLimit = readNormalNr(i++,2);
i++;
break;
}
}
map.howManyTeams=bufor[i++]; //read number of teams
if(map.howManyTeams>0) //read team numbers
{
for(int rr=0; rr<8; ++rr)
{
map.players[rr].team=bufor[i++];
}
}
//reading allowed heroes (20 bytes)
int ist;
ist=i; //starting i for loop
for(i; i<ist+ (map.version == Eformat::RoE ? 16 : 20) ; ++i)
{
unsigned char c = bufor[i];
for(int yy=0; yy<8; ++yy)
{
if((i-ist)*8+yy < CGameInfo::mainObj->heroh->heroes.size())
{
if(c == (c|((unsigned char)intPow(2, yy))))
CGameInfo::mainObj->heroh->heroes[(i-ist)*8+yy]->isAllowed = true;
else
CGameInfo::mainObj->heroh->heroes[(i-ist)*8+yy]->isAllowed = false;
}
}
}
if(map.version>RoE) //probably reserved for further heroes
i+=4;
unsigned char disp = 0;
if(map.version>=SoD)
{
disp = bufor[i++];
map.disposedHeroes.resize(disp);
for(int g=0; g<disp; ++g)
{
map.disposedHeroes[g].ID = bufor[i++];
map.disposedHeroes[g].portrait = bufor[i++];
int lenbuf = readNormalNr(i); i+=4;
for (int zz=0; zz<lenbuf; zz++)
map.disposedHeroes[g].name+=bufor[i++];
int players = bufor[i++];
for(int zz=0;zz<8;zz++)
{
int por = (1<<zz);
if(players & por)
map.disposedHeroes[g].players[zz] = true;
else
map.disposedHeroes[g].players[zz] = false;
}
}
}
//allowed heroes have been read
unsigned char aaa1=bufor[i], aaa2=bufor[i+1], aaa3=bufor[i+2];
i+=31; //omitting 0s
//reading allowed artifacts //18 bytes
if(map.version!=RoE)
{
ist=i; //starting i for loop
for(i; i<ist+(map.version==AB ? 17 : 18); ++i)
{
unsigned char c = bufor[i];
for(int yy=0; yy<8; ++yy)
{
if((i-ist)*8+yy < CGameInfo::mainObj->arth->artifacts.size())
{
if(c != (c|((unsigned char)intPow(2, yy))))
CGameInfo::mainObj->arth->artifacts[(i-ist)*8+yy].isAllowed = true;
else
CGameInfo::mainObj->arth->artifacts[(i-ist)*8+yy].isAllowed = false;
}
}
}//allowed artifacts have been read
}
//reading allowed spells (9 bytes)
if(map.version>=SoD)
{
ist=i; //starting i for loop
for(i; i<ist+9; ++i)
{
unsigned char c = bufor[i];
for(int yy=0; yy<8; ++yy)
{
if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
{
if(c != (c|((unsigned char)intPow(2, yy))))
CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy].isAllowed = true;
else
CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy].isAllowed = false;
}
}
}
//allowed spells have been read
//allowed hero's abilities (4 bytes)
ist=i; //starting i for loop
for(i; i<ist+4; ++i)
{
unsigned char c = bufor[i];
for(int yy=0; yy<8; ++yy)
{
if((i-ist)*8+yy < CGameInfo::mainObj->abilh->abilities.size())
{
if(c != (c|((unsigned char)intPow(2, yy))))
CGameInfo::mainObj->abilh->abilities[(i-ist)*8+yy]->isAllowed = true;
else
CGameInfo::mainObj->abilh->abilities[(i-ist)*8+yy]->isAllowed = false;
}
}
}
}
//allowed hero's abilities have been read
THC std::cout<<"\tReading header: "<<th.getDif()<<std::endl;
int rumNr = readNormalNr(i,4);i+=4;
for (int it=0;it<rumNr;it++)
{
Rumor ourRumor;
int nameL = readNormalNr(i,4);i+=4; //read length of name of rumor
for (int zz=0; zz<nameL; zz++)
ourRumor.name+=bufor[i++];
nameL = readNormalNr(i,4);i+=4; //read length of rumor
for (int zz=0; zz<nameL; zz++)
ourRumor.text+=bufor[i++];
map.rumors.push_back(ourRumor); //add to our list
}
THC std::cout<<"\tReading rumors: "<<th.getDif()<<std::endl;
switch(map.version)
{
case WoG: case SoD: case AB:
{
for(int z=0;z<HEROES_QUANTITY;z++) //disposed heroes
{
int custom = bufor[i++];
if(!custom)
continue;
CHeroObjInfo * spec = new CHeroObjInfo;
spec->type = CGI->heroh->heroes[z];
bool isExp = bufor[i]; ++i; //true if hore's experience is greater than 0
if(isExp)
{
spec->experience = readNormalNr(i); i+=4;
}
else
{
spec->experience = 0;
}
bool nonstandardAbilities = bufor[i]; ++i; //true if hero has specified abilities
if(nonstandardAbilities)
{
int howMany = readNormalNr(i); i+=4;
for(int yy=0; yy<howMany; ++yy)
{
spec->abilities.push_back(CGameInfo::mainObj->abilh->abilities[readNormalNr(i, 1)]); ++i;
spec->abilityLevels.push_back(readNormalNr(i, 1)); ++i;
}
}
bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
int artmask = map.version == RoE ? 0xff : 0xffff;
int artidlen = map.version == RoE ? 1 : 2;
spec->artifWorn.resize(19);
if(artSet)
{
//head art //1
int id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
spec->artifWorn[0] = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artifWorn[0] = NULL;
//shoulders art //2
id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
spec->artifWorn[1] = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artifWorn[1] = NULL;
//neck art //3
id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
spec->artifWorn[2] = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artifWorn[2] = NULL;
//right hand art //4
id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
spec->artifWorn[3] = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artifWorn[3] = NULL;
//left hand art //5
id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
spec->artifWorn[4] = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artifWorn[4] = NULL;
//torso art //6
id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
spec->artifWorn[5] = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artifWorn[5] = NULL;
//right hand ring //7
id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
spec->artifWorn[6] = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artifWorn[6] = NULL;
//left hand ring //8
id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
spec->artifWorn[7] = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artifWorn[7] = NULL;
//feet art //9
id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
spec->artifWorn[8] = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artifWorn[8] = NULL;
//misc1 art //10
id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
spec->artifWorn[9] = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artifWorn[9] = NULL;
//misc2 art //11
id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
spec->artifWorn[10] = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artifWorn[10] = NULL;
//misc3 art //12
id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
spec->artifWorn[11] = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artifWorn[11] = NULL;
//misc4 art //13
id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
spec->artifWorn[12] = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artifWorn[12] = NULL;
//machine1 art //14
id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
spec->artifWorn[13] = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artifWorn[13] = NULL;
//machine2 art //15
id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
spec->artifWorn[14] = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artifWorn[14] = NULL;
//machine3 art //16
id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
spec->artifWorn[15] = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artifWorn[15] = NULL;
//misc5 art //17
if(map.version>=SoD)
{
i+=2;
/*id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
spec->artMisc5 = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artMisc5 = NULL;*/
}
//spellbook
id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
spec->artifWorn[17] = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artifWorn[17] = NULL;
//19 //???what is that? gap in file or what? - it's probably fifth slot..
if(map.version>RoE)
{
id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
spec->artifWorn[18] = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artifWorn[18] = NULL;
}
else
i+=1;
//bag artifacts //20
int amount = readNormalNr(i, 2); i+=2; //number of artifacts in hero's bag
if(amount>0)
{
for(int ss=0; ss<amount; ++ss)
{
id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
spec->artifacts.push_back(&(CGameInfo::mainObj->arth->artifacts[id]));
else
spec->artifacts.push_back(NULL);
}
}
} //artifacts
else
{
spec->artifWorn[8] = NULL;
spec->artifWorn[0] = NULL;
spec->artifWorn[4] = NULL;
spec->artifWorn[7] = NULL;
spec->artifWorn[13] = NULL;
spec->artifWorn[14] = NULL;
spec->artifWorn[15] = NULL;
spec->artifWorn[16] = NULL;
spec->artifWorn[9] = NULL;
spec->artifWorn[10] = NULL;
spec->artifWorn[11] = NULL;
spec->artifWorn[12] = NULL;
spec->artifWorn[18] = NULL;
spec->artifWorn[2] = NULL;
spec->artifWorn[3] = NULL;
spec->artifWorn[6] = NULL;
spec->artifWorn[1] = NULL;
spec->artifWorn[17] = NULL;
spec->artifWorn[5] = NULL;
}
for(int t=spec->artifacts.size(); t<10; ++t) //it does make sense, even it is not obvious ;]
spec->artifacts.push_back(NULL);
int customBio = bufor[i++];
if(customBio)
{
int length = readNormalNr(i); i+=4;
for (int zz=0; zz<length; zz++)
spec->biography+=bufor[i++];
}
int sex = bufor[i++]; // 0xFF is default, 00 male, 01 female
bool areSpells = bufor[i]; ++i;
if(areSpells) //TODO: sprawdzi� //seems to be ok - tow
{
int ist = i;
for(i; i<ist+9; ++i)
{
unsigned char c = bufor[i];
for(int yy=0; yy<8; ++yy)
{
if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
{
if(c == (c|((unsigned char)intPow(2, yy))))
spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy]));
}
}
}
}
int customPrimSkills = bufor[i++];
if(customPrimSkills)
{
spec->attack = bufor[i++];
spec->defence = bufor[i++];
spec->power = bufor[i++];
spec->knowledge = bufor[i++];
}
else
{
spec->attack = -1;
spec->defence = -1;
spec->power = -1;
spec->knowledge = -1;
}
map.predefinedHeroes.push_back(spec);
}
break;
}
case RoE:
i+=0;
break;
}
for (int c=0; c<map.width; c++) // reading terrain
{
for (int z=0; z<map.height; z++)
{
map.terrain[z][c].tertype = (EterrainType)(bufor[i++]);
map.terrain[z][c].terview = bufor[i++];
map.terrain[z][c].nuine = (Eriver)bufor[i++];
map.terrain[z][c].rivDir = bufor[i++];
map.terrain[z][c].malle = (Eroad)bufor[i++];
map.terrain[z][c].roadDir = bufor[i++];
map.terrain[z][c].siodmyTajemniczyBajt = bufor[i++];
}
}
if (map.twoLevel) // read underground terrain
{
for (int c=0; c<map.width; c++) // reading terrain
{
for (int z=0; z<map.height; z++)
{
map.undergroungTerrain[z][c].tertype = (EterrainType)(bufor[i++]);
map.undergroungTerrain[z][c].terview = bufor[i++];
map.undergroungTerrain[z][c].nuine = (Eriver)bufor[i++];
map.undergroungTerrain[z][c].rivDir = bufor[i++];
map.undergroungTerrain[z][c].malle = (Eroad)bufor[i++];
map.undergroungTerrain[z][c].roadDir = bufor[i++];
map.undergroungTerrain[z][c].siodmyTajemniczyBajt = bufor[i++];
}
}
}
THC std::cout<<"\tReading terrain: "<<th.getDif()<<std::endl;
int defAmount = bufor[i]; // liczba defow
defAmount = readNormalNr(i);
i+=4;
std::vector<std::string> defsToUnpack;
for (int idd = 0 ; idd<defAmount; idd++) // reading defs
{
int nameLength = readNormalNr(i,4);i+=4;
CGDefInfo * vinya = new CGDefInfo(); // info about new def
for (int cd=0;cd<nameLength;cd++)
{
vinya->name += bufor[i++];
}
//for (int v=0; v<42; v++) // read info
//{
// vinya->bytes[v] = bufor[i++];
//}
std::transform(vinya->name.begin(),vinya->name.end(),vinya->name.begin(),(int(*)(int))toupper);
unsigned char bytes[12];
for (int v=0; v<12; v++) // read info
{
bytes[v] = bufor[i++];
}
vinya->terrainAllowed = readNormalNr(i,2);i+=2;
vinya->terrainMenu = readNormalNr(i,2);i+=2;
vinya->id = readNormalNr(i,4);i+=4;
vinya->subid = readNormalNr(i,4);i+=4;
vinya->type = bufor[i++];
vinya->printPriority = bufor[i++];
for (int zi=0; zi<6; zi++)
{
vinya->blockMap[zi] = reverse(bytes[zi]);
}
for (int zi=0; zi<6; zi++)
{
vinya->visitMap[zi] = reverse(bytes[6+zi]);
}
i+=16;
map.defy.push_back(vinya); // add this def to the vector
defsToUnpack.push_back(vinya->name);
}
THC std::cout<<"\tReading defs: "<<th.getDif()<<std::endl;
////loading objects
int howManyObjs = readNormalNr(i, 4); i+=4;
for(int ww=0; ww<howManyObjs; ++ww) //comment this line to turn loading objects off
{
//std::cout << "object nr "<<ww<<"\ti= "<<i<<std::endl;
CGObjectInstance * nobj = new CGObjectInstance(); //we will read this object
nobj->id = CGameInfo::mainObj->objh->objInstances.size();
nobj->pos.x = bufor[i++];
nobj->pos.y = bufor[i++];
nobj->pos.z = bufor[i++];
int tempd = readNormalNr(i, 4); i+=4;
nobj->defInfo = map.defy[tempd];
nobj->ID = nobj->defInfo->id;
nobj->subID = nobj->defInfo->subid;
//nobj->defInfo = readNormalNr(i, 4); i+=4;
//nobj->isHero = false;
//nobj->moveDir = 0;
//nobj->isStanding = true;
//nobj->state->owner = 254; //a lot of objs will never have an owner
//if (((nobj.x==0)&&(nobj.y==0)) || nobj.x>map.width || nobj.y>map.height || nobj.z>1 || nobj.defNumber>map.defy.size())
// std::cout << "Alarm!!! Obiekt "<<ww<<" jest kopniety (lub wystaje poza mape)\n";
i+=5;
unsigned char buff [30];
for(int ccc=0; ccc<30; ++ccc)
{
buff[ccc] = bufor[i+ccc];
}
EDefType uu = getDefType(nobj->defInfo);
int j = nobj->defInfo->id;
int p = 99;
switch(uu)
{
case EDefType::EVENTOBJ_DEF: //for event - objects
{
CEventObjInfo * spec = new CEventObjInfo;
bool guardMess;
guardMess = bufor[i]; ++i;
if(guardMess)
{
int messLong = readNormalNr(i, 4); i+=4;
if(messLong>0)
{
spec->isMessage = true;
for(int yy=0; yy<messLong; ++yy)
{
spec->message +=bufor[i+yy];
}
i+=messLong;
}
spec->areGuarders = bufor[i]; ++i;
if(spec->areGuarders)
{
spec->guarders = readCreatureSet(i); i+=( map.version == RoE ? 21 : 28);
}
i+=4;
}
else
{
spec->isMessage = false;
spec->areGuarders = false;
spec->message = std::string("");
}
spec->gainedExp = readNormalNr(i, 4); i+=4;
spec->manaDiff = readNormalNr(i, 4); i+=4;
spec->moraleDiff = readNormalNr(i, 1, true); ++i;
spec->luckDiff = readNormalNr(i, 1, true); ++i;
spec->wood = readNormalNr(i); i+=4;
spec->mercury = readNormalNr(i); i+=4;
spec->ore = readNormalNr(i); i+=4;
spec->sulfur = readNormalNr(i); i+=4;
spec->crystal = readNormalNr(i); i+=4;
spec->gems = readNormalNr(i); i+=4;
spec->gold = readNormalNr(i); i+=4;
spec->attack = readNormalNr(i, 1); ++i;
spec->defence = readNormalNr(i, 1); ++i;
spec->power = readNormalNr(i, 1); ++i;
spec->knowledge = readNormalNr(i, 1); ++i;
int gabn; //number of gained abilities
gabn = readNormalNr(i, 1); ++i;
for(int oo = 0; oo<gabn; ++oo)
{
spec->abilities.push_back((CGameInfo::mainObj->abilh)->abilities[readNormalNr(i, 1)]); ++i;
spec->abilityLevels.push_back(readNormalNr(i, 1)); ++i;
}
int gart = readNormalNr(i, 1); ++i; //number of gained artifacts
for(int oo = 0; oo<gart; ++oo)
{
spec->artifacts.push_back(&(CGameInfo::mainObj->arth->artifacts[readNormalNr(i, (map.version == RoE ? 1 : 2))])); i+=(map.version == RoE ? 1 : 2);
}
int gspel = readNormalNr(i, 1); ++i; //number of gained spells
for(int oo = 0; oo<gspel; ++oo)
{
spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[readNormalNr(i, 1)])); ++i;
}
int gcre = readNormalNr(i, 1); ++i; //number of gained creatures
spec->creatures = readCreatureSet(i, gcre); i+=3*gcre;
if(map.version>RoE)
i+=gcre;
i+=8;
spec->availableFor = readNormalNr(i, 1); ++i;
spec->computerActivate = readNormalNr(i, 1); ++i;
spec->humanActivate = readNormalNr(i, 1); ++i;
i+=4;
nobj->info = spec;
break;
}
case EDefType::HERO_DEF:
{
CHeroObjInfo * spec = new CHeroObjInfo;
if(map.version>RoE)
{
spec->bytes[0] = bufor[i]; ++i;
spec->bytes[1] = bufor[i]; ++i;
spec->bytes[2] = bufor[i]; ++i;
spec->bytes[3] = bufor[i]; ++i;
}
spec->player = bufor[i]; ++i;
int typeBuf = readNormalNr(i, 1); ++i;
if(typeBuf==0xff)
spec->type = NULL;
else
spec->type = CGameInfo::mainObj->heroh->heroes[typeBuf];
bool isName = bufor[i]; ++i; //true if hero has nonstandard name
if(isName)
{
int length = readNormalNr(i, 4); i+=4;
for(int gg=0; gg<length; ++gg)
{
spec->name+=bufor[i]; ++i;
}
}
else
spec->name = std::string("");
if(map.version>AB)
{
bool isExp = bufor[i]; ++i; //true if hore's experience is greater than 0
if(isExp)
{
spec->experience = readNormalNr(i); i+=4;
}
else
spec->experience = 0;
}
else
{
spec->experience = readNormalNr(i); i+=4;
}
bool portrait=bufor[i]; ++i;
if (portrait)
i++; //TODO read portrait nr, save, open
bool nonstandardAbilities = bufor[i]; ++i; //true if hero has specified abilities
if(nonstandardAbilities)
{
int howMany = readNormalNr(i); i+=4;
for(int yy=0; yy<howMany; ++yy)
{
spec->abilities.push_back(CGameInfo::mainObj->abilh->abilities[readNormalNr(i, 1)]); ++i;
spec->abilityLevels.push_back(readNormalNr(i, 1)); ++i;
}
}
bool standGarrison = bufor[i]; ++i; //true if hero has nonstandard garrison
spec->standardGarrison = standGarrison;
if(standGarrison)
{
spec->garrison = readCreatureSet(i); i+= (map.version == RoE ? 21 : 28); //4 bytes per slot
}
bool form = bufor[i]; ++i; //formation
spec->garrison.formation = form;
bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
int artmask = map.version == RoE ? 0xff : 0xffff;
int artidlen = map.version == RoE ? 1 : 2;
spec->artifWorn.resize(19);
if(artSet)
{
//head art //1
int id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
spec->artifWorn[0] = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artifWorn[0] = NULL;
//shoulders art //2
id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
spec->artifWorn[1] = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artifWorn[1] = NULL;
//neck art //3
id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
spec->artifWorn[2] = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artifWorn[2] = NULL;
//right hand art //4
id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
spec->artifWorn[3] = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artifWorn[3] = NULL;
//left hand art //5
id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
spec->artifWorn[4] = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artifWorn[4] = NULL;
//torso art //6
id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
spec->artifWorn[5] = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artifWorn[5] = NULL;
//right hand ring //7
id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
spec->artifWorn[6] = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artifWorn[6] = NULL;
//left hand ring //8
id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
spec->artifWorn[7] = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artifWorn[7] = NULL;
//feet art //9
id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
spec->artifWorn[8] = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artifWorn[8] = NULL;
//misc1 art //10
id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
spec->artifWorn[9] = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artifWorn[9] = NULL;
//misc2 art //11
id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
spec->artifWorn[10] = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artifWorn[10] = NULL;
//misc3 art //12
id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
spec->artifWorn[11] = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artifWorn[11] = NULL;
//misc4 art //13
id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
spec->artifWorn[12] = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artifWorn[12] = NULL;
//machine1 art //14
id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
spec->artifWorn[13] = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artifWorn[13] = NULL;
//machine2 art //15
id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
spec->artifWorn[14] = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artifWorn[14] = NULL;
//machine3 art //16
id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
spec->artifWorn[15] = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artifWorn[15] = NULL;
//misc5 art //17
if(map.version>=SoD)
{
i+=2;
/*id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
spec->artMisc5 = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artMisc5 = NULL;*/
}
//spellbook
id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
spec->artifWorn[17] = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artifWorn[17] = NULL;
//19 //???what is that? gap in file or what? - it's probably fifth slot..
if(map.version>RoE)
{
id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
spec->artifWorn[18] = &(CGameInfo::mainObj->arth->artifacts[id]);
else
spec->artifWorn[18] = NULL;
}
else
i+=1;
//bag artifacts //20
int amount = readNormalNr(i, 2); i+=2; //number of artifacts in hero's bag
if(amount>0)
{
for(int ss=0; ss<amount; ++ss)
{
id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
spec->artifacts.push_back(&(CGameInfo::mainObj->arth->artifacts[id]));
else
spec->artifacts.push_back(NULL);
}
}
} //artifacts
else
{
spec->artifWorn[8] = NULL;
spec->artifWorn[0] = NULL;
spec->artifWorn[4] = NULL;
spec->artifWorn[7] = NULL;
spec->artifWorn[13] = NULL;
spec->artifWorn[14] = NULL;
spec->artifWorn[15] = NULL;
spec->artifWorn[16] = NULL;
spec->artifWorn[9] = NULL;
spec->artifWorn[10] = NULL;
spec->artifWorn[11] = NULL;
spec->artifWorn[12] = NULL;
spec->artifWorn[18] = NULL;
spec->artifWorn[2] = NULL;
spec->artifWorn[3] = NULL;
spec->artifWorn[6] = NULL;
spec->artifWorn[1] = NULL;
spec->artifWorn[17] = NULL;
spec->artifWorn[5] = NULL;
}
for(int t=spec->artifacts.size(); t<10; ++t) //it does make sense, even it is not obvious ;]
spec->artifacts.push_back(NULL);
spec->guardRange = readNormalNr(i, 1); ++i;
if(spec->guardRange == 0xff)
spec->isGuarding = false;
else
spec->isGuarding = true;
if(map.version>RoE)
{
bool hasBiography = bufor[i]; ++i; //true if hero has nonstandard (mapmaker defined) biography
if(hasBiography)
{
int length = readNormalNr(i); i+=4;
int iStart = i;
i+=length;
for(int bb=0; bb<length; ++bb)
{
spec->biography+=bufor[iStart+bb];
}
}
spec->sex = !(bufor[i]); ++i;
}
//spells
if(map.version>AB)
{
bool areSpells = bufor[i]; ++i;
if(areSpells) //TODO: sprawdzi� //seems to be ok - tow
{
int ist = i;
for(i; i<ist+9; ++i)
{
unsigned char c = bufor[i];
for(int yy=0; yy<8; ++yy)
{
if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
{
if(c == (c|((unsigned char)intPow(2, yy))))
spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy]));
}
}
}
}
}
else if(map.version==AB) //we can read one spell
{
unsigned char buff = bufor[i]; ++i;
if(buff!=254)
{
spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[buff]));
}
}
//spells loaded
if(map.version>AB)
{
spec->defaultMainStats = bufor[i]; ++i;
if(spec->defaultMainStats)
{
spec->attack = bufor[i]; ++i;
spec->defence = bufor[i]; ++i;
spec->power = bufor[i]; ++i;
spec->knowledge = bufor[i]; ++i;
}
else
{
spec->attack = -1;
spec->defence = -1;
spec->power = -1;
spec->knowledge = -1;
}
}
else
{
spec->attack = -1;
spec->defence = -1;
spec->power = -1;
spec->knowledge = -1;
}
i+=16;
nobj->info = spec;
//////creating CHeroInstance
CGHeroInstance * nhi = new CGHeroInstance;
(*(static_cast<CGObjectInstance*>(nhi))) = *nobj;
delete nobj;
nobj=nhi;
spec->myInstance = nhi;
//nobj->isHero = true;
(static_cast<CGHeroInstance*>(nobj))->moveDir = 4;
nhi->isStanding = true;
nhi->exp = spec->experience;
nhi->level = CGI->heroh->level(nhi->exp);
nhi->primSkills.resize(PRIMARY_SKILLS);
nhi->artifWorn.resize(19);
nhi->primSkills[0] = spec->attack;
nhi->primSkills[1] = spec->defence;
nhi->primSkills[2] = spec->power;
nhi->primSkills[3] = spec->knowledge;
nhi->mana = spec->knowledge * 10;
nhi->movement = -1;
nhi->name = spec->name;
nhi->setOwner(spec->player);
nhi->pos = nobj->pos;
nhi->type = spec->type;
nhi->army = spec->garrison;
nhi->portrait = -1; // TODO: przypisywac portret
nhi->artifWorn[8] = spec->artifWorn[8];
nhi->artifWorn[0] = spec->artifWorn[0];
nhi->artifacts = spec->artifacts;
nhi->artifWorn[4] = spec->artifWorn[4];
nhi->artifWorn[7] = spec->artifWorn[7];
nhi->artifWorn[13] = spec->artifWorn[13];
nhi->artifWorn[14] = spec->artifWorn[14];
nhi->artifWorn[15] = spec->artifWorn[15];
nhi->artifWorn[16] = spec->artifWorn[16] = new CArtifact(CGI->arth->artifacts[3]);
nhi->artifWorn[9] = spec->artifWorn[9];
nhi->artifWorn[10] = spec->artifWorn[10];
nhi->artifWorn[11] = spec->artifWorn[11];
nhi->artifWorn[12] = spec->artifWorn[12];
nhi->artifWorn[18] = spec->artifWorn[18];
nhi->artifWorn[2] = spec->artifWorn[2];
nhi->artifWorn[3] = spec->artifWorn[3];
nhi->artifWorn[6] = spec->artifWorn[6];
nhi->artifWorn[1] = spec->artifWorn[1];
nhi->artifWorn[17] = spec->artifWorn[17];
nhi->artifWorn[5] = spec->artifWorn[5];
for(int qq=0; qq<spec->abilities.size(); ++qq)
{
nhi->secSkills.push_back(std::make_pair(spec->abilities[qq]->idNumber, spec->abilityLevels[qq]-1));
}
if(nhi->ID==34)
CGI->heroh->heroInstances.push_back(nhi);
else
CGI->objh->objInstances.push_back(nhi);
break;
}
case CREATURES_DEF:
{
CCreatureObjInfo * spec = new CCreatureObjInfo;
if(map.version>RoE)
{
spec->bytes[0] = bufor[i]; ++i;
spec->bytes[1] = bufor[i]; ++i;
spec->bytes[2] = bufor[i]; ++i;
spec->bytes[3] = bufor[i]; ++i;
}
spec->number = readNormalNr(i, 2); i+=2;
spec->character = bufor[i]; ++i;
bool isMesTre = bufor[i]; ++i; //true if there is message or treasury
if(isMesTre)
{
int messLength = readNormalNr(i); i+=4;
if(messLength>0)
{
for(int tt=0; tt<messLength; ++tt)
{
spec->message += bufor[i]; ++i;
}
}
spec->wood = readNormalNr(i); i+=4;
spec->mercury = readNormalNr(i); i+=4;
spec->ore = readNormalNr(i); i+=4;
spec->sulfur = readNormalNr(i); i+=4;
spec->crytal = readNormalNr(i); i+=4;
spec->gems = readNormalNr(i); i+=4;
spec->gold = readNormalNr(i); i+=4;
int artID = readNormalNr(i, (map.version == RoE ? 1 : 2)); i+=(map.version == RoE ? 1 : 2);
if(map.version==RoE)
{
if(artID!=0xff)
spec->gainedArtifact = &(CGameInfo::mainObj->arth->artifacts[artID]);
else
spec->gainedArtifact = NULL;
}
else
{
if(artID!=0xffff)
spec->gainedArtifact = &(CGameInfo::mainObj->arth->artifacts[artID]);
else
spec->gainedArtifact = NULL;
}
}
spec->neverFlees = bufor[i]; ++i;
spec->notGrowingTeam = bufor[i]; ++i;
i+=2;
nobj->info = spec;
break;
}
case EDefType::SIGN_DEF:
{
CSignObjInfo * spec = new CSignObjInfo;
int length = readNormalNr(i); i+=4;
for(int rr=0; rr<length; ++rr)
{
spec->message += bufor[i]; ++i;
}
i+=4;
nobj->info = spec;
break;
}
case EDefType::SEERHUT_DEF:
{
CSeerHutObjInfo * spec = new CSeerHutObjInfo;
if(map.version>RoE)
{
spec->missionType = bufor[i]; ++i;
switch(spec->missionType)
{
case 0:
i+=3;
continue;
case 1:
{
spec->m1level = readNormalNr(i); i+=4;
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 2:
{
spec->m2attack = bufor[i]; ++i;
spec->m2defence = bufor[i]; ++i;
spec->m2power = bufor[i]; ++i;
spec->m2knowledge = bufor[i]; ++i;
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 3:
{
spec->m3bytes[0] = bufor[i]; ++i;
spec->m3bytes[1] = bufor[i]; ++i;
spec->m3bytes[2] = bufor[i]; ++i;
spec->m3bytes[3] = bufor[i]; ++i;
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 4:
{
spec->m4bytes[0] = bufor[i]; ++i;
spec->m4bytes[1] = bufor[i]; ++i;
spec->m4bytes[2] = bufor[i]; ++i;
spec->m4bytes[3] = bufor[i]; ++i;
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 5:
{
int artNumber = bufor[i]; ++i;
for(int yy=0; yy<artNumber; ++yy)
{
int artid = readNormalNr(i, 2); i+=2;
spec->m5arts.push_back(&(CGameInfo::mainObj->arth->artifacts[artid]));
}
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 6:
{
int typeNumber = bufor[i]; ++i;
for(int hh=0; hh<typeNumber; ++hh)
{
int creType = readNormalNr(i, 2); i+=2;
int creNumb = readNormalNr(i, 2); i+=2;
spec->m6cre.push_back(&(CGameInfo::mainObj->creh->creatures[creType]));
spec->m6number.push_back(creNumb);
}
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 7:
{
spec->m7wood = readNormalNr(i); i+=4;
spec->m7mercury = readNormalNr(i); i+=4;
spec->m7ore = readNormalNr(i); i+=4;
spec->m7sulfur = readNormalNr(i); i+=4;
spec->m7crystal = readNormalNr(i); i+=4;
spec->m7gems = readNormalNr(i); i+=4;
spec->m7gold = readNormalNr(i); i+=4;
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 8:
{
int heroType = bufor[i]; ++i;
spec->m8hero = CGameInfo::mainObj->heroh->heroes[heroType];
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 9:
{
spec->m9player = bufor[i]; ++i;
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
}//internal switch end (seer huts)
int len1 = readNormalNr(i); i+=4;
for(int ee=0; ee<len1; ++ee)
{
spec->firstVisitText += bufor[i]; ++i;
}
int len2 = readNormalNr(i); i+=4;
for(int ee=0; ee<len2; ++ee)
{
spec->nextVisitText += bufor[i]; ++i;
}
int len3 = readNormalNr(i); i+=4;
for(int ee=0; ee<len3; ++ee)
{
spec->completedText += bufor[i]; ++i;
}
}
else //RoE
{
int artID = bufor[i]; ++i;
if(artID!=255) //not none quest
{
spec->m5arts.push_back(&(CGameInfo::mainObj->arth->artifacts[artID]));
spec->missionType = 5;
}
else
{
spec->missionType = 255;
}
}
if(spec->missionType!=255)
{
unsigned char rewardType = bufor[i]; ++i;
spec->rewardType = rewardType;
switch(rewardType)
{
case 1:
{
spec->r1exp = readNormalNr(i); i+=4;
break;
}
case 2:
{
spec->r2mana = readNormalNr(i); i+=4;
break;
}
case 3:
{
spec->r3morale = bufor[i]; ++i;
break;
}
case 4:
{
spec->r4luck = bufor[i]; ++i;
break;
}
case 5:
{
spec->r5type = bufor[i]; ++i;
spec->r5amount = readNormalNr(i, 3); i+=3;
i+=1;
break;
}
case 6:
{
spec->r6type = bufor[i]; ++i;
spec->r6amount = bufor[i]; ++i;
break;
}
case 7:
{
int abid = bufor[i]; ++i;
spec->r7ability = CGameInfo::mainObj->abilh->abilities[abid];
spec->r7level = bufor[i]; ++i;
break;
}
case 8:
{
int artid = readNormalNr(i, (map.version == RoE ? 1 : 2)); i+=(map.version == RoE ? 1 : 2);
spec->r8art = &(CGameInfo::mainObj->arth->artifacts[artid]);
break;
}
case 9:
{
int spellid = bufor[i]; ++i;
spec->r9spell = &(CGameInfo::mainObj->spellh->spells[spellid]);
break;
}
case 10:
{
if(map.version>RoE)
{
int creid = readNormalNr(i, 2); i+=2;
spec->r10creature = &(CGameInfo::mainObj->creh->creatures[creid]);
spec->r10amount = readNormalNr(i, 2); i+=2;
}
else
{
int creid = bufor[i]; ++i;
spec->r10creature = &(CGameInfo::mainObj->creh->creatures[creid]);
spec->r10amount = readNormalNr(i, 2); i+=2;
}
break;
}
}// end of internal switch
i+=2;
}
else //missionType==255
{
i+=3;
}
nobj->info = spec;
break;
}
case EDefType::WITCHHUT_DEF:
{
CWitchHutObjInfo * spec = new CWitchHutObjInfo;
if(map.version>RoE) //in reo we cannot specify it - all are allowed (I hope)
{
ist=i; //starting i for loop
for(i; i<ist+4; ++i)
{
unsigned char c = bufor[i];
for(int yy=0; yy<8; ++yy)
{
if((i-ist)*8+yy < CGameInfo::mainObj->abilh->abilities.size())
{
if(c == (c|((unsigned char)intPow(2, yy))))
spec->allowedAbilities.push_back(CGameInfo::mainObj->abilh->abilities[(i-ist)*8+yy]);
}
}
}
}
else //(RoE map)
{
for(int gg=0; gg<CGameInfo::mainObj->abilh->abilities.size(); ++gg)
{
spec->allowedAbilities.push_back(CGameInfo::mainObj->abilh->abilities[gg]);
}
}
nobj->info = spec;
break;
}
case EDefType::SCHOLAR_DEF:
{
CScholarObjInfo * spec = new CScholarObjInfo;
spec->bonusType = bufor[i]; ++i;
switch(spec->bonusType)
{
case 0xff:
++i;
break;
case 0:
spec->r0type = bufor[i]; ++i;
break;
case 1:
spec->r1 = CGameInfo::mainObj->abilh->abilities[bufor[i]]; ++i;
break;
case 2:
spec->r2 = &(CGameInfo::mainObj->spellh->spells[bufor[i]]); ++i;
break;
}
i+=6;
nobj->info = spec;
break;
}
case EDefType::GARRISON_DEF:
{
CGarrisonObjInfo * spec = new CGarrisonObjInfo;
spec->player = bufor[i]; ++i;
i+=3;
spec->units = readCreatureSet(i); i+= (map.version==RoE ? 21 : 28);
if(map.version > RoE)
{
spec->movableUnits = bufor[i]; ++i;
}
else
spec->movableUnits = true;
i+=8;
nobj->setOwner(spec->player);
nobj->info = spec;
break;
}
case EDefType::ARTIFACT_DEF:
{
CArtifactObjInfo * spec = new CArtifactObjInfo;
bool areSettings = bufor[i]; ++i;
if(areSettings)
{
int messLength = readNormalNr(i, 4); i+=4;
for(int hh=0; hh<messLength; ++hh)
{
spec->message += bufor[i]; ++i;
}
bool areGuards = bufor[i]; ++i;
if(areGuards)
{
spec->areGuards = true;
spec->guards = readCreatureSet(i); i+= (map.version == RoE ? 21 : 28) ;
}
else
spec->areGuards = false;
i+=4;
}
nobj->info = spec;
break;
}
case EDefType::RESOURCE_DEF:
{
CResourceObjInfo * spec = new CResourceObjInfo;
bool isMessGuard = bufor[i]; ++i;
if(isMessGuard)
{
int messLength = readNormalNr(i); i+=4;
for(int mm=0; mm<messLength; ++mm)
{
spec->message+=bufor[i]; ++i;
}
spec->areGuards = bufor[i]; ++i;
if(spec->areGuards)
{
spec->guards = readCreatureSet(i); i+= (map.version == RoE ? 21 : 28);
}
i+=4;
}
else
{
spec->areGuards = false;
}
spec->amount = readNormalNr(i); i+=4;
i+=4;
nobj->info = spec;
break;
}
case EDefType::TOWN_DEF:
{
CCastleObjInfo * spec = new CCastleObjInfo;
if(map.version!=RoE)
{
spec->bytes[0] = bufor[i]; ++i;
spec->bytes[1] = bufor[i]; ++i;
spec->bytes[2] = bufor[i]; ++i;
spec->bytes[3] = bufor[i]; ++i;
}
else
{
spec->bytes[0] = 0;
spec->bytes[1] = 0;
spec->bytes[2] = 0;
spec->bytes[3] = 0;
}
spec->player = bufor[i]; ++i;
bool hasName = bufor[i]; ++i;
if(hasName)
{
int len = readNormalNr(i); i+=4;
for(int gg=0; gg<len; ++gg)
{
spec->name += bufor[i]; ++i;
}
}
bool stGarr = bufor[i]; ++i; //true if garrison isn't empty
if(stGarr)
{
spec->garrison = readCreatureSet(i); i+=( map.version > RoE ? 28 : 21 );
}
spec->garrison.formation = bufor[i]; ++i;
spec->unusualBuildins = bufor[i]; ++i;
if(spec->unusualBuildins)
{
for(int ff=0; ff<12; ++ff)
{
spec->buildingSettings[ff] = bufor[i]; ++i;
}
}
else
{
spec->hasFort = bufor[i]; ++i;
}
int ist = i;
if(map.version>RoE)
{
for(i; i<ist+9; ++i)
{
unsigned char c = bufor[i];
for(int yy=0; yy<8; ++yy)
{
if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
{
if(c == (c|((unsigned char)intPow(2, yy))))
spec->obligatorySpells.push_back(&(CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy]));
}
}
}
}
ist = i;
for(i; i<ist+9; ++i)
{
unsigned char c = bufor[i];
for(int yy=0; yy<8; ++yy)
{
if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
{
if(c != (c|((unsigned char)intPow(2, yy))))
spec->possibleSpells.push_back(&(CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy]));
}
}
}
/////// reading castle events //////////////////////////////////
int numberOfEvent = readNormalNr(i); i+=4;
for(int gh = 0; gh<numberOfEvent; ++gh)
{
CCastleEvent nce;
int nameLen = readNormalNr(i); i+=4;
for(int ll=0; ll<nameLen; ++ll)
{
nce.name += bufor[i]; ++i;
}
int messLen = readNormalNr(i); i+=4;
for(int ll=0; ll<messLen; ++ll)
{
nce.message += bufor[i]; ++i;
}
nce.wood = readNormalNr(i); i+=4;
nce.mercury = readNormalNr(i); i+=4;
nce.ore = readNormalNr(i); i+=4;
nce.sulfur = readNormalNr(i); i+=4;
nce.crystal = readNormalNr(i); i+=4;
nce.gems = readNormalNr(i); i+=4;
nce.gold = readNormalNr(i); i+=4;
nce.players = bufor[i]; ++i;
if(map.version > AB)
{
nce.forHuman = bufor[i]; ++i;
}
else
nce.forHuman = true;
nce.forComputer = bufor[i]; ++i;
nce.firstShow = readNormalNr(i, 2); i+=2;
nce.forEvery = bufor[i]; ++i;
i+=17;
for(int kk=0; kk<6; ++kk)
{
nce.bytes[kk] = bufor[i]; ++i;
}
for(int vv=0; vv<7; ++vv)
{
nce.gen[vv] = readNormalNr(i, 2); i+=2;
}
i+=4;
spec->events.push_back(nce);
}
spec->x = nobj->pos.x;
spec->y = nobj->pos.y;
spec->z = nobj->pos.z;
/////// castle events have been read ///////////////////////////
if(map.version > AB)
{
spec->alignment = bufor[i]; ++i;
}
else
spec->alignment = 0xff;
i+=3;
nobj->info = spec;
//////////// rewriting info to CTownInstance class /////////////////////
CGTownInstance * nt = new CGTownInstance();
(*(static_cast<CGObjectInstance*>(nt))) = *nobj;
delete nobj;
nobj = nt;
nt->identifier = readInt(spec->bytes,4);;
if(spec->unusualBuildins)
{
for(int byte=0;byte<6;byte++)
{
for(int bit=0;bit<8;bit++)
{
if(spec->buildingSettings[byte] & (1<<bit))
{
nt->h3mbuildings.insert(byte*8+bit);
}
}
}
nt->builtBuildings = convertBuildings(nt->h3mbuildings,nt->subID);
}
else
{
if(spec->hasFort)
{
nt->builtBuildings.insert(7);
}
nt->builtBuildings.insert(10);
nt->builtBuildings.insert(5);
nt->builtBuildings.insert(30);
if(rand()%2)
nt->builtBuildings.insert(31);
}
nt->setOwner(spec->player);
nt->town = &CGI->townh->towns[nt->defInfo->subid];
nt->builded = 0;
nt->destroyed = 0;
nt->name = spec->name;
nt->army = spec->garrison;
nt->garrisonHero = NULL;// spec->garnisonHero is not readed - TODO: readit
nt->pos = int3(spec->x, spec->y, spec->z);
nt->possibleSpells = spec->possibleSpells;
nt->obligatorySpells = spec->obligatorySpells;
nt->availableSpells = std::vector<CSpell*>();
nt->creatureIncome = std::vector<int>();
nt->creaturesLeft = std::vector<int>();
CGI->townh->townInstances.push_back(nt);
break;
}
case EDefType::PLAYERONLY_DEF:
{
CPlayerOnlyObjInfo * spec = new CPlayerOnlyObjInfo;
spec->player = bufor[i]; ++i;
i+=3;
nobj->setOwner(spec->player);
nobj->info = spec;
break;
}
case EDefType::SHRINE_DEF:
{
CShrineObjInfo * spec = new CShrineObjInfo;
spec->spell = bufor[i]; i+=4;
nobj->info = spec;
break;
}
case EDefType::SPELLSCROLL_DEF:
{
CSpellScrollObjinfo * spec = new CSpellScrollObjinfo;
bool messg = bufor[i]; ++i;
if(messg)
{
int mLength = readNormalNr(i); i+=4;
for(int vv=0; vv<mLength; ++vv)
{
spec->message += bufor[i]; ++i;
}
spec->areGuarders = bufor[i]; ++i;
if(spec->areGuarders)
{
spec->guarders = readCreatureSet(i); i+=( map.version == RoE ? 21 : 28 );
}
i+=4;
}
spec->spell = &(CGameInfo::mainObj->spellh->spells[bufor[i]]); ++i;
i+=3;
nobj->info = spec;
break;
}
case EDefType::PANDORA_DEF:
{
CPandorasBoxObjInfo * spec = new CPandorasBoxObjInfo;
bool messg = bufor[i]; ++i;
if(messg)
{
int mLength = readNormalNr(i); i+=4;
for(int vv=0; vv<mLength; ++vv)
{
spec->message += bufor[i]; ++i;
}
spec->areGuarders = bufor[i]; ++i;
if(spec->areGuarders)
{
spec->guarders = readCreatureSet(i); i+= (map.version == RoE ? 21 : 28);
}
i+=4;
}
////// copied form event handling (seems to be similar)
spec->gainedExp = readNormalNr(i, 4); i+=4;
spec->manaDiff = readNormalNr(i, 4); i+=4;
spec->moraleDiff = readNormalNr(i, 1, true); ++i;
spec->luckDiff = readNormalNr(i, 1, true); ++i;
spec->wood = readNormalNr(i); i+=4;
spec->mercury = readNormalNr(i); i+=4;
spec->ore = readNormalNr(i); i+=4;
spec->sulfur = readNormalNr(i); i+=4;
spec->crystal = readNormalNr(i); i+=4;
spec->gems = readNormalNr(i); i+=4;
spec->gold = readNormalNr(i); i+=4;
spec->attack = readNormalNr(i, 1); ++i;
spec->defence = readNormalNr(i, 1); ++i;
spec->power = readNormalNr(i, 1); ++i;
spec->knowledge = readNormalNr(i, 1); ++i;
int gabn; //number of gained abilities
gabn = readNormalNr(i, 1); ++i;
for(int oo = 0; oo<gabn; ++oo)
{
spec->abilities.push_back((CGameInfo::mainObj->abilh)->abilities[readNormalNr(i, 1)]); ++i;
spec->abilityLevels.push_back(readNormalNr(i, 1)); ++i;
}
int gart = readNormalNr(i, 1); ++i; //number of gained artifacts
for(int oo = 0; oo<gart; ++oo)
{
if(map.version > RoE)
{
spec->artifacts.push_back(&(CGameInfo::mainObj->arth->artifacts[readNormalNr(i, 2)])); i+=2;
}
else
{
spec->artifacts.push_back(&(CGameInfo::mainObj->arth->artifacts[readNormalNr(i, 1)])); i+=1;
}
}
int gspel = readNormalNr(i, 1); ++i; //number of gained spells
for(int oo = 0; oo<gspel; ++oo)
{
spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[readNormalNr(i, 1)])); ++i;
}
int gcre = readNormalNr(i, 1); ++i; //number of gained creatures
spec->creatures = readCreatureSet(i, gcre); i+=3*gcre;
if(map.version > RoE)
i+=gcre;
i+=8;
nobj->info = spec;
///////end of copied fragment
break;
}
case EDefType::GRAIL_DEF:
{
CGrailObjInfo * spec = new CGrailObjInfo;
spec->radius = readNormalNr(i); i+=4;
nobj->info = spec;
break;
}
case EDefType::CREGEN_DEF:
{
CCreGenObjInfo * spec = new CCreGenObjInfo;
spec->player = readNormalNr(i); i+=4;
spec->identifier = readNormalNr(i); i+=4;
if(!spec->identifier)
{
spec->asCastle = false;
spec->castles[0] = bufor[i]; ++i;
spec->castles[1] = bufor[i]; ++i;
}
else
{
spec->asCastle = true;
}
nobj->setOwner(spec->player);
nobj->info = spec;
break;
}
case EDefType::CREGEN2_DEF:
{
CCreGen2ObjInfo * spec = new CCreGen2ObjInfo;
spec->player = readNormalNr(i); i+=4;
spec->identifier = readNormalNr(i); i+=4;
if(!spec->identifier)
{
spec->asCastle = false;
spec->castles[0] = bufor[i]; ++i;
spec->castles[1] = bufor[i]; ++i;
}
else
{
spec->asCastle = true;
}
spec->minLevel = bufor[i]; ++i;
spec->maxLevel = bufor[i]; ++i;
//if(spec->maxLevel>7)
// spec->maxLevel = 7;
//if(spec->minLevel<1)
// spec->minLevel = 1;
nobj->setOwner(spec->player);
nobj->info = spec;
break;
}
case EDefType::CREGEN3_DEF:
{
CCreGen3ObjInfo * spec = new CCreGen3ObjInfo;
spec->player = bufor[i]; ++i;
i+=3;
spec->minLevel = bufor[i]; ++i;
spec->maxLevel = bufor[i]; ++i;
if(spec->maxLevel>7)
spec->maxLevel = 7;
if(spec->minLevel<1)
spec->minLevel = 1;
nobj->setOwner(spec->player);
nobj->info = spec;
break;
}
case EDefType::BORDERGUARD_DEF:
{
CBorderGuardObjInfo * spec = new CBorderGuardObjInfo;
spec->missionType = bufor[i]; ++i;
switch(spec->missionType)
{
case 0:
{
goto borderguardend;
break;
}
case 1:
{
spec->m1level = readNormalNr(i); i+=4;
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 2:
{
spec->m2attack = bufor[i]; ++i;
spec->m2defence = bufor[i]; ++i;
spec->m2power = bufor[i]; ++i;
spec->m2knowledge = bufor[i]; ++i;
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 3:
{
spec->m3bytes[0] = bufor[i]; ++i;
spec->m3bytes[1] = bufor[i]; ++i;
spec->m3bytes[2] = bufor[i]; ++i;
spec->m3bytes[3] = bufor[i]; ++i;
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 4:
{
spec->m4bytes[0] = bufor[i]; ++i;
spec->m4bytes[1] = bufor[i]; ++i;
spec->m4bytes[2] = bufor[i]; ++i;
spec->m4bytes[3] = bufor[i]; ++i;
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 5:
{
int artNumber = bufor[i]; ++i;
for(int yy=0; yy<artNumber; ++yy)
{
int artid = readNormalNr(i, 2); i+=2;
spec->m5arts.push_back(&(CGameInfo::mainObj->arth->artifacts[artid]));
}
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 6:
{
int typeNumber = bufor[i]; ++i;
for(int hh=0; hh<typeNumber; ++hh)
{
int creType = readNormalNr(i, 2); i+=2;
int creNumb = readNormalNr(i, 2); i+=2;
spec->m6cre.push_back(&(CGameInfo::mainObj->creh->creatures[creType]));
spec->m6number.push_back(creNumb);
}
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 7:
{
spec->m7wood = readNormalNr(i); i+=4;
spec->m7mercury = readNormalNr(i); i+=4;
spec->m7ore = readNormalNr(i); i+=4;
spec->m7sulfur = readNormalNr(i); i+=4;
spec->m7crystal = readNormalNr(i); i+=4;
spec->m7gems = readNormalNr(i); i+=4;
spec->m7gold = readNormalNr(i); i+=4;
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 8:
{
int heroType = bufor[i]; ++i;
spec->m8hero = CGameInfo::mainObj->heroh->heroes[heroType];
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 9:
{
spec->m9player = bufor[i]; ++i;
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
}//internal switch end (seer huts)
int len1 = readNormalNr(i); i+=4;
for(int ee=0; ee<len1; ++ee)
{
spec->firstVisitText += bufor[i]; ++i;
}
int len2 = readNormalNr(i); i+=4;
for(int ee=0; ee<len2; ++ee)
{
spec->nextVisitText += bufor[i]; ++i;
}
int len3 = readNormalNr(i); i+=4;
for(int ee=0; ee<len3; ++ee)
{
spec->completedText += bufor[i]; ++i;
}
nobj->info = spec;
borderguardend:
break;
}
case EDefType::HEROPLACEHOLDER_DEF:
{
i+=3; //TODO: handle it more properly
break;
}
} //end of main switch
CGameInfo::mainObj->objh->objInstances.push_back(nobj);
//TODO - doko�czy�, du�o do zrobienia - trzeba patrze�, co def niesie
}//*/ //end of loading objects; commented to make application work until it will be finished
////objects loaded
THC std::cout<<"\tReading objects: "<<th.getDif()<<std::endl;
//processMap(defsToUnpack);
std::vector<CDefHandler *> dhandlers = CGameInfo::mainObj->spriteh->extractManyFiles(defsToUnpack);
THC std::cout<<"\tUnpacking defs: "<<th.getDif()<<std::endl;
for (int i=0;i<dhandlers.size();i++)
{
map.defy[i]->handler=dhandlers[i];
CGDefInfo* pom = CGI->dobjinfo->gobjs[map.defy[i]->id][map.defy[i]->subid];
if(pom)
pom->handler=dhandlers[i];
else
std::cout << "Lacking def info for " << map.defy[i]->id << " " << map.defy[i]->subid <<" " << map.defy[i]->name << std::endl;
}
for(int vv=0; vv<map.defy.size(); ++vv)
{
if(map.defy[vv]->handler->alphaTransformed)
continue;
for(int yy=0; yy<map.defy[vv]->handler->ourImages.size(); ++yy)
{
map.defy[vv]->handler->ourImages[yy].bitmap = CSDL_Ext::alphaTransform(map.defy[vv]->handler->ourImages[yy].bitmap);
//SDL_Surface * bufs = CSDL_Ext::secondAlphaTransform(map.defy[vv]->handler->ourImages[yy].bitmap, CSDL_Ext::std32bppSurface);
//SDL_FreeSurface(map.defy[vv]->handler->ourImages[yy].bitmap);
//map.defy[vv]->handler->ourImages[yy].bitmap = bufs;
map.defy[vv]->handler->alphaTransformed = true;
}
}
THC std::cout<<"\tHandling defs: "<<th.getDif()<<std::endl;
//loading events
int numberOfEvents = readNormalNr(i); i+=4;
for(int yyoo=0; yyoo<numberOfEvents; ++yyoo)
{
CMapEvent ne;
ne.name = std::string();
ne.message = std::string();
int nameLen = readNormalNr(i); i+=4;
for(int qq=0; qq<nameLen; ++qq)
{
ne.name += bufor[i]; ++i;
}
int messLen = readNormalNr(i); i+=4;
for(int qq=0; qq<messLen; ++qq)
{
ne.message +=bufor[i]; ++i;
}
ne.wood = readNormalNr(i); i+=4;
ne.mercury = readNormalNr(i); i+=4;
ne.ore = readNormalNr(i); i+=4;
ne.sulfur = readNormalNr(i); i+=4;
ne.crystal = readNormalNr(i); i+=4;
ne.gems = readNormalNr(i); i+=4;
ne.gold = readNormalNr(i); i+=4;
ne.players = bufor[i]; ++i;
if(map.version>AB)
{
ne.humanAffected = bufor[i]; ++i;
}
else
ne.humanAffected = true;
ne.computerAffected = bufor[i]; ++i;
ne.firstOccurence = bufor[i]; ++i;
ne.nextOccurence = bufor[i]; ++i;
i+=18;
map.events.push_back(ne);
}
}
int CAmbarCendamo::readNormalNr (int pos, int bytCon, bool cyclic)
{
int ret=0;
int amp=1;
for (int i=0; i<bytCon; i++)
{
ret+=bufor[pos+i]*amp;
amp*=256;
}
if(cyclic && bytCon<4 && ret>=amp/2)
{
ret = ret-amp;
}
return ret;
}
void CAmbarCendamo::loadDefs()
{
std::set<int> loadedTypes;
for (int i=0; i<map.width; i++)
{
for (int j=0; j<map.width; j++)
{
if (loadedTypes.find(map.terrain[i][j].tertype)==loadedTypes.end())
{
CDefHandler *sdh = CGI->spriteh->giveDef(CSemiDefHandler::nameFromType(map.terrain[i][j].tertype).c_str());
loadedTypes.insert(map.terrain[i][j].tertype);
defs.push_back(sdh);
}
if (map.twoLevel && loadedTypes.find(map.undergroungTerrain[i][j].tertype)==loadedTypes.end())
{
CDefHandler *sdh = CGI->spriteh->giveDef(CSemiDefHandler::nameFromType(map.undergroungTerrain[i][j].tertype).c_str());
loadedTypes.insert(map.undergroungTerrain[i][j].tertype);
defs.push_back(sdh);
}
}
}
}
EDefType CAmbarCendamo::getDefType(CGDefInfo * a)
{
switch(a->id)
{
case 5: case 65: case 66: case 67: case 68: case 69:
return EDefType::ARTIFACT_DEF; //handled
case 6:
return EDefType::PANDORA_DEF; //hanled
case 26:
return EDefType::EVENTOBJ_DEF; //handled
case 33:
return EDefType::GARRISON_DEF; //handled
case 34: case 70: case 62: //70 - random hero //62 - prison
return EDefType::HERO_DEF; //handled
case 36:
return EDefType::GRAIL_DEF; //hanled
case 53: case 17: case 18: case 19: case 20: case 42: case 87: case 220://cases 17 - 20 and 42 - tests
return EDefType::PLAYERONLY_DEF; //handled
case 54: case 71: case 72: case 73: case 74: case 75: case 162: case 163: case 164:
return EDefType::CREATURES_DEF; //handled
case 59:
return EDefType::SIGN_DEF; //handled
case 77:
return EDefType::TOWN_DEF; //can be problematic, but handled
case 79: case 76:
return EDefType::RESOURCE_DEF; //handled
case 81:
return EDefType::SCHOLAR_DEF; //handled
case 83:
return EDefType::SEERHUT_DEF; //handled
case 91:
return EDefType::SIGN_DEF; //handled
case 88: case 89: case 90:
return SHRINE_DEF; //handled
case 93:
return SPELLSCROLL_DEF; //handled
case 98:
return EDefType::TOWN_DEF; //handled
case 113:
return EDefType::WITCHHUT_DEF; //handled
case 214:
return EDefType::HEROPLACEHOLDER_DEF; //partially handled
case 215:
return EDefType::BORDERGUARD_DEF; //handled by analogy to seer huts ;]
case 216:
return EDefType::CREGEN2_DEF; //handled
case 217:
return EDefType::CREGEN_DEF; //handled
case 218:
return EDefType::CREGEN3_DEF; //handled
case 219:
return EDefType::GARRISON_DEF; //handled
default:
return EDefType::TERRAINOBJ_DEF; // nothing to be handled
}
}
CCreatureSet CAmbarCendamo::readCreatureSet(int pos, int number)
{
if(map.version>RoE)
{
CCreatureSet ret;
std::pair<CCreature *, int> ins;
if(number>0 && readNormalNr(pos, 2)!=0xffff)
{
int rettt = readNormalNr(pos, 2);
if(rettt>32768)
rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
ins.second = readNormalNr(pos+2, 2);
std::pair<int,std::pair<CCreature *, int> > tt(0,ins);
ret.slots.insert(tt);
}
if(number>1 && readNormalNr(pos+4, 2)!=0xffff)
{
int rettt = readNormalNr(pos+4, 2);
if(rettt>32768)
rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
ins.second = readNormalNr(pos+6, 2);
std::pair<int,std::pair<CCreature *, int> > tt(1,ins);
ret.slots.insert(tt);
}
if(number>2 && readNormalNr(pos+8, 2)!=0xffff)
{
int rettt = readNormalNr(pos+8, 2);
if(rettt>32768)
rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
ins.second = readNormalNr(pos+10, 2);
std::pair<int,std::pair<CCreature *, int> > tt(2,ins);
ret.slots.insert(tt);
}
if(number>3 && readNormalNr(pos+12, 2)!=0xffff)
{
int rettt = readNormalNr(pos+12, 2);
if(rettt>32768)
rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
ins.second = readNormalNr(pos+14, 2);
std::pair<int,std::pair<CCreature *, int> > tt(3,ins);
ret.slots.insert(tt);
}
if(number>4 && readNormalNr(pos+16, 2)!=0xffff)
{
int rettt = readNormalNr(pos+16, 2);
if(rettt>32768)
rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
ins.second = readNormalNr(pos+18, 2);
std::pair<int,std::pair<CCreature *, int> > tt(4,ins);
ret.slots.insert(tt);
}
if(number>5 && readNormalNr(pos+20, 2)!=0xffff)
{
int rettt = readNormalNr(pos+20, 2);
if(rettt>32768)
rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
ins.second = readNormalNr(pos+22, 2);
std::pair<int,std::pair<CCreature *, int> > tt(5,ins);
ret.slots.insert(tt);
}
if(number>6 && readNormalNr(pos+24, 2)!=0xffff)
{
int rettt = readNormalNr(pos+24, 2);
if(rettt>32768)
rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
ins.second = readNormalNr(pos+26, 2);
std::pair<int,std::pair<CCreature *, int> > tt(6,ins);
ret.slots.insert(tt);
}
return ret;
}
else
{
CCreatureSet ret;
std::pair<CCreature *, int> ins;
if(number>0 && readNormalNr(pos, 1)!=0xff)
{
int rettt = readNormalNr(pos, 1);
if(rettt>220)
rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
ins.second = readNormalNr(pos+1, 2);
std::pair<int,std::pair<CCreature *, int> > tt(0,ins);
ret.slots.insert(tt);
}
if(number>1 && readNormalNr(pos+3, 1)!=0xff)
{
int rettt = readNormalNr(pos+3, 1);
if(rettt>220)
rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
ins.second = readNormalNr(pos+4, 2);
std::pair<int,std::pair<CCreature *, int> > tt(1,ins);
ret.slots.insert(tt);
}
if(number>2 && readNormalNr(pos+6, 1)!=0xff)
{
int rettt = readNormalNr(pos+6, 1);
if(rettt>220)
rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
ins.second = readNormalNr(pos+7, 2);
std::pair<int,std::pair<CCreature *, int> > tt(2,ins);
ret.slots.insert(tt);
}
if(number>3 && readNormalNr(pos+9, 1)!=0xff)
{
int rettt = readNormalNr(pos+9, 1);
if(rettt>220)
rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
ins.second = readNormalNr(pos+10, 2);
std::pair<int,std::pair<CCreature *, int> > tt(3,ins);
ret.slots.insert(tt);
}
if(number>4 && readNormalNr(pos+12, 1)!=0xff)
{
int rettt = readNormalNr(pos+12, 1);
if(rettt>220)
rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
ins.second = readNormalNr(pos+13, 2);
std::pair<int,std::pair<CCreature *, int> > tt(4,ins);
ret.slots.insert(tt);
}
if(number>5 && readNormalNr(pos+15, 1)!=0xff)
{
int rettt = readNormalNr(pos+15, 1);
if(rettt>220)
rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
ins.second = readNormalNr(pos+16, 2);
std::pair<int,std::pair<CCreature *, int> > tt(5,ins);
ret.slots.insert(tt);
}
if(number>6 && readNormalNr(pos+18, 1)!=0xff)
{
int rettt = readNormalNr(pos+18, 1);
if(rettt>220)
rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
ins.second = readNormalNr(pos+19, 2);
std::pair<int,std::pair<CCreature *, int> > tt(6,ins);
ret.slots.insert(tt);
}
return ret;
}
}
void CAmbarCendamo::processMap(std::vector<std::string> & defsToUnpack)
{}