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vcmi/hch/CObjectHandler.cpp
Michał W. Urbańczyk 9819bc86e2 * stuff for battles
* Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod
* randomization quantity of creatures on the map
* minor changes
2008-02-24 23:06:27 +00:00

351 lines
8.5 KiB
C++

#include "../stdafx.h"
#include "CObjectHandler.h"
#include "../CGameInfo.h"
#include "CGeneralTextHandler.h"
#include "CLodHandler.h"
#include "CAmbarCendamo.h"
#include "../mapHandler.h"
#include "CDefObjInfoHandler.h"
#include "../CLua.h"
#include "CHeroHandler.h"
#include <boost/algorithm/string/replace.hpp>
void CObjectHandler::loadObjects()
{
int ID=0;
std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("OBJNAMES.TXT");
int it=0;
while (it<buf.length()-1)
{
CObject nobj;
CGeneralTextHandler::loadToIt(nobj.name,buf,it,3);
if(nobj.name.size() && (nobj.name[nobj.name.size()-1]==(char)10 || nobj.name[nobj.name.size()-1]==(char)13 || nobj.name[nobj.name.size()-1]==(char)9))
nobj.name = nobj.name.substr(0, nobj.name.size()-1);
objects.push_back(nobj);
}
buf = CGameInfo::mainObj->bitmaph->getTextFile("ADVEVENT.TXT");
it=0;
std::string temp;
while (it<buf.length()-1)
{
CGeneralTextHandler::loadToIt(temp,buf,it,3);
if (temp[0]=='\"')
temp = temp.substr(1,temp.length()-2);
boost::algorithm::replace_all(temp,"\"\"","\"");
advobtxt.push_back(temp);
}
buf = CGameInfo::mainObj->bitmaph->getTextFile("XTRAINFO.TXT");
it=0;
while (it<buf.length()-1)
{
CGeneralTextHandler::loadToIt(temp,buf,it,3);
xtrainfo.push_back(temp);
}
buf = CGameInfo::mainObj->bitmaph->getTextFile("MINENAME.TXT");
it=0;
while (it<buf.length()-1)
{
CGeneralTextHandler::loadToIt(temp,buf,it,3);
mines.push_back(std::pair<std::string,std::string>(temp,""));
}
buf = CGameInfo::mainObj->bitmaph->getTextFile("MINEEVNT.TXT");
it=0;
int i=0;
while (it<buf.length()-1)
{
CGeneralTextHandler::loadToIt(temp,buf,it,3);
temp = temp.substr(1,temp.length()-2);
mines[i++].second = temp;
}
buf = CGameInfo::mainObj->bitmaph->getTextFile("RESTYPES.TXT");
it=0;
while (it<buf.length()-1)
{
CGeneralTextHandler::loadToIt(temp,buf,it,3);
restypes.push_back(temp);
}
cregens.resize(110); //TODO: hardcoded value - change
for(int i=0; i<cregens.size();i++)
cregens[i]=-1;
std::ifstream ifs("config/cregens.txt");
while(!ifs.eof())
{
int dw, cr;
ifs >> dw >> cr;
cregens[dw]=cr;
}
}
bool CGObjectInstance::isHero() const
{
return false;
}
int CGObjectInstance::getOwner() const
{
//if (state)
// return state->owner;
//else
return tempOwner; //won't have owner
}
void CGObjectInstance::setOwner(int ow)
{
//if (state)
// state->owner = ow;
//else
tempOwner = ow;
}
int CGObjectInstance::getWidth() const//returns width of object graphic in tiles
{
return defInfo->handler->ourImages[0].bitmap->w/32;
}
int CGObjectInstance::getHeight() const //returns height of object graphic in tiles
{
return defInfo->handler->ourImages[0].bitmap->h/32;
}
bool CGObjectInstance::visitableAt(int x, int y) const //returns true if ibject is visitable at location (x, y) form left top tile of image (x, y in tiles)
{
if(x<0 || y<0 || x>=getWidth() || y>=getHeight() || defInfo==NULL)
return false;
if((defInfo->visitMap[y+6-getHeight()] >> (7-(8-getWidth()+x) )) & 1)
return true;
return false;
}
bool CGObjectInstance::operator<(const CGObjectInstance & cmp) const //screen printing priority comparing
{
if(defInfo->printPriority==1 && cmp.defInfo->printPriority==0)
return true;
if(cmp.defInfo->printPriority==1 && defInfo->printPriority==0)
return false;
if(this->pos.y<cmp.pos.y)
return true;
if(this->pos.y>cmp.pos.y)
return false;
if(cmp.ID==34 && ID!=34)
return true;
if(cmp.ID!=34 && ID==34)
return false;
if(!defInfo->isVisitable() && cmp.defInfo->isVisitable())
return true;
if(!cmp.defInfo->isVisitable() && defInfo->isVisitable())
return false;
//if(defInfo->isOnDefList && !(cmp.defInfo->isOnDefList))
// return true;
//if(cmp.defInfo->isOnDefList && !(defInfo->isOnDefList))
// return false;
if(this->pos.x<cmp.pos.x)
return true;
return false;
}
bool CGHeroInstance::isHero() const
{
return true;
}
unsigned int CGHeroInstance::getTileCost(EterrainType & ttype, Eroad & rdtype, Eriver & rvtype)
{
unsigned int ret = type->heroClass->terrCosts[ttype];
switch(rdtype)
{
case Eroad::dirtRoad:
ret*=0.75;
break;
case Eroad::grazvelRoad:
ret*=0.667;
break;
case Eroad::cobblestoneRoad:
ret*=0.5;
break;
}
return ret;
}
unsigned int CGHeroInstance::getLowestCreatureSpeed()
{
unsigned int sl = 100;
for(int h=0; h<army.slots.size(); ++h)
{
if(army.slots[h].first->speed<sl)
sl = army.slots[h].first->speed;
}
return sl;
}
int3 CGHeroInstance::convertPosition(int3 src, bool toh3m) //toh3m=true: manifest->h3m; toh3m=false: h3m->manifest
{
if (toh3m)
{
src.x+=1;
return src;
}
else
{
src.x-=1;
return src;
}
}
int3 CGHeroInstance::getPosition(bool h3m) const //h3m=true - returns position of hero object; h3m=false - returns position of hero 'manifestation'
{
if (h3m)
return pos;
else return convertPosition(pos,false);
}
int CGHeroInstance::getSightDistance() const //returns sight distance of this hero
{
return 6;
}
void CGHeroInstance::setPosition(int3 Pos, bool h3m) //as above, but sets position
{
if (h3m)
pos = Pos;
else
pos = convertPosition(Pos,true);
}
bool CGHeroInstance::canWalkOnSea() const
{
//TODO: write it - it should check if hero is flying, or something similiar
return false;
}
int CGHeroInstance::getCurrentLuck() const
{
//TODO: write it
return 0;
}
int CGHeroInstance::getCurrentMorale() const
{
//TODO: write it
return 0;
}
int CGHeroInstance::getSecSkillLevel(int ID) const
{
for(int i=0;i<secSkills.size();i++)
if(secSkills[i].first==ID)
return secSkills[i].second;
return -1;
}
int CGTownInstance::getSightDistance() const //returns sight distance
{
return 10;
}
int CGTownInstance::fortLevel() const //0 - none, 1 - fort, 2 - citadel, 3 - castle
{
if((builtBuildings.find(9))!=builtBuildings.end())
return 3;
if((builtBuildings.find(8))!=builtBuildings.end())
return 2;
if((builtBuildings.find(7))!=builtBuildings.end())
return 1;
return 0;
}
int CGTownInstance::hallLevel() const // -1 - none, 0 - village, 1 - town, 2 - city, 3 - capitol
{
if ((builtBuildings.find(13))!=builtBuildings.end())
return 3;
if ((builtBuildings.find(12))!=builtBuildings.end())
return 2;
if ((builtBuildings.find(11))!=builtBuildings.end())
return 1;
if ((builtBuildings.find(10))!=builtBuildings.end())
return 0;
return -1;
}
int CGTownInstance::dailyIncome() const
{
int ret = 0;
if ((builtBuildings.find(26))!=builtBuildings.end())
ret+=5000;
if ((builtBuildings.find(13))!=builtBuildings.end())
ret+=4000;
else if ((builtBuildings.find(12))!=builtBuildings.end())
ret+=2000;
else if ((builtBuildings.find(11))!=builtBuildings.end())
ret+=1000;
else if ((builtBuildings.find(10))!=builtBuildings.end())
ret+=500;
return ret;
}
bool CGTownInstance::hasFort() const
{
return (builtBuildings.find(7))!=builtBuildings.end();
}
bool CGTownInstance::hasCapitol() const
{
return (builtBuildings.find(13))!=builtBuildings.end();
}
CGTownInstance::CGTownInstance()
{
pos = int3(-1,-1,-1);
builded=-1;
destroyed=-1;
garrisonHero=NULL;
//state->owner=-1;
town=NULL;
income = 500;
visitingHero = NULL;
}
CGObjectInstance::CGObjectInstance()
{
//std::cout << "Tworze obiekt "<<this<<std::endl;
//state = new CLuaObjectScript();
//state = NULL;
tempOwner = 254;
blockVisit = false;
}
CGObjectInstance::~CGObjectInstance()
{
//std::cout << "Usuwam obiekt "<<this<<std::endl;
//if (state)
// delete state;
//state=NULL;
}
CGHeroInstance::CGHeroInstance()
{
level = exp = -1;
isStanding = true;
moveDir = 4;
mana = 0;
}
CGHeroInstance::~CGHeroInstance()
{
}
CGTownInstance::~CGTownInstance()
{}
CGObjectInstance::CGObjectInstance(const CGObjectInstance & right)
{
pos = right.pos;
ID = right.ID;
subID = right.subID;
id = right.id;
defInfo = right.defInfo;
info = right.info;
blockVisit = right.blockVisit;
//state = new CLuaObjectScript(right.state->);
//*state = *right.state;
//state = right.state;
tempOwner = right.tempOwner;
}
CGObjectInstance& CGObjectInstance::operator=(const CGObjectInstance & right)
{
pos = right.pos;
ID = right.ID;
subID = right.subID;
id = right.id;
defInfo = right.defInfo;
info = right.info;
blockVisit = right.blockVisit;
//state = new CLuaObjectScript();
//*state = *right.state;
tempOwner = right.tempOwner;
return *this;
}