mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
123 lines
2.5 KiB
C++
123 lines
2.5 KiB
C++
#include "StdInc.h"
|
|
#include "VCMIDirs.h"
|
|
|
|
/*
|
|
* VCMIDirs.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
static VCMIDirs VCMIDirsGlobal;
|
|
|
|
VCMIDirs::VCMIDirs()
|
|
{
|
|
// initialize local directory and create folders to which VCMI needs write access
|
|
boost::filesystem::create_directory(localPath());
|
|
boost::filesystem::create_directory(localPath() + "/config");
|
|
boost::filesystem::create_directory(localPath() + "/Games");
|
|
}
|
|
|
|
VCMIDirs & VCMIDirs::get()
|
|
{
|
|
return VCMIDirsGlobal;
|
|
}
|
|
|
|
//FIXME: find way to at least decrease size of this ifdef (along with cleanup in CMake)
|
|
#if defined(_WIN32)
|
|
|
|
std::string VCMIDirs::localPath() const
|
|
{
|
|
return dataPath();
|
|
}
|
|
|
|
std::string VCMIDirs::libraryPath() const
|
|
{
|
|
return dataPath();
|
|
}
|
|
|
|
std::string VCMIDirs::serverPath() const
|
|
{
|
|
return dataPath() + "\\" + "VCMI_server.exe";
|
|
}
|
|
|
|
std::string VCMIDirs::dataPath() const
|
|
{
|
|
return ".";
|
|
}
|
|
|
|
std::string VCMIDirs::libraryName(std::string basename) const
|
|
{
|
|
return basename + ".dll";
|
|
}
|
|
|
|
#elif defined(__APPLE__)
|
|
|
|
std::string VCMIDirs::localPath() const
|
|
{
|
|
// This is Cocoa code that should be normally used to get path to Application Support folder but can't use it here for now...
|
|
// NSArray* urls = [[NSFileManager defaultManager] URLsForDirectory:NSApplicationSupportDirectory inDomains:NSUserDomainMask];
|
|
// UserPath = path([urls[0] path] + "/vcmi").string();
|
|
|
|
// ...so here goes a bit of hardcode instead
|
|
std::string home_dir = ".";
|
|
if (getenv("HOME") != NULL )
|
|
home_dir = getenv("HOME");
|
|
|
|
return boost::filesystem::path(home_dir + "/Library/Application Support/vcmi").string();
|
|
}
|
|
|
|
std::string VCMIDirs::libraryPath() const
|
|
{
|
|
return ".";
|
|
}
|
|
|
|
std::string VCMIDirs::serverPath() const
|
|
{
|
|
return "./vcmiserver";
|
|
}
|
|
|
|
std::string VCMIDirs::dataPath() const
|
|
{
|
|
return "../Data";
|
|
}
|
|
|
|
std::string VCMIDirs::libraryName(std::string basename) const
|
|
{
|
|
return "lib" + basename + ".dylib";
|
|
}
|
|
|
|
#else
|
|
|
|
std::string VCMIDirs::localPath() const
|
|
{
|
|
if (getenv("HOME") != NULL )
|
|
return std::string(getenv("HOME")) + "/.vcmi";
|
|
return ".";
|
|
}
|
|
|
|
std::string VCMIDirs::libraryPath() const
|
|
{
|
|
return M_LIB_DIR;
|
|
}
|
|
|
|
std::string VCMIDirs::serverPath() const
|
|
{
|
|
return std::string(M_BIN_DIR) + "/" + "vcmiserver";
|
|
}
|
|
|
|
std::string VCMIDirs::dataPath() const
|
|
{
|
|
return M_DATA_DIR;
|
|
}
|
|
|
|
std::string VCMIDirs::libraryName(std::string basename) const
|
|
{
|
|
return "lib" + basename + ".so";
|
|
}
|
|
|
|
#endif
|